Update README.md

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Extraltodeus
2024-03-19 02:34:43 +01:00
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@@ -71,6 +71,8 @@ If using SDXL the values are worked separately for clip_g and clip_l
![01785UI_00001_](https://github.com/Extraltodeus/Vector_Sculptor_ComfyUI/assets/15731540/9a47419a-b34a-489a-bb4d-0181cb966abf)
![01796UI_00001_](https://github.com/Extraltodeus/Vector_Sculptor_ComfyUI/assets/15731540/2bb08802-8e26-4348-83f0-1132c875fdfb)
![01816UI_00001_](https://github.com/Extraltodeus/Vector_Sculptor_ComfyUI/assets/15731540/9453d4fc-15d7-4554-ba12-b50b810ebceb)
_"dark enchanted forest with colorful glowing lights, digital painting, night, black amoled wallpaper, wintery fog, fantasy"
@@ -94,6 +96,15 @@ With a lower intensity the effect can still be seen without necessarily changing
![01515UI_00001_](https://github.com/Extraltodeus/Vector_Sculptor_ComfyUI/assets/15731540/4f16dcf5-85b3-4b01-871d-1f7b5ffe29ce)
## More on SD 1.5:
![part_1](https://github.com/Extraltodeus/Vector_Sculptor_ComfyUI/assets/15731540/25936e12-3d0d-406e-a372-2fc21af0f3e5)
![part_2](https://github.com/Extraltodeus/Vector_Sculptor_ComfyUI/assets/15731540/db56a2a8-8048-4e46-931e-ffd68c1ebd29)
![part_3](https://github.com/Extraltodeus/Vector_Sculptor_ComfyUI/assets/15731540/6d1f76ea-72ea-48a8-8d56-ce929a939cd4)
## Note:
I make these nodes to try to understand things deeper. My maths can sometimes be wrong sometimes. Everything I do is self-taught with an overly top-to-bottom approach.