docs: changelog for the player retry fix
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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Claude Opus 5
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@@ -31,6 +31,14 @@
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quietly. Latent width and height snap to even, since a patchified model cannot take odd.
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### Fixed
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- **Timeline playback died partway through a long timeline: play/pause left it on "Loading"
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forever.** `_classifyVideoError` drops any element whose url is not registered in
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`_urlClips`, and only `_syncPool` registered — which runs on a timeline rebuild, not as the
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playhead moves. So every clip the sliding pool window materialized during playback could
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never retry a failed load: one transient error (rapid play/pause over the network poisons a
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stream) and that clip was stuck until a page reload. The boundary fell wherever the initial
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window ended, which on a typical timeline is around the halfway point.
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- **A linked input driven by `Project · Prompt (global)` claimed to encode "the same text
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Studio would" and did not.** Studio appends the postfix to every scene itself, so the
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global prompt is strictly less than what it encodes — and the postfix is usually where
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