docs: improve README documentation
This commit is contained in:
@@ -12,9 +12,7 @@ Advanced anti-aliasing nodes for videos and images. VideoTAADLAA combines TAA wi
|
||||
|
||||
> ⚠️ **Important Note / Disclaimer**
|
||||
>
|
||||
> This node does not use NVIDIA's closed-source SDKs or native DLAA/DLSS binaries. Instead, it is a **custom adaptation of Temporal and Spatial Anti-Aliasing techniques** commonly found in modern game engines, rebuilt entirely from scratch using PyTorch tensor architecture specifically for ComfyUI video post-processing.
|
||||
>
|
||||
> It is a "DLAA-inspired" hybrid method that prioritizes maximum visual quality and temporal stability over real-time rendering constraints.
|
||||
> This node does not use NVIDIA's closed-source SDKs or native DLAA/DLSS binaries. Instead, it is a **custom adaptation of Temporal and Spatial Anti-Aliasing techniques** commonly found in modern game engines, rebuilt entirely from scratch using PyTorch tensor architecture specifically for ComfyUI video post-processing.
|
||||
|
||||
---
|
||||
|
||||
|
||||
Reference in New Issue
Block a user