digital-garbageandClaude Opus 5 749b1b5db9 alg: the first real modifier, and the first module that is only behaviour
An i2v model shown a sharp reference can satisfy the objective by barely
moving. ALG low-passes the anchor while sigma is high, removing the detail
that shortcut needs, and hands the sharp one back once the picture settles.

It attaches to the model, so it applies to whatever sampler is wired, and it
requires temporal_latent and nothing else -- not "for LTX", not "for H3".
Any model with a time axis and a pinned anchor gets it, including ones
nobody here has heard of. A module with no ComfyUI node of its own: settings
and behaviour, which is what most modules should be.

The packed-layout path is NOT ported. v4 reached into a model-specific
arrangement of the latent to find the video stream; where the anchor is not
a plain [B, C, T, H, W] tensor this stands aside and says so once, rather
than reshaping something it is guessing about.

Tested as far as a machine with no GPU can: the filter really low-passes,
only the anchor frame changes, the choice follows sigma, and the whole thing
runs through ComfyUI's real KSAMPLER with only the innermost loop stubbed --
so the anchor a denoiser sees differs between an early step and a late one.
Whether it looks better needs the rental.

Also guarded route registration. PromptServer.instance only exists once a
server has been built, and importing `server` successfully is not the same
as running inside one -- with ComfyUI on the path the unguarded attribute
took the whole pack down.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-29 12:56:50 +03:00
2026-08-27 16:25:34 +03:00
2026-08-27 16:25:34 +03:00
2026-08-27 16:25:34 +03:00

ComfyUI-FunPack v5 — "Cunning Cranberry"

FunPack v4.0.0 is going to be the latest release of classic FunPack. Next update is another milestone update, or shall I say, a full rework.

Maintenance of current FunPack became a mess — forgetting to add or remove buttons from/to UI, finding functions that don't do anything but still present in the code absolutely randomly, trying to keep the UI neat while it has no strict boundaries on how it should look like, and of course — making it easy for users to understand how FunPack operates and how you can operate it — this is all time, money and token-consuming.

General idea behind the FunPack v5 rework is writing it from scratch, with a new architecture where a feature can't be forgotten, where a wire can't be missed, where one failing module never stops whole process from executing. Loaders and features would tell the UI by themselves what sorts of inputs they need and where to put it — and UI will compose them according to design guidelines it would have. Samplers would become independent from features — if a feature is available and enabled, sampler would call it. If it's not — it gets skipped and doesn't even appear in the UI so it won't confuse you.

Most of this comes from a FunUI backend draft that got shelved after understanding on how much time has to be invested into polishing it. Without a community support and wide usage it would become another dead project only one person in the world needs but no one else.

Come to think of it, FunPack already became something alike, with an exception — this project is more than alive, and while I can, I will support it.

Final goal is to make FunPack an ultimate answer for a novice's question "I don't know how to generate — what do I install and how do I start?" and for a professional's question "I need a UI with all the cutting edge techniques available on day 0 — which one?"

Preparation for the v5 had started.

FunPack v5.0 "Cunning Cranberry" — coming fall 2026.


This branch is a clean start. Classic FunPack lives on main.

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