227 lines
10 KiB
Markdown
227 lines
10 KiB
Markdown
<div align="center">
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<h1>VGGT: Visual Geometry Grounded Transformer</h1>
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<a href="https://jytime.github.io/data/VGGT_CVPR25.pdf" target="_blank" rel="noopener noreferrer">
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<img src="https://img.shields.io/badge/Paper-VGGT" alt="Paper PDF">
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</a>
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<a href="https://arxiv.org/abs/2503.11651"><img src="https://img.shields.io/badge/arXiv-2503.11651-b31b1b" alt="arXiv"></a>
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<a href="https://vgg-t.github.io/"><img src="https://img.shields.io/badge/Project_Page-green" alt="Project Page"></a>
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<a href='https://huggingface.co/spaces/facebook/vggt'><img src='https://img.shields.io/badge/%F0%9F%A4%97%20Hugging%20Face-Demo-blue'></a>
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**[Visual Geometry Group, University of Oxford](https://www.robots.ox.ac.uk/~vgg/)**; **[Meta AI](https://ai.facebook.com/research/)**
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[Jianyuan Wang](https://jytime.github.io/), [Minghao Chen](https://silent-chen.github.io/), [Nikita Karaev](https://nikitakaraevv.github.io/), [Andrea Vedaldi](https://www.robots.ox.ac.uk/~vedaldi/), [Christian Rupprecht](https://chrirupp.github.io/), [David Novotny](https://d-novotny.github.io/)
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</div>
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```bibtex
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@inproceedings{wang2025vggt,
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title={VGGT: Visual Geometry Grounded Transformer},
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author={Wang, Jianyuan and Chen, Minghao and Karaev, Nikita and Vedaldi, Andrea and Rupprecht, Christian and Novotny, David},
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booktitle={Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition},
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year={2025}
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}
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```
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## Overview
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Visual Geometry Grounded Transformer (VGGT, CVPR 2025) is a feed-forward neural network that directly infers all key 3D attributes of a scene, including extrinsic and intrinsic camera parameters, point maps, depth maps, and 3D point tracks, **from one, a few, or hundreds of its views, within seconds**.
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## Quick Start
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First, clone this repository to your local machine, and install the dependencies (torch, torchvision, numpy, Pillow, and huggingface_hub).
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```bash
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git clone git@github.com:facebookresearch/vggt.git
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cd vggt
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pip install -r requirements.txt
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```
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Now, try the model with just a few lines of code:
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```python
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import torch
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from vggt.models.vggt import VGGT
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from vggt.utils.load_fn import load_and_preprocess_images
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device = "cuda" if torch.cuda.is_available() else "cpu"
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# bfloat16 is supported on Ampere GPUs (Compute Capability 8.0+)
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dtype = torch.bfloat16 if torch.cuda.get_device_capability()[0] >= 8 else torch.float16
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# Initialize the model and load the pretrained weights.
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# This will automatically download the model weights the first time it's run, which may take a while.
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model = VGGT.from_pretrained("facebook/VGGT-1B").to(device)
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# Load and preprocess example images (replace with your own image paths)
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image_names = ["path/to/imageA.png", "path/to/imageB.png", "path/to/imageC.png"]
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images = load_and_preprocess_images(image_names).to(device)
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with torch.no_grad():
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with torch.cuda.amp.autocast(dtype=dtype):
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# Predict attributes including cameras, depth maps, and point maps.
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predictions = model(images)
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```
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The model weights will be automatically downloaded from Hugging Face. If you encounter issues such as slow loading, you can manually download them [here](https://huggingface.co/facebook/VGGT-1B/blob/main/model.pt) and load, or:
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```python
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model = VGGT()
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_URL = "https://huggingface.co/facebook/VGGT-1B/resolve/main/model.pt"
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model.load_state_dict(torch.hub.load_state_dict_from_url(_URL))
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```
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## Detailed Usage
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You can also optionally choose which attributes (branches) to predict, as shown below. This achieves the same result as the example above. This example uses a batch size of 1 (processing a single scene), but it naturally works for multiple scenes.
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```python
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from vggt.utils.pose_enc import pose_encoding_to_extri_intri
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from vggt.utils.geometry import unproject_depth_map_to_point_map
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with torch.no_grad():
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with torch.cuda.amp.autocast(dtype=dtype):
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images = images[None] # add batch dimension
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aggregated_tokens_list, ps_idx = model.aggregator(images)
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# Predict Cameras
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pose_enc = model.camera_head(aggregated_tokens_list)[-1]
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# Extrinsic and intrinsic matrices, following OpenCV convention (camera from world)
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extrinsic, intrinsic = pose_encoding_to_extri_intri(pose_enc, images.shape[-2:])
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# Predict Depth Maps
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depth_map, depth_conf = model.depth_head(aggregated_tokens_list, images, ps_idx)
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# Predict Point Maps
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point_map, point_conf = model.point_head(aggregated_tokens_list, images, ps_idx)
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# Construct 3D Points from Depth Maps and Cameras
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# which usually leads to more accurate 3D points than point map branch
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point_map_by_unprojection = unproject_depth_map_to_point_map(depth_map.squeeze(0),
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extrinsic.squeeze(0),
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intrinsic.squeeze(0))
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# Predict Tracks
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# choose your own points to track, with shape (N, 2) for one scene
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query_points = torch.FloatTensor([[100.0, 200.0],
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[60.72, 259.94]]).to(device)
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track_list, vis_score, conf_score = model.track_head(aggregated_tokens_list, images, ps_idx, query_points=query_points[None])
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```
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Furthermore, if certain pixels in the input frames are unwanted (e.g., sea, glass), you can mask them by setting the corresponding pixel values to 0 or 1, and then pass the masked images to the model.
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## Visualization
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We provide multiple ways to visualize your 3D reconstructions and tracking results. Before using these visualization tools, install the required dependencies:
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```bash
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pip install -r requirements_demo.txt
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```
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### Interactive 3D Visualization
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**Please note:** VGGT typically reconstructs a scene in less than 1 second. However, visualizing 3D points may take tens of seconds due to third-party rendering, independent of VGGT's processing time. The visualization is slow especially when the number of images is large.
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#### Gradio Web Interface
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Our Gradio-based interface allows you to upload images/videos, run reconstruction, and interactively explore the 3D scene in your browser. You can launch this in your local machine or try it on [Hugging Face](https://huggingface.co/spaces/facebook/vggt).
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```bash
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python demo_gradio.py
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```
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<details>
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<summary>Click to preview the Gradio interactive interface</summary>
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</details>
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#### Viser 3D Viewer
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Run the following command to run reconstruction and visualize the point clouds in viser. Note this script requires a path to a folder containing images. It assumes only image files under the folder. You can set `--use_point_map` to use the point cloud from the point map branch, instead of the depth-based point cloud.
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```bash
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python demo_viser.py --image_folder path/to/your/images/folder
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```
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### Track Visualization
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To visualize point tracks across multiple images:
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```python
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from vggt.utils.visual_track import visualize_tracks_on_images
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track = track_list[-1]
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visualize_tracks_on_images(images, track, (conf_score>0.2) & (vis_score>0.2), out_dir="track_visuals")
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```
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This plots the tracks on the images and saves them to the specified output directory.
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## Single-view Reconstruction
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Our model shows surprisingly good performance on single-view reconstruction, although it was never trained for this task. The model does not need to duplicate the single-view image to a pair, instead, it can directly infer the 3D structure from the tokens of the single view image. Feel free to try it with our demos above, which naturally works for single-view reconstruction.
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## Runtime and GPU Memory
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We benchmark the runtime and GPU memory usage of VGGT's aggregator on a single NVIDIA H100 GPU across various input sizes.
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| **Input Frames** | 1 | 2 | 4 | 8 | 10 | 20 | 50 | 100 | 200 |
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|:----------------:|:-:|:-:|:-:|:-:|:--:|:--:|:--:|:---:|:---:|
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| **Time (s)** | 0.04 | 0.05 | 0.07 | 0.11 | 0.14 | 0.31 | 1.04 | 3.12 | 8.75 |
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| **Memory (GB)** | 1.88 | 2.07 | 2.45 | 3.23 | 3.63 | 5.58 | 11.41 | 21.15 | 40.63 |
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Note that these results were obtained using Flash Attention 3, which is faster than the default Flash Attention 2 implementation while maintaining almost the same memory usage. Feel free to compile Flash Attention 3 from source to get better performance.
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## Research Progression
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Our work builds upon a series of previous research projects. If you're interested in understanding how our research evolved, check out our previous works:
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<table border="0" cellspacing="0" cellpadding="0">
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<tr>
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<td align="left">
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<a href="https://github.com/jytime/Deep-SfM-Revisited">Deep SfM Revisited</a>
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</td>
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<td style="white-space: pre;">──┐</td>
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<td></td>
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</tr>
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<tr>
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<td align="left">
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<a href="https://github.com/facebookresearch/PoseDiffusion">PoseDiffusion</a>
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</td>
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<td style="white-space: pre;">─────►</td>
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<td>
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<a href="https://github.com/facebookresearch/vggsfm">VGGSfM</a> ──►
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<a href="https://github.com/facebookresearch/vggt">VGGT</a>
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</td>
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</tr>
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<tr>
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<td align="left">
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<a href="https://github.com/facebookresearch/co-tracker">CoTracker</a>
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</td>
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<td style="white-space: pre;">──┘</td>
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<td></td>
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</tr>
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</table>
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## Acknowledgements
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Thanks to these great repositories: [PoseDiffusion](https://github.com/facebookresearch/PoseDiffusion), [VGGSfM](https://github.com/facebookresearch/vggsfm), [CoTracker](https://github.com/facebookresearch/co-tracker), [DINOv2](https://github.com/facebookresearch/dinov2), [Dust3r](https://github.com/naver/dust3r), [Moge](https://github.com/microsoft/moge), [PyTorch3D](https://github.com/facebookresearch/pytorch3d), [Sky Segmentation](https://github.com/xiongzhu666/Sky-Segmentation-and-Post-processing), [Depth Anything V2](https://github.com/DepthAnything/Depth-Anything-V2), [Metric3D](https://github.com/YvanYin/Metric3D) and many other inspiring works in the community.
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## Checklist
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- [ ] Release the training code
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- [ ] Release VGGT-500M and VGGT-200M
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## License
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See the [LICENSE](./LICENSE.txt) file for details about the license under which this code is made available.
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