Move web/ to javascript/ and declare it via [tool.comfy] web. Rename the seven third-party bundles (playcanvas, spark, three.js, gsplat, OrbitControls, TrackballControls) to .mjs. Every reference to them is inside the HTML viewers, but ComfyUI auto-imports **/*.js under the web dir into the shared browser realm, so ~8MB of vendor code was being evaluated in the main page on every startup -- and with it 36 collision errors: document.body injection, document-level listeners, unguarded message listeners and self.onmessage writes. The importmap values, script srcs and three.module's internal ./three.core ref are rewritten to match. DisplayName becomes "GaussianPack": the namespace enforced on registerExtension names is derived from it, and "ComfyUI-GaussianPack" made that prefix invalid. The analysis extension is renamed to match. js/gaussian_preview.js hooked "PlyPreviewLoadGaussianPLYEnhance", a node id that appears nowhere in this repo, so the PLY dropdown auto-refresh had never run; it now targets LoadPLY and LoadPLYOutput, the two nodes that actually carry the ply_file widget. Guard its message listener on event.source. Asset seeding resolves the input directory through folder_paths.get_input_directory(), so it follows ComfyUI Desktop and --input-directory instead of writing into the code tree. comfy-test.toml moves to the current schema: [test.workflows] cuda (there is no "gpu" key -- the accelerator is named by backend, and the old spelling parsed to an empty list, so CUDA runners silently ran the full unfiltered set), an explicit [test.platforms] platforms allowlist (per-platform booleans are no longer supported), and the javascript level.
20 lines
1.1 KiB
TypeScript
20 lines
1.1 KiB
TypeScript
import { Vec3f, Quat4f, Half } from './types.js';
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export declare const PI: number;
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export declare function halfToFloat(h: Half): number;
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export declare function floatToHalf(f: number): Half;
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export declare function axisAngleQuat(scaledAxis: Vec3f): Quat4f;
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export declare function isVec3f(v: number[]): v is Vec3f;
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export declare function isQuat4f(v: number[]): v is Quat4f;
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export declare function vec3f(data: number[]): Vec3f;
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export declare function quat4f(data: number[]): Quat4f;
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export declare function dot(a: Vec3f, b: Vec3f): number;
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export declare function squaredNorm(v: Vec3f | Quat4f): number;
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export declare function norm(v: Vec3f | Quat4f): number;
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export declare function normalized<T extends Vec3f | Quat4f>(v: T): T;
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export declare function timesVec3(q: Quat4f, p: Vec3f): Vec3f;
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export declare function timesQuat(a: Quat4f, b: Quat4f): Quat4f;
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export declare function timesScalar<T extends Vec3f | Quat4f>(v: T, s: number): T;
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export declare function plus<T extends Vec3f | Quat4f>(a: T, b: T): T;
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export declare function vec3ToQuat4(v: Vec3f, w: number): Quat4f;
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export declare function quatToVec3(q: Quat4f): Vec3f;
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