fix theme

This commit is contained in:
Isulion
2024-11-23 02:11:44 +01:00
parent 9a1b759170
commit d3ebe5e1ce
+58 -59
View File
@@ -2478,35 +2478,36 @@ christmas_styles = [
"magical christmas scene", "festive digital art",
"traditional christmas painting", "whimsical christmas art",
"classic christmas illustration", "modern christmas design",
"nostalgic christmas artwork", "cheerful christmas cartoon"
"nostalgic christmas artwork", "cheerful christmas cartoon",
"elegant christmas rendering", "heartwarming christmas scene"
]
christmas_moods = [
"magical", "joyful", "festive", "cozy", "nostalgic",
"whimsical", "heartwarming", "cheerful", "peaceful",
"enchanting", "merry", "traditional"
"enchanting", "merry", "traditional", "jolly", "celebratory"
]
christmas_elements = {
"characters": [
"Santa Claus", "reindeer", "elf", "snowman", "angel",
"caroler", "child opening presents", "Mrs. Claus",
"nutcracker", "gingerbread man"
"nutcracker", "gingerbread man", "polar bear", "penguin"
],
"activities": [
"decorating the tree", "opening presents", "caroling",
"building a snowman", "baking cookies", "wrapping gifts",
"hanging stockings", "sledding", "ice skating"
"hanging stockings", "sledding", "ice skating", "drinking hot cocoa"
],
"decorations": [
"Christmas tree", "twinkling lights", "ornaments",
"wreaths", "garlands", "stockings", "candy canes",
"ribbons", "tinsel", "mistletoe"
"ribbons", "tinsel", "mistletoe", "poinsettias"
],
"settings": [
"cozy living room", "snowy village", "North Pole workshop",
"festive town square", "decorated mall", "winter wonderland",
"gingerbread house", "Christmas market"
"gingerbread house", "Christmas market", "ice palace"
],
"weather": [
"gentle snowfall", "winter storm", "crisp winter night",
@@ -2514,7 +2515,8 @@ christmas_elements = {
],
"magical_effects": [
"sparkling snow", "northern lights", "magical stardust",
"glowing ornaments", "twinkling fairy lights", "festive sparkles"
"glowing ornaments", "twinkling fairy lights", "festive sparkles",
"magical Christmas glow", "enchanted snowflakes"
]
}
@@ -2833,65 +2835,62 @@ cinema_atmospheres = [
# Futuristic Battlefield Elements
battlefield_elements = [
# Weapon Systems
"plasma artillery cannon", "quantum beam projector", "energy shield array",
"orbital strike satellite", "fusion-powered railgun", "particle accelerator cannon",
"antimatter torpedo launcher", "gravity manipulation weapon", "temporal disruption device",
"plasma field generator", "quantum entanglement disruptor", "dark matter cannon",
# Bio-tech Weapons
"bio-plasma launcher", "organic-metal fusion cannon", "neural-linked targeting system",
"living metal artillery", "bio-synthetic weapon platform", "symbiotic defense turret",
"organic energy projector", "bio-mechanical missile system", "neural pulse emitter",
"living fortress defense grid", "bio-enhanced shield generator", "organic stealth system",
# Advanced Military Tech
"tactical holographic array", "quantum radar installation", "nano-swarm defense grid",
"force field matrix", "AI battlefield control system", "neural network command center",
"advanced sensor network", "tactical combat supercomputer", "automated defense matrix"
# Advanced Alien Weapons
"crystalline plasma cannon", "void energy projector", "dimensional rift generator",
"quantum singularity launcher", "dark matter disruptor array", "hyperdimensional beam emitter",
"stellar core artillery", "graviton collapse inducer", "temporal vortex cannon",
"cosmic ray accelerator", "neutron star compressor", "antimatter cascade emitter",
# Biomechanical Weapons
"hive-mind weapon cluster", "synapse cannon array", "neural plague disperser",
"organic plasma spitter", "psychic resonance amplifier", "bio-crystal artillery",
"morphic resonance cannon", "chitinous siege platform", "spore matrix launcher",
"synaptic pulse cannon", "bio-plasma hive node", "organic void projector",
# Hybrid Tech Weapons
"techno-organic siege engine", "bio-digital weapon matrix", "quantum-organic artillery",
"cyber-biological cannon", "nano-organic weapon swarm", "bio-synthetic death ray",
"techno-symbiotic launcher", "cyber-organic pulse beam", "bio-digital devastator"
]
battlefield_environments = [
# Outdoor Combat Zones
"scorched battlefield wasteland", "war-torn urban ruins", "devastated combat zone",
"artillery-scarred terrain", "strategic mountain pass", "contested valley",
"fortified defensive line", "frontline trenches", "crater-filled no-man's land",
"besieged city outskirts", "coastal defense position", "desert combat zone",
# Advanced Combat Fields
"plasma-scorched battlefield", "energy shield perimeter", "orbital strike zone",
"nano-weapon testing grounds", "quantum battlefield distortion", "anti-gravity war zone",
"electromagnetic combat field", "fusion blast crater field", "particle cannon range",
# Bio-tech Combat Areas
"bio-mechanical battlefield", "living metal war zone", "organic defense line",
"symbiotic combat terrain", "bio-synthetic war field", "neural-linked battle zone",
"organic fortification field", "living weapon testing ground", "bio-enhanced combat area"
# Alien Battlefields
"crystalline war zone", "void-scarred battlefield", "plasma crystal field",
"quantum disruption zone", "dimensional tear battlefield", "dark matter wasteland",
"temporal anomaly field", "graviton distortion ground", "cosmic ray basin",
# Biomechanical Terrains
"organic hive battlefield", "synaptic war field", "bio-plasma crater zone",
"living metal terrain", "neural network ground", "spore field wasteland",
"chitinous battleground", "bio-crystal war zone", "morphic resonance field",
# Hybrid Combat Zones
"techno-organic battlefield", "bio-digital war zone", "quantum-organic field",
"cyber-biological ground", "nano-organic combat zone", "synthetic-organic wasteland"
]
battlefield_effects = [
# Weapon Effects
"plasma discharge", "energy weapon fire", "quantum distortion field",
"particle beam impact", "antimatter explosion", "temporal anomaly",
"gravity distortion", "force field pulse", "laser barrage",
# Bio-tech Effects
"bio-plasma eruption", "organic energy surge", "neural shock wave",
"living metal transformation", "symbiotic field generation", "bio-mechanical fusion",
"organic shield pulse", "bio-energy discharge", "neural disruption wave",
# Environmental Effects
"tactical overlay display", "holographic targeting grid", "quantum sensor reading",
"nano-swarm formation", "combat telemetry feed", "battlefield analysis data",
"strategic position marker", "weapons system diagnostic", "tactical assessment display"
]
battlefield_styles = [
"military hardware aesthetic", "advanced weapons technology",
"tactical equipment design", "future combat systems",
"experimental weapons platform", "military-grade technology",
"advanced combat hardware", "bio-mechanical weaponry",
"organic-synthetic armaments", "quantum warfare technology",
"next-generation military tech", "advanced defense systems"
# Alien Effects
"void energy discharge", "dimensional rift cascade", "quantum singularity pulse",
"dark matter eruption", "temporal distortion wave", "graviton collapse field",
"cosmic ray storm", "crystalline plasma burst", "stellar core meltdown",
# Biomechanical Effects
"neural plague cloud", "synaptic overload pulse", "bio-plasma eruption",
"spore matrix burst", "psychic resonance wave", "organic void tear",
"morphic energy surge", "chitinous barrier field", "hive-mind surge",
# Hybrid Effects
"techno-organic fusion", "bio-digital disruption", "nano-organic storm",
"cyber-biological pulse", "synthetic-organic burst", "quantum-bio discharge"
]
battlefield_atmospheres = [
"smoke-filled battlefield", "plasma-charged atmosphere", "energy-distorted air",
"radioactive combat zone", "quantum-disrupted space", "nano-particle storm",
"electromagnetic disturbance", "bio-organic fog", "tactical sensor field",
"combat data overlay", "battle-scarred sky", "war-torn horizon"
"void-corrupted air", "plasma crystal storm", "dimensional tear distortion",
"bio-plasma fog", "neural energy field", "quantum-organic haze",
"spore matrix cloud", "techno-organic mist", "dark matter tempest",
"crystalline energy storm", "synthetic-organic atmosphere", "temporal flux field"
]
battlefield_styles = [
"alien weapon aesthetic", "biomechanical artillery design",
"void technology", "quantum-organic hardware",
"crystalline weapon platform", "neural siege engine",
"dimensional war machine", "hive-mind weapon system",
"techno-organic armament", "synthetic-alien technology",
"bio-digital weaponry", "cosmic war apparatus"
]