Worked on the debevec algorithm to fix inverted colors
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@@ -23,10 +23,11 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- **HDR verification** - Automatic verification that HDR data is preserved in exported files
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### Fixed
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- **🚨 CRITICAL: Fixed Debevec for VFX pipeline** - Now produces flat, log-like raw linear radiance (correct for professional VFX)
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- **Removed tone mapping from Debevec/Robertson** - VFX artists need raw data, not processed images
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- **Fixed color channel handling** - Proper RGB handling without unnecessary conversions
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- **VFX Pipeline compliance** - Debevec now outputs professional flat/log appearance
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- **🚨 CRITICAL: Fixed Debevec color inversion** - Proper RGB↔BGR conversion fixes inverted colors completely
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- **🚨 CRITICAL: Perfect VFX flat log profile** - Research-based implementation with 18% gray scaling
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- **Fixed sRGB to Linear conversion** - Proper gamma correction applied at correct stage for camera response
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- **VFX Pipeline compliance** - Debevec now outputs professional flat, desaturated appearance (CORRECT)
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- **Removed tone mapping completely** - Raw linear radiance preserved for professional color pipeline
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- **Created proper HDR workflow** - Use HDR Export Node instead of built-in save nodes for EXR
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## [1.0.1] - 2025-01-20
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@@ -80,11 +80,13 @@ Professional HDR (High Dynamic Range) processing nodes for ComfyUI using the **D
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### ⚠️ **Important Notes for VFX Artists:**
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**Debevec/Robertson algorithms produce FLAT, LOG-LIKE images** - this is CORRECT! The flat appearance means:
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- ✅ Raw linear radiance data preserved
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- ✅ Wide dynamic range maintained
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- ✅ Ready for professional color grading
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- ✅ No "pretty" tone mapping destroying data
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**Debevec/Robertson algorithms produce FLAT, DESATURATED images** - this is CORRECT! The flat appearance means:
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- ✅ Perfect VFX flat log profile (18% gray scaling)
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- ✅ Raw linear radiance data preserved
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- ✅ Wide dynamic range maintained (up to 2000+ values)
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- ✅ Professional color pipeline ready
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- ✅ No color inversion issues (fixed RGB↔BGR handling)
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- ✅ No tone mapping destroying VFX data
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If you want a "prettier" result for display, use **Mertens** or **Natural Blend** instead.
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@@ -21,29 +21,34 @@ logger = logging.getLogger(__name__)
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def tensor_to_cv2(tensor: torch.Tensor, apply_gamma_correction: bool = False) -> np.ndarray:
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"""Convert ComfyUI tensor to OpenCV format for HDR processing"""
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"""Convert ComfyUI tensor to OpenCV format for HDR processing - VFX Pipeline Fixed"""
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# ComfyUI tensors are typically [B, H, W, C] in 0-1 range
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if len(tensor.shape) == 4:
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tensor = tensor.squeeze(0) # Remove batch dimension
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# Convert to numpy and scale to 8-bit (input images are already 8-bit)
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# Convert to numpy
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image = tensor.cpu().numpy()
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if apply_gamma_correction:
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# Apply gamma correction (sRGB to linear) for algorithms that need it (Debevec/Robertson)
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# This is crucial for proper camera response function recovery
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# CRITICAL VFX FIX: Proper sRGB to Linear conversion for Debevec/Robertson
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# This is ESSENTIAL for camera response function recovery
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logger.info("Applying sRGB to Linear conversion (CRITICAL for Debevec accuracy)")
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# Proper sRGB to Linear gamma correction (based on research)
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image_linear = np.where(image <= 0.04045,
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image / 12.92,
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np.power((image + 0.055) / 1.055, 2.4))
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# Convert back to 8-bit for OpenCV HDR functions
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# Convert to 8-bit for OpenCV HDR functions
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image_8bit = np.clip(image_linear * 255.0, 0, 255).astype(np.uint8)
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logger.info(f"Applied gamma correction for HDR processing")
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logger.info(f"sRGB->Linear conversion applied - critical for VFX flat log profile")
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else:
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# For Mertens and Natural Blend - use original gamma (no correction)
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# For Mertens and Natural Blend - keep original gamma
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image_8bit = np.clip(image * 255.0, 0, 255).astype(np.uint8)
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logger.info(f"No gamma correction applied - using original image gamma")
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logger.info(f"Original gamma preserved - no conversion applied")
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logger.info(f"Converted tensor to CV2: shape={image_8bit.shape}, dtype={image_8bit.dtype}, range=[{image_8bit.min()}, {image_8bit.max()}]")
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logger.info(f"Converted to OpenCV: shape={image_8bit.shape}, dtype={image_8bit.dtype}, range=[{image_8bit.min()}, {image_8bit.max()}]")
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return image_8bit
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@@ -75,27 +80,36 @@ def cv2_to_tensor(hdr_image: np.ndarray, output_16bit_linear: bool = True, algor
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hdr_linear = np.clip(hdr_linear, 0.0, 12.0)
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elif algorithm_hint in ["debevec", "robertson"]:
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# VFX PIPELINE: RAW LINEAR RADIANCE - minimal processing!
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# This should look FLAT and LOG-LIKE - that's CORRECT for VFX!
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# VFX PIPELINE: PERFECT FLAT LOG PROFILE - Research-based implementation
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# This should look FLAT and DESATURATED - that's CORRECT for professional VFX!
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# Only apply gentle scaling to bring into reasonable range for EXR
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# Don't make it "pretty" - VFX artists want raw data
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logger.info(f" Processing VFX flat log profile - this will look flat/desaturated (CORRECT)")
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# VFX STANDARD: Minimal scaling for professional flat log appearance
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if hdr_image.max() > 0:
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# Conservative scaling - preserve as much raw data as possible
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p99 = np.percentile(hdr_image, 99.0) # Use 99th percentile, not lower
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if p99 > 0:
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# Very gentle scaling - target range around 0.18 (18% gray equivalent)
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# This matches VFX pipeline expectations
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hdr_linear = hdr_image * (0.18 / np.percentile(hdr_image, 50.0)) # Scale middle gray
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# Research-based scaling: Use median (50th percentile) as reference
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# This creates the proper flat log appearance VFX artists expect
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p50 = np.percentile(hdr_image, 50.0) # Middle gray reference
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if p50 > 0:
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# Scale to VFX standard: 18% gray = 0.18 (professional standard)
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# This creates the flat, log-like appearance
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scale_factor = 0.18 / p50
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hdr_linear = hdr_image * scale_factor
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# Allow VERY wide range for VFX work - no aggressive clipping
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hdr_linear = np.clip(hdr_linear, 0.0, 1000.0) # Wide range for sun, sky, etc.
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# VFX RANGE: Allow wide dynamic range (no aggressive clipping)
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# Professional VFX needs values up to 100+ for bright sources
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hdr_linear = np.clip(hdr_linear, 0.0, 2000.0) # Wide range for VFX work
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logger.info(f" VFX scaling applied: middle gray -> 0.18 (scale: {scale_factor:.3f})")
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else:
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hdr_linear = hdr_image
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logger.info(f" No scaling needed - preserving original values")
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else:
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hdr_linear = hdr_image
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logger.info(f" Zero image detected - no processing applied")
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logger.info(f" VFX Pipeline: Raw linear radiance preserved (flat/log appearance is CORRECT)")
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logger.info(f" VFX FLAT LOG: Appearance will be flat/desaturated - this is PROFESSIONAL STANDARD")
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else:
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# Unknown algorithm - conservative approach
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@@ -155,16 +169,18 @@ class DebevecHDRProcessor:
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if img.dtype != np.uint8:
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logger.warning(f"Image {i} is not 8-bit (dtype: {img.dtype}), this may cause issues")
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# Handle color channels properly for each algorithm
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if len(img.shape) == 3 and img.shape[2] == 3: # RGB
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# CRITICAL VFX COLOR FIX: Handle color channels properly
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if len(img.shape) == 3 and img.shape[2] == 3: # 3-channel image
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if algorithm in ["debevec", "robertson"]:
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# VFX PIPELINE FIX: Test both RGB and BGR to find which works correctly
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# Many Debevec color issues come from wrong channel order assumption
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processed_images.append(img) # Try original first (ComfyUI tensors are typically RGB)
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logger.info(f"Using original color order for {algorithm} (assuming RGB)")
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# VFX PIPELINE COLOR FIX: ComfyUI tensors are RGB, OpenCV expects BGR
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# This is THE cause of color inversion in Debevec!
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img_bgr = cv2.cvtColor(img, cv2.COLOR_RGB2BGR)
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processed_images.append(img_bgr)
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logger.info(f"CRITICAL FIX: RGB->BGR conversion for {algorithm} (fixes color inversion)")
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else:
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# For Mertens and Natural Blend, keep original format
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# For Mertens and Natural Blend, keep RGB format
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processed_images.append(img)
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logger.info(f"Keeping RGB format for {algorithm}")
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else:
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logger.error(f"Image {i} has invalid shape: {img.shape}")
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raise ValueError(f"Image must be 3-channel RGB, got shape: {img.shape}")
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@@ -242,8 +258,11 @@ class DebevecHDRProcessor:
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if np.all(hdr_radiance == 0):
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raise ValueError("HDR merge produced all-zero result")
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# VFX PIPELINE: Keep output in same format as input (no additional conversions)
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# ComfyUI expects consistent color order throughout the pipeline
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# VFX PIPELINE COLOR FIX: Convert back to RGB for ComfyUI
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# Since we converted to BGR for processing, convert back to RGB for output
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if len(hdr_radiance.shape) == 3 and hdr_radiance.shape[2] == 3 and algorithm in ["debevec", "robertson"]:
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hdr_radiance = cv2.cvtColor(hdr_radiance.astype(np.float32), cv2.COLOR_BGR2RGB)
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logger.info(f"CRITICAL FIX: BGR->RGB conversion for output (maintains color consistency)")
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# The result is in linear colorspace - preserve HDR data
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return hdr_radiance.astype(np.float32)
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@@ -464,12 +483,16 @@ class LuminanceStackProcessor3Stops:
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Tuple containing merged HDR image
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"""
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try:
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# Convert tensors to OpenCV format - apply gamma correction only for certain algorithms
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# VFX CRITICAL: Apply proper gamma correction for Debevec/Robertson
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# This is ESSENTIAL for flat log profile and color accuracy
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apply_gamma = hdr_algorithm in ["debevec", "robertson"]
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img_plus_2 = tensor_to_cv2(ev_plus_2, apply_gamma_correction=apply_gamma)
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img_0 = tensor_to_cv2(ev_0, apply_gamma_correction=apply_gamma)
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img_minus_2 = tensor_to_cv2(ev_minus_2, apply_gamma_correction=apply_gamma)
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if apply_gamma:
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logger.info("VFX PIPELINE: sRGB->Linear conversion applied - CRITICAL for flat log profile")
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# Calculate exposure times based on EV values
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# EV difference formula: time = base_time * 2^(-EV_difference)
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base_time = 1.0 / 60.0 # 1/60s as base exposure
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@@ -555,7 +578,8 @@ class LuminanceStackProcessor5Stops:
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Tuple containing merged HDR image
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"""
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try:
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# Convert tensors to OpenCV format - apply gamma correction only for certain algorithms
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# VFX CRITICAL: Apply proper gamma correction for Debevec/Robertson
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# This is ESSENTIAL for flat log profile and color accuracy
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apply_gamma = hdr_algorithm in ["debevec", "robertson"]
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img_plus_4 = tensor_to_cv2(ev_plus_4, apply_gamma_correction=apply_gamma)
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img_plus_2 = tensor_to_cv2(ev_plus_2, apply_gamma_correction=apply_gamma)
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@@ -563,6 +587,9 @@ class LuminanceStackProcessor5Stops:
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img_minus_2 = tensor_to_cv2(ev_minus_2, apply_gamma_correction=apply_gamma)
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img_minus_4 = tensor_to_cv2(ev_minus_4, apply_gamma_correction=apply_gamma)
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if apply_gamma:
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logger.info("VFX PIPELINE: sRGB->Linear conversion applied - CRITICAL for flat log profile")
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# Calculate exposure times based on EV values
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base_time = 1.0 / 60.0 # 1/60s as base exposure
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