add repeater

This commit is contained in:
pythongosssss
2023-08-16 20:57:16 +01:00
parent b6341d6556
commit 091434dc54
2 changed files with 169 additions and 0 deletions
+123
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import { app } from "../../../scripts/app.js";
const REPEATER = "Repeater|pysssss";
app.registerExtension({
name: "pysssss.Repeater",
init() {
const graphToPrompt = app.graphToPrompt;
app.graphToPrompt = async function () {
const res = await graphToPrompt.apply(this, arguments);
const id = Date.now() + "_";
let u = 0;
let newNodes = {};
const newRepeaters = {};
for (const nodeId in res.output) {
let output = res.output[nodeId];
if (output.class_type === REPEATER) {
const isMulti = output.inputs.output === "multi";
if (output.inputs.node_mode === "create") {
// We need to clone the input for every repeat
const orig = res.output[output.inputs.source[0]];
if (isMulti) {
if (!newRepeaters[nodeId]) {
newRepeaters[nodeId] = [];
newRepeaters[nodeId][output.inputs.repeats - 1] = nodeId;
}
}
for (let i = 0; i < output.inputs.repeats - 1; i++) {
const clonedInputId = id + ++u;
if (isMulti) {
// If multi create we need to clone the repeater too
newNodes[clonedInputId] = structuredClone(orig);
output = structuredClone(output);
const clonedRepeaterId = id + ++u;
newNodes[clonedRepeaterId] = output;
output.inputs["source"][0] = clonedInputId;
newRepeaters[nodeId][i] = clonedRepeaterId;
} else {
newNodes[clonedInputId] = orig;
}
output.inputs[clonedInputId] = [clonedInputId, output.inputs.source[1]];
}
} else if (isMulti) {
newRepeaters[nodeId] = Array(output.inputs.repeats).fill(nodeId);
}
}
}
Object.assign(res.output, newNodes);
newNodes = {};
for (const nodeId in res.output) {
const output = res.output[nodeId];
for (const k in output.inputs) {
const v = output.inputs[k];
if (v instanceof Array) {
const repeaterId = v[0];
const source = newRepeaters[repeaterId];
if (source) {
v[0] = source.pop();
v[1] = 0;
}
}
}
}
// Object.assign(res.output, newNodes);
return res;
};
},
beforeRegisterNodeDef(nodeType, nodeData, app) {
if (nodeData.name === REPEATER) {
const SETUP_OUTPUTS = Symbol();
nodeType.prototype[SETUP_OUTPUTS] = function (repeats) {
if (repeats == null) {
repeats = this.widgets[0].value;
}
while (this.outputs.length > repeats) {
this.removeOutput(repeats);
}
const id = Date.now() + "_";
let u = 0;
while (this.outputs.length < repeats) {
this.addOutput(id + ++u, "*", { label: "*" });
}
};
const onAdded = nodeType.prototype.onAdded;
nodeType.prototype.onAdded = function () {
const self = this;
const repeatsCb = this.widgets[0].callback;
this.widgets[0].callback = async function () {
const v = (await repeatsCb?.apply(this, arguments)) ?? this.value;
if (self.widgets[1].value === "multi") {
self[SETUP_OUTPUTS](v);
}
return v;
};
const outputCb = this.widgets[1].callback;
this.widgets[1].callback = async function () {
const v = (await outputCb?.apply(this, arguments)) ?? this.value;
if (v === "single") {
self.outputs[0].shape = 6;
self[SETUP_OUTPUTS](1);
} else {
delete self.outputs[0].shape;
self[SETUP_OUTPUTS]();
}
return v;
};
return onAdded?.apply(this, arguments);
};
}
},
});
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# Hack: string type that is always equal in not equal comparisons
class AnyType(str):
def __ne__(self, __value: object) -> bool:
return False
# Our any instance wants to be a wildcard string
any = AnyType("*")
class Repeater:
@classmethod
def INPUT_TYPES(s):
return {"required": {
"source": (any, {}),
"repeats": ("INT", {"min": 0, "max": 5000, "default": 2}),
"output": (["single", "multi"], {}),
"node_mode": (["reuse", "create"], {}),
}}
RETURN_TYPES = (any,)
FUNCTION = "repeat"
OUTPUT_NODE = False
OUTPUT_IS_LIST = (True,)
CATEGORY = "utils"
def repeat(self, repeats, output, node_mode, **kwargs):
if output == "multi":
# Multi outputs are split to indiviual nodes on the frontend when serializing
return ([kwargs["source"]],)
elif node_mode == "reuse":
# When reusing we have a single input node, repeat that N times
return ([kwargs["source"]] * repeats,)
else:
# When creating new nodes, they'll be added dynamically when the graph is serialized
return ((list(kwargs.values())),)
NODE_CLASS_MAPPINGS = {
"Repeater|pysssss": Repeater,
}
NODE_DISPLAY_NAME_MAPPINGS = {
"Repeater|pysssss": "Repeater 🐍",
}