一个增强版的 ComfyUI 深度图可视化工具,Quilt 图像生成
一个增强版的 ComfyUI 深度图可视化工具,Quilt 图像生成
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GNU GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
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Everyone is permitted to copy and distribute verbatim copies
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Preamble
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||||
You may not propagate or modify a covered work except as expressly
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||||
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|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
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|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
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|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
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|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
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|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
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|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
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|
||||
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|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
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|
||||
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|
||||
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|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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||||
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||||
If, pursuant to or in connection with a single transaction or
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||||
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|
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|
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|
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|
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|
||||
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|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
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|
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|
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|
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|
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
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|
||||
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|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
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|
||||
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|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
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|
||||
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|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
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|
||||
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|
||||
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|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
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|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
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|
||||
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|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
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|
||||
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|
||||
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|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
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|
||||
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|
||||
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|
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|
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|
||||
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|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
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|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
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|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
||||
|
||||
---
|
||||
|
||||
ComfyUI-Depth-Visualization-Advanced
|
||||
Copyright (C) 2024 ORANGE SILVER (CoiiChan)
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
---
|
||||
|
||||
Based on:
|
||||
1. ComfyUI-Depth-Visualization
|
||||
Copyright (C) 2024 gokayfem
|
||||
https://github.com/gokayfem/ComfyUI-Depth-Visualization
|
||||
Licensed under GPL-3.0
|
||||
|
||||
2. comfyui-mixlab-nodes
|
||||
Copyright (C) 2024 MixLabPro
|
||||
https://github.com/MixLabPro/comfyui-mixlab-nodes
|
||||
Licensed under MIT
|
||||
@@ -1,2 +1,111 @@
|
||||
# ComfyUI-Depth-Visualization-Advanced
|
||||
一个增强版的 ComfyUI 深度图可视化工具,支持深度图预览、3D 场景交互和 Quilt 图像生成。An enhanced ComfyUI depth map visualization tool that supports depth map preview, 3D scene interaction, and Quilt image generation.
|
||||
|
||||
一个增强版的 ComfyUI 深度图可视化工具,支持深度图预览、3D 场景交互和 Quilt 图像生成。
|
||||
An enhanced ComfyUI depth map visualization tool that supports depth map preview, 3D scene interaction, and Quilt image generation.
|
||||
|
||||

|
||||
|
||||
## 主要功能 | Main Features
|
||||
|
||||
### 1. 深度图可视化 | Depth Map Visualization
|
||||
- 实时预览深度图效果 | Real-time depth map preview
|
||||
- 支持任意深度图输入 | Support for any depth map input
|
||||
- 3D 场景交互式预览 | Interactive 3D scene preview
|
||||
|
||||
### 2. 增强的 UI 控制面板 | Enhanced UI Control Panel
|
||||
- **视图控制 | View Control**
|
||||
- 回正视图:一键重置视角 | Reset View: One-click view reset
|
||||
- 场景坐标轴:显示 X、Y、Z 坐标轴,便于空间定位 | Scene Axes: Display X, Y, Z axes for spatial orientation
|
||||
- 自适应缩放:控制面板大小随窗口自动调整 | Adaptive Scaling: Control panel size automatically adjusts with window
|
||||
|
||||
- **深度效果控制 | Depth Effect Control**
|
||||
- 深度强度:调整深度效果的强度 | Depth Strength: Adjust the intensity of depth effect
|
||||
- 景深强度:控制景深效果的强度 | DOF Strength: Control the intensity of depth of field effect
|
||||
- 对焦距离:调整景深对焦点的位置 | Focus Distance: Adjust the focus point position
|
||||
- Z轴偏移:调整场景在 Z 轴上的位置 | Z-Axis Offset: Adjust the scene position on Z-axis
|
||||
|
||||
- **Quilt 图像生成 | Quilt Image Generation**
|
||||
- Quilt 数量:设置生成的 Quilt 图像数量 | Quilt Number: Set the number of Quilt images
|
||||
- 角度范围:控制 Quilt 图像的视角范围 | Angle Range: Control the viewing angle range
|
||||
- 截图分辨率:支持 512×2^n 分辨率设置 | Screenshot Resolution: Support 512×2^n resolution settings
|
||||
- 自动缓存:保存历史生成的 Quilt 图像 | Auto Cache: Save historically generated Quilt images
|
||||
- 批量生成:支持从缓存中批量生成 Quilt 图像 | Batch Generation: Support batch generation from cache
|
||||
|
||||
### 3. 视觉优化 | Visual Optimization
|
||||
- 自适应布局:界面元素随窗口大小自动调整 | Adaptive Layout: UI elements automatically adjust with window size
|
||||
- 高精度渲染:支持高分辨率输出 | High Precision Rendering: Support high-resolution output
|
||||
- 实时预览:所有参数调整实时反映在预览中 | Real-time Preview: All parameter adjustments reflect in preview immediately
|
||||
|
||||
## 安装方法 | Installation
|
||||
|
||||
1. 在 ComfyUI 的 `custom_nodes` 目录下克隆仓库 | Clone the repository in ComfyUI's `custom_nodes` directory:
|
||||
```bash
|
||||
cd ComfyUI/custom_nodes
|
||||
git clone https://github.com/CoiiChan/ComfyUI-Depth-Visualization-Advanced.git
|
||||
```
|
||||
|
||||
2. 重启 ComfyUI | Restart ComfyUI
|
||||
|
||||
## 使用说明 | Usage
|
||||
|
||||
1. 在 ComfyUI 工作流中添加 `DepthViewerAndQuilts` 节点 | Add `DepthViewerAndQuilts` node to ComfyUI workflow
|
||||
2. 连接深度图和参考图像 | Connect depth map and reference image
|
||||
3. 使用控制面板调整参数 | Adjust parameters using control panel
|
||||
4. 点击 Quilt Capture 按钮生成 Quilt 图像 | Click Quilt Capture button to generate Quilt images
|
||||
|
||||
### 缓存生成说明 | Cache Generation Instructions
|
||||
|
||||
1. 实时渲染窗口调整参数后生成 Quilt 图像 | Generate Quilt images after adjusting parameters in real-time rendering window
|
||||
2. 生成的图像将保存在 ComfyUI 的缓存 input 目录中 | Generated images will be saved in ComfyUI's cache input directory
|
||||
3. 后续可以直接从缓存中读取使用 | Can be directly read from cache for subsequent use
|
||||
4. 一次半自动执行后,后续可以以缓存读取形式使用 | After one-time semi-automatic execution, subsequent uses can be in cache reading form
|
||||
|
||||
### 未实现功能 | Unimplemented Features
|
||||
|
||||
1. 实时通过节点传递初始化控制参数 | Real-time initialization control parameter passing through nodes
|
||||
2. 初始化全自动化无 GUI 无人值守生成 | Fully automated initialization without GUI for unattended generation
|
||||
|
||||
## 参数说明 | Parameter Description
|
||||
|
||||
### 视图控制 | View Control
|
||||
- **回正视图 | Reset View**:将视角重置到默认位置 | Reset view to default position
|
||||
- **场景坐标轴 | Scene Axes**:显示 X(红)、Y(绿)、Z(蓝)坐标轴 | Display X (red), Y (green), Z (blue) axes
|
||||
- **自适应缩放 | Adaptive Scaling**:控制面板大小会根据窗口大小自动调整 | Control panel size automatically adjusts with window size
|
||||
|
||||
### 深度效果 | Depth Effect
|
||||
- **深度强度 | Depth Strength**:范围 0-2,控制深度效果的强度 | Range 0-2, controls depth effect intensity
|
||||
- **景深强度 | DOF Strength**:范围 0-1,控制景深效果的强度 | Range 0-1, controls depth of field effect intensity
|
||||
- **对焦距离 | Focus Distance**:范围 0-1,调整景深对焦点的位置 | Range 0-1, adjusts focus point position
|
||||
- **Z轴偏移 | Z-Axis Offset**:范围 -5 到 5,调整场景在 Z 轴上的位置 | Range -5 to 5, adjusts scene position on Z-axis
|
||||
|
||||
### Quilt 设置 | Quilt Settings
|
||||
- **Quilt 数量 | Quilt Number**:范围 2-8,设置生成的 Quilt 图像数量 | Range 2-8, sets number of Quilt images
|
||||
- **角度范围 | Angle Range**:范围 0-30°,控制 Quilt 图像的视角范围 | Range 0-30°, controls viewing angle range
|
||||
- **截图分辨率 | Screenshot Resolution**:支持 512、1024、2048、4096 分辨率 | Support 512, 1024, 2048, 4096 resolutions
|
||||
- **自动缓存 | Auto Cache**:自动保存生成的 Quilt 图像 | Automatically save generated Quilt images
|
||||
- **批量生成 | Batch Generation**:支持从缓存中批量生成 Quilt 图像 | Support batch generation from cache
|
||||
|
||||
## 注意事项 | Notes
|
||||
|
||||
1. 确保输入图像和深度图尺寸匹配 | Ensure input image and depth map dimensions match
|
||||
2. 高分辨率输出可能需要更多内存 | High resolution output may require more memory
|
||||
3. 建议使用支持 WebGL 的现代浏览器 | Recommended to use modern browsers with WebGL support
|
||||
|
||||
## 鸣谢 | Acknowledgements
|
||||
|
||||
本项目基于以下项目开发 | This project is based on:
|
||||
|
||||
1. [ComfyUI-Depth-Visualization](https://github.com/gokayfem/ComfyUI-Depth-Visualization)
|
||||
- 作者 | Author:gokayfem
|
||||
- 许可证 | License:GPL-3.0
|
||||
- 提供了基础的深度图可视化功能 | Provides basic depth map visualization functionality
|
||||
|
||||
2. [comfyui-mixlab-nodes](https://github.com/MixLabPro/comfyui-mixlab-nodes)
|
||||
- 作者 | Author:MixLabPro
|
||||
- 许可证 | License:MIT
|
||||
- 提供了部分 UI 控制功能 | Provides partial UI control functionality
|
||||
|
||||
## 许可证 | License
|
||||
|
||||
本项目采用 GPL-3.0 许可证。详见 [LICENSE](LICENSE.txt) 文件。
|
||||
This project is licensed under GPL-3.0. See [LICENSE](LICENSE.txt) file for details.
|
||||
|
||||
+40
@@ -0,0 +1,40 @@
|
||||
import os
|
||||
import importlib.util
|
||||
from typing import Dict, Any
|
||||
|
||||
|
||||
# Initialize empty dictionaries to hold merged mappings
|
||||
NODE_CLASS_MAPPINGS: Dict[str, Any] = {}
|
||||
NODE_DISPLAY_NAME_MAPPINGS: Dict[str, str] = {}
|
||||
|
||||
# Directory of the current file (__init__.py)
|
||||
current_directory = os.path.dirname(os.path.realpath(__file__))
|
||||
|
||||
# Iterate over all files in the current directory
|
||||
for filename in os.listdir(current_directory):
|
||||
# Filter to only Python files (excluding __init__.py itself)
|
||||
if filename.endswith(".py") and filename != "__init__.py":
|
||||
module_name = filename[:-3] # Remove .py extension
|
||||
module_path = os.path.join(current_directory, filename)
|
||||
|
||||
# Dynamically import the module
|
||||
spec = importlib.util.spec_from_file_location(module_name, module_path)
|
||||
module = importlib.util.module_from_spec(spec)
|
||||
spec.loader.exec_module(module)
|
||||
|
||||
# Attempt to merge NODE_CLASS_MAPPINGS and NODE_DISPLAY_NAME_MAPPINGS
|
||||
if hasattr(module, 'NODE_CLASS_MAPPINGS'):
|
||||
NODE_CLASS_MAPPINGS.update(module.NODE_CLASS_MAPPINGS)
|
||||
# Print the names of nodes loaded from this module
|
||||
for node_name in module.NODE_CLASS_MAPPINGS.keys():
|
||||
print(f"Loaded node class: {node_name}")
|
||||
|
||||
if hasattr(module, 'NODE_DISPLAY_NAME_MAPPINGS'):
|
||||
NODE_DISPLAY_NAME_MAPPINGS.update(module.NODE_DISPLAY_NAME_MAPPINGS)
|
||||
# Optionally, print the display names as well
|
||||
for display_name in module.NODE_DISPLAY_NAME_MAPPINGS.values():
|
||||
print(f"Loaded node display name: {display_name}")
|
||||
|
||||
# Export merged mappings
|
||||
WEB_DIRECTORY = "./web"
|
||||
__all__ = ['NODE_CLASS_MAPPINGS', 'NODE_DISPLAY_NAME_MAPPINGS', 'WEB_DIRECTORY']
|
||||
+172
@@ -0,0 +1,172 @@
|
||||
import sys
|
||||
import torch
|
||||
import os
|
||||
from os import path
|
||||
|
||||
sys.path.insert(0, path.dirname(__file__))
|
||||
import folder_paths
|
||||
from PIL import Image
|
||||
import numpy as np
|
||||
import comfy.utils
|
||||
|
||||
# Convert PIL to Tensor
|
||||
def pil2tensor(image):
|
||||
return torch.from_numpy(np.array(image).astype(np.float32) / 255.0).unsqueeze(0)
|
||||
|
||||
def load_image_to_tensor(image_path):
|
||||
"""
|
||||
加载图片并转换为tensor
|
||||
"""
|
||||
#print(f"[DepthViewerAndQuilts] Attempting to load image: {image_path}")
|
||||
|
||||
# 获取ComfyUI根目录
|
||||
root_dir = os.path.dirname(os.path.dirname(os.path.dirname(__file__)))
|
||||
# 构建完整的输入目录路径
|
||||
input_dir = os.path.join(root_dir, "input")
|
||||
|
||||
# 检查文件是否存在
|
||||
full_path = os.path.join(input_dir, image_path.split(' [')[0])
|
||||
if not os.path.exists(full_path):
|
||||
print(f"[DepthViewerAndQuilts] File not found: {full_path}")
|
||||
raise FileNotFoundError(f"Image file not found: {full_path}")
|
||||
|
||||
|
||||
try:
|
||||
# 加载图片
|
||||
image = Image.open(full_path)
|
||||
# 转换为RGB模式(如果是RGBA,去除alpha通道)
|
||||
if image.mode == 'RGBA':
|
||||
image = image.convert('RGB')
|
||||
# 转换为tensor
|
||||
tensor = pil2tensor(image)
|
||||
return tensor, None
|
||||
except Exception as e:
|
||||
print(f"[DepthViewerAndQuilts] Error loading image {full_path}: {str(e)}")
|
||||
raise
|
||||
|
||||
class DepthViewerAndQuilts:
|
||||
@classmethod
|
||||
def INPUT_TYPES(cls):
|
||||
return {
|
||||
"required": {
|
||||
"image": ("IMAGE",),
|
||||
"depth_map": ("IMAGE",),
|
||||
},
|
||||
"optional":{
|
||||
"frames":("IMAGEBASE64",),
|
||||
},
|
||||
}
|
||||
|
||||
def __init__(self):
|
||||
self.saved_reference = []
|
||||
self.saved_depth = []
|
||||
|
||||
self.full_output_folder,self.filename,self.counter, self.subfolder, self.filename_prefix = folder_paths.get_save_image_path(
|
||||
"imagesave",
|
||||
folder_paths.get_output_directory())
|
||||
|
||||
RETURN_TYPES = ("IMAGE",)
|
||||
RETURN_NAMES = ("cache_frames",)
|
||||
|
||||
OUTPUT_NODE = True
|
||||
|
||||
INPUT_IS_LIST = False
|
||||
OUTPUT_IS_LIST = (False,)
|
||||
|
||||
FUNCTION = "run"
|
||||
CATEGORY = "DepthViewerAndQuilts"
|
||||
def run(self, image, depth_map,frames=None):
|
||||
self.saved_reference.clear()
|
||||
self.saved_depth.clear()
|
||||
image = image[0].detach().cpu().numpy()
|
||||
depth = depth_map[0].detach().cpu().numpy()
|
||||
|
||||
image = Image.fromarray(np.clip(255. * image, 0, 255).astype(np.uint8)).convert('RGB')
|
||||
depth = Image.fromarray(np.clip(255. * depth, 0, 255).astype(np.uint8))
|
||||
|
||||
return self.display([image], [depth],frames)
|
||||
|
||||
def display(self, reference_image, depth_map,frames):
|
||||
for (batch_number, (single_image, single_depth)) in enumerate(zip(reference_image, depth_map)):
|
||||
filename_with_batch_num = self.filename.replace("%batch_num%", str(batch_number))
|
||||
|
||||
image_file = f"{filename_with_batch_num}_{self.counter:05}_reference.png"
|
||||
single_image.save(os.path.join(self.full_output_folder, image_file))
|
||||
|
||||
depth_file = f"{filename_with_batch_num}_{self.counter:05}_depth.png"
|
||||
single_depth.save(os.path.join(self.full_output_folder, depth_file))
|
||||
|
||||
self.saved_reference.append({
|
||||
"filename": image_file,
|
||||
"subfolder": self.subfolder,
|
||||
"type": "output"
|
||||
})
|
||||
|
||||
self.saved_depth.append({
|
||||
"filename": depth_file,
|
||||
"subfolder": self.subfolder,
|
||||
"type": "output"
|
||||
})
|
||||
self.counter += 1
|
||||
|
||||
|
||||
ims=[]
|
||||
image1 = Image.new('RGB', (512, 512), color='black')
|
||||
image1=pil2tensor(image1)
|
||||
|
||||
# print('frames',frames)
|
||||
if frames!=None and "images" in frames:
|
||||
print(f"[DepthViewerAndQuilts] Processing {len(frames['images'])} images")
|
||||
|
||||
for im in frames['images']:
|
||||
#print(f"[DepthViewerAndQuilts] Processing image: {im['name']}")
|
||||
if 'type' in im and (not f"[{im['type']}]" in im['name']):
|
||||
im['name']=im['name']+" "+f"[{im['type']}]"
|
||||
|
||||
try:
|
||||
output_image, output_mask = load_image_to_tensor(im['name'])
|
||||
ims.append(output_image)
|
||||
print(f"[DepthViewerAndQuilts] Successfully loaded image: {im['name']}")
|
||||
except Exception as e:
|
||||
print(f"[DepthViewerAndQuilts] Error loading image {im['name']}: {str(e)}")
|
||||
print(f"[DepthViewerAndQuilts] Image data: {im}")
|
||||
continue
|
||||
|
||||
if len(ims)>0:
|
||||
print(f"[DepthViewerAndQuilts] Successfully processed {len(ims)} images")
|
||||
image1 = ims[0]
|
||||
for image2 in ims[1:]:
|
||||
if image1.shape[1:] != image2.shape[1:]:
|
||||
print(f"[DepthViewerAndQuilts] Resizing image from {image2.shape} to {image1.shape}")
|
||||
try:
|
||||
# 使用comfy.utils.common_upscale进行图片缩放
|
||||
image2 = comfy.utils.common_upscale(
|
||||
image2.movedim(-1, 1),
|
||||
image1.shape[2],
|
||||
image1.shape[1],
|
||||
"bilinear",
|
||||
"center"
|
||||
).movedim(1, -1)
|
||||
except Exception as e:
|
||||
print(f"[DepthViewerAndQuilts] Error resizing image: {str(e)}")
|
||||
# 如果缩放失败,尝试使用PIL进行缩放
|
||||
try:
|
||||
pil_image = Image.fromarray((image2[0].cpu().numpy() * 255).astype(np.uint8))
|
||||
pil_image = pil_image.resize((image1.shape[2], image1.shape[1]), Image.BILINEAR)
|
||||
image2 = pil2tensor(pil_image)
|
||||
except Exception as e2:
|
||||
print(f"[DepthViewerAndQuilts] Error with PIL resize: {str(e2)}")
|
||||
continue
|
||||
image1 = torch.cat((image1, image2), dim=0)
|
||||
else:
|
||||
print("[DepthViewerAndQuilts] No images were successfully processed")
|
||||
|
||||
return {"ui": {"reference_image": self.saved_reference, "depth_map": self.saved_depth}, "result": (image1,)}
|
||||
|
||||
NODE_CLASS_MAPPINGS = {
|
||||
"DepthViewerAndQuilts": DepthViewerAndQuilts,
|
||||
}
|
||||
|
||||
NODE_DISPLAY_NAME_MAPPINGS = {
|
||||
"DepthViewerAndQuilts": "DepthViewerAndQuilts",
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
[project]
|
||||
name = "ComfyUI-Depth-Visualization-advanced"
|
||||
description = "Works with any Depth Map and visualizes the applied version it inside ComfyUI"
|
||||
version = "1.0.1"
|
||||
license = "LICENSE"
|
||||
dependencies = ["Pillow>=10.1.0"]
|
||||
|
||||
[project.urls]
|
||||
Repository = "https://github.com/coiichan/ComfyUI-Depth-Visualization-advanced"
|
||||
|
||||
[tool.comfy]
|
||||
PublisherId = "coiichan"
|
||||
DisplayName = "ComfyUI-Depth-Visualization-advanced"
|
||||
Icon = ""
|
||||
@@ -0,0 +1 @@
|
||||
Pillow>=10.1.0
|
||||
+139
@@ -0,0 +1,139 @@
|
||||
// Main configuration file for Depth Visualization extension 深度可视化扩展的主配置文件
|
||||
const extension = '/extensions/ComfyUI-Depth-Visualization-advanced';
|
||||
|
||||
export const config = {
|
||||
// Base paths for extension files 扩展文件的基础路径
|
||||
paths: {
|
||||
extension,
|
||||
html: extension + '/html'
|
||||
},
|
||||
|
||||
// Extension identifier 扩展标识符
|
||||
extensionName: 'ORANGESILVER.DepthViewerAndQuilts',
|
||||
|
||||
// Node display settings 节点显示设置
|
||||
node: {
|
||||
name: 'DepthViewerAndQuilts',
|
||||
defaultSize: [600, 500],
|
||||
minSize: {
|
||||
width: 600,
|
||||
height: 500
|
||||
}
|
||||
},
|
||||
|
||||
// UI control panel settings UI控制面板设置
|
||||
controlPanel: {
|
||||
width: 200,
|
||||
background: 'rgba(0, 0, 0, 0.7)',
|
||||
padding: 10,
|
||||
borderRadius: 5,
|
||||
zIndex: 1000,
|
||||
defaultScale: 0.75,
|
||||
scales: {
|
||||
large: {
|
||||
minDimension: 800,
|
||||
scale: 1.25
|
||||
},
|
||||
medium: {
|
||||
minDimension: 600,
|
||||
scale: 1.0
|
||||
},
|
||||
small: {
|
||||
minDimension: 400,
|
||||
scale: 0.6
|
||||
},
|
||||
tiny: {
|
||||
minDimension: 300,
|
||||
scale: 0.5
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
// Initial values for parameter 参数初始值
|
||||
defaults: {
|
||||
depthStrength: 1.0,
|
||||
dofStrength: 0.0,
|
||||
focusDistance: 0.0,
|
||||
zOffset: 0.0,
|
||||
quiltsNum: 2,
|
||||
quiltsAngleRange: 14,
|
||||
screenshotSize: 0 // 0 代表 512 * 2^0 = 512
|
||||
},
|
||||
|
||||
// Slider control settings 滑块控制设置
|
||||
sliders: {
|
||||
depthStrength: {
|
||||
min: 0,
|
||||
max: 2,
|
||||
step: 0.1,
|
||||
label: '深度强度'
|
||||
},
|
||||
dofStrength: {
|
||||
min: 0,
|
||||
max: 1,
|
||||
step: 0.1,
|
||||
label: '景深强度'
|
||||
},
|
||||
focusDistance: {
|
||||
min: 0,
|
||||
max: 1,
|
||||
step: 0.1,
|
||||
label: '对焦点'
|
||||
},
|
||||
zOffset: {
|
||||
min: -5,
|
||||
max: 5,
|
||||
step: 0.1,
|
||||
label: '轴心偏移'
|
||||
},
|
||||
quiltsNum: {
|
||||
min: 1,
|
||||
max: 48,
|
||||
step: 1,
|
||||
label: 'Quilts数量'
|
||||
},
|
||||
quiltsAngleRange: {
|
||||
min: 2,
|
||||
max: 180,
|
||||
step: 1,
|
||||
label: 'Quilt角度差'
|
||||
},
|
||||
screenshotSize: {
|
||||
min: 0,
|
||||
max: 3, // 0:512, 1:1024, 2:2048, 3:4096
|
||||
step: 1,
|
||||
label: '截图分辨率',
|
||||
getValue: (index) => 512 * Math.pow(2, index) // 计算实际分辨率
|
||||
}
|
||||
},
|
||||
|
||||
// Button appearance and text 按钮外观和文本
|
||||
buttons: {
|
||||
resetView: {
|
||||
text: '回正视图',
|
||||
style: {
|
||||
padding: '8px',
|
||||
background: 'rgba(255, 255, 255, 0.1)',
|
||||
color: 'white',
|
||||
border: '1px solid rgba(255, 255, 255, 0.2)',
|
||||
borderRadius: '4px',
|
||||
cursor: 'pointer',
|
||||
width: '100%',
|
||||
marginBottom: '10px'
|
||||
}
|
||||
},
|
||||
quiltsCapture: {
|
||||
text: '开始QuiltsCapture',
|
||||
style: {
|
||||
padding: '8px',
|
||||
background: 'rgba(255, 255, 255, 0.1)',
|
||||
color: 'white',
|
||||
border: '1px solid rgba(255, 255, 255, 0.2)',
|
||||
borderRadius: '4px',
|
||||
cursor: 'pointer',
|
||||
width: '100%',
|
||||
marginTop: '10px'
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
@@ -0,0 +1,76 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
||||
<link type="text/css" rel="stylesheet" href="/extensions/ComfyUI-Depth-Visualization-advanced/style/threeStyle.css">
|
||||
<link type="text/css" rel="stylesheet" href="/extensions/ComfyUI-Depth-Visualization-advanced/style/progressStyle.css">
|
||||
<style>
|
||||
body, html {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
overflow: hidden;
|
||||
background-color: #000000; /* 右侧面部深色背景 */
|
||||
}
|
||||
#container {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
position: relative;
|
||||
background-color: #49494936; /* 深色背景 */
|
||||
}
|
||||
canvas {
|
||||
width: auto !important;
|
||||
height: auto !important;
|
||||
max-width: 100% !important;
|
||||
max-height: 100% !important;
|
||||
object-fit: contain;
|
||||
}
|
||||
#progress-dialog {
|
||||
background-color: rgba(0, 0, 0, 0.8);
|
||||
color: #ffffff;
|
||||
border: 1px solid #ffffff;
|
||||
border-radius: 8px;
|
||||
padding: 20px;
|
||||
}
|
||||
#progress-dialog label {
|
||||
color: #ffffff;
|
||||
font-size: 16px;
|
||||
margin-bottom: 10px;
|
||||
display: block;
|
||||
}
|
||||
#progress-indicator {
|
||||
width: 100%;
|
||||
height: 20px;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<div id="progress-container">
|
||||
<dialog open id="progress-dialog">
|
||||
<p>
|
||||
<label for="progress-indicator">Loading scene...</label>
|
||||
</p>
|
||||
<progress max="100" id="progress-indicator"></progress>
|
||||
</dialog>
|
||||
</div>
|
||||
|
||||
<div id="container"></div>
|
||||
<script type="importmap">
|
||||
{
|
||||
"imports": {
|
||||
"three": "https://unpkg.com/three@latest/build/three.module.js",
|
||||
"three/addons/": "https://unpkg.com/three@latest/examples/jsm/"
|
||||
}
|
||||
}
|
||||
</script>
|
||||
<script id="visualizer" type="module" filepath="" crossorigin src="/extensions/ComfyUI-Depth-Visualization-advanced/js/threeVisualizer.js"></script>
|
||||
<button id="screenshotButton">Take Screenshot</button>
|
||||
</body>
|
||||
|
||||
</html>
|
||||
@@ -0,0 +1,643 @@
|
||||
import * as THREE from 'three';
|
||||
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
|
||||
import { RoomEnvironment } from 'three/addons/environments/RoomEnvironment.js';
|
||||
|
||||
let apiURL = '';
|
||||
let currentDepthStrength = 1.0;
|
||||
let currentDofStrength = 0.0;
|
||||
let currentFocusDistance = 0.0;
|
||||
let currentZOffset = 0.0; // 添加Z轴偏移变量
|
||||
let currentDepthMesh = null;
|
||||
const BASE_CAMERA_DISTANCE = 13.5; // 修改基础相机距离为13.5
|
||||
let currentScreenshotSize = 1024; // 默认截图尺寸
|
||||
|
||||
// 添加Quilts相关变量
|
||||
let currentQuiltsNum = 4;
|
||||
let currentQuiltsAngleRange = 14; // 默认角度差为14度
|
||||
let isQuiltsMode = false;
|
||||
let quiltsProgress = 0;
|
||||
let quiltsStartTime = null;
|
||||
let quiltsCurrentFrame = 0;
|
||||
let quiltsTargetRotation = 0;
|
||||
let quiltsIsRotating = false;
|
||||
const QUILTS_DURATION = 1000; // 1秒完成一次旋转
|
||||
|
||||
// 添加存储截图的数组
|
||||
let quiltsScreenshots = [];
|
||||
|
||||
// Listen for messages from the parent window
|
||||
window.addEventListener('message', function(event) {
|
||||
if (event.data.type === 'init') {
|
||||
apiURL = event.data.apiURL;
|
||||
} else if (event.data.type === 'update') {
|
||||
if (event.data.depthStrength !== undefined) {
|
||||
currentDepthStrength = event.data.depthStrength;
|
||||
if (currentDepthMesh && currentDepthMesh.material) {
|
||||
currentDepthMesh.material.uniforms.depthScale.value = 5.0 * currentDepthStrength;
|
||||
// 当深度强度改变时,也需要更新Z轴偏移
|
||||
const finalZOffset = currentZOffset - (currentDepthStrength * 5 / 2);
|
||||
currentDepthMesh.position.z = finalZOffset;
|
||||
}
|
||||
}
|
||||
if (event.data.dofStrength !== undefined) {
|
||||
currentDofStrength = event.data.dofStrength;
|
||||
if (currentDepthMesh && currentDepthMesh.material) {
|
||||
currentDepthMesh.material.uniforms.dofStrength.value = currentDofStrength;
|
||||
}
|
||||
}
|
||||
if (event.data.focusDistance !== undefined) {
|
||||
currentFocusDistance = event.data.focusDistance;
|
||||
if (currentDepthMesh && currentDepthMesh.material) {
|
||||
currentDepthMesh.material.uniforms.focusDistance.value = currentFocusDistance;
|
||||
}
|
||||
}
|
||||
if (event.data.referenceImage && event.data.depthMap) {
|
||||
main(event.data.referenceImage, event.data.depthMap);
|
||||
}
|
||||
} else if (event.data.type === 'resetView') {
|
||||
resetView(event.data.depthStrength);
|
||||
} else if (event.data.type === 'updateQuiltsNum') {
|
||||
currentQuiltsNum = event.data.value;
|
||||
} else if (event.data.type === 'updateQuiltsAngleRange') {
|
||||
currentQuiltsAngleRange = event.data.value;
|
||||
} else if (event.data.type === 'updateScreenshotSize') {
|
||||
currentScreenshotSize = event.data.value;
|
||||
} else if (event.data.type === 'toggleQuilts') {
|
||||
if (!isQuiltsMode) {
|
||||
startQuilts();
|
||||
} else {
|
||||
stopQuilts();
|
||||
}
|
||||
} else if (event.data.type === 'updateZOffset') {
|
||||
currentZOffset = event.data.value;
|
||||
if (currentDepthMesh) {
|
||||
// 计算最终的Z轴偏移值
|
||||
const finalZOffset = currentZOffset - (currentDepthStrength * 5 / 2);
|
||||
currentDepthMesh.position.z = finalZOffset;
|
||||
}
|
||||
}
|
||||
}, false);
|
||||
|
||||
const visualizer = document.getElementById("visualizer");
|
||||
const container = document.getElementById("container");
|
||||
const progressDialog = document.getElementById("progress-dialog");
|
||||
const progressIndicator = document.getElementById("progress-indicator");
|
||||
|
||||
const renderer = new THREE.WebGLRenderer({ antialias: true, extensions: {
|
||||
derivatives: true
|
||||
}});
|
||||
renderer.setPixelRatio(window.devicePixelRatio);
|
||||
|
||||
// 添加旋转信息显示元素
|
||||
const rotationDisplay = document.createElement('div');
|
||||
rotationDisplay.style.cssText = `
|
||||
position: absolute;
|
||||
top: 10px;
|
||||
left: 10px;
|
||||
background: rgba(0, 0, 0, 0.7);
|
||||
color: white;
|
||||
padding: 4px 8px;
|
||||
border-radius: 4px;
|
||||
font-family: monospace;
|
||||
font-size: 10px;
|
||||
z-index: 1000;
|
||||
margin-bottom: 2px;
|
||||
width: 195px;
|
||||
text-align: left;
|
||||
white-space: nowrap;
|
||||
line-height: 1.2;
|
||||
`;
|
||||
container.appendChild(rotationDisplay);
|
||||
|
||||
// 修改距离显示元素
|
||||
const distanceDisplay = document.createElement('div');
|
||||
distanceDisplay.style.cssText = `
|
||||
position: absolute;
|
||||
top: 32px;
|
||||
left: 10px;
|
||||
background: rgba(0, 0, 0, 0.7);
|
||||
color: white;
|
||||
padding: 4px 8px;
|
||||
border-radius: 4px;
|
||||
font-family: monospace;
|
||||
font-size: 10px;
|
||||
z-index: 1000;
|
||||
width: 85px;
|
||||
text-align: left;
|
||||
line-height: 1.2;
|
||||
`;
|
||||
container.appendChild(distanceDisplay);
|
||||
|
||||
// 设置1:1画布
|
||||
function updateRendererSize() {
|
||||
const size = Math.min(window.innerWidth, window.innerHeight);
|
||||
renderer.setSize(size, size);
|
||||
camera.aspect = 1;
|
||||
camera.updateProjectionMatrix();
|
||||
|
||||
// 将渲染器容器移到左侧
|
||||
container.style.cssText = `
|
||||
position: absolute;
|
||||
left: 0;
|
||||
top: 0;
|
||||
width: ${size}px;
|
||||
height: ${size}px;
|
||||
`;
|
||||
}
|
||||
|
||||
const pmremGenerator = new THREE.PMREMGenerator(renderer);
|
||||
|
||||
// scene
|
||||
const scene = new THREE.Scene();
|
||||
scene.background = new THREE.Color(0x000000);
|
||||
scene.environment = pmremGenerator.fromScene(new RoomEnvironment(renderer), 0.04).texture;
|
||||
|
||||
// 添加中心点标记
|
||||
const centerPoint = new THREE.Mesh(
|
||||
new THREE.SphereGeometry(0.1, 16, 16),
|
||||
new THREE.MeshBasicMaterial({ color: 0xff0000 })
|
||||
);
|
||||
centerPoint.name = 'centerPoint';
|
||||
scene.add(centerPoint);
|
||||
|
||||
// 添加坐标轴
|
||||
const axesHelper = new THREE.AxesHelper(5);
|
||||
axesHelper.name = 'axesHelper';
|
||||
scene.add(axesHelper);
|
||||
|
||||
const ambientLight = new THREE.AmbientLight(0xffffff);
|
||||
|
||||
const camera = new THREE.PerspectiveCamera(40, 1, 0.1, 1000);
|
||||
camera.position.set(0, 0, 10);
|
||||
const pointLight = new THREE.PointLight(0xffffff, 15);
|
||||
camera.add(pointLight);
|
||||
|
||||
const controls = new OrbitControls(camera, renderer.domElement);
|
||||
controls.target.set(0, 0, 0);
|
||||
controls.update();
|
||||
controls.enablePan = true;
|
||||
controls.enableDamping = true;
|
||||
controls.rotateSpeed = 1.0; // 调整旋转速度
|
||||
controls.dampingFactor = 0.05; // 调整阻尼系数
|
||||
|
||||
// 修改距离显示函数
|
||||
function updateDistanceDisplay() {
|
||||
const distance = camera.position.length();
|
||||
distanceDisplay.textContent = `Distance: ${distance.toFixed(1)}`;
|
||||
}
|
||||
|
||||
// 修改OrbitControls的更新回调
|
||||
controls.addEventListener('change', () => {
|
||||
updateDistanceDisplay();
|
||||
updateRotationDisplay();
|
||||
});
|
||||
|
||||
// 修改窗口大小处理函数
|
||||
window.onresize = function () {
|
||||
updateRendererSize();
|
||||
};
|
||||
|
||||
updateRendererSize();
|
||||
container.appendChild(renderer.domElement);
|
||||
|
||||
var lastReferenceImage = "";
|
||||
var lastDepthMap = "";
|
||||
var needUpdate = false;
|
||||
|
||||
function frameUpdate() {
|
||||
var referenceImage = visualizer.getAttribute("reference_image");
|
||||
var depthMap = visualizer.getAttribute("depth_map");
|
||||
if (referenceImage == lastReferenceImage && depthMap == lastDepthMap) {
|
||||
if (needUpdate) {
|
||||
if (isQuiltsMode) {
|
||||
updateQuilts();
|
||||
} else {
|
||||
controls.update();
|
||||
}
|
||||
renderer.render(scene, camera);
|
||||
updateDistanceDisplay();
|
||||
updateRotationDisplay();
|
||||
}
|
||||
requestAnimationFrame(frameUpdate);
|
||||
} else {
|
||||
needUpdate = false;
|
||||
scene.clear();
|
||||
progressDialog.open = true;
|
||||
lastReferenceImage = referenceImage;
|
||||
lastDepthMap = depthMap;
|
||||
main(JSON.parse(lastReferenceImage), JSON.parse(lastDepthMap));
|
||||
}
|
||||
}
|
||||
|
||||
const onProgress = function (xhr) {
|
||||
if (xhr.lengthComputable) {
|
||||
progressIndicator.value = xhr.loaded / xhr.total * 100;
|
||||
}
|
||||
};
|
||||
|
||||
const onError = function (e) {
|
||||
console.error(e);
|
||||
};
|
||||
|
||||
// 修改自适应回正函数
|
||||
function resetView(depthStrength) {
|
||||
const maxDisplacement = 2.5 * depthStrength;
|
||||
const cameraDistance = BASE_CAMERA_DISTANCE + maxDisplacement + currentZOffset;
|
||||
|
||||
// 重置相机位置和旋转
|
||||
camera.position.set(0, 0, cameraDistance);
|
||||
camera.rotation.set(0, 0, 0);
|
||||
controls.target.set(0, 0, 0);
|
||||
controls.update();
|
||||
updateDistanceDisplay();
|
||||
updateRotationDisplay();
|
||||
}
|
||||
|
||||
async function main(referenceImageParams, depthMapParams) {
|
||||
let referenceTexture, depthTexture;
|
||||
let imageWidth = 10;
|
||||
let imageHeight = 10;
|
||||
|
||||
// 清除现有场景内容
|
||||
scene.clear();
|
||||
|
||||
// 重新添加基础场景元素
|
||||
scene.background = new THREE.Color(0x000000);
|
||||
scene.environment = pmremGenerator.fromScene(new RoomEnvironment(renderer), 0.04).texture;
|
||||
|
||||
// 添加中心点标记
|
||||
const centerPoint = new THREE.Mesh(
|
||||
new THREE.SphereGeometry(0.1, 16, 16),
|
||||
new THREE.MeshBasicMaterial({ color: 0xff0000 })
|
||||
);
|
||||
centerPoint.name = 'centerPoint';
|
||||
scene.add(centerPoint);
|
||||
|
||||
// 添加坐标轴
|
||||
const axesHelper = new THREE.AxesHelper(5);
|
||||
axesHelper.name = 'axesHelper';
|
||||
scene.add(axesHelper);
|
||||
|
||||
// 添加环境光和相机
|
||||
scene.add(ambientLight);
|
||||
scene.add(camera);
|
||||
|
||||
if (referenceImageParams?.filename) {
|
||||
const referenceImageUrl = `${apiURL}/view?` + new URLSearchParams(referenceImageParams).toString();
|
||||
const referenceImageExt = referenceImageParams.filename.slice(referenceImageParams.filename.lastIndexOf(".") + 1);
|
||||
|
||||
if (referenceImageExt === "png" || referenceImageExt === "jpg" || referenceImageExt === "jpeg") {
|
||||
const referenceImageLoader = new THREE.TextureLoader();
|
||||
referenceTexture = await new Promise((resolve, reject) => {
|
||||
referenceImageLoader.load(referenceImageUrl, (texture) => {
|
||||
imageWidth = 10;
|
||||
imageHeight = texture.image.height / (texture.image.width / 10);
|
||||
resolve(texture);
|
||||
}, undefined, reject);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
if (depthMapParams?.filename) {
|
||||
const depthMapUrl = `${apiURL}/view?` + new URLSearchParams(depthMapParams).toString();
|
||||
const depthMapExt = depthMapParams.filename.slice(depthMapParams.filename.lastIndexOf(".") + 1);
|
||||
|
||||
if (depthMapExt === "png" || depthMapExt === "jpg" || depthMapExt === "jpeg") {
|
||||
const depthMapLoader = new THREE.TextureLoader();
|
||||
depthTexture = await depthMapLoader.loadAsync(depthMapUrl);
|
||||
}
|
||||
}
|
||||
|
||||
if (referenceTexture && depthTexture) {
|
||||
if (currentDepthMesh) {
|
||||
scene.remove(currentDepthMesh);
|
||||
currentDepthMesh.geometry.dispose();
|
||||
currentDepthMesh.material.dispose();
|
||||
}
|
||||
|
||||
const depthMaterial = new THREE.ShaderMaterial({
|
||||
uniforms: {
|
||||
referenceTexture: { value: referenceTexture },
|
||||
depthTexture: { value: depthTexture },
|
||||
depthScale: { value: 5.0 * currentDepthStrength },
|
||||
dofStrength: { value: currentDofStrength },
|
||||
focusDistance: { value: currentFocusDistance },
|
||||
ambientLightColor: { value: new THREE.Color(0.2, 0.2, 0.2) },
|
||||
lightPosition: { value: new THREE.Vector3(2, 2, 2) },
|
||||
lightColor: { value: new THREE.Color(1, 1, 1) },
|
||||
lightIntensity: { value: 1.0 },
|
||||
shininess: { value: 30 },
|
||||
},
|
||||
vertexShader: `
|
||||
uniform sampler2D depthTexture;
|
||||
uniform float depthScale;
|
||||
|
||||
varying vec2 vUv;
|
||||
varying float vDepth;
|
||||
varying vec3 vNormal;
|
||||
varying vec3 vViewPosition;
|
||||
|
||||
void main() {
|
||||
vUv = uv;
|
||||
|
||||
float depth = texture2D(depthTexture, uv).r;
|
||||
vec3 displacement = normal * depth * depthScale;
|
||||
vec3 displacedPosition = position + displacement;
|
||||
|
||||
vec4 worldPosition = modelMatrix * vec4(displacedPosition, 1.0);
|
||||
vNormal = normalize(normalMatrix * normal);
|
||||
vViewPosition = (viewMatrix * worldPosition).xyz;
|
||||
|
||||
gl_Position = projectionMatrix * viewMatrix * worldPosition;
|
||||
|
||||
vDepth = depth;
|
||||
}
|
||||
`,
|
||||
fragmentShader: `
|
||||
uniform sampler2D referenceTexture;
|
||||
uniform float dofStrength;
|
||||
uniform float focusDistance;
|
||||
|
||||
varying vec2 vUv;
|
||||
varying float vDepth;
|
||||
varying vec3 vViewPosition;
|
||||
|
||||
// 优化的高斯模糊采样函数
|
||||
vec4 gaussianBlur(sampler2D tex, vec2 uv, float blurFactor) {
|
||||
vec4 color = vec4(0.0);
|
||||
float total = 0.0;
|
||||
|
||||
// 使用更高效的采样模式
|
||||
float weights[5] = float[5](0.227027, 0.316216, 0.070270, 0.008491, 0.000000);
|
||||
float offsets[5] = float[5](0.0, 1.0, 2.0, 3.0, 4.0);
|
||||
|
||||
// 水平方向
|
||||
for(int i = 0; i < 5; i++) {
|
||||
float offset = offsets[i] * blurFactor * 0.015;
|
||||
color += texture2D(tex, uv + vec2(offset, 0.0)) * weights[i];
|
||||
color += texture2D(tex, uv - vec2(offset, 0.0)) * weights[i];
|
||||
total += weights[i] * 2.0;
|
||||
}
|
||||
|
||||
// 垂直方向
|
||||
vec4 color2 = vec4(0.0);
|
||||
for(int i = 0; i < 5; i++) {
|
||||
float offset = offsets[i] * blurFactor * 0.015;
|
||||
color2 += texture2D(tex, uv + vec2(0.0, offset)) * weights[i];
|
||||
color2 += texture2D(tex, uv - vec2(0.0, offset)) * weights[i];
|
||||
total += weights[i] * 2.0;
|
||||
}
|
||||
|
||||
return (color + color2) / total;
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec4 referenceColor = texture2D(referenceTexture, vUv);
|
||||
|
||||
// 计算景深模糊
|
||||
float blurFactor = abs(vDepth - focusDistance) * dofStrength;
|
||||
|
||||
// 应用优化后的高斯模糊
|
||||
vec4 blurredColor = gaussianBlur(referenceTexture, vUv, blurFactor);
|
||||
|
||||
// 调整亮度
|
||||
blurredColor.rgb *= 0.95; // 略微降低亮度
|
||||
|
||||
// 混合原始颜色和模糊颜色
|
||||
gl_FragColor = mix(referenceColor, blurredColor, blurFactor);
|
||||
}
|
||||
`
|
||||
});
|
||||
|
||||
const planeGeometry = new THREE.PlaneGeometry(imageWidth, imageHeight, 200, 200);
|
||||
currentDepthMesh = new THREE.Mesh(planeGeometry, depthMaterial);
|
||||
// 设置初始Z轴偏移时也要考虑深度强度
|
||||
const finalZOffset = currentZOffset - (currentDepthStrength * 5 / 2);
|
||||
currentDepthMesh.position.z = finalZOffset;
|
||||
scene.add(currentDepthMesh);
|
||||
|
||||
// 只在初始化时重置相机位置
|
||||
if (!needUpdate) {
|
||||
resetView(currentDepthStrength);
|
||||
}
|
||||
}
|
||||
|
||||
needUpdate = true;
|
||||
|
||||
scene.add(ambientLight);
|
||||
scene.add(camera);
|
||||
|
||||
progressDialog.close();
|
||||
|
||||
frameUpdate();
|
||||
}
|
||||
|
||||
document.getElementById('screenshotButton').addEventListener('click', takeScreenshot);
|
||||
|
||||
// 修改截图函数
|
||||
function takeScreenshot() {
|
||||
const originalSize = {
|
||||
width: renderer.domElement.width,
|
||||
height: renderer.domElement.height
|
||||
};
|
||||
|
||||
// 临时移除坐标轴和中心点
|
||||
const axesHelper = scene.getObjectByName('axesHelper');
|
||||
const centerPoint = scene.getObjectByName('centerPoint');
|
||||
if (axesHelper) {
|
||||
scene.remove(axesHelper);
|
||||
}
|
||||
if (centerPoint) {
|
||||
scene.remove(centerPoint);
|
||||
}
|
||||
|
||||
// 设置高分辨率
|
||||
renderer.setSize(currentScreenshotSize, currentScreenshotSize);
|
||||
camera.aspect = 1;
|
||||
camera.updateProjectionMatrix();
|
||||
renderer.render(scene, camera);
|
||||
|
||||
// 获取截图
|
||||
const dataURL = renderer.domElement.toDataURL('image/png');
|
||||
const link = document.createElement('a');
|
||||
link.href = dataURL;
|
||||
link.download = `screenshot_${currentScreenshotSize}x${currentScreenshotSize}.png`;
|
||||
link.click();
|
||||
|
||||
// 恢复原始尺寸和重新添加坐标轴和中心点
|
||||
renderer.setSize(originalSize.width, originalSize.height);
|
||||
camera.aspect = 1;
|
||||
camera.updateProjectionMatrix();
|
||||
if (axesHelper) {
|
||||
scene.add(axesHelper);
|
||||
}
|
||||
if (centerPoint) {
|
||||
scene.add(centerPoint);
|
||||
}
|
||||
renderer.render(scene, camera);
|
||||
}
|
||||
|
||||
// Quilts功能实现
|
||||
function startQuilts() {
|
||||
isQuiltsMode = true;
|
||||
quiltsProgress = 0;
|
||||
quiltsStartTime = Date.now();
|
||||
quiltsCurrentFrame = 0;
|
||||
quiltsIsRotating = true;
|
||||
controls.enabled = false; // 禁用控制器
|
||||
|
||||
// 清空之前的截图
|
||||
quiltsScreenshots = [];
|
||||
|
||||
// 保存当前相机位置
|
||||
const currentY = camera.position.y;
|
||||
const currentZ = camera.position.z;
|
||||
const currentX = camera.position.x;
|
||||
const radius = Math.sqrt(currentX * currentX + currentZ * currentZ);
|
||||
|
||||
// 计算起始和结束角度
|
||||
const halfAngleRange = currentQuiltsAngleRange / 2;
|
||||
const quiltsStartRotation = halfAngleRange;
|
||||
const quiltsEndRotation = -halfAngleRange;
|
||||
|
||||
// 计算第一个目标角度
|
||||
const totalFrames = currentQuiltsNum;
|
||||
const angleStep = (quiltsEndRotation - quiltsStartRotation) / (totalFrames - 1);
|
||||
quiltsTargetRotation = quiltsStartRotation;
|
||||
|
||||
// 设置初始位置
|
||||
const radian = THREE.MathUtils.degToRad(quiltsStartRotation);
|
||||
const x = Math.sin(radian) * radius;
|
||||
const z = Math.cos(radian) * radius;
|
||||
camera.position.set(x, currentY, z);
|
||||
camera.lookAt(0, 0, 0);
|
||||
controls.update();
|
||||
}
|
||||
|
||||
function stopQuilts() {
|
||||
isQuiltsMode = false;
|
||||
quiltsIsRotating = false;
|
||||
controls.enabled = true; // 启用控制器
|
||||
|
||||
// 获取当前iframe的ID
|
||||
const urlParams = new URLSearchParams(window.location.search);
|
||||
const iframeId = urlParams.get('id');
|
||||
|
||||
// 发送所有截图给父窗口
|
||||
if (quiltsScreenshots.length > 0) {
|
||||
window.parent.postMessage({
|
||||
type: 'quiltsComplete',
|
||||
imgs: quiltsScreenshots,
|
||||
id: iframeId
|
||||
}, '*');
|
||||
|
||||
// 清空截图数组
|
||||
quiltsScreenshots = [];
|
||||
}
|
||||
}
|
||||
|
||||
function updateQuilts() {
|
||||
if (!isQuiltsMode) return;
|
||||
|
||||
const currentTime = Date.now();
|
||||
const elapsed = currentTime - quiltsStartTime;
|
||||
quiltsProgress = Math.min(elapsed / QUILTS_DURATION, 1);
|
||||
|
||||
if (quiltsIsRotating) {
|
||||
// 计算当前旋转角度
|
||||
const totalFrames = currentQuiltsNum;
|
||||
const halfAngleRange = currentQuiltsAngleRange / 2;
|
||||
const quiltsStartRotation = halfAngleRange;
|
||||
const quiltsEndRotation = -halfAngleRange;
|
||||
const angleStep = (quiltsEndRotation - quiltsStartRotation) / (totalFrames - 1);
|
||||
const targetRotation = quiltsStartRotation + (angleStep * quiltsCurrentFrame);
|
||||
|
||||
// 使用相机绕物体旋转,保持水平旋转半径不变
|
||||
const currentX = camera.position.x;
|
||||
const currentZ = camera.position.z;
|
||||
const radius = Math.sqrt(currentX * currentX + currentZ * currentZ); // 计算当前水平旋转半径
|
||||
const currentAngle = THREE.MathUtils.radToDeg(Math.atan2(currentX, currentZ));
|
||||
const targetAngle = targetRotation;
|
||||
const newAngle = currentAngle + (targetAngle - currentAngle) * quiltsProgress;
|
||||
|
||||
// 更新相机位置,保持水平旋转半径不变
|
||||
const radian = THREE.MathUtils.degToRad(newAngle);
|
||||
const x = Math.sin(radian) * radius;
|
||||
const z = Math.cos(radian) * radius;
|
||||
|
||||
// 保持Y坐标不变
|
||||
const currentY = camera.position.y;
|
||||
camera.position.set(x, currentY, z);
|
||||
camera.lookAt(0, 0, 0);
|
||||
controls.update();
|
||||
|
||||
if (quiltsProgress >= 1) {
|
||||
// 完成当前角度的旋转
|
||||
quiltsIsRotating = false;
|
||||
takeQuiltsScreenshot();
|
||||
|
||||
// 准备下一个角度
|
||||
quiltsCurrentFrame++;
|
||||
if (quiltsCurrentFrame < currentQuiltsNum) {
|
||||
quiltsProgress = 0;
|
||||
quiltsStartTime = currentTime;
|
||||
quiltsIsRotating = true;
|
||||
} else {
|
||||
stopQuilts();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 修改Quilts截图功能
|
||||
async function takeQuiltsScreenshot() {
|
||||
const originalSize = {
|
||||
width: renderer.domElement.width,
|
||||
height: renderer.domElement.height
|
||||
};
|
||||
|
||||
// 临时移除坐标轴和中心点
|
||||
const axesHelper = scene.getObjectByName('axesHelper');
|
||||
const centerPoint = scene.getObjectByName('centerPoint');
|
||||
if (axesHelper) {
|
||||
scene.remove(axesHelper);
|
||||
}
|
||||
if (centerPoint) {
|
||||
scene.remove(centerPoint);
|
||||
}
|
||||
|
||||
// 确保在截图前完成渲染
|
||||
renderer.setSize(currentScreenshotSize, currentScreenshotSize);
|
||||
camera.aspect = 1;
|
||||
camera.updateProjectionMatrix();
|
||||
renderer.render(scene, camera);
|
||||
|
||||
// 获取截图数据
|
||||
const dataURL = renderer.domElement.toDataURL('image/png');
|
||||
quiltsScreenshots.push(dataURL);
|
||||
|
||||
// 恢复原始尺寸和重新添加坐标轴和中心点
|
||||
renderer.setSize(originalSize.width, originalSize.height);
|
||||
camera.aspect = 1;
|
||||
camera.updateProjectionMatrix();
|
||||
if (axesHelper) {
|
||||
scene.add(axesHelper);
|
||||
}
|
||||
if (centerPoint) {
|
||||
scene.add(centerPoint);
|
||||
}
|
||||
renderer.render(scene, camera);
|
||||
}
|
||||
|
||||
// 更新旋转信息显示函数
|
||||
function updateRotationDisplay() {
|
||||
// 从相机获取旋转信息
|
||||
const rotation = camera.rotation;
|
||||
const euler = new THREE.Euler().setFromQuaternion(camera.quaternion);
|
||||
const degrees = {
|
||||
x: THREE.MathUtils.radToDeg(euler.x).toFixed(1),
|
||||
y: THREE.MathUtils.radToDeg(euler.y).toFixed(1),
|
||||
z: THREE.MathUtils.radToDeg(euler.z).toFixed(1)
|
||||
};
|
||||
rotationDisplay.textContent = `Rotation: X:${degrees.x}° Y:${degrees.y}° Z:${degrees.z}°`;
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
dialog {
|
||||
width: 100%;
|
||||
text-align: center;
|
||||
max-width: 20em;
|
||||
color: white;
|
||||
background-color: #000;
|
||||
border: none;
|
||||
position: relative;
|
||||
transform: translate(-50%, -50%);
|
||||
}
|
||||
|
||||
#progress-container {
|
||||
position: absolute;
|
||||
top: 50%;
|
||||
left: 50%;
|
||||
}
|
||||
|
||||
progress {
|
||||
width: 100%;
|
||||
height: 1em;
|
||||
border: none;
|
||||
background-color: #fff;
|
||||
color: #eee;
|
||||
}
|
||||
|
||||
progress::-webkit-progress-bar {
|
||||
background-color: #333;
|
||||
}
|
||||
|
||||
progress::-webkit-progress-value {
|
||||
background-color: #eee;
|
||||
}
|
||||
|
||||
progress::-moz-progress-bar {
|
||||
background-color: #eee;
|
||||
}
|
||||
@@ -0,0 +1,119 @@
|
||||
body {
|
||||
margin: 0;
|
||||
background-color: #000;
|
||||
color: #fff;
|
||||
font-family: Monospace;
|
||||
font-size: 13px;
|
||||
line-height: 24px;
|
||||
overscroll-behavior: none;
|
||||
}
|
||||
|
||||
a {
|
||||
color: #ff0;
|
||||
text-decoration: none;
|
||||
}
|
||||
|
||||
a:hover {
|
||||
text-decoration: underline;
|
||||
}
|
||||
|
||||
button {
|
||||
cursor: pointer;
|
||||
text-transform: uppercase;
|
||||
}
|
||||
|
||||
#info {
|
||||
position: absolute;
|
||||
top: 0px;
|
||||
width: 100%;
|
||||
padding: 10px;
|
||||
box-sizing: border-box;
|
||||
text-align: center;
|
||||
-moz-user-select: none;
|
||||
-webkit-user-select: none;
|
||||
-ms-user-select: none;
|
||||
user-select: none;
|
||||
pointer-events: none;
|
||||
z-index: 1; /* TODO Solve this in HTML */
|
||||
}
|
||||
|
||||
a, button, input, select {
|
||||
pointer-events: auto;
|
||||
}
|
||||
|
||||
.lil-gui {
|
||||
z-index: 2 !important; /* TODO Solve this in HTML */
|
||||
}
|
||||
|
||||
@media all and ( max-width: 640px ) {
|
||||
.lil-gui.root {
|
||||
right: auto;
|
||||
top: auto;
|
||||
max-height: 50%;
|
||||
max-width: 80%;
|
||||
bottom: 0;
|
||||
left: 0;
|
||||
}
|
||||
}
|
||||
|
||||
#overlay {
|
||||
position: absolute;
|
||||
font-size: 16px;
|
||||
z-index: 2;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
flex-direction: column;
|
||||
background: rgba(0,0,0,0.7);
|
||||
}
|
||||
|
||||
#overlay button {
|
||||
background: transparent;
|
||||
border: 0;
|
||||
border: 1px solid rgb(255, 255, 255);
|
||||
border-radius: 4px;
|
||||
color: #ffffff;
|
||||
padding: 12px 18px;
|
||||
text-transform: uppercase;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
#notSupported {
|
||||
width: 50%;
|
||||
margin: auto;
|
||||
background-color: #f00;
|
||||
margin-top: 20px;
|
||||
padding: 10px;
|
||||
}
|
||||
|
||||
#screenshotButton {
|
||||
position: absolute;
|
||||
bottom: 10px; /* Adjust as needed */
|
||||
left: 10px; /* Position to the left */
|
||||
z-index: 10; /* Ensure this is above the canvas's z-index */
|
||||
padding: 5px 5px;
|
||||
border: none;
|
||||
border-radius: 5px;
|
||||
background: linear-gradient(145deg, #007bff, #0056b3);
|
||||
color: #ffffff;
|
||||
font-size: 10px;
|
||||
cursor: pointer;
|
||||
box-shadow: 0 4px 6px rgba(0, 0, 0, 0.1);
|
||||
transition: background 0.3s ease-in-out, transform 0.2s ease;
|
||||
}
|
||||
|
||||
#screenshotButton:hover {
|
||||
background: linear-gradient(145deg, #0056b3, #007bff);
|
||||
transform: translateY(-2px);
|
||||
box-shadow: 0 6px 8px rgba(0, 0, 0, 0.15);
|
||||
}
|
||||
|
||||
#screenshotButton:active {
|
||||
background: #0056b3;
|
||||
transform: translateY(1px);
|
||||
box-shadow: 0 3px 5px rgba(0, 0, 0, 0.2);
|
||||
}
|
||||
@@ -0,0 +1,615 @@
|
||||
import { app } from "../../scripts/app.js"
|
||||
import { api } from '../../scripts/api.js'
|
||||
import { config } from './config.js'
|
||||
|
||||
// 等待 config 加载完成
|
||||
let configLoaded = false;
|
||||
const waitForConfig = () => {
|
||||
if (config && config.defaults) {
|
||||
configLoaded = true;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// 初始化函数
|
||||
const initializeVisualizer = () => {
|
||||
if (!waitForConfig()) {
|
||||
console.log('[Visualizer] Waiting for config to load...');
|
||||
setTimeout(initializeVisualizer, 100);
|
||||
return;
|
||||
}
|
||||
|
||||
console.log('[Visualizer] Config loaded, initializing...');
|
||||
|
||||
app.registerExtension({
|
||||
name: config.extensionName,
|
||||
async beforeRegisterNodeDef(nodeType, nodeData, app) {
|
||||
registerVisualizer(nodeType, nodeData, config.node.name, 'threeVisualizer')
|
||||
},
|
||||
nodeCreated(node, app) {
|
||||
console.log('[DepthViewerAndQuilts] Node created:', node.id)
|
||||
|
||||
setTimeout(() => {
|
||||
let widget = node.widgets?.filter(w => w.name == 'previewRGBD')[0]
|
||||
let framesWidget = node.widgets?.filter(w => w.name == 'frames')[0]
|
||||
|
||||
console.log('[DepthViewerAndQuilts] Widgets found:', {
|
||||
preview3d: !!widget,
|
||||
frames: !!framesWidget
|
||||
})
|
||||
|
||||
if (node.type === 'DepthViewerAndQuilts' && widget) {
|
||||
let nodeId = node.id
|
||||
console.log('[DepthViewerAndQuilts] Setting up iframe for node:', nodeId)
|
||||
|
||||
//延迟才能获得this.id
|
||||
widget.visualizer.querySelector('iframe').src += '?id=' + nodeId
|
||||
console.log('[DepthViewerAndQuilts] iframe src updated:', widget.visualizer.querySelector('iframe').src)
|
||||
|
||||
// 添加消息监听器
|
||||
window.addEventListener('message', async event => {
|
||||
console.log('[DepthViewerAndQuilts] Message received:', {
|
||||
source: event.source,
|
||||
origin: event.origin,
|
||||
data: event.data
|
||||
})
|
||||
|
||||
try {
|
||||
// 检查消息的来源,确保消息来自可信的源
|
||||
if (!event.data || !event.data.id || !event.data.imgs) {
|
||||
console.error('[DepthViewerAndQuilts] Invalid message format:', event.data)
|
||||
return
|
||||
}
|
||||
|
||||
const { id, imgs } = event.data
|
||||
console.log('[DepthViewerAndQuilts] Processing message:', {
|
||||
receivedId: id,
|
||||
nodeId: nodeId,
|
||||
imagesCount: imgs?.length
|
||||
})
|
||||
|
||||
// 验证节点ID - 转换为相同类型进行比较
|
||||
if (String(id) !== String(nodeId)) {
|
||||
console.log('[DepthViewerAndQuilts] Message ID mismatch:', {
|
||||
received: id,
|
||||
expected: nodeId,
|
||||
receivedType: typeof id,
|
||||
expectedType: typeof nodeId
|
||||
})
|
||||
return
|
||||
}
|
||||
|
||||
// 初始化frames控件
|
||||
framesWidget.value = { images: [] }
|
||||
console.log('[DepthViewerAndQuilts] Frames widget initialized')
|
||||
|
||||
// 处理每张图片
|
||||
for (let i = 0; i < imgs.length; i++) {
|
||||
const base64Image = imgs[i]
|
||||
try {
|
||||
console.log(`[DepthViewerAndQuilts] Processing image ${i + 1}/${imgs.length}`)
|
||||
|
||||
// 验证base64数据
|
||||
if (!base64Image || typeof base64Image !== 'string') {
|
||||
console.error(`[DepthViewerAndQuilts] Invalid base64 data for image ${i + 1}`)
|
||||
continue
|
||||
}
|
||||
|
||||
// 上传图片并获取URL
|
||||
console.log(`[DepthViewerAndQuilts] Uploading image ${i + 1}`)
|
||||
const file = await uploadBase64ToFile(base64Image)
|
||||
|
||||
// 验证返回的文件数据
|
||||
if (!file || !file.name) {
|
||||
console.error(`[DepthViewerAndQuilts] Invalid file data for image ${i + 1}:`, file)
|
||||
continue
|
||||
}
|
||||
|
||||
console.log(`[DepthViewerAndQuilts] Image ${i + 1} uploaded successfully:`, file.name)
|
||||
|
||||
// 添加到frames控件
|
||||
framesWidget.value.images.push(file)
|
||||
} catch (error) {
|
||||
console.error(`[DepthViewerAndQuilts] Error processing image ${i + 1}:`, error)
|
||||
}
|
||||
}
|
||||
|
||||
// 触发更新
|
||||
framesWidget.value._seed = Math.random()
|
||||
node.title = 'Input #' + framesWidget.value.images.length
|
||||
console.log('[DepthViewerAndQuilts] Update completed:', {
|
||||
imagesCount: framesWidget.value.images.length,
|
||||
newTitle: node.title
|
||||
})
|
||||
|
||||
// 触发节点更新
|
||||
node.setDirtyCanvas(true, true)
|
||||
console.log('[DepthViewerAndQuilts] Canvas marked as dirty')
|
||||
} catch (error) {
|
||||
console.error('[DepthViewerAndQuilts] Error in message handler:', error)
|
||||
}
|
||||
})
|
||||
|
||||
console.log('[DepthViewerAndQuilts] Message listener setup completed')
|
||||
}
|
||||
}, 1000)
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// 启动初始化
|
||||
initializeVisualizer();
|
||||
|
||||
function base64ToBlobFromURL (base64URL, contentType) {
|
||||
return fetch(base64URL).then(response => response.blob())
|
||||
}
|
||||
|
||||
async function uploadImage (blob, fileType = '.svg', filename) {
|
||||
// const blob = await (await fetch(src)).blob();
|
||||
const body = new FormData()
|
||||
body.append(
|
||||
'image',
|
||||
new File([blob], (filename || new Date().getTime()) + fileType)
|
||||
)
|
||||
|
||||
const resp = await api.fetchApi('/upload/image', {
|
||||
method: 'POST',
|
||||
body
|
||||
})
|
||||
|
||||
// console.log(resp)
|
||||
let data = await resp.json()
|
||||
|
||||
return data
|
||||
}
|
||||
|
||||
// 上传得到url
|
||||
async function uploadBase64ToFile (base64) {
|
||||
let bg_blob = await base64ToBlobFromURL(base64)
|
||||
let url = await uploadImage(bg_blob, '.png')
|
||||
return url
|
||||
}
|
||||
|
||||
class Visualizer {
|
||||
constructor(node, container, visualSrc) {
|
||||
this.node = node
|
||||
console.log('[Visualizer] Creating visualizer for node:', node.id)
|
||||
|
||||
this.iframe = document.createElement('iframe')
|
||||
Object.assign(this.iframe, {
|
||||
scrolling: "no",
|
||||
overflow: "hidden",
|
||||
})
|
||||
|
||||
// 使用配置文件中的路径
|
||||
this.iframe.src = `${config.paths.html}/${visualSrc}.html`
|
||||
console.log('[Visualizer] iframe src:', this.iframe.src);
|
||||
|
||||
container.appendChild(this.iframe)
|
||||
|
||||
// 使用配置的默认值
|
||||
this.depthStrength = config.defaults.depthStrength;
|
||||
this.dofStrength = config.defaults.dofStrength;
|
||||
this.focusDistance = config.defaults.focusDistance;
|
||||
|
||||
// 创建控制面板容器
|
||||
this.controlPanel = document.createElement('div')
|
||||
this.controlPanel.style.cssText = `
|
||||
position: absolute;
|
||||
top: 10px;
|
||||
right: 10px;
|
||||
width: ${config.controlPanel.width}px;
|
||||
background: ${config.controlPanel.background};
|
||||
padding: ${config.controlPanel.padding}px;
|
||||
border-radius: ${config.controlPanel.borderRadius}px;
|
||||
z-index: ${config.controlPanel.zIndex};
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 10px;
|
||||
transform-origin: top right;
|
||||
transform: scale(${config.controlPanel.defaultScale});
|
||||
`
|
||||
|
||||
// 添加自适应缩放
|
||||
const updateControlPanelScale = () => {
|
||||
const containerWidth = this.iframe.clientWidth;
|
||||
const containerHeight = this.iframe.clientHeight;
|
||||
const minDimension = Math.min(containerWidth, containerHeight);
|
||||
|
||||
let scale = config.controlPanel.defaultScale;
|
||||
for (const [size, settings] of Object.entries(config.controlPanel.scales)) {
|
||||
if (minDimension >= settings.minDimension) {
|
||||
scale = settings.scale;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
this.controlPanel.style.transform = `scale(${scale})`;
|
||||
}
|
||||
|
||||
// 监听iframe大小变化
|
||||
const resizeObserver = new ResizeObserver(() => {
|
||||
updateControlPanelScale();
|
||||
});
|
||||
resizeObserver.observe(this.iframe);
|
||||
|
||||
// 回正按钮
|
||||
const resetButton = document.createElement('button')
|
||||
resetButton.textContent = config.buttons.resetView.text
|
||||
resetButton.style.cssText = Object.entries(config.buttons.resetView.style)
|
||||
.map(([key, value]) => `${key}: ${value}`)
|
||||
.join(';')
|
||||
resetButton.onclick = () => {
|
||||
this.iframe.contentWindow.postMessage({
|
||||
type: 'resetView',
|
||||
depthStrength: this.depthStrength
|
||||
}, '*')
|
||||
}
|
||||
this.controlPanel.appendChild(resetButton)
|
||||
|
||||
// 深度强度控制
|
||||
const depthControl = this.createSliderControl(
|
||||
'depthStrength',
|
||||
config.sliders.depthStrength,
|
||||
(value) => {
|
||||
this.depthStrength = value;
|
||||
this.updateVisual({
|
||||
reference_image: this.currentReferenceImage,
|
||||
depth_map: this.currentDepthMap
|
||||
});
|
||||
}
|
||||
);
|
||||
|
||||
// 景深控制
|
||||
const dofControl = this.createSliderControl(
|
||||
'dofStrength',
|
||||
config.sliders.dofStrength,
|
||||
(value) => {
|
||||
this.dofStrength = value;
|
||||
this.updateVisual({
|
||||
reference_image: this.currentReferenceImage,
|
||||
depth_map: this.currentDepthMap
|
||||
});
|
||||
}
|
||||
);
|
||||
|
||||
// 对焦点控制
|
||||
const focusControl = this.createSliderControl(
|
||||
'focusDistance',
|
||||
config.sliders.focusDistance,
|
||||
(value) => {
|
||||
this.focusDistance = value;
|
||||
this.updateVisual({
|
||||
reference_image: this.currentReferenceImage,
|
||||
depth_map: this.currentDepthMap
|
||||
});
|
||||
}
|
||||
);
|
||||
|
||||
// Z轴偏移控制
|
||||
const zOffsetControl = this.createSliderControl(
|
||||
'zOffset',
|
||||
config.sliders.zOffset,
|
||||
(value) => {
|
||||
this.iframe.contentWindow.postMessage({
|
||||
type: 'updateZOffset',
|
||||
value: value
|
||||
}, '*');
|
||||
}
|
||||
);
|
||||
|
||||
this.controlPanel.appendChild(depthControl)
|
||||
this.controlPanel.appendChild(dofControl)
|
||||
this.controlPanel.appendChild(focusControl)
|
||||
this.controlPanel.appendChild(zOffsetControl)
|
||||
|
||||
// 添加Quilts控制
|
||||
const quiltsControl = document.createElement('div')
|
||||
quiltsControl.style.cssText = `
|
||||
margin-top: 10px;
|
||||
padding-top: 10px;
|
||||
border-top: 1px solid rgba(255, 255, 255, 0.2);
|
||||
`
|
||||
|
||||
// Quilts数量控制
|
||||
const quiltsNumControl = this.createSliderControl(
|
||||
'quiltsNum',
|
||||
config.sliders.quiltsNum,
|
||||
(value) => {
|
||||
this.iframe.contentWindow.postMessage({
|
||||
type: 'updateQuiltsNum',
|
||||
value: value
|
||||
}, '*');
|
||||
}
|
||||
);
|
||||
|
||||
// Quilt角度差控制
|
||||
const angleRangeControl = this.createSliderControl(
|
||||
'quiltsAngleRange',
|
||||
config.sliders.quiltsAngleRange,
|
||||
(value) => {
|
||||
this.iframe.contentWindow.postMessage({
|
||||
type: 'updateQuiltsAngleRange',
|
||||
value: value
|
||||
}, '*');
|
||||
}
|
||||
);
|
||||
|
||||
// 截图分辨率控制
|
||||
const resolutionControl = this.createSliderControl(
|
||||
'screenshotSize',
|
||||
config.sliders.screenshotSize,
|
||||
(value) => {
|
||||
const size = 512 * Math.pow(2, value); // 计算实际分辨率
|
||||
this.iframe.contentWindow.postMessage({
|
||||
type: 'updateScreenshotSize',
|
||||
value: size
|
||||
}, '*');
|
||||
}
|
||||
);
|
||||
|
||||
// Quilts开始/停止按钮
|
||||
const quiltsButton = document.createElement('button')
|
||||
quiltsButton.textContent = config.buttons.quiltsCapture.text
|
||||
quiltsButton.style.cssText = Object.entries(config.buttons.quiltsCapture.style)
|
||||
.map(([key, value]) => `${key}: ${value}`)
|
||||
.join(';')
|
||||
|
||||
quiltsButton.onclick = () => {
|
||||
this.iframe.contentWindow.postMessage({
|
||||
type: 'toggleQuilts'
|
||||
}, '*')
|
||||
}
|
||||
|
||||
quiltsControl.appendChild(quiltsNumControl)
|
||||
quiltsControl.appendChild(angleRangeControl)
|
||||
quiltsControl.appendChild(resolutionControl)
|
||||
quiltsControl.appendChild(quiltsButton)
|
||||
this.controlPanel.appendChild(quiltsControl)
|
||||
|
||||
container.appendChild(this.controlPanel)
|
||||
|
||||
// Wait for the iframe to load, then initialize it with the API URL
|
||||
this.iframe.onload = () => {
|
||||
updateControlPanelScale();
|
||||
this.iframe.contentWindow.postMessage({
|
||||
type: 'init',
|
||||
apiURL: app.getApiUrl()
|
||||
}, '*')
|
||||
}
|
||||
}
|
||||
|
||||
// 创建滑块控制的辅助方法
|
||||
createSliderControl(name, settings, onChange) {
|
||||
const control = document.createElement('div')
|
||||
|
||||
// 获取默认值
|
||||
const defaultValue = config.defaults[name] !== undefined ? config.defaults[name] : (settings.values ? settings.values[0] : settings.min)
|
||||
|
||||
const label = document.createElement('label')
|
||||
// 对于截图分辨率,显示实际的分辨率值
|
||||
if (name === 'screenshotSize') {
|
||||
const actualSize = 512 * Math.pow(2, defaultValue);
|
||||
label.textContent = `${settings.label}: ${actualSize}`
|
||||
} else {
|
||||
label.textContent = `${settings.label}: ${defaultValue}${settings.label.includes('角度') ? '°' : ''}`
|
||||
}
|
||||
label.style.color = 'white'
|
||||
label.style.display = 'inline-block'
|
||||
label.style.marginBottom = '5px'
|
||||
label.style.width = '120px'
|
||||
|
||||
const resetBtn = document.createElement('button')
|
||||
resetBtn.textContent = '重置'
|
||||
resetBtn.style.cssText = `
|
||||
padding: 2px 8px;
|
||||
background: rgba(255, 255, 255, 0.1);
|
||||
color: white;
|
||||
border: 1px solid rgba(255, 255, 255, 0.2);
|
||||
border-radius: 4px;
|
||||
cursor: pointer;
|
||||
margin-left: 5px;
|
||||
width: 45px;
|
||||
`
|
||||
|
||||
const slider = document.createElement('input')
|
||||
slider.type = 'range'
|
||||
slider.min = settings.min
|
||||
slider.max = settings.max
|
||||
slider.step = settings.step
|
||||
slider.value = defaultValue
|
||||
slider.style.width = '100%'
|
||||
slider.style.display = 'block'
|
||||
slider.style.marginTop = '5px'
|
||||
|
||||
slider.oninput = (e) => {
|
||||
const value = parseFloat(e.target.value);
|
||||
if (name === 'screenshotSize') {
|
||||
const actualSize = 512 * Math.pow(2, value);
|
||||
label.textContent = `${settings.label}: ${actualSize}`
|
||||
} else {
|
||||
label.textContent = `${settings.label}: ${value}${settings.label.includes('角度') ? '°' : ''}`
|
||||
}
|
||||
onChange(value)
|
||||
}
|
||||
|
||||
resetBtn.onclick = () => {
|
||||
slider.value = defaultValue
|
||||
if (name === 'screenshotSize') {
|
||||
const actualSize = 512 * Math.pow(2, defaultValue);
|
||||
label.textContent = `${settings.label}: ${actualSize}`
|
||||
} else {
|
||||
label.textContent = `${settings.label}: ${defaultValue}${settings.label.includes('角度') ? '°' : ''}`
|
||||
}
|
||||
onChange(defaultValue)
|
||||
}
|
||||
|
||||
control.appendChild(label)
|
||||
control.appendChild(resetBtn)
|
||||
control.appendChild(slider)
|
||||
|
||||
return control
|
||||
}
|
||||
|
||||
updateVisual(params) {
|
||||
this.currentReferenceImage = params.reference_image
|
||||
this.currentDepthMap = params.depth_map
|
||||
|
||||
const iframeDocument = this.iframe.contentWindow.document;
|
||||
const previewScript = iframeDocument.getElementById('visualizer');
|
||||
previewScript.setAttribute("reference_image", JSON.stringify(params.reference_image));
|
||||
previewScript.setAttribute("depth_map", JSON.stringify(params.depth_map));
|
||||
// Trigger the update in the iframe
|
||||
this.iframe.contentWindow.postMessage({
|
||||
type: 'update',
|
||||
referenceImage: params.reference_image,
|
||||
depthMap: params.depth_map,
|
||||
depthStrength: this.depthStrength,
|
||||
dofStrength: this.dofStrength,
|
||||
focusDistance: this.focusDistance
|
||||
}, '*')
|
||||
}
|
||||
|
||||
remove() {
|
||||
this.container.remove()
|
||||
}
|
||||
}
|
||||
|
||||
function createVisualizer(node, inputName, typeName, inputData, app) {
|
||||
node.name = inputName
|
||||
|
||||
const widget = {
|
||||
type: typeName,
|
||||
name: "previewRGBD",
|
||||
callback: () => {},
|
||||
draw : function(ctx, node, widgetWidth, widgetY, widgetHeight) {
|
||||
const margin = 10
|
||||
const top_offset = 5
|
||||
const base_offset = 30 // 基础偏移值
|
||||
const scale = app.canvas.ds.scale // 获取当前缩放比例
|
||||
const right_offset = 90 - base_offset * scale // 根据缩放比例计算实际偏移
|
||||
const visible = app.canvas.ds.scale > 0.5 && this.type === typeName
|
||||
const w = widgetWidth - margin * 4
|
||||
const clientRectBound = ctx.canvas.getBoundingClientRect()
|
||||
const transform = new DOMMatrix()
|
||||
.scaleSelf(
|
||||
clientRectBound.width / ctx.canvas.width,
|
||||
clientRectBound.height / ctx.canvas.height
|
||||
)
|
||||
.multiplySelf(ctx.getTransform())
|
||||
.translateSelf(margin + right_offset, margin + widgetY +20)
|
||||
|
||||
Object.assign(this.visualizer.style, {
|
||||
left: `${transform.a * margin + transform.e}px`,
|
||||
top: `${transform.d + transform.f + top_offset}px`,
|
||||
width: `${(w * transform.a)}px`,
|
||||
height: `${(w * transform.d - widgetHeight - (margin * 15) * transform.d)}px`,
|
||||
position: "absolute",
|
||||
overflow: "hidden",
|
||||
zIndex: app.graph._nodes.indexOf(node),
|
||||
})
|
||||
|
||||
Object.assign(this.visualizer.children[0].style, {
|
||||
transformOrigin: "50% 50%",
|
||||
width: '100%',
|
||||
height: '100%',
|
||||
border: '0 none',
|
||||
})
|
||||
|
||||
this.visualizer.hidden = !visible
|
||||
},
|
||||
}
|
||||
|
||||
const container = document.createElement('div')
|
||||
container.id = `Comfy3D_${inputName}`
|
||||
|
||||
node.visualizer = new Visualizer(node, container, typeName)
|
||||
widget.visualizer = container
|
||||
widget.parent = node
|
||||
|
||||
document.body.appendChild(widget.visualizer)
|
||||
|
||||
node.addCustomWidget(widget)
|
||||
|
||||
node.updateParameters = (params) => {
|
||||
params.id = node.id
|
||||
node.visualizer.updateVisual(params);
|
||||
}
|
||||
|
||||
|
||||
// Events for drawing backgound
|
||||
node.onDrawBackground = function (ctx) {
|
||||
if (!this.flags.collapsed) {
|
||||
node.visualizer.iframe.hidden = false
|
||||
} else {
|
||||
node.visualizer.iframe.hidden = true
|
||||
}
|
||||
}
|
||||
|
||||
// Make sure visualization iframe is always inside the node when resize the node
|
||||
node.onResize = function () {
|
||||
let [w, h] = this.size
|
||||
if (w <= 600) w = 600
|
||||
if (h <= 500) h = 500
|
||||
|
||||
if (w > 600) {
|
||||
h = w - 100
|
||||
}
|
||||
|
||||
this.size = [w, h]
|
||||
}
|
||||
|
||||
// Events for remove nodes
|
||||
node.onRemoved = () => {
|
||||
for (let w in node.widgets) {
|
||||
if (node.widgets[w].visualizer) {
|
||||
node.widgets[w].visualizer.remove()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
widget: widget,
|
||||
}
|
||||
}
|
||||
|
||||
function registerVisualizer(nodeType, nodeData, nodeClassName, typeName) {
|
||||
if (nodeData.name == nodeClassName) {
|
||||
console.log("[3D Visualizer] Registering node: " + nodeData.name)
|
||||
|
||||
const onNodeCreated = nodeType.prototype.onNodeCreated
|
||||
|
||||
nodeType.prototype.onNodeCreated = async function() {
|
||||
const r = onNodeCreated
|
||||
? onNodeCreated.apply(this, arguments)
|
||||
: undefined
|
||||
|
||||
let PreviewRGBD = app.graph._nodes.filter(
|
||||
(wi) => wi.type == nodeClassName
|
||||
)
|
||||
let nodeName = `PreviewRGBD_${PreviewRGBD.length}`
|
||||
|
||||
console.log(`[Comfy3D] Create: ${nodeName}`)
|
||||
|
||||
const result = await createVisualizer.apply(this, [this, nodeName, typeName, {}, app])
|
||||
|
||||
this.setSize([600, 500])
|
||||
|
||||
return r
|
||||
}
|
||||
|
||||
nodeType.prototype.onExecuted = async function(message) {
|
||||
// Check if reference image and depth map are available
|
||||
console.log('#message', message)
|
||||
if (message.reference_image && message.depth_map) {
|
||||
const params = {}
|
||||
params.reference_image = message.reference_image[0];
|
||||
params.depth_map = message.depth_map[0];
|
||||
this.updateParameters(params);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user