Two bugs:
1. capture_buf was None when refinement_key was empty, so block replacements
never captured anything and the lazy inject snapshot check always failed
silently. capture_buf is now always created when has_i2v is True.
2. _model_ref=model was left in the sigma tracker closure from a previous
refactor - a direct model reference sitting inside model.model_options,
causing the "potential memory leak" warning. Removed.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Running apply_fn with a different x tensor causes shape mismatches because
the conditioning in args["c"] was prepared for the actual generation's
input shape, not our reference tensor.
New approach: no separate forward pass. The block capture already runs
during every denoising step. After the first actual step completes,
snapshot capture_buf into the lazy inject objects. From step 2 onwards
injection is active with the step-1 reference maps.
This is shape-safe, model-type agnostic, and requires zero extra inference.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
ModelPatcherDynamic (dynamic VRAM loading) has no apply_model method.
Use apply_fn from the wrapper instead - it's the base model function
and works with all patcher types.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
LTX i2v sets the image frame mask to (1 - strength), e.g. 0.3 at
strength=0.7. Our threshold of < 0.1 was too tight and missed all
real-world i2v latents. Changed to < 0.95 - any frame below 1.0
indicates a reference image is present.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
The previous approach called model.apply_model with empty conditioning {},
which fails silently for LTX2 (text conditioning required). Reference maps
were never actually populated.
New approach:
- _LazyInject holder: blocks receive a placeholder that starts empty and gets
populated on the first denoising step. No injection until maps are ready.
- _run_reference_extraction: called from _sigma_tracker on the first model
call, where args["c"] contains the real conditioning. Temporarily installs
capture patches, calls model.apply_model at sigma=0.03 with actual
conditioning, collects hidden states, populates lazy inject objects, then
restores all patches.
- Generation proceeds normally from step 1 with injection active.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
When an i2v reference is connected, old blessed maps from prior runs
(which may represent a completely different character) must not inject.
If reference map extraction fails, injection is simply skipped rather
than falling back to stale appearance data.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
When an i2v latent is connected (noise_mask with protected first frame),
FunPack now automatically extracts hidden state maps from the reference
image at blocks 14, 19, 21, 26, 31 via a single forward pass at sigma=0.03.
These maps are injected during generation to anchor character appearance
without requiring any prior rated runs.
Priority: reference maps from i2v > blessed maps from prior rated run.
T2v latents (no noise_mask or mask=1 throughout) are detected and skipped
cleanly - no injection happens and generation is unaffected.
Reference map injection uses fixed moderate strength (anchor 22%, identity
10%) since there is no reward signal to scale against. Blessed maps continue
to scale with reward as before.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Extends the attention anchor system with three representative blocks from
the concept-formation/identity zone (20-35) which handles character
appearance, body proportions, and distinguishing visual traits.
- IDENTITY_BLOCKS = [21, 26, 31]: evenly spaced across the identity zone
- sigma gate (0.2, 0.55): mid-sigma window where identity is being formed,
slightly later than semantic anchors (0.2, 0.5)
- max inject strength 12% (vs 28% for semantic anchors): lighter touch to
preserve appearance without overriding scene-specific action/composition
- Same blessed map file, same capture/bless/inject infrastructure
- _sigma_gated_strength now takes configurable sigma_high/sigma_low params
- _build_block_replacement takes sigma_gate tuple per block
Fix pre-existing test failures from single-word transition removal:
"suddenly" replaced with "cut to" in transition-related test prompts.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Audio continuation chunks mix real latents (overlap context from prev
scene, low std) with template noise (new frames, std ~1). The model
denoises new frames anchored by the low-amplitude context, producing
quieter audio in every scene after the first.
After sampling each continuation scene, measure the RMS of the overlap
audio frames (known good amplitude from previous scene) and the RMS of
the newly generated frames. If the discrepancy is >10%, rescale the new
frames to match the overlap RMS before blending.
Scene 1 is unaffected (no overlap, no adjustment). Video latents are
never touched.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Injection from blessed maps (Perfect/Loved it runs) at blocks 14 and 19
now concentrates in the anatomy/physics formation phase:
- sigma >= 0.5: full inject_strength (early structure steps)
- 0.2 <= sigma < 0.5: linear fade to zero
- sigma < 0.2: no injection (detail refinement phase, leave alone)
A lightweight sigma_tracker wrapper updates shared sigma_state before
each model call so block replacements always have the current timestep.
The tracker is only installed when blessed maps exist (zero overhead
otherwise).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
New placement option 'silent': the transition phrase marks the scene
boundary but is stripped from the output entirely. Neither the previous
nor the next segment contains it. Available globally and as a per-entry
override on custom transitions.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Trailing \b after a non-word character (like '.') never matches since
\b requires a word char on one side. Custom triggers ending with
punctuation now use (?=\s|$) as the end boundary instead, so
"Scene cut." correctly splits prompts.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Global setting in Studio Refiner tab: "Transition placement" (start/end).
start = transition opens the new segment (existing default behavior).
end = transition closes the previous segment instead.
- Per-entry placement override in Transitions tab (global/start/end).
Custom transitions can pin their placement regardless of the global setting.
- transition items gain a placement field (global/start/end, defaults to global).
- load_custom_transition_triggers returns {trigger_lower: placement|None} so
the split function can do per-trigger lookups efficiently.
- refine_v2 and Studio.run() wired with split_transition_placement parameter.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
The [a-z][\w-]* alternative matched any word after "scene", turning
"scene proceeds", "scene features", "scene shows" etc. into false
transition split points. Removed the over-broad alternative - the
pattern now only matches numbered scenes (scene 1, scene -2) and
"scene minus <label>" forms.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Single words like "next", "suddenly", "later", "finally" etc. fire on
normal prompt text and cause spurious scene splits. Removed the entire
single-word temporal markers block. Shortest triggers are now two words
minimum. Also removes "and suddenly" and "and next" which were similarly
too vague.
Stray article-comma cleanup ("the, next" -> "the next") also applied when
building transition segments to handle commas left by the split.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
When the stacking fix merges a pure-transition segment into the next one,
it now uses a space instead of ", " if the segment ends with an article
(a/an/the). This prevents "the scene then cuts to the, next view" when
"next" is also a transition word and the segments get merged mid-phrase.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
If a prompt ends with a transition phrase plus nothing (or just a lone
article like "the"), the last segment is now dropped rather than kept
as a near-empty scene. Covers cases like "...K/DA Kai'Sa, the scene
then cuts to the" where the user did not complete the transition.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Shortcuts and Transitions: saved entries collapse to a summary row (name +
on/off badge); click to expand, Collapse button to close without saving
- Transition summary also shows trigger phrase in italic next to the name
- Shortcuts: replacement is no longer required; blank/missing defaults to [""]
which removes the matched phrase (same as explicit empty replacement)
- Shortcuts: name falls back to first activation word when left blank
- New summary row CSS: badge-on/badge-off, label, trigger styles
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Shortcuts: allow empty string as a valid replacement to remove matched phrases
from prompts; post-pass cleans up orphaned commas/spaces left by removals
- Shortcuts: add cross-shortcut longer-phrase-wins test confirming ordered
alternation handles multiple shortcuts with overlapping triggers correctly
- Transitions: new user-editable transition word list stored in transitions.json;
custom triggers extend the built-in split pattern at runtime, keyed by name
- Transitions: Studio JS gets a dedicated Transitions tab (name, trigger, enabled)
with Add/Refresh/Import/Export toolbar
- Transitions: four API routes mirroring shortcuts (GET, export, save/delete, import)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
When image_latent is connected, scene noise is added ON TOP of the
reference image's latent rather than replacing it. Output goes to
KSamplerAdvanced latent_image with add_noise=disable.
For i2v: connect your image-encoder latent to both 'latent' (shape ref)
and 'image_latent' (the actual i2v anchor).
For t2v: leave image_latent disconnected, use an empty latent for 'latent'.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
With split_by_transitions outputting a single conditioning, the contrastive
conditioning math has nothing to act on. Removed from Refiner V2 inputs,
refine_v2 signature, Studio JSON settings, Studio popup UI.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Multi-entry conditioning without a working per-window routing mechanism
accumulates all scene conditionings onto every frame, which confuses the
model. The model already places scene cuts naturally from transition words
in the full prompt - splitting the conditioning breaks this.
split_by_transitions now:
- Detects scene segments and shows them in encoded_prompts (transparency)
- Outputs a SINGLE full-prompt conditioning (model uses natural cuts)
- Status shows "Transition split: N scenes detected"
- encoded_prompts shows "Detected scenes" for use with FunPack Scene Noise
FunPackSceneCutWindows still works independently: it reads num_scenes from
conditioning entries, so with single conditioning it stays inactive (safe).
FunPackSceneNoise still seeds noise per temporal region from the seed.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Anchor fix: use the ENTIRE first segment (before the first transition word)
as the character anchor for all windows. Previous code split at the first
comma, which broke prompts like "In this anime video, Character is a..."
by using "In this anime video" as the anchor and losing the character desc
from all subsequent windows.
i2v fix: in FunPackSceneCutWindows, scene N>0 tokens now have access to
scene 0's tokens as key/value (in addition to their own scene). The i2v
guide frame lives in the early temporal positions (scene 0 region), so
blocking it from later scenes caused the reference image to be ignored.
Scenes 1 and 2+ remain isolated from each other.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
ComfyUI already has a built-in manual context windows node for long-video
windowed denoising. FunPackContextTransitionWindows duplicated that
functionality without adding anything unique, and never worked correctly
for the scene-cut use case (LTXAV's packed latent format was incompatible).
Remaining nodes:
- FunPackSceneCutWindows: attention-level scene masking (MODEL in/out)
- FunPackSceneNoise: per-scene seeded noise (LATENT out, pairs with KSamplerAdvanced)
context_transition.py is now ~180 lines vs ~320 before.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
FunPackSceneCutWindows: correct scene-cut approach for LTXAV and LTXV.
Instead of context windows (which slice x_in and fail for LTXAV's packed
format), this node patches optimized_attention at the attention level.
All frames denoised in one forward pass; self-attention is blocked across
scene boundaries (tokens in scene i can only attend to tokens in scene i).
Cross-attention to text conditioning is unchanged.
Works by: (1) FunPackSceneCutHandler reads num_scenes from conds in
should_use_context and returns False (no context windowing); (2) a
model_function_wrapper temporarily replaces optimized_attention with a
per-scene version before each model forward, then restores it.
FunPackSceneNoise: generates initial noise with a different seed per
temporal scene region. Pair with KSamplerAdvanced (add_noise=disable)
or alongside FunPackSceneCutWindows for additional bias toward scene
boundaries. Scene count auto-detected from positive conditioning entries.
Seed auto-detectable from Studio/Refiner V2 seed output.
FunPackContextTransitionWindows: kept for long-video windowed denoising
(non-LTXAV, standard-format latents only); description updated to note
LTXAV incompatibility.
Also in this commit:
- Phrase stacking fix: merged pure-transition segments with next segment
(direction was backwards - was appending to prev, now prepends to next)
- New phrases: 'the scene begins with', 'after a brief scene cut',
'as the scene transitions', 'in the next scene', 'the video concludes',
'another scene shows', 'later another scene shows', 'the final scene',
'the last scene'
- Add scene ordinals 'the final scene' / 'the last scene'
- Diagnostic log in should_use_context for context windows
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
New phrases: 'the scene begins with', 'after a brief scene cut',
'as the scene transitions', 'in the next scene', 'later another scene
shows', 'another scene shows', 'the video concludes'.
Stacking fix: when two transition phrases are adjacent ('after a brief
scene cut, in the next scene...'), the pure-transition intermediate
segment is prepended to the following segment rather than left as an
empty conditioning fragment. Fixed direction (was appending to previous,
now prepends to next).
Diagnostic log: context_transition.py now logs cond group sizes,
num_windows, detected dim, and x_in shape at INFO level on every
should_use_context call to confirm routing is working.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
conds = [uncond_list, cond_list] - conds[0] is the negative conditioning
which always has exactly 1 entry. Reading len(conds[0]) always gave
num_windows=1, so the schedule produced a single window covering all
frames, and split_conds_to_windows picked the middle scene's conditioning
for the entire video (center_ratio≈0.5 → region 1 of 3).
Fix: max(len(c) for c in conds) correctly reads the positive conditioning
(3 entries for 3 scenes) and creates 3 isolated windows.
Also added 'the final scene' and 'the last scene' to transition phrases.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
For each context window, apply:
window_i = general + contrast × (scene_i − general)
where general = the full-prompt conditioning (refined, with memory
applied). The character description cancels in the delta because it
appears in both scene_i and general; the push focuses on what is
unique to each scene (action, environment).
- contrast=1.0 → plain scene encoding (original behaviour)
- contrast=1.5 → default, 50% extra push toward scene content
- contrast=2.0 → classic contrastive (2×scene − general)
New parameter: transition_contrast (FLOAT, default 1.5, range 1.0-4.0)
on Refiner V2 and in Studio popup Refiner tab.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Transition phrase list: add 'the scene then cuts to', 'the scene cuts to',
'the scene transitions to', 'the scene fades to', 'the scene dissolves to',
and short forms ('the scene then cuts', 'the scene cuts').
encoded_prompts output: when split_by_transitions is active, append a
'Per-window prompts' section showing the exact text encoded for each
context window. Example:
Window 1: A woman in red, walking in a park
Window 2: A woman in red, then sitting on a bench
Window 3: A woman in red, suddenly she runs away
Also updated _v2_encode_per_window_conditionings to return (conditionings,
window_texts) tuple instead of conditionings only.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Each scene segment is exactly one window covering all its frames.
No sub-windowing, no overlap between scenes, no temporal carryover.
Character consistency is maintained through the shared character
description in each window's conditioning, not through frame bleed.
Also fixed _detect_temporal_dim min_size check: was using
context_overlap+1 which would be 1 with overlap=0, leaving size<=1
dims rejected but nothing else guaranteed to pass. Now simply >1.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>