Don't encode conditioning internally

This commit is contained in:
space-nuko
2023-06-04 09:53:31 -05:00
parent abc38b1cfd
commit 19e7881c6b
+12 -14
View File
@@ -12,14 +12,13 @@ NODE_FILE = os.path.abspath(__file__)
NUI_SUITE_ROOT = os.path.dirname(NODE_FILE)
class DynamicPromptsTextEncode:
class DynamicPromptsTextGen:
@classmethod
def INPUT_TYPES(s):
return {"required": {"text": ("STRING", {"multiline": True}),
"clip": ("CLIP", ),
"seed": ("INT", {"default": 0, "min": 0, "max": 0xffffffffffffffff}),
}}
RETURN_TYPES = ("CONDITIONING", "STRING",)
RETURN_TYPES = ("STRING",)
FUNCTION = "encode"
CATEGORY = "conditioning"
@@ -33,7 +32,7 @@ class DynamicPromptsTextEncode:
wildcard_wrap="__"
)
def encode(self, text, clip, seed):
def encode(self, text, seed):
prompt_generator = RandomPromptGenerator(
self._wildcard_manager,
seed=seed,
@@ -45,17 +44,16 @@ class DynamicPromptsTextEncode:
all_prompts = prompt_generator.generate(text, 1) or [""]
prompt = all_prompts[0]
return ([[clip.encode(prompt), {}]], prompt, )
return (prompt, )
class FeelingLuckyTextEncode:
class FeelingLuckyTextGen:
@classmethod
def INPUT_TYPES(s):
return {"required": {"text": ("STRING", {"multiline": True}),
"clip": ("CLIP", ),
"seed": ("INT", {"default": 0, "min": 0, "max": 0xffffffffffffffff}),
}}
RETURN_TYPES = ("CONDITIONING","STRING",)
RETURN_TYPES = ("STRING",)
FUNCTION = "encode"
CATEGORY = "conditioning"
@@ -69,7 +67,7 @@ class FeelingLuckyTextEncode:
wildcard_wrap="__"
)
def encode(self, text, clip, seed):
def encode(self, text, seed):
inner_generator = RandomPromptGenerator(
self._wildcard_manager,
seed=seed,
@@ -82,7 +80,7 @@ class FeelingLuckyTextEncode:
all_prompts = prompt_generator.generate(text, 1) or [""]
prompt = all_prompts[0]
return ([[clip.encode(prompt), {}]], prompt, )
return (prompt, )
class OutputString:
@@ -106,13 +104,13 @@ class OutputString:
NODE_CLASS_MAPPINGS = {
"Nui.DynamicPromptsTextEncode": DynamicPromptsTextEncode,
"Nui.FeelingLuckyTextEncode": FeelingLuckyTextEncode,
"Nui.DynamicPromptsTextGen": DynamicPromptsTextGen,
"Nui.FeelingLuckyTextGen": FeelingLuckyTextGen,
"Nui.OutputString": OutputString,
}
NODE_DISPLAY_NAME_MAPPINGS = {
"Nui.DynamicPromptsTextEncode": "Dynamic Prompts Text Encode",
"Nui.FeelingLuckyTextEncode": "Feeling Lucky Text Encode",
"Nui.DynamicPromptsTextEncode": "Dynamic Prompts Text Generator",
"Nui.FeelingLuckyTextEncode": "Feeling Lucky Text Generator",
"Nui.OutputString": "Output String",
}