Merge branch 'main' of https://github.com/visualbruno/ComfyUI-Trellis2
This commit is contained in:
@@ -14,21 +14,26 @@
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| Date | Description |
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| --- | --- |
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|**2026-01-30**| Updated Cumesh, updated nodes, updated workflows|
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||PostProcess UnWrap and Rasterize : removed fill_holes_max_perimeter -> using fill holes from Meshlib|
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| **2026-01-30** | Updated Cumesh, updated nodes, updated workflows|
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||PostProcess UnWrap and Rasterize : removed fill_holes_max_perimeter <br> using fill holes from Meshlib|
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||Remesh : added "remove_inner_faces" -> same algorithm as "Reconstruct Mesh"|
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||Mesh Texturing: added "mesh_cluster_threshold_cone_half_angle_rad"|
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|**2026-01-29**|Updated cumesh -> Remesh and Reconstruct made by chunk|
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|**2026-01-28**|Added the node "Fill Holes With Meshlib" + trying to fix caching issue|
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|**2026-01-27**|Added the node "Trellis2ReconstructMesh" + "Multiple Images" support for "Mesh Refiner" node|
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|**2026-01-21**|Added a "Continue" node (useful if you want to wait 2 things to be done in a specific order)|
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||Added the option "bake_on_vertices" for "Mesh Texturing" node + Added "padding" option for "Preprocess Image" node|
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|**2026-01-20**|Added node "Simplify Trimesh"|
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| **2026-01-29** |Updated cumesh -> Remesh and Reconstruct made by chunk|
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| **2026-01-28** |Added the node "Fill Holes With Meshlib"|
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||Trying to fix caching issue|
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| **2026-01-27** |Added the node "Trellis2ReconstructMesh"|
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||"Multiple Images" support for "Mesh Refiner" node|
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| **2026-01-21** |Added a "Continue" node|
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||Added the option "bake_on_vertices" for "Mesh Texturing" node|
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||Added "padding" option for "Preprocess Image" node|
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| **2026-01-20** |Added node "Simplify Trimesh"|
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||Fixed crash with "remove_infinite_vertices" in "PostProcess Mesh" node|
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||Fixed texture generation|
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|**2026-01-19**|Updated Cumesh|
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|**2026-01-12**|Can pass multiple images to "Mesh Texturing" node (experimental) + applied latest fixes from Microsoft|
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|**2026-01-05**|Implemented "Tiled" Decoder + Updated Cumesh and O_voxel|
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| **2026-01-19** |Updated Cumesh|
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| **2026-01-12** |Can pass multiple images to "Mesh Texturing" node (experimental)|
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||Applied latest fixes from Microsoft|
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| **2026-01-05** |Implemented "Tiled" Decoder|
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||Updated Cumesh and O_voxel|
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---
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