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CavinHuang-comfyui-nodes-docs/docs/SaltAudioSimpleReverb.md
2024-07-04 08:39:03 +08:00

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Documentation

  • Class name: SaltAudioSimpleReverb
  • Category: SALT/Audio/Effect
  • Output node: False

SaltAudioSimpleReverb节点为音频输入添加混响效果,模拟物理空间的声音反射特性。它允许调整混响水平和衰减以定制效果。

Input types

Required

  • audio
    • 将应用混响效果的音频输入。它作为混响模拟的原始素材。
    • Comfy dtype: AUDIO
    • Python dtype: bytes
  • reverb_level
    • 确定应用于音频的混响效果强度,影响虚拟空间的感知大小和反射性。
    • Comfy dtype: FLOAT
    • Python dtype: float
  • decay
    • 控制混响效果的衰减速率,模拟模拟空间的吸收特性。
    • Comfy dtype: FLOAT
    • Python dtype: float

Output types

  • audio
    • 应用了混响效果的音频输出,模拟具有混响特性的空间的声学特征。
    • Comfy dtype: AUDIO
    • Python dtype: bytes

Usage tips

  • Infra type: CPU
  • Common nodes: unknown

Source code

class SaltAudioSimpleReverb:
    @classmethod
    def INPUT_TYPES(cls):
        return {
            "required": {
                "audio": ("AUDIO", {}),
                "reverb_level": ("FLOAT", {"default": 0.5, "min": 0.1, "max": 1.0, "step": 0.01}),
                "decay": ("FLOAT", {"default": 0.5, "min": 0.1, "max": 1.0, "step": 0.01}),
            },
        }

    RETURN_TYPES = ("AUDIO",)
    RETURN_NAMES = ("audio",)
    FUNCTION = "apply_reverb"
    CATEGORY = "SALT/Audio/Effect"

    def apply_reverb(self, audio, reverb_level, decay):
        original = AudioSegment.from_file(io.BytesIO(audio), format="wav")
        reverb_duration = int(len(original) * reverb_level)
        output = original

        for overlay_delay in range(50, reverb_duration, 50):
            decayed_overlay = original - (decay * overlay_delay)
            output = output.overlay(decayed_overlay, position=overlay_delay)

        return (get_buffer(output),)