Add animation support to TextOverlay node
Introduces a new animations.py module with easing, opacity, and offset helpers. Updates nodes.py to support animated text overlays, including fade and move-in effects, with new parameters for animation kind, duration, easing, and opacity. The node now handles both single images and batches, animating the overlay for a configurable number of frames and holding the final pose for the remainder of the sequence.
This commit is contained in:
@@ -0,0 +1,48 @@
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from typing import Tuple
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# Easing -------------------------------------------------------------
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def progress(t: int, T_minus1: int, ease: str) -> float:
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if T_minus1 <= 0:
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return 1.0
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x = float(t) / float(T_minus1)
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if ease == "linear":
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return x
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if ease == "ease_in":
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return x * x
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if ease == "ease_out":
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return 1 - (1 - x) * (1 - x)
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if ease == "ease_in_out":
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if x < 0.5:
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return 2 * x * x
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return 1 - (-2 * x + 2) ** 2 / 2
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return x
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# Opacity ------------------------------------------------------------
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def compute_opacity(kind: str, p: float, target: float) -> float:
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"""
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kind: 'fade_in' | 'fade_out' | others
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p in [0,1], target in [0,1]
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"""
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target = max(0.0, min(1.0, float(target)))
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if kind == "fade_out":
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return target * (1.0 - p)
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if kind == "fade_in":
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return target * p
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return target
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# Offsets ------------------------------------------------------------
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def compute_offsets(kind: str, p: float, img_w: int, img_h: int) -> Tuple[int, int]:
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"""
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Move from off-screen-ish towards the final position.
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p=0 => max offset, p=1 => 0 offset.
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"""
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dx = dy = 0.0
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if kind == "move_from_left":
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dx = -(img_w * (1.0 - p) * 0.5)
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elif kind == "move_from_right":
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dx = (img_w * (1.0 - p) * 0.5)
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elif kind == "move_from_top":
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dy = -(img_h * (1.0 - p) * 0.5)
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elif kind == "move_from_bottom":
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dy = (img_h * (1.0 - p) * 0.5)
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return int(round(dx)), int(round(dy))
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@@ -1,74 +1,81 @@
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import os
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import numpy as np
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import torch
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from PIL import Image, ImageDraw, ImageFont
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from PIL import Image, ImageDraw, ImageFont, ImageChops
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# Relative import so it works as a package module in ComfyUI
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from . import animations
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class TextOverlay:
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"""
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Text overlay node with:
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- Fill/stroke alpha
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- Shadow and background box
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- Shadow and background box (both animate with opacity)
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- Pixel-perfect stroke alignment for MULTILINE text
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- Even stroke width for crisper edges
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- Default vertical_alignment = 'middle'
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- Batch animation: uses the first `animation_frames` frames for the animation,
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then holds the final pose for the rest of the video.
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- Mask animations removed. Renamed kinds: fade_in/fade_out, move_from_*.
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"""
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_horizontal_alignments = ["left", "center", "right"]
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_vertical_alignments = ["top", "middle", "bottom"]
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def __init__(self, device="cpu"):
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self.device = device
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self._loaded_font = None
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# cache (lines, widths, heights, tops, min_top, min_left, block_w, block_h)
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self._cached = None
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self._x = None
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self._y = None
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@classmethod
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def INPUT_TYPES(cls):
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return {
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"required": {
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# keep image first so the node wiring stays obvious
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"image": ("IMAGE",),
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# UI order (top → bottom)
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"text": ("STRING", {"multiline": True, "default": "the quick brown fox\njumps over the lazy dog"}),
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"all_caps": ("BOOLEAN", {"default": False}),
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# font, font-size, font color, font alpha, padding, line_spacing
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# font, font-size, font color, font alpha
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"font": ("STRING", {"default": "ariblk.ttf"}),
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"font_size": ("INT", {"default": 32, "min": 1, "max": 9999, "step": 1}),
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"letter_spacing": ("FLOAT", {"default": 0.0, "min": -10.0, "max": 50.0, "step": 0.5}),
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"font_alignment": (cls._horizontal_alignments, {"default": "center"}),
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"line_spacing": ("FLOAT", {"default": 4.0, "min": 0.0, "max": 50.0, "step": 0.5}),
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"padding": ("INT", {"default": 16, "min": 0, "max": 1024, "step": 1}),
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"fill_color_hex": ("STRING", {"default": "#FFFFFF"}),
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"fill_alpha": ("FLOAT", {"default": 1.0, "min": 0.0, "max": 1.0, "step": 0.01, "display": "slider"}),
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# hor_align, x_shift, vert align, y_shift
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# padding, alignment, offsets
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"padding": ("INT", {"default": 16, "min": 0, "max": 1024, "step": 1}),
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"vertical_alignment": (cls._vertical_alignments, {"default": "middle"}),
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"y_shift": ("INT", {"default": 0, "min": -1024, "max": 1024, "step": 1}),
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"horizontal_alignment": (cls._horizontal_alignments, {"default": "center"}),
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"x_shift": ("INT", {"default": 0, "min": -1024, "max": 1024, "step": 1}),
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"line_spacing": ("FLOAT", {"default": 4.0, "min": 0.0, "max": 50.0, "step": 0.5}),
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# all strokes
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# strokes
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"stroke_enable": ("BOOLEAN", {"default": True}),
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"stroke_color_hex": ("STRING", {"default": "#000000"}),
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"stroke_thickness": ("FLOAT", {"default": 0.2, "min": 0.0, "max": 1.0, "step": 0.01}),
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"stroke_alpha": ("FLOAT", {"default": 1.0, "min": 0.0, "max": 1.0, "step": 0.01, "display": "slider"}),
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# all boxes
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# background box
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"bg_enable": ("BOOLEAN", {"default": False}),
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"bg_padding": ("INT", {"default": 8, "min": 0, "max": 1024, "step": 1}),
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"bg_radius": ("INT", {"default": 8, "min": 0, "max": 512, "step": 1}),
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"bg_color_hex": ("STRING", {"default": "#000000"}),
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"bg_alpha": ("FLOAT", {"default": 0.50, "min": 0.0, "max": 1.0, "step": 0.01, "display": "slider"}),
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# all shadows
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# shadow
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"shadow_enable": ("BOOLEAN", {"default": False}),
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"shadow_distance": ("INT", {"default": 3, "min": -50, "max": 50, "step": 1}),
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"shadow_color_hex": ("STRING", {"default": "#000000"}),
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"shadow_alpha": ("FLOAT", {"default": 1.0, "min": 0.0, "max": 1.0, "step": 0.01, "display": "slider"}),
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"shadow_alpha": ("FLOAT", {"default": 0.7, "min": 0.0, "max": 1.0, "step": 0.01, "display": "slider"}),
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# --- animation controls ---
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"animate": ("BOOLEAN", {"default": False}),
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"animation_kind": ([
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"fade_in", "fade_out",
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"move_from_top", "move_from_bottom", "move_from_left", "move_from_right",
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], {"default": "fade_in"}),
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"animation_frames": ("INT", {"default": 32, "min": 1, "max": 1000, "step": 1}),
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"animation_ease": (["linear","ease_in","ease_out","ease_in_out"], {"default": "ease_in_out"}),
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"animation_opacity_target": ("FLOAT", {"default": 1.0, "min": 0.0, "max": 1.0, "step": 0.01, "display": "slider"}),
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}
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}
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@@ -85,14 +92,13 @@ class TextOverlay:
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return tuple(int(hex_color[i:i + 2], 16) for i in (0, 2, 4))
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def _normalize_text(self, text: str) -> str:
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# Convert literal "\n" to actual newlines
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return text.replace("\\n", "\n").replace("\\N", "\n")
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def _load_font(self, font, font_size):
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fonts_dir = os.path.join(os.path.dirname(__file__), "fonts")
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font_path = os.path.join(fonts_dir, font)
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if not os.path.exists(font_path):
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font_path = font # fallback to system path or provided absolute path
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font_path = font
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try:
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return ImageFont.truetype(font_path, font_size)
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except Exception as e:
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@@ -100,26 +106,17 @@ class TextOverlay:
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return ImageFont.load_default()
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def _wrap_lines(self, draw, text, font, max_width, padding, letter_spacing):
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"""
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Greedy wrapping that respects explicit newlines and preserves spaces
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(including multiple consecutive spaces).
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"""
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import re
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paragraphs = self._normalize_text(text).split("\n")
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out_lines = []
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for para in paragraphs:
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if para == "":
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out_lines.append("")
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continue
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tokens = re.findall(r"\S+|\s+", para)
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line = ""
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for tok in tokens:
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candidate = line + tok
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# include tracking in the width test
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char_count = max(0, len(candidate) - 1)
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candidate_px = draw.textlength(candidate, font=font) + char_count * letter_spacing
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if candidate_px <= (max_width - 2 * padding):
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@@ -131,52 +128,33 @@ class TextOverlay:
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else:
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out_lines.append(line)
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line = tok.lstrip()
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out_lines.append(line)
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return out_lines
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# ---------------- core drawing ----------------
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def _compute_layout(self, img_w, img_h, draw, text, font, stroke_width, padding,
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h_align, v_align, x_shift, y_shift, line_spacing, letter_spacing, font_size, use_cache):
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"""
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Manual multiline layout so stroke/fill line positions are identical.
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IMPORTANT: We compute the visual extents using per-line bbox plus letter spacing,
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so background boxes and centering reflect tracking.
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Returns:
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(lines, widths, heights, tops, min_top, min_left, block_w, block_h, x0, visual_top_y)
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"""
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# derive a stable identifier for the font face (works across new FreeTypeFont instances)
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h_align, v_align, x_shift, y_shift, line_spacing, letter_spacing, font_size, use_cache):
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try:
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current_font_id = (font.getname(), getattr(font, "path", None))
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except Exception:
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current_font_id = (None, None)
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need_recompute = True
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if self._cached is not None and use_cache:
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if hasattr(self, "_cached") and self._cached is not None and use_cache:
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(*_, cached_letter_spacing, cached_stroke_width,
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cached_text, cached_font_id, cached_font_size, cached_padding, cached_line_spacing) = self._cached
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if (
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cached_letter_spacing == letter_spacing and
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if (cached_letter_spacing == letter_spacing and
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cached_stroke_width == stroke_width and
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cached_text == text and
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cached_font_id == current_font_id and
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cached_font_size == font_size and
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cached_padding == padding and
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cached_line_spacing == line_spacing
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):
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cached_line_spacing == line_spacing):
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need_recompute = False
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if need_recompute:
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# wrap with spacing-aware width checks
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lines = self._wrap_lines(draw, text, font, img_w, padding, letter_spacing)
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widths, heights, tops = [], [], []
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lefts, rights_sp = [], []
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for ln in lines:
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@@ -196,7 +174,6 @@ class TextOverlay:
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block_h = sum(heights) + (len(heights) - 1) * line_spacing if heights else 0
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min_top = min(tops) if tops else 0
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# cache results to reuse on subsequent frames (append both letter_spacing and stroke_width)
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self._cached = (
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lines, widths, heights, tops, min_top, min_left,
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block_w, block_h,
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@@ -204,29 +181,23 @@ class TextOverlay:
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text, current_font_id, font_size, padding, line_spacing
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)
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# unpack cached values
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(lines, widths, heights, tops, min_top, min_left,
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block_w, block_h, cached_letter_spacing, cached_stroke_width, *_) = self._cached
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block_w, block_h, _cached_letter_spacing, _cached_stroke_width, *_) = self._cached
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# Horizontal anchor for the *visual* block (uses min_left/max_right w/ spacing)
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if h_align == "left":
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x0 = padding
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elif h_align == "center":
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x0 = (img_w - block_w) / 2
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else: # right
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else:
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x0 = img_w - block_w - padding
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# Vertical anchor for the *visual* block
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if v_align == "top":
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visual_top_y = padding
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elif v_align == "middle":
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visual_top_y = (img_h - block_h) / 2
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else: # bottom
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else:
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visual_top_y = img_h - block_h - padding
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# Snap + shifts
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x0 = int(round(x0 + x_shift))
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visual_top_y = int(round(visual_top_y + y_shift))
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@@ -263,51 +234,50 @@ class TextOverlay:
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shadow_distance,
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font_alignment,
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use_cache=False,
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opacity_scale=1.0,
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dx=0,
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dy=0
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):
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# Prepare
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if image.mode != "RGBA":
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image = image.convert("RGBA")
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self._loaded_font = self._load_font(font, font_size)
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loaded_font = self._load_font(font, font_size)
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draw = ImageDraw.Draw(image, "RGBA")
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# Apply ALL CAPS if requested (after literal "\n" handling via _wrap_lines)
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if all_caps:
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# Uppercase before wrapping so measurement/layout reflect final glyphs
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text = text.upper()
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# Compute even stroke width (recommended for crisp outlines)
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opacity_scale = max(0.0, min(1.0, float(opacity_scale)))
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fill_alpha = max(0.0, min(1.0, float(fill_alpha) * opacity_scale))
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stroke_alpha = max(0.0, min(1.0, float(stroke_alpha) * opacity_scale))
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x_shift = int(round(x_shift + dx))
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y_shift = int(round(y_shift + dy))
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sw = int(round(font_size * stroke_thickness * 0.5)) if stroke_enable else 0
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if sw % 2 == 1 and sw > 0:
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sw += 1
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# Layout (manual lines)
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(lines, widths, heights, tops, min_top, min_left, block_w, block_h,
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x0, visual_top_y) = self._compute_layout(
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image.width, image.height, draw, text, self._loaded_font, sw,
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image.width, image.height, draw, text, loaded_font, sw,
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padding, horizontal_alignment, vertical_alignment, x_shift, y_shift,
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line_spacing, letter_spacing, font_size, use_cache
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)
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# Convert the visual top into the baseline y for the first line
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first_line_baseline_y = visual_top_y - min_top
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# This is the x where we actually draw glyphs so that the visual left aligns to x0
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x_draw = x0 - min_left
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# Per-line offsets to align each line within the block
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def _line_offset(i):
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if font_alignment == "left":
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return 0
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elif font_alignment == "center":
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return int(round((block_w - widths[i]) / 2))
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else: # "right"
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else:
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return int(round(block_w - widths[i]))
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# Background box (perfectly aligned with visual extents)
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# Background (animated alpha)
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if bg_enable and block_w > 0 and block_h > 0:
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br, bgc, bb = self.hex_to_rgb(bg_color_hex)
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ba = int(max(0.0, min(1.0, bg_alpha)) * 255)
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ba = int(max(0.0, min(1.0, float(bg_alpha) * opacity_scale)) * 255)
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rect = [x0 - bg_padding, visual_top_y - bg_padding,
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x0 + block_w + bg_padding, visual_top_y + block_h + bg_padding]
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overlay = Image.new("RGBA", image.size, (0, 0, 0, 0))
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@@ -318,26 +288,26 @@ class TextOverlay:
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od.rectangle(rect, fill=(br, bgc, bb, ba))
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image = Image.alpha_composite(image, overlay)
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# Shadow (per-line, before stroke/fill)
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# Shadow (animated alpha)
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if shadow_enable and block_w > 0 and block_h > 0:
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sh_r, sh_g, sh_b = self.hex_to_rgb(shadow_color_hex)
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sh_a = int(max(0.0, min(1.0, shadow_alpha)) * 255)
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sh_a = int(max(0.0, min(1.0, float(shadow_alpha) * opacity_scale)) * 255)
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sdx = sdy = int(shadow_distance)
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overlay = Image.new("RGBA", image.size, (0, 0, 0, 0))
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od = ImageDraw.Draw(overlay, "RGBA")
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yy = first_line_baseline_y
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for i, (ln, h) in enumerate(zip(lines, heights)):
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xx = x_draw + _line_offset(i) # NEW
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xx = x_draw + _line_offset(i)
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for ch in ln:
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od.text((xx + sdx, yy + sdy), ch, font=self._loaded_font,
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od.text((xx + sdx, yy + sdy), ch, font=loaded_font,
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fill=(sh_r, sh_g, sh_b, sh_a))
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xx += draw.textlength(ch, font=self._loaded_font) + letter_spacing
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xx += draw.textlength(ch, font=loaded_font) + letter_spacing
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yy += int(round(h + line_spacing))
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image = Image.alpha_composite(image, overlay)
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# Stroke + Fill (per-line; identical geometry/positions)
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# Stroke + Fill
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fr, fg, fb = self.hex_to_rgb(fill_color_hex)
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fa = int(max(0.0, min(1.0, fill_alpha)) * 255)
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sr, sg, sb = self.hex_to_rgb(stroke_color_hex)
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@@ -348,15 +318,15 @@ class TextOverlay:
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yy = first_line_baseline_y
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for i, (ln, h) in enumerate(zip(lines, heights)):
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xx = x_draw + _line_offset(i) # NEW
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xx = x_draw + _line_offset(i)
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for ch in ln:
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if sw > 0 and sa > 0:
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od.text((xx, yy), ch, font=self._loaded_font,
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od.text((xx, yy), ch, font=loaded_font,
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fill=(sr, sg, sb, sa),
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stroke_width=sw, stroke_fill=(sr, sg, sb, sa))
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if fa > 0:
|
||||
od.text((xx, yy), ch, font=self._loaded_font, fill=(fr, fg, fb, fa))
|
||||
xx += draw.textlength(ch, font=self._loaded_font) + letter_spacing
|
||||
od.text((xx, yy), ch, font=loaded_font, fill=(fr, fg, fb, fa))
|
||||
xx += draw.textlength(ch, font=loaded_font) + letter_spacing
|
||||
yy += int(round(h + line_spacing))
|
||||
|
||||
image = Image.alpha_composite(image, overlay)
|
||||
@@ -395,35 +365,29 @@ class TextOverlay:
|
||||
shadow_alpha,
|
||||
shadow_distance,
|
||||
font_alignment,
|
||||
animate=False,
|
||||
animation_kind='fade_in',
|
||||
animation_frames=24,
|
||||
animation_ease='ease_out',
|
||||
animation_opacity_target=1.0
|
||||
):
|
||||
"""Handles both single and batch image processing (with layout caching across frames)."""
|
||||
"""
|
||||
Single image (H,W,C):
|
||||
- animate=False -> one output image
|
||||
- animate=True -> returns exactly `animation_frames` frames
|
||||
|
||||
# Single image
|
||||
Batch (B,H,W,C) video:
|
||||
- animate=False -> draw per-frame with no animation changes
|
||||
- animate=True -> animation starts at frame 0 and completes at frame `animation_frames-1`.
|
||||
From then on, the final pose is held until frame B-1.
|
||||
"""
|
||||
|
||||
# Single image (H, W, C)
|
||||
if len(image.shape) == 3:
|
||||
np_img = image.cpu().numpy()
|
||||
pil_img = Image.fromarray((np_img * 255).astype(np.uint8))
|
||||
out_img = self.draw_text(
|
||||
pil_img, text, all_caps,
|
||||
font_size, letter_spacing, font,
|
||||
fill_color_hex, fill_alpha,
|
||||
stroke_enable,
|
||||
stroke_color_hex, stroke_alpha, stroke_thickness,
|
||||
padding, horizontal_alignment, vertical_alignment,
|
||||
x_shift, y_shift, line_spacing,
|
||||
bg_enable, bg_color_hex, bg_alpha, bg_padding, bg_radius,
|
||||
shadow_enable, shadow_color_hex, shadow_alpha, shadow_distance,font_alignment,
|
||||
use_cache=False,
|
||||
)
|
||||
out = np.array(out_img).astype(np.float32) / 255.0
|
||||
return (torch.tensor(out),)
|
||||
|
||||
# Batch of images
|
||||
else:
|
||||
np_imgs = image.cpu().numpy()
|
||||
outs = []
|
||||
use_cache = False
|
||||
for arr in np_imgs:
|
||||
pil_img = Image.fromarray((arr * 255).astype(np.uint8))
|
||||
if not animate:
|
||||
out_img = self.draw_text(
|
||||
pil_img, text, all_caps,
|
||||
font_size, letter_spacing, font,
|
||||
@@ -433,11 +397,127 @@ class TextOverlay:
|
||||
padding, horizontal_alignment, vertical_alignment,
|
||||
x_shift, y_shift, line_spacing,
|
||||
bg_enable, bg_color_hex, bg_alpha, bg_padding, bg_radius,
|
||||
shadow_enable, shadow_color_hex, shadow_alpha, shadow_distance,font_alignment,
|
||||
use_cache=use_cache, # reuse wrapped lines/metrics for next frames
|
||||
shadow_enable, shadow_color_hex, shadow_alpha, shadow_distance, font_alignment,
|
||||
use_cache=False,
|
||||
)
|
||||
out = np.array(out_img).astype(np.float32) / 255.0
|
||||
return (torch.tensor(out),)
|
||||
|
||||
T = max(1, int(animation_frames))
|
||||
outs = []
|
||||
|
||||
# Prime layout cache
|
||||
_ = self.draw_text(
|
||||
pil_img, text, all_caps,
|
||||
font_size, letter_spacing, font,
|
||||
fill_color_hex, 1.0,
|
||||
stroke_enable,
|
||||
stroke_color_hex, 1.0, stroke_thickness,
|
||||
padding, horizontal_alignment, vertical_alignment,
|
||||
x_shift, y_shift, line_spacing,
|
||||
bg_enable, bg_color_hex, bg_alpha, bg_padding, bg_radius,
|
||||
shadow_enable, shadow_color_hex, shadow_alpha, shadow_distance, font_alignment,
|
||||
use_cache=False,
|
||||
)
|
||||
use_cache = True
|
||||
|
||||
for t_idx in range(T):
|
||||
p = animations.progress(t_idx, max(1, T - 1), animation_ease)
|
||||
op = animations.compute_opacity(animation_kind, p, float(animation_opacity_target))
|
||||
dx, dy = animations.compute_offsets(animation_kind, p, pil_img.width, pil_img.height)
|
||||
|
||||
out_img = self.draw_text(
|
||||
pil_img, text, all_caps,
|
||||
font_size, letter_spacing, font,
|
||||
fill_color_hex, fill_alpha,
|
||||
stroke_enable,
|
||||
stroke_color_hex, stroke_alpha, stroke_thickness,
|
||||
padding, horizontal_alignment, vertical_alignment,
|
||||
x_shift, y_shift, line_spacing,
|
||||
bg_enable, bg_color_hex, bg_alpha, bg_padding, bg_radius,
|
||||
shadow_enable, shadow_color_hex, shadow_alpha, shadow_distance, font_alignment,
|
||||
use_cache=use_cache,
|
||||
opacity_scale=op,
|
||||
dx=dx,
|
||||
dy=dy,
|
||||
)
|
||||
outs.append(np.array(out_img).astype(np.float32) / 255.0)
|
||||
use_cache = True
|
||||
|
||||
return (torch.tensor(np.stack(outs)),)
|
||||
|
||||
# Batch (B, H, W, C)
|
||||
if not (hasattr(image, "shape") and len(image.shape) == 4):
|
||||
raise ValueError("Unsupported image tensor shape")
|
||||
|
||||
B, H, W, C = image.shape
|
||||
|
||||
if not animate:
|
||||
out_list = []
|
||||
for i in range(B):
|
||||
np_img = image[i].cpu().numpy()
|
||||
pil_img = Image.fromarray((np_img * 255).astype(np.uint8))
|
||||
out_img = self.draw_text(
|
||||
pil_img, text, all_caps,
|
||||
font_size, letter_spacing, font,
|
||||
fill_color_hex, fill_alpha,
|
||||
stroke_enable,
|
||||
stroke_color_hex, stroke_alpha, stroke_thickness,
|
||||
padding, horizontal_alignment, vertical_alignment,
|
||||
x_shift, y_shift, line_spacing,
|
||||
bg_enable, bg_color_hex, bg_alpha, bg_padding, bg_radius,
|
||||
shadow_enable, shadow_color_hex, shadow_alpha, shadow_distance, font_alignment,
|
||||
use_cache=False,
|
||||
)
|
||||
out_list.append(np.array(out_img).astype(np.float32) / 255.0)
|
||||
return (torch.tensor(np.stack(out_list)),)
|
||||
|
||||
# Animated batch: animate on frames [0 .. T-1], then hold on frames [T .. B-1]
|
||||
T = max(1, int(animation_frames))
|
||||
|
||||
# Prime cache once using first frame
|
||||
np_img0 = image[0].cpu().numpy()
|
||||
pil_img0 = Image.fromarray((np_img0 * 255).astype(np.uint8))
|
||||
_ = self.draw_text(
|
||||
pil_img0, text, all_caps,
|
||||
font_size, letter_spacing, font,
|
||||
fill_color_hex, 1.0,
|
||||
stroke_enable,
|
||||
stroke_color_hex, 1.0, stroke_thickness,
|
||||
padding, horizontal_alignment, vertical_alignment,
|
||||
x_shift, y_shift, line_spacing,
|
||||
bg_enable, bg_color_hex, bg_alpha, bg_padding, bg_radius,
|
||||
shadow_enable, shadow_color_hex, shadow_alpha, shadow_distance, font_alignment,
|
||||
use_cache=False,
|
||||
)
|
||||
use_cache = True
|
||||
|
||||
out_list = []
|
||||
for i in range(B):
|
||||
np_img = image[i].cpu().numpy()
|
||||
pil_img = Image.fromarray((np_img * 255).astype(np.uint8))
|
||||
|
||||
eff_t = min(i, T - 1) # frames beyond T-1 hold the last pose
|
||||
p = animations.progress(eff_t, max(1, T - 1), animation_ease)
|
||||
op = animations.compute_opacity(animation_kind, p, float(animation_opacity_target))
|
||||
dx, dy = animations.compute_offsets(animation_kind, p, pil_img.width, pil_img.height)
|
||||
|
||||
out_img = self.draw_text(
|
||||
pil_img, text, all_caps,
|
||||
font_size, letter_spacing, font,
|
||||
fill_color_hex, fill_alpha,
|
||||
stroke_enable,
|
||||
stroke_color_hex, stroke_alpha, stroke_thickness,
|
||||
padding, horizontal_alignment, vertical_alignment,
|
||||
x_shift, y_shift, line_spacing,
|
||||
bg_enable, bg_color_hex, bg_alpha, bg_padding, bg_radius,
|
||||
shadow_enable, shadow_color_hex, shadow_alpha, shadow_distance, font_alignment,
|
||||
use_cache=use_cache,
|
||||
opacity_scale=op,
|
||||
dx=dx,
|
||||
dy=dy,
|
||||
)
|
||||
out_list.append(np.array(out_img).astype(np.float32) / 255.0)
|
||||
|
||||
return (torch.tensor(np.stack(out_list)),)
|
||||
|
||||
NODE_CLASS_MAPPINGS = {"Advanced Text Overlay": TextOverlay}
|
||||
|
||||
Reference in New Issue
Block a user