A bare glyph character had no framing at all; filterList's icon now gets a coloured chip, drawn from a fixed tone (accent/danger/warn/good/neutral) -- never a raw colour from data, the same rule el()'s style refusal already holds everywhere else. Each Settings section picks one. The sidebar was the filterList element's small dropdown-list shape (a 240px-capped box with its own border, floating in a large pane) rather than a real full-height sidebar; .cx-filter-full opts a host into the pane version without changing the compact one pipeline_window's own node picker still uses. Round one had a per-row hint line under the icon+label, which doesn't exist in v4's own sidebar and broke alignment the moment a hint wrapped (icon and label baseline-aligned against a hint floating as an independent sibling rather than stacked under its own label). Fixed the real bug -- label+hint are a column now, not loose flex siblings -- then removed the hint entirely to match v4: a section's subtitle belongs in its own head once picked, not repeated under every row whether picked or not. About is centred -- mark, name, version/branch -- rather than a plain settings-row list, the one section built fresh rather than mounting an existing window.
ComfyUI-FunPack v5 — "Cunning Cranberry"
FunPack v4.0.0 is going to be the latest release of classic FunPack. Next update is another milestone update, or shall I say, a full rework.
Maintenance of current FunPack became a mess — forgetting to add or remove buttons from/to UI, finding functions that don't do anything but still present in the code absolutely randomly, trying to keep the UI neat while it has no strict boundaries on how it should look like, and of course — making it easy for users to understand how FunPack operates and how you can operate it — this is all time, money and token-consuming.
General idea behind the FunPack v5 rework is writing it from scratch, with a new architecture where a feature can't be forgotten, where a wire can't be missed, where one failing module never stops whole process from executing. Loaders and features would tell the UI by themselves what sorts of inputs they need and where to put it — and UI will compose them according to design guidelines it would have. Samplers would become independent from features — if a feature is available and enabled, sampler would call it. If it's not — it gets skipped and doesn't even appear in the UI so it won't confuse you.
Most of this comes from a FunUI backend draft that got shelved after understanding on how much time has to be invested into polishing it. Without a community support and wide usage it would become another dead project only one person in the world needs but no one else.
Come to think of it, FunPack already became something alike, with an exception — this project is more than alive, and while I can, I will support it.
Final goal is to make FunPack an ultimate answer for a novice's question "I don't know how to generate — what do I install and how do I start?" and for a professional's question "I need a UI with all the cutting edge techniques available on day 0 — which one?"
Preparation for the v5 had started.
FunPack v5.0 "Cunning Cranberry" — coming fall 2026.
This branch is a clean start. Classic FunPack lives on main.