Multiple architectural upgrades Enhanced Algorithms added ev0 based blending algorithm

This commit is contained in:
sumitchatterjee13
2025-09-21 01:49:57 +10:00
parent ec9c8244bf
commit e2002cb4c9
3 changed files with 26 additions and 26 deletions
+4 -4
View File
@@ -8,21 +8,21 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
## [Unreleased]
### Added
- **NEW: EV0-Based Blending Algorithm** - Now default! Preserves exact EV0 appearance with enhanced dynamic range
- **NEW: Natural Blend Algorithm** - Now default! Preserves exact EV0 appearance with enhanced dynamic range
- **Smart luminance masking** - Seamless highlight and shadow detail recovery
### Changed
- **Optimized for 8-bit input workflow** - Removed unnecessary 8-bit conversion since inputs are already 8-bit
- **Enhanced 16-bit linear output** - Improved scaling algorithm for better 16-bit range utilization
- **Changed default algorithm** - EV0-Based is now default instead of Mertens for natural results
- **Changed default algorithm** - Natural Blend is now default instead of Mertens for natural results
### Fixed
- **CRITICAL: Fixed contrast issues** - EV0-Based algorithm maintains original image contrast
- **CRITICAL: Fixed contrast issues** - Natural Blend algorithm maintains original image contrast
- **CRITICAL: Fixed color inversion issues** - Added proper BGR↔RGB conversion for correct color handling
- **Fixed brightness problems** - Improved scaling and algorithm selection
- **Added Mertens Exposure Fusion algorithm** - Alternative for Lightroom-style results
- **Added Robertson algorithm** - Alternative HDR method for different use cases
- **Enhanced algorithm selection** - Users can choose between EV0-Based (default), Mertens, Debevec, and Robertson
- **Enhanced algorithm selection** - Users can choose between Natural Blend (default), Mertens, Debevec, and Robertson
- **CRITICAL: Fixed Debevec algorithm issues** - Added Reinhard tone mapping to fix brightness/color inversion
- **Improved Debevec output** - Now produces natural results similar to Mertens
- **Enhanced per-algorithm scaling** - Different scaling strategies for different algorithms
+8 -8
View File
@@ -99,7 +99,7 @@ For extended dynamic range with 5 exposures:
## 🔬 How It Works
The nodes implement **multiple HDR algorithms** with **EV0-Based Blending** as the default (preserves natural appearance):
The nodes implement **multiple HDR algorithms** with **Natural Blend** as the default (preserves natural appearance):
1. **Analyzes Multiple Exposures**: Takes differently exposed 8-bit images of the same scene
2. **Estimates Camera Response Function**: Determines how the camera sensor responds to light
@@ -109,7 +109,7 @@ The nodes implement **multiple HDR algorithms** with **EV0-Based Blending** as t
### 🎯 **HDR Algorithm Options:**
#### **EV0-Based Blending (Default - Recommended)**
#### **Natural Blend (Default - Recommended)**
- **Perfect for natural look**: Uses EV0 as base appearance, adds dynamic range from other exposures
- **Zero contrast change**: Output looks exactly like EV0 with enhanced highlight/shadow detail
- **Seamless blending**: Uses luminance masks for smooth transitions
@@ -146,14 +146,14 @@ The nodes implement **multiple HDR algorithms** with **EV0-Based Blending** as t
- Adjust `exposure_step` parameter if using different increments
### Algorithm Selection Guide:
- **Use EV0-Based (Default)**: When you want to keep the exact look of your EV0 image with enhanced dynamic range
- **Use Natural Blend (Default)**: When you want to keep the exact look of your EV0 image with enhanced dynamic range
- **Use Mertens**: For natural HDR look similar to Adobe Lightroom (may add some contrast)
- **Use Debevec**: For scientific/research work requiring precise scene radiance values
- **Use Robertson**: Alternative to Debevec with different mathematical approach
## ⚙️ Technical Details
- **Algorithms**: EV0-Based Blending (default), Mertens Exposure Fusion, Debevec, Robertson
- **Algorithms**: Natural Blend (default), Mertens Exposure Fusion, Debevec, Robertson
- **Input Format**: 8-bit ComfyUI IMAGE tensors (0-1 float range from 8-bit sources)
- **Output Format**: 16-bit linear colorspace images for extended dynamic range
- **Processing**: OpenCV's `createCalibrateDebevec()` and `createMergeDebevec()`
@@ -169,13 +169,13 @@ The nodes implement **multiple HDR algorithms** with **EV0-Based Blending** as t
- Restart ComfyUI completely
2. **Color inversion or wrong colors**:
- **EV0-Based algorithm** (default) - uses original EV0 colors, no issues expected
- **Natural Blend algorithm** (default) - uses original EV0 colors, no issues expected
- **Mertens algorithm** - produces natural colors, no issues expected
- **Debevec algorithm** - now includes automatic Reinhard tone mapping for proper colors
- **Robertson algorithm** - also includes tone mapping for natural appearance
3. **Image too bright or too dark**:
- **EV0-Based** (default) - keeps exact brightness of your EV0 image
- **Natural Blend** (default) - keeps exact brightness of your EV0 image
- **All other algorithms** produce proper brightness levels automatically
- **Mertens** - natural brightness similar to Adobe Lightroom
- **Debevec/Robertson** - include automatic Reinhard tone mapping for proper brightness
@@ -184,8 +184,8 @@ The nodes implement **multiple HDR algorithms** with **EV0-Based Blending** as t
- Ensure input images are properly exposed (not all over/under)
- Check that images are aligned (use tripod)
- Verify EV differences match your capture method
- **For EV0-Based**: Make sure the EV0 image is your desired base appearance
- Try different algorithms: EV0-Based preserves natural look, Mertens for more artistic results
- **For Natural Blend**: Make sure the EV0 image is your desired base appearance
- Try different algorithms: Natural Blend preserves natural look, Mertens for more artistic results
5. **Memory issues**:
- Process smaller images first
+14 -14
View File
@@ -49,8 +49,8 @@ def cv2_to_tensor(hdr_image: np.ndarray, output_16bit_linear: bool = True, algor
# Scale to 16-bit range while preserving linear characteristics
# Different scaling strategies based on algorithm
if algorithm_hint == "ev0_base":
# EV0-based should have similar range to original images, use 85th percentile
if algorithm_hint == "natural_blend":
# Natural Blend should have similar range to original images, use 85th percentile
scale_reference = np.percentile(hdr_image, 85.0)
target_scale = 0.85 # 85% of 16-bit range
elif algorithm_hint == "mertens":
@@ -79,7 +79,7 @@ def cv2_to_tensor(hdr_image: np.ndarray, output_16bit_linear: bool = True, algor
logger.info(f" Original range: [{hdr_image.min():.6f}, {hdr_image.max():.6f}]")
# Choose percentile based on algorithm
if algorithm_hint == "ev0_base":
if algorithm_hint == "natural_blend":
percentile_used = 85
elif algorithm_hint == "mertens":
percentile_used = 90
@@ -162,9 +162,9 @@ class DebevecHDRProcessor:
if hdr_radiance.max() <= 1.0:
hdr_radiance = hdr_radiance * 2.0 # Boost for better dynamic range
elif algorithm == "ev0_base":
# EV0-based exposure blending - maintains EV0 appearance with enhanced dynamic range
logger.info("Using EV0-based exposure blending...")
elif algorithm == "natural_blend":
# Natural Blend - maintains EV0 appearance with enhanced dynamic range
logger.info("Using Natural Blend exposure blending...")
hdr_radiance = self._blend_ev0_based(processed_images, times)
elif algorithm == "robertson":
@@ -284,7 +284,7 @@ class DebevecHDRProcessor:
Returns:
Enhanced image that looks like EV0 but with extended dynamic range
"""
logger.info("EV0-based blending: Preserving EV0 appearance with enhanced dynamic range")
logger.info("Natural Blend: Preserving EV0 appearance with enhanced dynamic range")
# Find the EV0 image (middle exposure - should be the normal exposure)
ev0_idx = len(images) // 2 # Middle image is typically EV0
@@ -330,7 +330,7 @@ class DebevecHDRProcessor:
# Convert back to 0-255 range for consistency with other algorithms
result_8bit = np.clip(result * 255.0, 0, 255).astype(np.uint8)
logger.info("EV0-based blending completed - appearance preserved with enhanced dynamic range")
logger.info("Natural Blend completed - appearance preserved with enhanced dynamic range")
return result_8bit.astype(np.float32) / 255.0 # Return as float32 in 0-1 range
@@ -385,8 +385,8 @@ class LuminanceStackProcessor3Stops:
"step": 0.1,
"display": "number"
}),
"hdr_algorithm": (["ev0_base", "mertens", "debevec", "robertson"], {
"default": "ev0_base"
"hdr_algorithm": (["natural_blend", "mertens", "debevec", "robertson"], {
"default": "natural_blend"
}),
}
}
@@ -399,7 +399,7 @@ class LuminanceStackProcessor3Stops:
def __init__(self):
self.processor = DebevecHDRProcessor()
def process_3_stop_hdr(self, ev_plus_2, ev_0, ev_minus_2, exposure_step=2.0, hdr_algorithm="ev0_base"):
def process_3_stop_hdr(self, ev_plus_2, ev_0, ev_minus_2, exposure_step=2.0, hdr_algorithm="natural_blend"):
"""
Process 3-stop HDR merge
@@ -469,8 +469,8 @@ class LuminanceStackProcessor5Stops:
"step": 0.1,
"display": "number"
}),
"hdr_algorithm": (["mertens", "debevec", "robertson"], {
"default": "mertens"
"hdr_algorithm": (["natural_blend", "mertens", "debevec", "robertson"], {
"default": "natural_blend"
}),
}
}
@@ -483,7 +483,7 @@ class LuminanceStackProcessor5Stops:
def __init__(self):
self.processor = DebevecHDRProcessor()
def process_5_stop_hdr(self, ev_plus_4, ev_plus_2, ev_0, ev_minus_2, ev_minus_4, exposure_step=2.0, hdr_algorithm="ev0_base"):
def process_5_stop_hdr(self, ev_plus_4, ev_plus_2, ev_0, ev_minus_2, ev_minus_4, exposure_step=2.0, hdr_algorithm="natural_blend"):
"""
Process 5-stop HDR merge