Round 5's exhaustive sweep of store.js's Store export found the serious
one: runComboSweep ("Run sweep" in the Settings window's "H3 Combo Sweep"
panel) reaches a real ComfyUI job queue completely outside every mock and
guard built so far. It calls window.GenerateBridge -> app/shell/session.js's
real queue-and-poll pipeline directly -- a separate module tree from
window.MovieEditorAPI that patchApi() never touches, and with zero
__FUNPACK_TOUR__ awareness anywhere in that chain. The "models-modal" tour
step spotlights the entire .settings-win element (sidebar included), so
the Combo Sweep panel is genuinely openable and runnable mid-tour -- not
theoretical.
This is a fourth caller of the same generation funnel generate/
generateMontage/generateSelected already block, just reached through
Settings instead of the timeline -- the kind of sibling path this whole
review chain keeps finding one at a time. Also closed renameMedia, a
second dormant landmine of the exact shape saveClipToMediaBin was
(currently inert -- API.renameMedia is a stub -- but already reachable
from the media bin's rename control).
Verified live: both return the block toast directly (confirmed the exact
Generate toast fires for runComboSweep, not a queued job), zero
prompt-queue network requests, full tour sequence still completes with
zero thrown errors.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
ComfyUI-FunPack v5 — "Cunning Cranberry"
FunPack v4.0.0 is going to be the latest release of classic FunPack. Next update is another milestone update, or shall I say, a full rework.
Maintenance of current FunPack became a mess — forgetting to add or remove buttons from/to UI, finding functions that don't do anything but still present in the code absolutely randomly, trying to keep the UI neat while it has no strict boundaries on how it should look like, and of course — making it easy for users to understand how FunPack operates and how you can operate it — this is all time, money and token-consuming.
General idea behind the FunPack v5 rework is writing it from scratch, with a new architecture where a feature can't be forgotten, where a wire can't be missed, where one failing module never stops whole process from executing. Loaders and features would tell the UI by themselves what sorts of inputs they need and where to put it — and UI will compose them according to design guidelines it would have. Samplers would become independent from features — if a feature is available and enabled, sampler would call it. If it's not — it gets skipped and doesn't even appear in the UI so it won't confuse you.
Most of this comes from a FunUI backend draft that got shelved after understanding on how much time has to be invested into polishing it. Without a community support and wide usage it would become another dead project only one person in the world needs but no one else.
Come to think of it, FunPack already became something alike, with an exception — this project is more than alive, and while I can, I will support it.
Final goal is to make FunPack an ultimate answer for a novice's question "I don't know how to generate — what do I install and how do I start?" and for a professional's question "I need a UI with all the cutting edge techniques available on day 0 — which one?"
Preparation for the v5 had started.
FunPack v5.0 "Cunning Cranberry" — coming fall 2026.
This branch is a clean start. Classic FunPack lives on main.