Loader-level attention option: mean-pool Q and a smoothed K into blocks, score them with one small matmul, attend only the top 1-sparsity fraction of key blocks per query block, via a vendored Triton kernel. Runs alongside the chosen attention backend rather than replacing it (one override slot; the backend becomes SLA's dense fall-through for the text refiner, masked calls, and trailing dense steps), and refuses cleanly -- naming why -- on anything that is not MiniMax H3 or a machine without CUDA+Triton. modules/loaders/sla_block_map.py and sla_kernel.py are near-verbatim ports of v4's vendored files (no FunPack-specific imports, so nothing to adapt); sla_attention.py is the loader-facing glue (H3 gate, override composition, per-step wrapper), same content as v4's with a "not a module" note added to match gguf_support.py's convention. Wired into FunPackDiffusionModelLoader as six new optional widgets, following v4's loaders.py wiring but expressed in v5's io.Schema style. The Triton kernel itself is unexercisable on this Mac (no CUDA) -- matches how real generation is verified in this project (rented GPU, not local). Ported the CPU-testable half of v4's test suite (the override contract, the H3 gate, the per-step wrapper); the three kernel-correctness tests carry the same CUDA+Triton skip guard v4 used. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
ComfyUI-FunPack v5 — "Cunning Cranberry"
FunPack v4.0.0 is going to be the latest release of classic FunPack. Next update is another milestone update, or shall I say, a full rework.
Maintenance of current FunPack became a mess — forgetting to add or remove buttons from/to UI, finding functions that don't do anything but still present in the code absolutely randomly, trying to keep the UI neat while it has no strict boundaries on how it should look like, and of course — making it easy for users to understand how FunPack operates and how you can operate it — this is all time, money and token-consuming.
General idea behind the FunPack v5 rework is writing it from scratch, with a new architecture where a feature can't be forgotten, where a wire can't be missed, where one failing module never stops whole process from executing. Loaders and features would tell the UI by themselves what sorts of inputs they need and where to put it — and UI will compose them according to design guidelines it would have. Samplers would become independent from features — if a feature is available and enabled, sampler would call it. If it's not — it gets skipped and doesn't even appear in the UI so it won't confuse you.
Most of this comes from a FunUI backend draft that got shelved after understanding on how much time has to be invested into polishing it. Without a community support and wide usage it would become another dead project only one person in the world needs but no one else.
Come to think of it, FunPack already became something alike, with an exception — this project is more than alive, and while I can, I will support it.
Final goal is to make FunPack an ultimate answer for a novice's question "I don't know how to generate — what do I install and how do I start?" and for a professional's question "I need a UI with all the cutting edge techniques available on day 0 — which one?"
Preparation for the v5 had started.
FunPack v5.0 "Cunning Cranberry" — coming fall 2026.
This branch is a clean start. Classic FunPack lives on main.