- Add Animation settings tab with toggles - Respect animation toggles in gameplay timing and rendering - Refresh settings screenshots (Neon + purple) incl. Animation tab - Document Animation tab and new screenshot
TetriNode
A ComfyUI custom node pack that embeds a playable Tetris game inside a node UI, with an image output for the live board.
Features
- Live, playable Tetris inside the node UI
- Matrix image output for the live board
- Hold, next piece, and queue panels inside the node UI
- Optional background image (scaled to cover, center-cropped)
- Optional ghost piece and playfield grid
- Official Tetris Guideline-based scoring (lines, T-Spins, drops, and back-to-back bonuses)
- Level progression with official fall speeds
- Pause/Play, Reset, Load State, and Save State controls
- Seeded piece generation with a standard seed widget available
- In-node toolbar with a single Settings screen (tabs: Settings, Controls, Block Style, Colors, UI Themes, Animation)
- Block Style presets with extensive style sliders and per-slider reset
- Optional block textures (Pixel Art, Brushed Metal, Wooden Block, Concrete, Toxic Slime)
- Randomized texture sampling per block for supported textures
- Animation effects (lock flash sweep, line clear, hard drop trail, score toasts)
Nodes
TetriNode
Main gameplay node.
Inputs
seed(INT): Seed used for piece sequencebackground_image(IMAGE, optional): Background image for the game board (scaled to cover, then center-cropped)
Outputs
matrix(IMAGE): current board
UI controls
- Top toolbar: Load State, Save State, Reset, Pause/Play, and a Settings screen.
- Load State: Opens a screen to paste a serialized state.
- Save State: Opens a screen with the current state JSON for copy/paste.
Settings screen
All configuration now lives inside TetriNode (no external options node). The Settings screen is tabbed.
- Settings: Toggles (controls/ghost/next/hold/grid), lock-down mode, level progression, start level, and queue size.
- Controls: Click Add to capture a key (up to 5 per action). Remove any binding with the
X, or reset per action. Capture supports the same allowed keys as before and shows human-friendly labels.
- Block Style: Presets plus detailed style sliders (border, bevel, gradients, glow, shadows, etc.) with per-slider reset.
- Colors: Per-piece colors plus background and grid colors. Presets dropdown includes multiple palettes; tetromino colors use 6‑digit hex; grid supports alpha.
- UI Themes: Glass/Flat/Neon/Minimal presets with editable colors and a “Reset Theme Colors” button.
- Animation: Toggles for Hard Drop Trail, Lock Flash, Line Clear, and Score Toasts. Disabling Line Clear or Lock Flash removes their timing delays.
Controls (Default)
Displayed inside the node UI and reflected in the game input handler.
- Move Left:
ArrowLeft/Numpad4 - Move Right:
ArrowRight/Numpad6 - Rotate CW:
ArrowUp/Numpad5/X/Numpad1/Numpad9 - Rotate CCW:
Ctrl/Numpad3/Z/Numpad7 - Soft Drop:
ArrowDown/Numpad2 - Hard Drop:
Space/Numpad8 - Hold:
Shift/Numpad0/C - Reset:
R - Pause:
Esc/F1
Scoring
Scoring follows the Official 2009 Tetris Design Guideline.
Line clears (× Level)
- Single: 100
- Double: 300
- Triple: 500
- Tetris: 800
T-Spins (× Level)
- T-Spin: 400
- T-Spin Single: 800
- T-Spin Double: 1200
- T-Spin Triple: 1600
Mini T-Spins (× Level)
- Mini T-Spin: 100
- Mini T-Spin Single: 200
Drops
- Soft Drop: +1 per row
- Hard Drop: +2 per row
Back-to-Back
- 0.5× bonus for consecutive Tetrises, T-Spin line clears, and Mini T-Spin line clears
- Non-line T-Spins/Mini T-Spins do not start a B2B chain and do not break an existing chain
- Singles/Doubles/Triples break a B2B chain
Variable goal line awards
- When
level_progressionisvariable, the Lines Cleared counter uses awarded line clears per action. - Awarded lines: Single/Mini T-Spin = 1, Mini T-Spin Single = 2, Double = 3, Triple = 5, T-Spin = 4, Tetris/T-Spin Single = 8, T-Spin Double = 12, T-Spin Triple = 16
- Back-to-Back adds +0.5× awarded line clears
Leveling
Levels are capped at 15 and drive normal fall speed.
Fixed goal system (default)
- Level increases every 10 lines cleared
Variable goal system
- Level 1: 5 lines
- Level 2: 10 lines
- Level 3: 15 lines
- …adding 5 more lines per level up to 15
Fall speed formula
(0.8 - ((level - 1) * 0.007))^(level - 1)seconds per line- Soft Drop is 20× faster than the current fall speed
Fall speed (approx., seconds per line)
- Level 1: 1.000
- Level 2: 0.793
- Level 3: 0.618
- Level 4: 0.473
- Level 5: 0.355
- Level 6: 0.262
- Level 7: 0.190
- Level 8: 0.135
- Level 9: 0.094
- Level 10: 0.064
- Level 11: 0.043
- Level 12: 0.028
- Level 13: 0.018
- Level 14: 0.011
- Level 15: 0.007
Installation
Installation (preferred)
Install via ComfyUI Manager. Search for "TetriNode" and click install. The node pack is also available on the Comfy Registry site by clicking here.
Installation (alternative)
- Copy this repository into
ComfyUI/custom_nodes/TetriNode/. - Restart ComfyUI.
- Add
TetriNodefrom the node list.
License
MIT









