digital-garbageandClaude Opus 5 165bc6e9b6 foundation: the door nobody was watching, and ids that were not unique
A module's OWN default could be NaN or infinite. The override path refused
one and the declaration path did not -- and a default is the value most runs
use, because a setting nobody names never reaches the override check at all.
So the fault this project has already been bitten by, `sigma > nan` false at
every step and a modifier silently doing nothing, was reachable through the
one door that was never checked. Bounds too: an infinite min or max makes the
range check meaningless in one direction.

And two slots could share an id. The check for what exists was a set, which
cannot see a duplicate, so building the prompt by id overwrote one slot with
the other: a node silently missing from the queued graph, or one left reading
its own output. Refused now, before anything else is reported, because ids
are how a link names what feeds it and every later check is meaningless while
two slots answer to one name.

Both were found by attacking the whole tree rather than the diff, and both
are in code that already had tests -- the tests exercised the neighbouring
door in each case.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-29 18:19:54 +03:00
2026-08-27 16:25:34 +03:00
2026-08-27 16:25:34 +03:00
2026-08-27 16:25:34 +03:00

ComfyUI-FunPack v5 — "Cunning Cranberry"

FunPack v4.0.0 is going to be the latest release of classic FunPack. Next update is another milestone update, or shall I say, a full rework.

Maintenance of current FunPack became a mess — forgetting to add or remove buttons from/to UI, finding functions that don't do anything but still present in the code absolutely randomly, trying to keep the UI neat while it has no strict boundaries on how it should look like, and of course — making it easy for users to understand how FunPack operates and how you can operate it — this is all time, money and token-consuming.

General idea behind the FunPack v5 rework is writing it from scratch, with a new architecture where a feature can't be forgotten, where a wire can't be missed, where one failing module never stops whole process from executing. Loaders and features would tell the UI by themselves what sorts of inputs they need and where to put it — and UI will compose them according to design guidelines it would have. Samplers would become independent from features — if a feature is available and enabled, sampler would call it. If it's not — it gets skipped and doesn't even appear in the UI so it won't confuse you.

Most of this comes from a FunUI backend draft that got shelved after understanding on how much time has to be invested into polishing it. Without a community support and wide usage it would become another dead project only one person in the world needs but no one else.

Come to think of it, FunPack already became something alike, with an exception — this project is more than alive, and while I can, I will support it.

Final goal is to make FunPack an ultimate answer for a novice's question "I don't know how to generate — what do I install and how do I start?" and for a professional's question "I need a UI with all the cutting edge techniques available on day 0 — which one?"

Preparation for the v5 had started.

FunPack v5.0 "Cunning Cranberry" — coming fall 2026.


This branch is a clean start. Classic FunPack lives on main.

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