docs: changelog for the player retry fix

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
digital-garbage
2026-08-22 17:25:26 +03:00
co-authored by Claude Opus 5
parent 2adb8c462c
commit f601dffce0
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@@ -31,6 +31,14 @@
quietly. Latent width and height snap to even, since a patchified model cannot take odd.
### Fixed
- **Timeline playback died partway through a long timeline: play/pause left it on "Loading"
forever.** `_classifyVideoError` drops any element whose url is not registered in
`_urlClips`, and only `_syncPool` registered — which runs on a timeline rebuild, not as the
playhead moves. So every clip the sliding pool window materialized during playback could
never retry a failed load: one transient error (rapid play/pause over the network poisons a
stream) and that clip was stuck until a page reload. The boundary fell wherever the initial
window ended, which on a typical timeline is around the halfway point.
- **A linked input driven by `Project · Prompt (global)` claimed to encode "the same text
Studio would" and did not.** Studio appends the postfix to every scene itself, so the
global prompt is strictly less than what it encodes — and the postfix is usually where