Second off the port list, and the one that gets reached for most: a pack whose value is experimental work shipped continuously lives on switch-branch and update. git_update.py comes across from v4 as core/update.py, changed in three places and no more: where the repo root is, a `remote=False` mode, and a 20-second timeout on the one call that touches the network. It has been switching branches on real rentals for months and every refusal in it -- no git on PATH, not a checkout, a dirty tree, a branch that exists on neither side -- is a lesson that cost somebody an afternoon. Rewriting it to look more like v5 would trade proven plumbing for a fresh set of edge cases. It is core rather than a module because it is about the INSTALL: no module can announce the thing that updates every module. Four routes, and every one of them ends by relaunching ComfyUI -- so the answer is written first and the restart is a callback scheduled after it. `restart` is looked up on the module rather than captured, or running the suite would relaunch the test runner. The window reads the checkout TWICE: once without the network, so there is something to see instantly, then again with it for ahead and behind. A fetch takes seconds on a good day and blocks until it times out on a machine that cannot reach the remote, and neither is a reason to show an empty box. A dirty tree is said before either button is pressed rather than as a refusal after. Then it waits: an overlay that polls /api/health until the server answers, and says so when it does not come back rather than spinning forever. That last part needed the kit's blocking overlay to be able to change its message -- it could not, so my give-up branch would have failed silently, which is the exact pattern this project keeps finding.
ComfyUI-FunPack v5 — "Cunning Cranberry"
FunPack v4.0.0 is going to be the latest release of classic FunPack. Next update is another milestone update, or shall I say, a full rework.
Maintenance of current FunPack became a mess — forgetting to add or remove buttons from/to UI, finding functions that don't do anything but still present in the code absolutely randomly, trying to keep the UI neat while it has no strict boundaries on how it should look like, and of course — making it easy for users to understand how FunPack operates and how you can operate it — this is all time, money and token-consuming.
General idea behind the FunPack v5 rework is writing it from scratch, with a new architecture where a feature can't be forgotten, where a wire can't be missed, where one failing module never stops whole process from executing. Loaders and features would tell the UI by themselves what sorts of inputs they need and where to put it — and UI will compose them according to design guidelines it would have. Samplers would become independent from features — if a feature is available and enabled, sampler would call it. If it's not — it gets skipped and doesn't even appear in the UI so it won't confuse you.
Most of this comes from a FunUI backend draft that got shelved after understanding on how much time has to be invested into polishing it. Without a community support and wide usage it would become another dead project only one person in the world needs but no one else.
Come to think of it, FunPack already became something alike, with an exception — this project is more than alive, and while I can, I will support it.
Final goal is to make FunPack an ultimate answer for a novice's question "I don't know how to generate — what do I install and how do I start?" and for a professional's question "I need a UI with all the cutting edge techniques available on day 0 — which one?"
Preparation for the v5 had started.
FunPack v5.0 "Cunning Cranberry" — coming fall 2026.
This branch is a clean start. Classic FunPack lives on main.