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CavinHuang-comfyui-nodes-docs/docs/SaltAudioSimpleReverb.md
2024-07-04 08:39:03 +08:00

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# Documentation
- Class name: SaltAudioSimpleReverb
- Category: SALT/Audio/Effect
- Output node: False
SaltAudioSimpleReverb节点为音频输入添加混响效果,模拟物理空间的声音反射特性。它允许调整混响水平和衰减以定制效果。
# Input types
## Required
- audio
- 将应用混响效果的音频输入。它作为混响模拟的原始素材。
- Comfy dtype: AUDIO
- Python dtype: bytes
- reverb_level
- 确定应用于音频的混响效果强度,影响虚拟空间的感知大小和反射性。
- Comfy dtype: FLOAT
- Python dtype: float
- decay
- 控制混响效果的衰减速率,模拟模拟空间的吸收特性。
- Comfy dtype: FLOAT
- Python dtype: float
# Output types
- audio
- 应用了混响效果的音频输出,模拟具有混响特性的空间的声学特征。
- Comfy dtype: AUDIO
- Python dtype: bytes
## Usage tips
- Infra type: `CPU`
- Common nodes: unknown
## Source code
```python
class SaltAudioSimpleReverb:
@classmethod
def INPUT_TYPES(cls):
return {
"required": {
"audio": ("AUDIO", {}),
"reverb_level": ("FLOAT", {"default": 0.5, "min": 0.1, "max": 1.0, "step": 0.01}),
"decay": ("FLOAT", {"default": 0.5, "min": 0.1, "max": 1.0, "step": 0.01}),
},
}
RETURN_TYPES = ("AUDIO",)
RETURN_NAMES = ("audio",)
FUNCTION = "apply_reverb"
CATEGORY = "SALT/Audio/Effect"
def apply_reverb(self, audio, reverb_level, decay):
original = AudioSegment.from_file(io.BytesIO(audio), format="wav")
reverb_duration = int(len(original) * reverb_level)
output = original
for overlay_delay in range(50, reverb_duration, 50):
decayed_overlay = original - (decay * overlay_delay)
output = output.overlay(decayed_overlay, position=overlay_delay)
return (get_buffer(output),)
```