Rotate environment with keyboard
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+100
-21
@@ -46,9 +46,11 @@
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let depthRange = 3.0;
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let resolution = 2;
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let meshDirty = false;
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let environmentMesh;
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const resolutions = [512, 768, 1024, 1536, 2048, 3072, 4096, 6144, 8192]
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let rotationGroup;
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const rotation_angle = 30;
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const resolutions = [512, 768, 1024, 1536, 2048, 3072, 4096, 6144, 8192];
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init();
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animate();
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@@ -65,6 +67,9 @@
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document.body.appendChild(renderer.domElement);
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document.body.appendChild(VRButton.createButton(renderer));
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rotationGroup = new THREE.Group(); // Initialize rotation group
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scene.add(rotationGroup);
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const minDistanceSlider = document.getElementById('minDistance');
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const depthRangeSlider = document.getElementById('depthRange');
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const resolutionSlider = document.getElementById('meshResolution');
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@@ -114,6 +119,9 @@
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createEnvironmentMesh(); // Generate new mesh with updated settings
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}
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});
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// Event listener for keyboard input
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window.addEventListener('keydown', onKeyDown, false);
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}
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async function fetchEnvironments() {
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@@ -129,14 +137,27 @@
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}
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function loadEnvironmentTextures(environment) {
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const textureLoader = new THREE.TextureLoader();
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textureLoader.load(`environments/${environment}/skybox.png`, (texture) => {
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environmentTexture = texture;
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const imageLoader = new THREE.ImageLoader();
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imageLoader.setCrossOrigin('anonymous');
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textureLoader.load(`environments/${environment}/depth.png`, (texture) => {
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depthTexture = texture;
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createEnvironmentMesh();
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});
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const skyboxPromise = new Promise((resolve, reject) => {
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imageLoader.load(`environments/${environment}/skybox.png`, resolve, undefined, reject);
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});
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const depthPromise = new Promise((resolve, reject) => {
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imageLoader.load(`environments/${environment}/depth.png`, resolve, undefined, reject);
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});
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Promise.all([skyboxPromise, depthPromise]).then(([skyboxImage, depthImage]) => {
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environmentTexture = new THREE.Texture(skyboxImage);
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environmentTexture.needsUpdate = true;
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depthTexture = new THREE.Texture(depthImage);
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depthTexture.needsUpdate = true;
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createEnvironmentMesh();
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}).catch((error) => {
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console.error('Error loading images:', error);
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});
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}
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@@ -144,21 +165,21 @@
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function createEnvironmentMesh() {
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// Remove the previous environment mesh if it exists
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if (environmentMesh) {
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scene.remove(environmentMesh);
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rotationGroup.remove(environmentMesh);
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environmentMesh.geometry.dispose();
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environmentMesh.material.dispose();
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}
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// Create new sphere geometry with the selected resolution
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const verticesTheta = Math.min(resolutions[resolution], depthTexture.image.width)
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const verticesPhi = Math.min(resolutions[resolution] / 2, depthTexture.image.height)
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const verticesTheta = Math.min(resolutions[resolution], depthTexture.image.width);
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const verticesPhi = Math.min(resolutions[resolution] / 2, depthTexture.image.height);
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const sphereGeometry = new THREE.SphereGeometry(1, verticesTheta, verticesPhi);
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sphereGeometry.scale(-1, 1, 1); // Invert the sphere
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const material = new THREE.MeshBasicMaterial({ map: environmentTexture });
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environmentMesh = new THREE.Mesh(sphereGeometry, material);
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scene.add(environmentMesh);
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rotationGroup.add(environmentMesh);
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// Apply depth distortion to the new geometry
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applyDepthDistortion(sphereGeometry, depthTexture);
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@@ -167,9 +188,14 @@
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}
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function applyDepthDistortion(geometry, depthMap) {
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const depthData = getDepthData(depthMap);
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if (!depthData) {
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console.error('Depth data is invalid. Skipping depth distortion.');
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return;
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}
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const positionAttribute = geometry.attributes.position;
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const uv = geometry.attributes.uv;
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const depthData = getDepthData(depthMap);
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for (let i = 0; i < positionAttribute.count; i++) {
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const x = positionAttribute.getX(i);
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@@ -179,10 +205,11 @@
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const u = uv.getX(i);
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const v = 1 - uv.getY(i); // Flip v coordinate
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const depthValue = 1 - sampleDepth(depthData, u, v); // Invert depth value
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let depthValue = 1 - sampleDepth(depthData, u, v); // Invert depth value
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if (isNaN(depthValue)) depthValue = 0;
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// Adjust based on the slider-controlled minDistance and depthRange
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const distortionFactor = minDistance + depthValue * depthRange;
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if (isNaN(distortionFactor)) continue;
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positionAttribute.setXYZ(i, x * distortionFactor, y * distortionFactor, z * distortionFactor);
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}
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@@ -191,12 +218,25 @@
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}
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function getDepthData(depthTexture) {
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const image = depthTexture.image;
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if (!image || !image.width || !image.height) {
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console.error('Depth texture image is not properly loaded.');
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return null;
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}
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const canvas = document.createElement('canvas');
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const ctx = canvas.getContext('2d');
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canvas.width = depthTexture.image.width;
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canvas.height = depthTexture.image.height;
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ctx.drawImage(depthTexture.image, 0, 0);
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return ctx.getImageData(0, 0, canvas.width, canvas.height).data;
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canvas.width = image.width;
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canvas.height = image.height;
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ctx.drawImage(image, 0, 0);
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try {
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const data = ctx.getImageData(0, 0, canvas.width, canvas.height).data;
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return data;
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} catch (e) {
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console.error('Failed to get depth data:', e);
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return null;
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}
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}
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function sampleDepth(depthData, u, v) {
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@@ -204,7 +244,16 @@
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const height = depthTexture.image.height;
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const x = Math.floor(u * width);
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const y = Math.floor(v * height);
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if (x < 0 || x >= width || y < 0 || y >= height) {
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return 0;
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}
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const index = (y * width + x) * 4;
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if (index < 0 || index >= depthData.length) {
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return 0;
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}
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return depthData[index] / 255; // Normalize to 0-1 range
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}
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@@ -221,6 +270,36 @@
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function render() {
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renderer.render(scene, camera);
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}
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// Handle keyboard input
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function onKeyDown(event) {
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switch (event.code) {
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case 'ArrowLeft':
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case 'KeyA':
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rotateSceneLeft();
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event.preventDefault();
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break;
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case 'ArrowRight':
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case 'KeyD':
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rotateSceneRight();
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event.preventDefault();
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break;
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case 'ArrowDown':
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case 'ArrowUp':
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event.preventDefault();
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break;
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}
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}
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// Rotate the scene left
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function rotateSceneLeft() {
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rotationGroup.rotation.y -= THREE.MathUtils.degToRad(rotation_angle);
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}
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// Rotate the scene right
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function rotateSceneRight() {
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rotationGroup.rotation.y += THREE.MathUtils.degToRad(rotation_angle);
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}
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</script>
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</body>
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</html>
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</html>
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