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✅ Skeleton Remapping – Automatically remap pose differences from the first frame to the entire animation
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✅ 骨骼重映射:基于第一帧姿态差异,自动映射全帧姿态
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✅ Motion-Aware Scaling – Dynamically scale movement on end-effectors (hands, feet) based on motion magnitude
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✅ 支持比例缩放:末端关键点(手、脚)动作幅度可自适应
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✅ Joint Locking – Keep shoulders and hips fixed to preserve torso stability
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✅ 关节锁定:肩膀与髋部始终固定,保持身体稳定性
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✅ Easing to Target Poses – Supports optional scaled_pose_diff + t to smoothly blend into global targets
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✅ 动作缓动过渡:支持 optional scaled_pose_diff + t,实现向任意姿态过渡
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✅ COCO‑18 & BODY‑25 Compatible – Auto-detects keypoint format
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✅ 兼容 COCO‑18 与 BODY‑25:自动判断关键点格式
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✅ Native ComfyUI Integration – Seamlessly works with ControlNet-style pose pipelines
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✅ ComfyUI 原生节点,支持与 ControlNet pose pipeline 无缝集成
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🚀 Use Cases | 应用场景
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🔄 Smooth animation retargeting for pose keypoints
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姿态动画过渡平滑化
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🤖 Mecha / Robot control with rigid torso preservation
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机器人 / 机甲 动作调整(保持躯干刚性)
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🛠️ Keyframe cleanup after manual OpenPose editing
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手工编辑后的关键帧修复
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🎥 OpenPose-based motion correction or interpolation
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OpenPose 驱动的动作补间与矫正
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🎞️ Multi-segment motion blending for consistent animation
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多段姿态插值动画构建
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