Stopping a generation is a normal thing to do -- a bad seed, a wrong prompt, a rental minute -- so it is not an error path that can be left approximate. A leak here is invisible: the run AFTER a cancel just behaves slightly wrong. The sampler says a run was cancelled and re-raises. It is not ours to absorb; ComfyUI ends the queue item. But a run that simply stops with nothing said is indistinguishable from one that broke. Verified against the real engine: a 40-step generation interrupted mid-way reports execution_interrupted, and the next one completes as run 2. Tests cover what must be left behind, which is nothing -- no wrappers on the shared model after five cancelled runs, the sharp anchor put back on a denoiser that outlives the run, and no modifier marked as dropped, because a cancelled modifier did not fail and disabling it next time would punish the user for stopping. Temp previews needed no change: core's PreviewImage already writes to the temp directory under a unique prefix, so where the app SHOWS them is a UI decision and is recorded as one rather than built here. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
ComfyUI-FunPack v5 — "Cunning Cranberry"
FunPack v4.0.0 is going to be the latest release of classic FunPack. Next update is another milestone update, or shall I say, a full rework.
Maintenance of current FunPack became a mess — forgetting to add or remove buttons from/to UI, finding functions that don't do anything but still present in the code absolutely randomly, trying to keep the UI neat while it has no strict boundaries on how it should look like, and of course — making it easy for users to understand how FunPack operates and how you can operate it — this is all time, money and token-consuming.
General idea behind the FunPack v5 rework is writing it from scratch, with a new architecture where a feature can't be forgotten, where a wire can't be missed, where one failing module never stops whole process from executing. Loaders and features would tell the UI by themselves what sorts of inputs they need and where to put it — and UI will compose them according to design guidelines it would have. Samplers would become independent from features — if a feature is available and enabled, sampler would call it. If it's not — it gets skipped and doesn't even appear in the UI so it won't confuse you.
Most of this comes from a FunUI backend draft that got shelved after understanding on how much time has to be invested into polishing it. Without a community support and wide usage it would become another dead project only one person in the world needs but no one else.
Come to think of it, FunPack already became something alike, with an exception — this project is more than alive, and while I can, I will support it.
Final goal is to make FunPack an ultimate answer for a novice's question "I don't know how to generate — what do I install and how do I start?" and for a professional's question "I need a UI with all the cutting edge techniques available on day 0 — which one?"
Preparation for the v5 had started.
FunPack v5.0 "Cunning Cranberry" — coming fall 2026.
This branch is a clean start. Classic FunPack lives on main.