Fixed texture projection
This commit is contained in:
@@ -471,10 +471,22 @@ def texture_mesh_with_multiview(
|
||||
|
||||
else:
|
||||
# No existing texture found – fall back to projection-only output
|
||||
print(" WARNING: No existing PBR baseColorTexture found on mesh, "
|
||||
"outputting projection-only texture (holes will be transparent).")
|
||||
print(
|
||||
" WARNING: No existing PBR baseColorTexture found on mesh, "
|
||||
"outputting projection-only texture (holes will be transparent)."
|
||||
)
|
||||
|
||||
# RGB from projection
|
||||
color_np = (projected_color.cpu().numpy() * 255).clip(0, 255).astype(np.uint8)
|
||||
alpha_np = composite_mask.cpu().numpy().astype(np.uint8) * 255
|
||||
|
||||
# Alpha from projection confidence
|
||||
conf_np = confidence.cpu().numpy()
|
||||
|
||||
# Slight threshold to remove noise
|
||||
alpha_mask = conf_np > 0.01
|
||||
|
||||
alpha_np = (conf_np * 255).clip(0, 255).astype(np.uint8)
|
||||
alpha_np[~alpha_mask] = 0
|
||||
|
||||
if fill_holes:
|
||||
print('Filling holes and padding UV seams ...')
|
||||
|
||||
Reference in New Issue
Block a user