Files
olivv-cs-ComfyUI-FunPack/app/composer/tests/_dom.js
T
digital-garbage 58193d3f21 composer: the internals, provable with no elements defined
register/zlayer/anchor/motion/density are pure cores over plain data, so most of
the suite runs with no DOM at all; jsdom covers only what is genuinely DOM.
100 tests, zero elements.

These five are why v4 had 11 hand-built modals and 7 hand-built popovers: there
was nothing shared to reuse. register makes an element exist only because a file
defined it; portal gives every overlay one stacking parent; zlayer owns the only
z-index in the app; dismiss keeps one stack so Escape pops the top and not the
modal underneath; anchor measures, flips and clamps once.

Three bugs the tests found: unmount() called removeChild on null when no portal
existed yet, focusables() checked aria-hidden on the element instead of its
ancestors so a hidden subtree stayed tab-reachable, and the density ratios v4
hand-tuned are now derived from the gap they were meant to allow for.
2026-08-28 15:03:19 +03:00

34 lines
1.2 KiB
JavaScript

// A DOM for the internals that genuinely need one.
//
// jsdom is honest about structure and events and dishonest about layout -- it
// has no real box model, so anything that depends on measured geometry belongs
// in the browser (see the catalogue and the Playwright pass), not here.
import { JSDOM } from "jsdom";
const GLOBALS = [
"window", "document", "Node", "HTMLElement", "Event", "KeyboardEvent",
"CustomEvent", "getComputedStyle", "DocumentFragment", "Text",
];
export function setupDom(html = "<!doctype html><html><body></body></html>") {
const dom = new JSDOM(html, { pretendToBeVisual: true });
for (const name of GLOBALS) globalThis[name] = dom.window[name];
globalThis.window = dom.window;
globalThis.document = dom.window.document;
return dom;
}
export function teardownDom() {
for (const name of GLOBALS) delete globalThis[name];
}
/** Dispatch an event as it would arrive from a real interaction. */
export const fire = (node, type, init = {}) =>
node.dispatchEvent(new globalThis.window.Event(type, { bubbles: true, cancelable: true, ...init }));
export const key = (node, k) =>
node.dispatchEvent(new globalThis.window.KeyboardEvent("keydown", {
key: k, bubbles: true, cancelable: true,
}));