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+48
-4
@@ -1,14 +1,19 @@
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# -*- coding: utf-8 -*-
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from typing import Type
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from .base import *
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from .colors import *
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from .curves import *
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from .image_processing import *
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from .inputfields import *
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from .loaders import *
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from .noise import *
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from .output import *
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from .prompting import *
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from .seq_processing import *
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from .switches import *
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from .utility import *
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from .calculate import *
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_NODE_CLASSES: List[Type] = [DreamSineWave, DreamLinear, DreamCSVCurve, DreamBeatCurve, DreamFrameDimensions,
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DreamImageMotion, DreamNoiseFromPalette, DreamAnalyzePalette, DreamColorShift,
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@@ -16,12 +21,17 @@ _NODE_CLASSES: List[Type] = [DreamSineWave, DreamLinear, DreamCSVCurve, DreamBea
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DreamSimpleFrameCounter, DreamImageSequenceInputWithDefaultFallback,
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DreamImageSequenceOutput, DreamCSVGenerator, DreamImageAreaSampler,
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DreamVideoEncoder, DreamSequenceTweening, DreamSequenceBlend, DreamColorAlign,
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DreamImageSampler, DreamNoiseFromAreaPalettes]
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DreamImageSampler, DreamNoiseFromAreaPalettes, DreamVideoEncoderMpegCoder,
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DreamInputString, DreamInputFloat, DreamInputInt, DreamInputText, DreamBigLatentSwitch,
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DreamFrameCountCalculator, DreamBigImageSwitch, DreamBigTextSwitch, DreamBigFloatSwitch,
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DreamBigIntSwitch, DreamBigPaletteSwitch, DreamWeightedPromptBuilder, DreamPromptFinalizer,
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DreamFrameCounterInfo, DreamBoolToFloat, DreamBoolToInt, DreamSawWave, DreamTriangleWave,
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DreamTriangleEvent, DreamSmoothEvent, DreamCalculation]
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_SIGNATURE_SUFFIX = " [Dream]"
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MANIFEST = {
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"name": "Dream Project Animation",
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"version": (2, 0, 0),
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"version": (3, 1, 0),
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"author": "Dream Project",
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"project": "https://github.com/alt-key-project/comfyui-dream-project",
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"description": "Various utility nodes for creating animations with ComfyUI",
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@@ -31,13 +41,47 @@ NODE_CLASS_MAPPINGS = {}
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NODE_DISPLAY_NAME_MAPPINGS = {}
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config = DreamConfig()
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def update_category(cls):
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top = config.get("ui.top_category", "").strip().strip("/")
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leaf_icon = ""
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if top and "CATEGORY" in cls.__dict__:
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cls.CATEGORY = top + "/" + cls.CATEGORY.lstrip("/")
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if "CATEGORY" in cls.__dict__:
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joined = []
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for partial in cls.CATEGORY.split("/"):
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icon = config.get("ui.category_icons." + partial, "")
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if icon:
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leaf_icon = icon
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if config.get("ui.prepend_icon_to_category", False):
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partial = icon.lstrip() + " " + partial
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if config.get("ui.append_icon_to_category", False):
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partial = partial + " " + icon.rstrip()
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joined.append(partial)
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cls.CATEGORY = "/".join(joined)
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return leaf_icon
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def update_display_name(cls, category_icon, display_name):
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icon = cls.__dict__.get("ICON", category_icon)
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if config.get("ui.prepend_icon_to_node", False):
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display_name = icon.lstrip() + " " + display_name
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if config.get("ui.append_icon_to_node", False):
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display_name = display_name + " " + icon.rstrip()
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return display_name
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for cls in _NODE_CLASSES:
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category_icon = update_category(cls)
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clsname = cls.__name__
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if "NODE_NAME" in cls.__dict__:
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node_name = cls.__dict__["NODE_NAME"] + _SIGNATURE_SUFFIX
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NODE_CLASS_MAPPINGS[node_name] = cls
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display_name = cls.__dict__.get("DISPLAY_NAME", cls.__dict__["NODE_NAME"]) + _SIGNATURE_SUFFIX
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NODE_DISPLAY_NAME_MAPPINGS[node_name] = display_name
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NODE_DISPLAY_NAME_MAPPINGS[node_name] = update_display_name(cls, category_icon,
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cls.__dict__.get("DISPLAY_NAME",
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cls.__dict__["NODE_NAME"]))
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else:
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raise Exception("Class {} is missing NODE_NAME!".format(str(cls)))
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@@ -1,3 +1,4 @@
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# -*- coding: utf-8 -*-
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import glob
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from .categories import NodeCategories
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@@ -5,8 +6,40 @@ from .shared import *
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from .types import *
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class DreamFrameCounterInfo:
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NODE_NAME = "Frame Counter Info"
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ICON = "⚋"
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@classmethod
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def INPUT_TYPES(cls):
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return {
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"required": SharedTypes.frame_counter
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}
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CATEGORY = NodeCategories.ANIMATION
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RETURN_TYPES = ("INT", "INT", "BOOLEAN", "BOOLEAN", "FLOAT", "FLOAT", "FLOAT", "FLOAT")
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RETURN_NAMES = ("frames_completed", "total_frames", "first_frame", "last_frame",
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"elapsed_seconds", "remaining_seconds", "total_seconds", "completion")
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FUNCTION = "result"
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@classmethod
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def IS_CHANGED(cls, *v):
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return ALWAYS_CHANGED_FLAG
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def result(self, frame_counter: FrameCounter):
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return (frame_counter.current_frame,
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frame_counter.total_frames,
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frame_counter.is_first_frame,
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frame_counter.is_final_frame,
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frame_counter.current_time_in_seconds,
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frame_counter.remaining_time_in_seconds,
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frame_counter.total_time_in_seconds,
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frame_counter.current_time_in_seconds / max(0.01, frame_counter.total_time_in_seconds))
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class DreamDirectoryFileCount:
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NODE_NAME = "File Count"
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ICON = "📂"
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@classmethod
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def INPUT_TYPES(cls):
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@@ -26,18 +59,22 @@ class DreamDirectoryFileCount:
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def IS_CHANGED(cls, *v):
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return ALWAYS_CHANGED_FLAG
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def result(self, directory_path, patterns, indexing):
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def result(self, directory_path, patterns):
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if not os.path.isdir(directory_path):
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return (0,)
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total = 0
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for pattern in patterns.split("|"):
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total += len(glob.glob(pattern))
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files = list(glob.glob(pattern, root_dir=directory_path))
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total += len(files)
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print("total " + str(total))
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return (total,)
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class DreamFrameCounterOffset:
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NODE_NAME = "Frame Counter Offset"
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ICON = "±"
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@classmethod
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def INPUT_TYPES(cls):
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return {
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@@ -61,6 +98,7 @@ class DreamFrameCounterOffset:
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class DreamSimpleFrameCounter:
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NODE_NAME = "Frame Counter (Simple)"
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ICON = "⚋"
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@classmethod
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def INPUT_TYPES(cls):
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@@ -88,6 +126,7 @@ class DreamSimpleFrameCounter:
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class DreamDirectoryBackedFrameCounter:
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NODE_NAME = "Frame Counter (Directory)"
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ICON = "⚋"
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@classmethod
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def INPUT_TYPES(cls):
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@@ -97,7 +136,7 @@ class DreamDirectoryBackedFrameCounter:
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"pattern": ("STRING", {"default": '*', "multiline": False}),
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"indexing": (["numeric", "alphabetic order"],),
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"total_frames": ("INT", {"default": 100, "min": 2, "max": 24 * 3600 * 60}),
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"frames_per_second": ("INT", {"min": 1, "default": 25}),
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"frames_per_second": ("INT", {"min": 1, "default": 30}),
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},
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}
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@@ -116,3 +155,33 @@ class DreamDirectoryBackedFrameCounter:
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return (FrameCounter(0, total_frames, frames_per_second),)
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n = max(results.keys()) + 1
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return (FrameCounter(n, total_frames, frames_per_second),)
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class DreamFrameCountCalculator:
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NODE_NAME = "Frame Count Calculator"
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ICON = "⌛"
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@classmethod
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def INPUT_TYPES(cls):
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return {
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"required": {
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"hours": ("INT", {"min": 0, "default": 0, "max": 23}),
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"minutes": ("INT", {"min": 0, "default": 0, "max": 59}),
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"seconds": ("INT", {"min": 0, "default": 10, "max": 59}),
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"milliseconds": ("INT", {"min": 0, "default": 0, "max": 59}),
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"frames_per_second": ("INT", {"min": 1, "default": 30})
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},
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}
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CATEGORY = NodeCategories.ANIMATION
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RETURN_TYPES = ("INT",)
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RETURN_NAMES = ("TOTAL",)
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FUNCTION = "result"
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||||
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@classmethod
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||||
def IS_CHANGED(cls, *v):
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return ALWAYS_CHANGED_FLAG
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def result(self, hours, minutes, seconds, milliseconds, frames_per_second):
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total_s = seconds + 0.001 * milliseconds + minutes * 60 + hours * 3600
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return (round(total_s * frames_per_second),)
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@@ -0,0 +1,98 @@
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||||
# -*- coding: utf-8 -*-
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import math
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from evalidate import Expr, EvalException, base_eval_model
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from .categories import *
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from .err import on_error
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from .shared import hashed_as_strings
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class DreamCalculation:
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NODE_NAME = "Calculation"
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@classmethod
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def INPUT_TYPES(cls):
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return {
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"required": {
|
||||
"expression": ("STRING", {"default": "a + b + c - (r * s * t)", "multiline": True})
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||||
},
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||||
"optional": {
|
||||
"a_int": ("INT", {"default": 0, "multiline": False}),
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"b_int": ("INT", {"default": 0, "multiline": False}),
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"c_int": ("INT", {"default": 0, "multiline": False}),
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||||
"r_float": ("FLOAT", {"default": 0.0, "multiline": False}),
|
||||
"s_float": ("FLOAT", {"default": 0.0, "multiline": False}),
|
||||
"t_float": ("FLOAT", {"default": 0.0, "multiline": False})
|
||||
}
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||||
}
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||||
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CATEGORY = NodeCategories.ANIMATION_CURVES
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RETURN_TYPES = ("FLOAT", "INT")
|
||||
RETURN_NAMES = ("FLOAT", "INT")
|
||||
FUNCTION = "result"
|
||||
|
||||
@classmethod
|
||||
def IS_CHANGED(cls, *values):
|
||||
return hashed_as_strings(*values)
|
||||
|
||||
def _make_model(self):
|
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funcs = self._make_functions()
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m = base_eval_model.clone()
|
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m.nodes.append('Mult')
|
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m.nodes.append('Call')
|
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for funname in funcs.keys():
|
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m.allowed_functions.append(funname)
|
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return (m, funcs)
|
||||
|
||||
def _make_functions(self):
|
||||
return {
|
||||
"round": round,
|
||||
"float": float,
|
||||
"int": int,
|
||||
"abs": abs,
|
||||
"min": min,
|
||||
"max": max,
|
||||
"tan": math.tan,
|
||||
"tanh": math.tanh,
|
||||
"sin": math.sin,
|
||||
"sinh": math.sinh,
|
||||
"cos": math.cos,
|
||||
"cosh": math.cosh,
|
||||
"pow": math.pow,
|
||||
"sqrt": math.sqrt,
|
||||
"ceil": math.ceil,
|
||||
"floor": math.floor,
|
||||
"pi": math.pi,
|
||||
"log": math.log,
|
||||
"log2": math.log2,
|
||||
"acos": math.acos,
|
||||
"asin": math.asin,
|
||||
"acosh": math.acosh,
|
||||
"asinh": math.asinh,
|
||||
"atan": math.atan,
|
||||
"atanh": math.atanh,
|
||||
"exp": math.exp,
|
||||
"fmod": math.fmod,
|
||||
"factorial": math.factorial,
|
||||
"dist": math.dist,
|
||||
"atan2": math.atan2,
|
||||
"log10": math.log10
|
||||
}
|
||||
|
||||
def result(self, expression, **values):
|
||||
model, funcs = self._make_model()
|
||||
vars = funcs
|
||||
for key in ("a_int", "b_int", "c_int", "r_float", "s_float", "t_float"):
|
||||
nm = key.split("_")[0]
|
||||
v = values.get(key, None)
|
||||
if v is not None:
|
||||
vars[nm] = v
|
||||
try:
|
||||
data = Expr(expression, model=model).eval(vars)
|
||||
if isinstance(data, (int, float)):
|
||||
return float(data), int(round(data))
|
||||
else:
|
||||
return 0.0, 0
|
||||
except EvalException as e:
|
||||
on_error(DreamCalculation, str(e))
|
||||
@@ -1,11 +1,15 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
|
||||
class NodeCategories:
|
||||
ANIMATION = "animation"
|
||||
ANIMATION_POSTPROCESSING = ANIMATION + "/postprocessing"
|
||||
ANIMATION_TRANSFORMS = ANIMATION + "/transforms"
|
||||
ANIMATION_CURVES = "animation/curves"
|
||||
CONDITIONING = "conditioning"
|
||||
IMAGE_POSTPROCESSING = "image/postprocessing"
|
||||
IMAGE_ANIMATION = "image/animation"
|
||||
IMAGE_COLORS = "image/color"
|
||||
IMAGE_GENERATE = "image/generate"
|
||||
IMAGE = "image"
|
||||
UTILS = "utils"
|
||||
UTILS_SWITCHES = "utils/switches"
|
||||
@@ -1,3 +1,4 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
from .categories import NodeCategories
|
||||
from .shared import *
|
||||
from .types import *
|
||||
@@ -127,7 +128,7 @@ class DreamColorAlign:
|
||||
def INPUT_TYPES(cls):
|
||||
return {
|
||||
"required": SharedTypes.palette | {
|
||||
"target_align": (RGBPalette.ID, {"forceInput": True}),
|
||||
"target_align": (RGBPalette.ID, ),
|
||||
"alignment_factor": ("FLOAT", {"default": 0.5, "min": 0.0, "max": 10.0, "step": 0.1}),
|
||||
}
|
||||
}
|
||||
@@ -215,6 +216,7 @@ class DreamColorShift:
|
||||
|
||||
class DreamAnalyzePalette:
|
||||
NODE_NAME = "Analyze Palette"
|
||||
NODE = "📊"
|
||||
|
||||
@classmethod
|
||||
def INPUT_TYPES(cls):
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
import csv
|
||||
import math
|
||||
|
||||
@@ -6,6 +7,20 @@ from .shared import hashed_as_strings
|
||||
from .types import SharedTypes, FrameCounter
|
||||
|
||||
|
||||
def _linear_value_calc(x, x_start, x_end, y_start, y_end):
|
||||
if x <= x_start:
|
||||
return y_start
|
||||
if x >= x_end:
|
||||
return y_end
|
||||
dx = max(x_end - x_start, 0.0001)
|
||||
n = (x - x_start) / dx
|
||||
return (y_end - y_start) * n + y_start
|
||||
|
||||
|
||||
def _curve_result(f: float):
|
||||
return (f, int(round(f)))
|
||||
|
||||
|
||||
class DreamSineWave:
|
||||
NODE_NAME = "Sine Curve"
|
||||
|
||||
@@ -36,7 +51,149 @@ class DreamSineWave:
|
||||
b = 2 * math.pi / periodicity_seconds
|
||||
d = (max_value + min_value) / 2
|
||||
y = a * math.sin(b * (x + c)) + d
|
||||
return (y, int(round(y)))
|
||||
return _curve_result(y)
|
||||
|
||||
|
||||
class DreamSawWave:
|
||||
NODE_NAME = "Saw Curve"
|
||||
|
||||
@classmethod
|
||||
def INPUT_TYPES(cls):
|
||||
return {
|
||||
"required": SharedTypes.frame_counter | {
|
||||
"max_value": ("FLOAT", {"default": 1.0, "multiline": False}),
|
||||
"min_value": ("FLOAT", {"default": 0.0, "multiline": False}),
|
||||
"periodicity_seconds": ("FLOAT", {"default": 10.0, "multiline": False, "min": 0.01}),
|
||||
"phase": ("FLOAT", {"default": 0.0, "multiline": False, "min": -1, "max": 1}),
|
||||
},
|
||||
}
|
||||
|
||||
CATEGORY = NodeCategories.ANIMATION_CURVES
|
||||
RETURN_TYPES = ("FLOAT", "INT")
|
||||
RETURN_NAMES = ("FLOAT", "INT")
|
||||
FUNCTION = "result"
|
||||
|
||||
@classmethod
|
||||
def IS_CHANGED(cls, *values):
|
||||
return hashed_as_strings(*values)
|
||||
|
||||
def result(self, frame_counter: FrameCounter, max_value, min_value, periodicity_seconds, phase):
|
||||
x = frame_counter.current_time_in_seconds
|
||||
x = ((x + periodicity_seconds * phase) % periodicity_seconds) / periodicity_seconds
|
||||
y = x * (max_value - min_value) + min_value
|
||||
return _curve_result(y)
|
||||
|
||||
|
||||
class DreamTriangleWave:
|
||||
NODE_NAME = "Triangle Curve"
|
||||
|
||||
@classmethod
|
||||
def INPUT_TYPES(cls):
|
||||
return {
|
||||
"required": SharedTypes.frame_counter | {
|
||||
"max_value": ("FLOAT", {"default": 1.0, "multiline": False}),
|
||||
"min_value": ("FLOAT", {"default": 0.0, "multiline": False}),
|
||||
"periodicity_seconds": ("FLOAT", {"default": 10.0, "multiline": False, "min": 0.01}),
|
||||
"phase": ("FLOAT", {"default": 0.0, "multiline": False, "min": -1, "max": 1}),
|
||||
},
|
||||
}
|
||||
|
||||
CATEGORY = NodeCategories.ANIMATION_CURVES
|
||||
RETURN_TYPES = ("FLOAT", "INT")
|
||||
RETURN_NAMES = ("FLOAT", "INT")
|
||||
FUNCTION = "result"
|
||||
|
||||
@classmethod
|
||||
def IS_CHANGED(cls, *values):
|
||||
return hashed_as_strings(*values)
|
||||
|
||||
def result(self, frame_counter: FrameCounter, max_value, min_value, periodicity_seconds, phase):
|
||||
x = frame_counter.current_time_in_seconds
|
||||
x = ((x + periodicity_seconds * phase) % periodicity_seconds) / periodicity_seconds
|
||||
if x <= 0.5:
|
||||
x *= 2
|
||||
y = x * (max_value - min_value) + min_value
|
||||
else:
|
||||
x = (x - 0.5) * 2
|
||||
y = max_value - x * (max_value - min_value)
|
||||
return _curve_result(y)
|
||||
|
||||
|
||||
class DreamTriangleEvent:
|
||||
NODE_NAME = "Triangle Event Curve"
|
||||
|
||||
@classmethod
|
||||
def INPUT_TYPES(cls):
|
||||
return {
|
||||
"required": SharedTypes.frame_counter | {
|
||||
"max_value": ("FLOAT", {"default": 1.0, "multiline": False}),
|
||||
"min_value": ("FLOAT", {"default": 0.0, "multiline": False}),
|
||||
"width_seconds": ("FLOAT", {"default": 1.0, "multiline": False, "min": 0.1}),
|
||||
"center_seconds": ("FLOAT", {"default": 10.0, "multiline": False, "min": 0.0}),
|
||||
},
|
||||
}
|
||||
|
||||
CATEGORY = NodeCategories.ANIMATION_CURVES
|
||||
RETURN_TYPES = ("FLOAT", "INT")
|
||||
RETURN_NAMES = ("FLOAT", "INT")
|
||||
FUNCTION = "result"
|
||||
|
||||
@classmethod
|
||||
def IS_CHANGED(cls, *values):
|
||||
return hashed_as_strings(*values)
|
||||
|
||||
def result(self, frame_counter: FrameCounter, max_value, min_value, width_seconds, center_seconds):
|
||||
x = frame_counter.current_time_in_seconds
|
||||
start = center_seconds - width_seconds * 0.5
|
||||
end = center_seconds + width_seconds * 0.5
|
||||
if start <= x <= center_seconds:
|
||||
y = _linear_value_calc(x, start, center_seconds, min_value, max_value)
|
||||
elif center_seconds < x <= end:
|
||||
y = _linear_value_calc(x, center_seconds, end, max_value, min_value)
|
||||
else:
|
||||
y = min_value
|
||||
return _curve_result(y)
|
||||
|
||||
|
||||
class DreamSmoothEvent:
|
||||
NODE_NAME = "Smooth Event Curve"
|
||||
|
||||
@classmethod
|
||||
def INPUT_TYPES(cls):
|
||||
return {
|
||||
"required": SharedTypes.frame_counter | {
|
||||
"max_value": ("FLOAT", {"default": 1.0, "multiline": False}),
|
||||
"min_value": ("FLOAT", {"default": 0.0, "multiline": False}),
|
||||
"width_seconds": ("FLOAT", {"default": 1.0, "multiline": False, "min": 0.1}),
|
||||
"center_seconds": ("FLOAT", {"default": 10.0, "multiline": False, "min": 0.0}),
|
||||
},
|
||||
}
|
||||
|
||||
CATEGORY = NodeCategories.ANIMATION_CURVES
|
||||
RETURN_TYPES = ("FLOAT", "INT")
|
||||
RETURN_NAMES = ("FLOAT", "INT")
|
||||
FUNCTION = "result"
|
||||
|
||||
@classmethod
|
||||
def IS_CHANGED(cls, *values):
|
||||
return hashed_as_strings(*values)
|
||||
|
||||
def result(self, frame_counter: FrameCounter, max_value, min_value, width_seconds, center_seconds):
|
||||
x = frame_counter.current_time_in_seconds
|
||||
start = center_seconds - width_seconds * 0.5
|
||||
end = center_seconds + width_seconds * 0.5
|
||||
if start <= x <= center_seconds:
|
||||
y = _linear_value_calc(x, start, center_seconds, 0.0, 1.0)
|
||||
elif center_seconds < x <= end:
|
||||
y = _linear_value_calc(x, center_seconds, end, 1.0, 0.0)
|
||||
else:
|
||||
y = 0.0
|
||||
if y < 0.5:
|
||||
y = ((y + y) * (y + y)) * 0.5
|
||||
else:
|
||||
a = (y - 0.5) * 2
|
||||
y = math.pow(a, 0.25) * 0.5 + 0.5
|
||||
return _curve_result(y * (max_value - min_value) + min_value)
|
||||
|
||||
|
||||
class DreamBeatCurve:
|
||||
@@ -95,7 +252,7 @@ class DreamBeatCurve:
|
||||
v = 1.0 - v
|
||||
|
||||
r = low_value + v * (high_value - low_value)
|
||||
return (r, int(round(r)))
|
||||
return _curve_result(r)
|
||||
|
||||
|
||||
class DreamLinear:
|
||||
@@ -135,6 +292,7 @@ def _is_as_float(s: str):
|
||||
|
||||
class DreamCSVGenerator:
|
||||
NODE_NAME = "CSV Generator"
|
||||
ICON = "⌗"
|
||||
|
||||
@classmethod
|
||||
def INPUT_TYPES(cls):
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
def run_disable():
|
||||
pass
|
||||
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
class DreamLog:
|
||||
def __init__(self, debug_active=False):
|
||||
self._debug = debug_active
|
||||
|
||||
def _print(self, text: str, *args, **kwargs):
|
||||
if args or kwargs:
|
||||
text = text.format(*args, **kwargs)
|
||||
print("[DREAM] " + text)
|
||||
|
||||
def error(self, text: str, *args, **kwargs):
|
||||
self._print(text, *args, **kwargs)
|
||||
|
||||
def info(self, text: str, *args, **kwargs):
|
||||
self._print(text, *args, **kwargs)
|
||||
|
||||
def debug(self, text: str, *args, **kwargs):
|
||||
if self._debug:
|
||||
self._print(text, *args, **kwargs)
|
||||
@@ -0,0 +1,41 @@
|
||||
EMBEDDED_CONFIGURATION = {
|
||||
"ffmpeg": {
|
||||
"file_extension": "mp4",
|
||||
"path": "ffmpeg",
|
||||
"arguments": ["-r", "%FPS%", "-f", "concat", "-safe", "0", "-vsync",
|
||||
"cfr", "-i", "%FRAMES%", "-c:v", "libx265", "-pix_fmt",
|
||||
"yuv420p", "%OUTPUT%"]
|
||||
},
|
||||
"mpeg_coder": {
|
||||
"encoding_threads": 4,
|
||||
"bitrate_factor": 1.0,
|
||||
"max_b_frame": 2,
|
||||
"file_extension": "mp4",
|
||||
"codec_name": "libx265"
|
||||
},
|
||||
"encoding": {
|
||||
"jpeg_quality": 95
|
||||
},
|
||||
"debug": False,
|
||||
"ui": {
|
||||
"top_category": "Dream",
|
||||
"prepend_icon_to_category": True,
|
||||
"append_icon_to_category": False,
|
||||
"prepend_icon_to_node": True,
|
||||
"append_icon_to_node": False,
|
||||
"category_icons": {
|
||||
"animation": "🎥",
|
||||
"postprocessing": "⚙",
|
||||
"transforms": "🔀",
|
||||
"curves": "📈",
|
||||
"color": "🎨",
|
||||
"generate": "⚡",
|
||||
"utils": "🛠",
|
||||
"image": "🌄",
|
||||
"switches": "⭆",
|
||||
"conditioning": "☯",
|
||||
"Dream": "✨"
|
||||
}
|
||||
},
|
||||
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
def _get_node_name(cls):
|
||||
return cls.__dict__.get("NODE_NAME", str(cls))
|
||||
|
||||
|
||||
def on_error(node_cls: type, message: str):
|
||||
msg = "Failure in [" + _get_node_name(node_cls) + "]:" + message
|
||||
print(msg)
|
||||
raise Exception(msg)
|
||||
File diff suppressed because it is too large
Load Diff
+3543
-2973
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
Binary file not shown.
|
After Width: | Height: | Size: 2.8 KiB |
@@ -1,3 +1,4 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
import math
|
||||
|
||||
import numpy
|
||||
|
||||
+100
@@ -0,0 +1,100 @@
|
||||
from .categories import *
|
||||
from .shared import *
|
||||
|
||||
class DreamInputText:
|
||||
NODE_NAME = "Text Input"
|
||||
ICON = "✍"
|
||||
|
||||
@classmethod
|
||||
def INPUT_TYPES(cls):
|
||||
return {
|
||||
"required": {
|
||||
"value": ("STRING", {"default": "", "multiline": True}),
|
||||
},
|
||||
}
|
||||
|
||||
CATEGORY = NodeCategories.UTILS
|
||||
RETURN_TYPES = ("STRING",)
|
||||
RETURN_NAMES = ("STRING",)
|
||||
FUNCTION = "noop"
|
||||
|
||||
@classmethod
|
||||
def IS_CHANGED(cls, *values):
|
||||
return hashed_as_strings(*values)
|
||||
|
||||
def noop(self, value):
|
||||
return (value,)
|
||||
|
||||
class DreamInputString:
|
||||
NODE_NAME = "String Input"
|
||||
ICON = "✍"
|
||||
|
||||
@classmethod
|
||||
def INPUT_TYPES(cls):
|
||||
return {
|
||||
"required": {
|
||||
"value": ("STRING", {"default": "", "multiline": False}),
|
||||
},
|
||||
}
|
||||
|
||||
CATEGORY = NodeCategories.UTILS
|
||||
RETURN_TYPES = ("STRING",)
|
||||
RETURN_NAMES = ("STRING",)
|
||||
FUNCTION = "noop"
|
||||
|
||||
@classmethod
|
||||
def IS_CHANGED(cls, *values):
|
||||
return hashed_as_strings(*values)
|
||||
|
||||
def noop(self, value):
|
||||
return (value,)
|
||||
|
||||
|
||||
class DreamInputFloat:
|
||||
NODE_NAME = "Float Input"
|
||||
ICON = "✍"
|
||||
|
||||
@classmethod
|
||||
def INPUT_TYPES(cls):
|
||||
return {
|
||||
"required": {
|
||||
"value": ("FLOAT", {"default": 0.0}),
|
||||
},
|
||||
}
|
||||
|
||||
CATEGORY = NodeCategories.UTILS
|
||||
RETURN_TYPES = ("FLOAT",)
|
||||
RETURN_NAMES = ("FLOAT",)
|
||||
FUNCTION = "noop"
|
||||
|
||||
@classmethod
|
||||
def IS_CHANGED(cls, *values):
|
||||
return hashed_as_strings(*values)
|
||||
|
||||
def noop(self, value):
|
||||
return (value,)
|
||||
|
||||
|
||||
class DreamInputInt:
|
||||
NODE_NAME = "Int Input"
|
||||
ICON = "✍"
|
||||
|
||||
@classmethod
|
||||
def INPUT_TYPES(cls):
|
||||
return {
|
||||
"required": {
|
||||
"value": ("INT", {"default": 0}),
|
||||
},
|
||||
}
|
||||
|
||||
CATEGORY = NodeCategories.UTILS
|
||||
RETURN_TYPES = ("INT",)
|
||||
RETURN_NAMES = ("INT",)
|
||||
FUNCTION = "noop"
|
||||
|
||||
@classmethod
|
||||
def IS_CHANGED(cls, *values):
|
||||
return hashed_as_strings(*values)
|
||||
|
||||
def noop(self, value):
|
||||
return (value,)
|
||||
@@ -1,3 +1,4 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
from .shared import DreamConfig
|
||||
|
||||
|
||||
|
||||
+21
@@ -0,0 +1,21 @@
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2023 Morgan Johansson/Dream Project
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
+2
-1
@@ -1,4 +1,4 @@
|
||||
from .types import SharedTypes, FrameCounter
|
||||
# -*- coding: utf-8 -*-
|
||||
from .categories import NodeCategories
|
||||
from .shared import ALWAYS_CHANGED_FLAG, list_images_in_directory, DreamImage
|
||||
from .types import SharedTypes, FrameCounter
|
||||
@@ -6,6 +6,7 @@ from .types import SharedTypes, FrameCounter
|
||||
|
||||
class DreamImageSequenceInputWithDefaultFallback:
|
||||
NODE_NAME = "Image Sequence Loader"
|
||||
ICON = "💾"
|
||||
|
||||
@classmethod
|
||||
def INPUT_TYPES(cls):
|
||||
|
||||
+25
-3
@@ -1,25 +1,47 @@
|
||||
{
|
||||
"Analyze Palette [Dream]": "Output brightness, red, green and blue averages of a palette",
|
||||
"Beat Curve [Dream]": "Beat pattern curve with impulses at specified beats of a measure",
|
||||
"Big Float Switch [Dream]": "Switch for up to 10 inputs",
|
||||
"Big Image Switch [Dream]": "Switch for up to 10 inputs",
|
||||
"Big Int Switch [Dream]": "Switch for up to 10 inputs",
|
||||
"Big Latent Switch [Dream]": "Switch for up to 10 inputs",
|
||||
"Big Palette Switch [Dream]": "Switch for up to 10 inputs",
|
||||
"Big Text Switch [Dream]": "Switch for up to 10 inputs",
|
||||
"Boolean To Float [Dream]": "Converts a boolean value to two different float values",
|
||||
"Boolean To Int [Dream]": "Converts a boolean value to two different int values",
|
||||
"Build Prompt [Dream]": "Weighted text prompt builder utility",
|
||||
"CSV Curve [Dream]": "CSV input curve where first column is frame or second and second column is value",
|
||||
"CSV Generator [Dream]": "CSV output, mainly for debugging purposes",
|
||||
"Calculation [Dream]": "Mathematical calculation node",
|
||||
"Common Frame Dimensions [Dream]": "Utility for calculating good width/height based on common video dimensions",
|
||||
"FFMPEG Video Encoder [Dream]": "Post processing for animation sequences calling FFMPEG to generate video file",
|
||||
"File Count [Dream]": "Finds the number of files in a directory matching specified patterns",
|
||||
"Finalize Prompt [Dream]": "Used in conjunction with 'Build Prompt'",
|
||||
"Float Input [Dream]": "Float input (until primitive routing issues are solved)",
|
||||
"Frame Count Calculator [Dream]": "Simple utility to calculate number of frames based on duration and framerate",
|
||||
"Frame Counter (Directory) [Dream]": "Directory backed frame counter, for output directories",
|
||||
"Frame Counter (Simple) [Dream]": "Integer value used as frame counter",
|
||||
"Frame Counter Info [Dream]": "Extracts information from the frame counter",
|
||||
"Frame Counter Offset [Dream]": "Adds an offset to a frame counter",
|
||||
"Image Motion [Dream]": "Node supporting zooming in/out and translating an image",
|
||||
"Image Sequence Blend [Dream]": "Post processing for animation sequences blending frame for a smoother blurred effect",
|
||||
"Image Sequence Loader [Dream]": "Loads a frame from a directory of images",
|
||||
"Image Sequence Saver [Dream]": "Saves a frame to a directory",
|
||||
"Image Sequence Tweening [Dream]": "Post processing for animation sequences generating blended in-between frames",
|
||||
"Int Input [Dream]": "Integer input (until primitive routing issues are solved)",
|
||||
"Linear Curve [Dream]": "Linear interpolation between two value over the full animation",
|
||||
"Noise from Area Palettes [Dream]": "",
|
||||
"Noise from Area Palettes [Dream]": "Generates noise based on the colors of up to nine different palettes",
|
||||
"Noise from Palette [Dream]": "Generates noise based on the colors in a palette",
|
||||
"Palette Color Align [Dream]": "Shifts the colors of one palette towards another target palette",
|
||||
"Palette Color Shift [Dream]": "Multiplies the color values in a palette",
|
||||
"Sample Image Area as Palette [Dream]": "Samples a palette from an image based on pre-defined areas",
|
||||
"Sample Image as Palette [Dream]": "Randomly samples pixel values to build a palette from an image",
|
||||
"Sine Curve [Dream]": "Simple sine wave curve"
|
||||
}
|
||||
"Saw Curve [Dream]": "Saw wave curve",
|
||||
"Sine Curve [Dream]": "Simple sine wave curve",
|
||||
"Smooth Event Curve [Dream]": "Single event/peak curve with a slight bell-shape",
|
||||
"String Input [Dream]": "String input (until primitive routing issues are solved)",
|
||||
"Text Input [Dream]": "Multiline string input (until primitive routing issues are solved)",
|
||||
"Triangle Curve [Dream]": "Triangle wave curve",
|
||||
"Triangle Event Curve [Dream]": "Single event/peak curve with triangular shape",
|
||||
"Video Encoder (mpegCoder) [Dream]": "Post processing for animation sequences using mpegCoder module to generate video file"
|
||||
} and switches.
|
||||
@@ -1,3 +1,4 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
import math
|
||||
|
||||
from .categories import NodeCategories
|
||||
@@ -24,6 +25,7 @@ def _generate_noise(image: DreamImage, color_function, rng: random.Random, block
|
||||
|
||||
class DreamNoiseFromPalette:
|
||||
NODE_NAME = "Noise from Palette"
|
||||
ICON = "🌫"
|
||||
|
||||
@classmethod
|
||||
def INPUT_TYPES(cls):
|
||||
@@ -67,15 +69,15 @@ class DreamNoiseFromAreaPalettes:
|
||||
def INPUT_TYPES(cls):
|
||||
return {
|
||||
"optional": {
|
||||
"top_left_palette": (RGBPalette.ID, {"forceInput": True}),
|
||||
"top_center_palette": (RGBPalette.ID, {"forceInput": True}),
|
||||
"top_right_palette": (RGBPalette.ID, {"forceInput": True}),
|
||||
"center_left_palette": (RGBPalette.ID, {"forceInput": True}),
|
||||
"center_palette": (RGBPalette.ID, {"forceInput": True}),
|
||||
"center_right_palette": (RGBPalette.ID, {"forceInput": True}),
|
||||
"bottom_left_palette": (RGBPalette.ID, {"forceInput": True}),
|
||||
"bottom_center_palette": (RGBPalette.ID, {"forceInput": True}),
|
||||
"bottom_right_palette": (RGBPalette.ID, {"forceInput": True}),
|
||||
"top_left_palette": (RGBPalette.ID,),
|
||||
"top_center_palette": (RGBPalette.ID,),
|
||||
"top_right_palette": (RGBPalette.ID,),
|
||||
"center_left_palette": (RGBPalette.ID,),
|
||||
"center_palette": (RGBPalette.ID,),
|
||||
"center_right_palette": (RGBPalette.ID,),
|
||||
"bottom_left_palette": (RGBPalette.ID,),
|
||||
"bottom_center_palette": (RGBPalette.ID,),
|
||||
"bottom_right_palette": (RGBPalette.ID,),
|
||||
},
|
||||
"required": {
|
||||
"area_sharpness": ("FLOAT", {"default": 0.5, "min": 0.0, "max": 1.0, "step": 0.05}),
|
||||
@@ -83,11 +85,12 @@ class DreamNoiseFromAreaPalettes:
|
||||
"height": ("INT", {"default": 512, "min": 1, "max": 8192}),
|
||||
"blur_amount": ("FLOAT", {"default": 0.3, "min": 0, "max": 1.0, "step": 0.05}),
|
||||
"density": ("FLOAT", {"default": 0.5, "min": 0.1, "max": 1.0, "step": 0.025}),
|
||||
"seed": ("INT", {"default": 0, "min": 0, "max": 0xffffffffffffffff})
|
||||
"seed": ("INT", {"default": 0, "min": 0, "max": 0xffffffffffffffff}),
|
||||
},
|
||||
}
|
||||
|
||||
CATEGORY = NodeCategories.IMAGE_GENERATE
|
||||
ICON = "🌫"
|
||||
RETURN_TYPES = ("IMAGE",)
|
||||
RETURN_NAMES = ("image",)
|
||||
FUNCTION = "result"
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
import json
|
||||
import os
|
||||
|
||||
@@ -31,6 +32,7 @@ def _save_jpg(pil_image, filepath, quality):
|
||||
|
||||
class DreamImageSequenceOutput:
|
||||
NODE_NAME = "Image Sequence Saver"
|
||||
ICON = "💾"
|
||||
|
||||
@classmethod
|
||||
def INPUT_TYPES(cls):
|
||||
|
||||
@@ -0,0 +1,69 @@
|
||||
from .categories import NodeCategories
|
||||
from .shared import hashed_as_strings
|
||||
from .types import PartialPrompt
|
||||
|
||||
|
||||
class DreamWeightedPromptBuilder:
|
||||
NODE_NAME = "Build Prompt"
|
||||
ICON = "⚖"
|
||||
|
||||
@classmethod
|
||||
def INPUT_TYPES(cls):
|
||||
return {
|
||||
"optional": {
|
||||
"partial_prompt": (PartialPrompt.ID,)
|
||||
},
|
||||
"required": {
|
||||
"added_prompt": ("STRING", {"default": "", "multiline": True}),
|
||||
"weight": ("FLOAT", {"default": 1.0}),
|
||||
},
|
||||
}
|
||||
|
||||
CATEGORY = NodeCategories.CONDITIONING
|
||||
RETURN_TYPES = (PartialPrompt.ID,)
|
||||
RETURN_NAMES = ("partial_prompt",)
|
||||
FUNCTION = "result"
|
||||
|
||||
@classmethod
|
||||
def IS_CHANGED(cls, *values):
|
||||
return hashed_as_strings(*values)
|
||||
|
||||
def result(self, added_prompt, weight, **args):
|
||||
input = args.get("partial_prompt", PartialPrompt())
|
||||
p = input.add(added_prompt, weight)
|
||||
return (p,)
|
||||
|
||||
|
||||
class DreamPromptFinalizer:
|
||||
NODE_NAME = "Finalize Prompt"
|
||||
ICON = "🗫"
|
||||
|
||||
@classmethod
|
||||
def INPUT_TYPES(cls):
|
||||
return {
|
||||
"required": {
|
||||
"partial_prompt": (PartialPrompt.ID,),
|
||||
"adjustment": (["raw", "by_abs_max", "by_abs_sum"],),
|
||||
"clamp": ("FLOAT", {"default": 2.0, "min": 0.1, "step": 0.1}),
|
||||
"adjustment_reference": ("FLOAT", {"default": 1.0, "min": 0.1}),
|
||||
},
|
||||
}
|
||||
|
||||
CATEGORY = NodeCategories.CONDITIONING
|
||||
RETURN_TYPES = ("STRING", "STRING")
|
||||
RETURN_NAMES = ("positive", "negative")
|
||||
FUNCTION = "result"
|
||||
|
||||
@classmethod
|
||||
def IS_CHANGED(cls, *values):
|
||||
return hashed_as_strings(*values)
|
||||
|
||||
def result(self, partial_prompt: PartialPrompt, adjustment, adjustment_reference, clamp):
|
||||
if adjustment == "raw" or partial_prompt.is_empty():
|
||||
return partial_prompt.finalize(clamp)
|
||||
elif adjustment == "by_abs_sum":
|
||||
f = adjustment_reference / partial_prompt.abs_sum()
|
||||
return partial_prompt.scaled_by(f).finalize(clamp)
|
||||
else:
|
||||
f = adjustment_reference / partial_prompt.abs_max()
|
||||
return partial_prompt.scaled_by(f).finalize(clamp)
|
||||
@@ -9,6 +9,12 @@ I have demonstrated the use of these custom nodes in this [youtube video](https:
|
||||
|
||||
## Installation
|
||||
|
||||
### Simple option
|
||||
|
||||
You can install Dream Project Animation Nodes using the ComfyUI Manager.
|
||||
|
||||
### Manual option
|
||||
|
||||
Run within (ComfyUI)/custom_nodes/ folder:
|
||||
|
||||
* git clone https://github.com/alt-key-project/comfyui-dream-project.git
|
||||
@@ -26,6 +32,76 @@ Finally:
|
||||
After startup, a configuration file 'config.json' should have been created in the 'comfyui-dream-project' directory.
|
||||
Specifically check that the path of ffmpeg works in your system (add full path to the command if needed).
|
||||
|
||||
## Upgrade
|
||||
|
||||
When upgrading, it is good to re-run the pip install command as specified in the install section. This will install any
|
||||
new dependencies.
|
||||
|
||||
## Configuration
|
||||
|
||||
### debug
|
||||
|
||||
Setting this to true will enable some trace-level logging.
|
||||
|
||||
### ffmpeg.file_extension
|
||||
|
||||
Sets the output file extension and with that the envelope used.
|
||||
|
||||
### ffmpeg.path
|
||||
|
||||
Path to the ffmpeg executable or just the command if ffmpeg is in PATH.
|
||||
|
||||
### ffmpeg.arguments
|
||||
|
||||
The arguments sent to FFMPEG. A few of the values are provided by the node:
|
||||
|
||||
* %FPS% the target framerate
|
||||
* %FRAMES% a frame ionput file
|
||||
* %OUTPUT% output video file path
|
||||
|
||||
### encoding.jpeg__quality
|
||||
|
||||
Sets the encoding quality of jpeg images.
|
||||
|
||||
### ui.top_category
|
||||
|
||||
Sets the name of the top level category on the menu. Set to empty string "" to remove the top level. If the top level
|
||||
is removed you may also want to disable the category icons to get nodes into existing category folders.
|
||||
|
||||
### prepend_icon_to_category / append_icon_to_category
|
||||
|
||||
Flags to add a icon before and/or after the category name at each level.
|
||||
|
||||
### prepend_icon_icon_to_node / append_icon_icon_to_node
|
||||
|
||||
Flags to add an icon before and/or after the node name.
|
||||
|
||||
### ui.category_icons
|
||||
|
||||
Each key defines a unicode symbol as an icon used for the specified category.
|
||||
|
||||
### mpeg_coder.bitrate_factor
|
||||
|
||||
This factor allows changing the bitrate to better fit the required quality and codec. A value of 1 is typically
|
||||
suitable for H.265.
|
||||
|
||||
### mpeg_coder.codec_name
|
||||
|
||||
Codec names as specified by ffmpeg. Some common options include "libx264", "libx264" and "mpeg2video".
|
||||
|
||||
### mpeg_coder.encoding_threads
|
||||
|
||||
Increasing the number of encoding threads in mpegCoder will generally reduce the overall encoding time, but it will also
|
||||
increase the load on the computer.
|
||||
|
||||
### mpeg_coder.file_extension
|
||||
|
||||
Sets the output file extension and with that the envelope used.
|
||||
|
||||
### mpeg_coder.max_b_frame
|
||||
|
||||
Sets the max-b-frames parameter for as specified in ffmpeg.
|
||||
|
||||
## Concepts used
|
||||
|
||||
These are some concepts used in nodes:
|
||||
@@ -57,6 +133,20 @@ Output brightness, red, green and blue averages of a palette. Useful to control
|
||||
### Beat Curve [Dream]
|
||||
Beat pattern curve with impulses at specified beats of a measure.
|
||||
|
||||
### Big *** Switch [Dream]
|
||||
Switch nodes for different type for up to ten inputs.
|
||||
|
||||
### Boolean To Float/Int [Dream]
|
||||
Converts a boolean value to two different numeric values.
|
||||
|
||||
### Build Prompt [Dream] (and Finalize Prompt [Dream])
|
||||
Weighted text prompt builder utility. Chain any number of these nodes and terminate with 'Finalize Prompt'.
|
||||
|
||||
### Calculation [Dream]
|
||||
Mathematical calculation node. Exposes most of the mathematical functions in the python
|
||||
[math module](https://docs.python.org/3/library/math.html), mathematical operators as well as round, abs, int,
|
||||
float, max and min.
|
||||
|
||||
### CSV Curve [Dream]
|
||||
CSV input curve where first column is frame or second and second column is value.
|
||||
|
||||
@@ -67,12 +157,18 @@ Recreates file at frame 0 (removing and existing content in the file).
|
||||
### Common Frame Dimensions [Dream]
|
||||
Utility for calculating good width/height based on common video dimensions.
|
||||
|
||||
### FFMPEG Video Encoder [Dream]
|
||||
Post processing for animation sequences calling FFMPEG to generate video file.
|
||||
### Video Encoder (FFMPEG) [Dream]
|
||||
Post processing for animation sequences calling FFMPEG to generate video files.
|
||||
|
||||
### Video Encoder (mpegCoder) [Dream]
|
||||
Post processing for animation sequences using the python module mpegCoder with ffmpeg library to generate video files.
|
||||
|
||||
### File Count [Dream]
|
||||
Finds the number of files in a directory matching specified patterns.
|
||||
|
||||
### Frame Count Calculator [Dream]
|
||||
Simple utility to calculate number of frames based on time and framerate.
|
||||
|
||||
### Frame Counter (Directory) [Dream]
|
||||
Directory backed frame counter, for output directories.
|
||||
|
||||
@@ -80,6 +176,9 @@ Directory backed frame counter, for output directories.
|
||||
Integer value used as frame counter. Useful for testing or if an auto-incrementing primitive is used as a frame
|
||||
counter.
|
||||
|
||||
### Frame Counter Info [Dream]
|
||||
Extracts information from the frame counter.
|
||||
|
||||
### Frame Counter Offset [Dream]
|
||||
Adds an offset to a frame counter.
|
||||
|
||||
@@ -123,9 +222,21 @@ of equal size and each node may sample one of these.
|
||||
### Sample Image as Palette [Dream]
|
||||
Randomly samples pixels from a source image to build a palette from it.
|
||||
|
||||
### Saw Curve [Dream]
|
||||
Saw wave curve.
|
||||
|
||||
### Sine Curve [Dream]
|
||||
Simple sine wave curve.
|
||||
|
||||
### Smooth Event Curve [Dream]
|
||||
Single event/peak curve with a slight bell-shape.
|
||||
|
||||
### Triangle Curve [Dream]
|
||||
Triangle wave curve.
|
||||
|
||||
### Triangle Event Curve [Dream]
|
||||
Single event/peak curve with triangular shape.
|
||||
|
||||
### Other custom nodes
|
||||
|
||||
Many of the nodes found in 'WAS Node Suite' are useful the Dream Project Animation nodes - I suggest you install those
|
||||
@@ -139,12 +250,24 @@ This example should be a starting point for anyone wanting to build with the Dre
|
||||
|
||||
[motion-workflow-example](examples/motion-workflow-example.json)
|
||||
|
||||
### Image Motion with Color Coherence
|
||||
|
||||
Same as above but with added color coherence through palettes.
|
||||
|
||||
[motion-workflow-with-color-coherence](examples/motion-workflow-with-color-coherence.json)
|
||||
|
||||
### Area Sampled Noise
|
||||
|
||||
This flow demonstrates sampling image areas into palettes and generating noise for these areas.
|
||||
|
||||
[area-sampled-noise](examples/area-sampled-noise.json)
|
||||
|
||||
## Known issues
|
||||
|
||||
### FFMPEG
|
||||
|
||||
The call to FFMPEG currently in the default configuration (in config.json) does not seem to work for everyone. The good
|
||||
news is that you can change the arguments to whatever works for you - the fixed parameters (that need to be in the call)
|
||||
news is that you can change the arguments to whatever works for you - the node-supplied parameters (that probably all need to be in the call)
|
||||
are:
|
||||
|
||||
* -i %FRAMES% (the input file listing frames)
|
||||
@@ -152,4 +275,9 @@ are:
|
||||
* %OUTPUT% (the path to the video file)
|
||||
|
||||
If possible, I will change the default configuration to one that more versions/builds of ffmpeg will accept. Do let me
|
||||
know what arguments are causing issues for you!
|
||||
know what arguments are causing issues for you!
|
||||
|
||||
### Framerate is not always right with mpegCoder encoding node
|
||||
|
||||
The mpegCoder library will always use variable frame rate encoding if it is available in the output format. With most
|
||||
outputs this means that your actual framerate will differ slightly from the requested one.
|
||||
|
||||
+3
-1
@@ -2,4 +2,6 @@ imageio
|
||||
pilgram
|
||||
scipy
|
||||
numpy<1.24>=1.18
|
||||
torchvision
|
||||
torchvision
|
||||
mpegCoder
|
||||
evalidate
|
||||
|
||||
+78
-11
@@ -1,5 +1,5 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
import os
|
||||
import random
|
||||
import shutil
|
||||
import subprocess
|
||||
import tempfile
|
||||
@@ -8,7 +8,8 @@ from functools import lru_cache
|
||||
from PIL import Image
|
||||
|
||||
from .categories import NodeCategories
|
||||
from .shared import DreamConfig, DreamImage
|
||||
from .err import on_error
|
||||
from .shared import DreamConfig, MpegEncoderUtility
|
||||
from .types import *
|
||||
|
||||
CONFIG = DreamConfig()
|
||||
@@ -121,21 +122,87 @@ def _ffmpeg(config, filenames, fps, output):
|
||||
for (key, value) in replacements.items():
|
||||
cmd = list(map(lambda s: s.replace(key, value), cmd))
|
||||
|
||||
subprocess.run(cmd, shell=True)
|
||||
subprocess.check_output(cmd, shell=True)
|
||||
finally:
|
||||
os.unlink(tempfilepath)
|
||||
|
||||
|
||||
class DreamVideoEncoder:
|
||||
NODE_NAME = "FFMPEG Video Encoder"
|
||||
def _make_video_filename(name, file_ext):
|
||||
(b, _) = os.path.splitext(name)
|
||||
return b + "." + file_ext.strip(".")
|
||||
|
||||
|
||||
class DreamVideoEncoderMpegCoder:
|
||||
NODE_NAME = "Video Encoder (mpegCoder)"
|
||||
ICON = "🎬"
|
||||
CATEGORY = NodeCategories.ANIMATION_POSTPROCESSING
|
||||
RETURN_TYPES = ()
|
||||
RETURN_NAMES = ()
|
||||
OUTPUT_NODE = True
|
||||
FUNCTION = "encode"
|
||||
|
||||
@classmethod
|
||||
def INPUT_TYPES(cls):
|
||||
return {
|
||||
"required": SharedTypes.sequence | {
|
||||
"filename": ("STRING", {"default": 'video.mp4', "multiline": False}),
|
||||
"name": ("STRING", {"default": 'video', "multiline": False}),
|
||||
"framerate_factor": ("FLOAT", {"default": 1.0, "min": 0.01, "max": 100.0}),
|
||||
"remove_images": (["yes", "no"],)
|
||||
"remove_images": ("BOOLEAN", {"default": True})
|
||||
},
|
||||
}
|
||||
|
||||
def _find_free_filename(self, filename, defaultdir):
|
||||
if os.path.basename(filename) == filename:
|
||||
filename = os.path.join(defaultdir, filename)
|
||||
n = 1
|
||||
tested = filename
|
||||
while os.path.exists(tested):
|
||||
n += 1
|
||||
(b, ext) = os.path.splitext(filename)
|
||||
tested = b + "_" + str(n) + ext
|
||||
return tested
|
||||
|
||||
def encode(self, sequence, name, framerate_factor, remove_images):
|
||||
if not sequence.is_defined:
|
||||
return ()
|
||||
config = DreamConfig()
|
||||
filename = _make_video_filename(name, config.get("mpeg_coder.file_extension", "mp4"))
|
||||
for batch_num in sequence.batches:
|
||||
try:
|
||||
images = list(sequence.get_image_files_of_batch(batch_num))
|
||||
filename = self._find_free_filename(filename, os.path.dirname(images[0]))
|
||||
first_image = DreamImage.from_file(images[0])
|
||||
enc = MpegEncoderUtility(video_path=filename,
|
||||
bit_rate_factor=float(config.get("mpeg_coder.bitrate_factor", 1.0)),
|
||||
encoding_threads=int(config.get("mpeg_coder.encoding_threads", 4)),
|
||||
max_b_frame=int(config.get("mpeg_coder.max_b_frame", 2)),
|
||||
width=first_image.width,
|
||||
height=first_image.height,
|
||||
files=images,
|
||||
fps=sequence.fps * framerate_factor,
|
||||
codec_name=config.get("mpeg_coder.codec_name", "libx265"))
|
||||
enc.encode()
|
||||
if remove_images:
|
||||
for imagepath in images:
|
||||
if os.path.isfile(imagepath):
|
||||
os.unlink(imagepath)
|
||||
except Exception as e:
|
||||
on_error(self.__class__, str(e))
|
||||
return ()
|
||||
|
||||
|
||||
class DreamVideoEncoder:
|
||||
NODE_NAME = "FFMPEG Video Encoder"
|
||||
DISPLAY_NAME = "Video Encoder (FFMPEG)"
|
||||
ICON = "🎬"
|
||||
|
||||
@classmethod
|
||||
def INPUT_TYPES(cls):
|
||||
return {
|
||||
"required": SharedTypes.sequence | {
|
||||
"name": ("STRING", {"default": 'video', "multiline": False}),
|
||||
"framerate_factor": ("FLOAT", {"default": 1.0, "min": 0.01, "max": 100.0}),
|
||||
"remove_images": ("BOOLEAN", {"default": True})
|
||||
},
|
||||
}
|
||||
|
||||
@@ -164,22 +231,22 @@ class DreamVideoEncoder:
|
||||
filename = self._find_free_filename(filename, os.path.dirname(files[0]))
|
||||
_ffmpeg(config, files, fps, filename)
|
||||
|
||||
def encode(self, sequence: AnimationSequence, filename: str, remove_images, framerate_factor):
|
||||
def encode(self, sequence: AnimationSequence, name: str, remove_images, framerate_factor):
|
||||
if not sequence.is_defined:
|
||||
return ()
|
||||
|
||||
config = DreamConfig()
|
||||
filename = _make_video_filename(name, config.get("ffmpeg.file_extension", "mp4"))
|
||||
for batch_num in sequence.batches:
|
||||
try:
|
||||
images = list(sequence.get_image_files_of_batch(batch_num))
|
||||
self.generate_video(images, sequence.fps * framerate_factor, filename, config)
|
||||
if remove_images == "yes":
|
||||
if remove_images:
|
||||
for imagepath in images:
|
||||
if os.path.isfile(imagepath):
|
||||
os.unlink(imagepath)
|
||||
except Exception as e:
|
||||
print("Failed to encode files in dir {}!".format(os.path.dirname(images[0])))
|
||||
print(str(e))
|
||||
on_error(self.__class__, str(e))
|
||||
return ()
|
||||
|
||||
|
||||
|
||||
@@ -1,17 +1,23 @@
|
||||
import glob
|
||||
# -*- coding: utf-8 -*-
|
||||
|
||||
import hashlib
|
||||
import json
|
||||
import os
|
||||
import random
|
||||
import time
|
||||
|
||||
import folder_paths as comfy_paths
|
||||
import glob
|
||||
import numpy
|
||||
import random
|
||||
import torch
|
||||
from PIL import Image, ImageFilter
|
||||
from PIL.ImageDraw import ImageDraw
|
||||
from PIL.PngImagePlugin import PngInfo
|
||||
from .embedded_config import EMBEDDED_CONFIGURATION
|
||||
from typing import Dict, Tuple, List
|
||||
|
||||
from .dreamlogger import DreamLog
|
||||
|
||||
NODE_FILE = os.path.abspath(__file__)
|
||||
DREAM_NODES_SOURCE_ROOT = os.path.dirname(NODE_FILE)
|
||||
TEMP_PATH = os.path.join(os.path.abspath(comfy_paths.temp_directory), "Dream_Anim")
|
||||
@@ -33,25 +39,40 @@ def _replace_pil_image(data):
|
||||
return data
|
||||
|
||||
|
||||
_config_data = None
|
||||
|
||||
|
||||
class DreamConfig:
|
||||
FILEPATH = os.path.join(os.path.dirname(os.path.abspath(__file__)), "config.json")
|
||||
DEFAULT_CONFIG = {
|
||||
"ffmpeg": {
|
||||
"path": "ffmpeg",
|
||||
"arguments": ["-r", "%FPS%", "-f", "concat", "-safe", "0", "-i", "%FRAMES%", "-c:v", "libx265", "-pix_fmt",
|
||||
"yuv420p", "%OUTPUT%"]
|
||||
},
|
||||
"encoding": {
|
||||
"jpeg_quality": 95
|
||||
}
|
||||
}
|
||||
DEFAULT_CONFIG = EMBEDDED_CONFIGURATION
|
||||
|
||||
def __init__(self):
|
||||
global _config_data
|
||||
if not os.path.isfile(DreamConfig.FILEPATH):
|
||||
with open(DreamConfig.FILEPATH, "w") as f:
|
||||
json.dump(DreamConfig.DEFAULT_CONFIG, f, indent=2)
|
||||
with open(DreamConfig.FILEPATH) as f:
|
||||
self._data = json.load(f)
|
||||
self._data = DreamConfig.DEFAULT_CONFIG
|
||||
self._save()
|
||||
if _config_data is None:
|
||||
with open(DreamConfig.FILEPATH, encoding="utf-8") as f:
|
||||
self._data = json.load(f)
|
||||
if self._merge_with_defaults(self._data, DreamConfig.DEFAULT_CONFIG):
|
||||
self._save()
|
||||
_config_data = self._data
|
||||
else:
|
||||
self._data = _config_data
|
||||
|
||||
def _save(self):
|
||||
with open(DreamConfig.FILEPATH, "w", encoding="utf-8") as f:
|
||||
json.dump(self._data, f, indent=2)
|
||||
|
||||
def _merge_with_defaults(self, config: dict, default_config: dict) -> bool:
|
||||
changed = False
|
||||
for key in default_config.keys():
|
||||
if key not in config:
|
||||
changed = True
|
||||
config[key] = default_config[key]
|
||||
elif isinstance(default_config[key], dict):
|
||||
changed = changed or self._merge_with_defaults(config[key], default_config[key])
|
||||
return changed
|
||||
|
||||
def get(self, key: str, default=None):
|
||||
key = key.split(".")
|
||||
@@ -64,6 +85,11 @@ class DreamConfig:
|
||||
return d
|
||||
|
||||
|
||||
def get_logger():
|
||||
config = DreamConfig()
|
||||
return DreamLog(config.get("debug", False))
|
||||
|
||||
|
||||
class DreamImageProcessor:
|
||||
def __init__(self, inputs: torch.Tensor, **extra_args):
|
||||
self._images_in_batch = [convertTensorImageToPIL(tensor) for tensor in inputs]
|
||||
@@ -108,20 +134,26 @@ class DreamImage:
|
||||
l = list(map(lambda i: i.create_tensor_image(), images))
|
||||
return torch.cat(l, dim=0)
|
||||
|
||||
def __init__(self, tensor_image=None, pil_image=None, file_path=None):
|
||||
def __init__(self, tensor_image=None, pil_image=None, file_path=None, with_alpha=False):
|
||||
if pil_image is not None:
|
||||
self.pil_image = pil_image
|
||||
elif tensor_image is not None:
|
||||
self.pil_image = convertTensorImageToPIL(tensor_image)
|
||||
else:
|
||||
self.pil_image = Image.open(file_path)
|
||||
if self.pil_image.mode not in ("RGB", "RGBA"):
|
||||
if with_alpha and self.pil_image.mode != "RGBA":
|
||||
self.pil_image = self.pil_image.convert("RGBA")
|
||||
else:
|
||||
if self.pil_image.mode not in ("RGB", "RGBA"):
|
||||
self.pil_image = self.pil_image.convert("RGB")
|
||||
self.width = self.pil_image.width
|
||||
self.height = self.pil_image.height
|
||||
self.size = self.pil_image.size
|
||||
self._draw = ImageDraw(self.pil_image)
|
||||
|
||||
def numpy_array(self):
|
||||
return numpy.array(self.pil_image)
|
||||
|
||||
def _renew(self, pil_image):
|
||||
self.pil_image = pil_image
|
||||
self._draw = ImageDraw(self.pil_image)
|
||||
@@ -145,6 +177,11 @@ class DreamImage:
|
||||
|
||||
return _Pixels(self)
|
||||
|
||||
def convert(self, mode="RGB"):
|
||||
if self.pil_image.mode == mode:
|
||||
return self
|
||||
return DreamImage(pil_image=self.pil_image.convert(mode))
|
||||
|
||||
def create_tensor_image(self):
|
||||
return convertFromPILToTensorImage(self.pil_image)
|
||||
|
||||
@@ -187,6 +224,10 @@ class DreamImage:
|
||||
def save_jpg(self, filepath, quality=98):
|
||||
self.pil_image.save(filepath, quality=quality, optimize=True)
|
||||
|
||||
@classmethod
|
||||
def from_file(cls, file_path):
|
||||
return DreamImage(pil_image=Image.open(file_path))
|
||||
|
||||
|
||||
class DreamMask:
|
||||
def __init__(self, tensor_image=None, pil_image=None):
|
||||
@@ -309,3 +350,52 @@ def hashed_as_strings(*items):
|
||||
m = hashlib.sha256()
|
||||
m.update(tokens.encode(encoding="utf-8"))
|
||||
return m.digest().hex()
|
||||
|
||||
|
||||
class MpegEncoderUtility:
|
||||
def __init__(self, video_path: str, bit_rate_factor: float, width: int, height: int, files: List[str],
|
||||
fps: float, encoding_threads: int, codec_name, max_b_frame):
|
||||
import mpegCoder
|
||||
self._files = files
|
||||
self._logger = get_logger()
|
||||
self._enc = mpegCoder.MpegEncoder()
|
||||
bit_rate = self._calculate_bit_rate(width, height, fps, bit_rate_factor)
|
||||
self._logger.info("Bitrate "+str(bit_rate))
|
||||
self._enc.setParameter(
|
||||
videoPath=video_path, codecName=codec_name,
|
||||
nthread=encoding_threads, bitRate=bit_rate, width=width, height=height, widthSrc=width,
|
||||
heightSrc=height,
|
||||
GOPSize=len(files), maxBframe=max_b_frame, frameRate=self._fps_to_tuple(fps))
|
||||
|
||||
def _calculate_bit_rate(self, width: int, height: int, fps: float, bit_rate_factor: float):
|
||||
bits_per_pixel_base = 0.075
|
||||
return round(max(10, float(width * height * fps * bits_per_pixel_base * bit_rate_factor * 0.001)))
|
||||
|
||||
def encode(self):
|
||||
if not self._enc.FFmpegSetup():
|
||||
raise Exception("Failed to setup MPEG Encoder - check parameters!")
|
||||
try:
|
||||
t = time.time()
|
||||
|
||||
for filepath in self._files:
|
||||
self._logger.debug("Encoding frame {}", filepath)
|
||||
image = DreamImage.from_file(filepath).convert("RGB")
|
||||
self._enc.EncodeFrame(image.numpy_array())
|
||||
self._enc.FFmpegClose()
|
||||
self._logger.info("Completed video encoding of {n} frames in {t} seconds", n=len(self._files),
|
||||
t=round(time.time() - t))
|
||||
finally:
|
||||
self._enc.clear()
|
||||
|
||||
def _fps_to_tuple(self, fps: float):
|
||||
def _is_almost_int(f: float):
|
||||
return abs(f - int(f)) < 0.001
|
||||
a = fps
|
||||
b = 1
|
||||
while not _is_almost_int(a) and b < 100:
|
||||
a /= 10
|
||||
b *= 10
|
||||
a = round(a)
|
||||
b = round(b)
|
||||
self._logger.info("Video specified as {fps} fps - encoder framerate {a}/{b}", fps=fps, a=a, b=b)
|
||||
return (a, b)
|
||||
|
||||
+212
@@ -0,0 +1,212 @@
|
||||
from .categories import NodeCategories
|
||||
from .err import *
|
||||
from .shared import ALWAYS_CHANGED_FLAG, hashed_as_strings
|
||||
from .types import RGBPalette
|
||||
|
||||
|
||||
def _generate_switch_input(type: str):
|
||||
d = dict()
|
||||
for i in range(10):
|
||||
d["input_" + str(i)] = (type,)
|
||||
return {
|
||||
"required": {
|
||||
"select": ("INT", {"defualt": 0, "min": 0, "max": 9}),
|
||||
"on_missing": (["previous", "next"],)
|
||||
},
|
||||
"optional": d
|
||||
}
|
||||
|
||||
|
||||
def _do_pick(cls, select, on_missing, **args):
|
||||
direction = 1
|
||||
if on_missing == "previous":
|
||||
direction = -1
|
||||
if len(args) == 0:
|
||||
on_error(cls, "No inputs provided!")
|
||||
while args.get("input_" + str(select), None) is None:
|
||||
select = (select + direction) % 10
|
||||
return args["input_" + str(select)],
|
||||
|
||||
|
||||
class DreamBigImageSwitch:
|
||||
_switch_type = "IMAGE"
|
||||
NODE_NAME = "Big Image Switch"
|
||||
ICON = "⭆"
|
||||
CATEGORY = NodeCategories.UTILS_SWITCHES
|
||||
RETURN_TYPES = (_switch_type,)
|
||||
RETURN_NAMES = ("selected",)
|
||||
FUNCTION = "pick"
|
||||
|
||||
@classmethod
|
||||
def INPUT_TYPES(cls):
|
||||
return _generate_switch_input(cls._switch_type)
|
||||
|
||||
@classmethod
|
||||
def IS_CHANGED(cls, *values):
|
||||
return ALWAYS_CHANGED_FLAG
|
||||
|
||||
def pick(self, select, on_missing, **args):
|
||||
return _do_pick(self.__class__, select, on_missing, **args)
|
||||
|
||||
|
||||
class DreamBigLatentSwitch:
|
||||
_switch_type = "LATENT"
|
||||
NODE_NAME = "Big Latent Switch"
|
||||
ICON = "⭆"
|
||||
CATEGORY = NodeCategories.UTILS_SWITCHES
|
||||
RETURN_TYPES = (_switch_type,)
|
||||
RETURN_NAMES = ("selected",)
|
||||
FUNCTION = "pick"
|
||||
|
||||
@classmethod
|
||||
def INPUT_TYPES(cls):
|
||||
return _generate_switch_input(cls._switch_type)
|
||||
|
||||
@classmethod
|
||||
def IS_CHANGED(cls, *values):
|
||||
return ALWAYS_CHANGED_FLAG
|
||||
|
||||
def pick(self, select, on_missing, **args):
|
||||
return _do_pick(self.__class__, select, on_missing, **args)
|
||||
|
||||
|
||||
class DreamBigTextSwitch:
|
||||
_switch_type = "STRING"
|
||||
NODE_NAME = "Big Text Switch"
|
||||
ICON = "⭆"
|
||||
CATEGORY = NodeCategories.UTILS_SWITCHES
|
||||
RETURN_TYPES = (_switch_type,)
|
||||
RETURN_NAMES = ("selected",)
|
||||
FUNCTION = "pick"
|
||||
|
||||
@classmethod
|
||||
def INPUT_TYPES(cls):
|
||||
return _generate_switch_input(cls._switch_type)
|
||||
|
||||
@classmethod
|
||||
def IS_CHANGED(cls, *values):
|
||||
return hashed_as_strings(values)
|
||||
|
||||
def pick(self, select, on_missing, **args):
|
||||
return _do_pick(self.__class__, select, on_missing, **args)
|
||||
|
||||
|
||||
class DreamBigPaletteSwitch:
|
||||
_switch_type = RGBPalette.ID
|
||||
NODE_NAME = "Big Palette Switch"
|
||||
ICON = "⭆"
|
||||
CATEGORY = NodeCategories.UTILS_SWITCHES
|
||||
RETURN_TYPES = (_switch_type,)
|
||||
RETURN_NAMES = ("selected",)
|
||||
FUNCTION = "pick"
|
||||
|
||||
@classmethod
|
||||
def INPUT_TYPES(cls):
|
||||
return _generate_switch_input(cls._switch_type)
|
||||
|
||||
@classmethod
|
||||
def IS_CHANGED(cls, *values):
|
||||
return ALWAYS_CHANGED_FLAG
|
||||
|
||||
def pick(self, select, on_missing, **args):
|
||||
return _do_pick(self.__class__, select, on_missing, **args)
|
||||
|
||||
|
||||
class DreamBigFloatSwitch:
|
||||
_switch_type = "FLOAT"
|
||||
NODE_NAME = "Big Float Switch"
|
||||
ICON = "⭆"
|
||||
CATEGORY = NodeCategories.UTILS_SWITCHES
|
||||
RETURN_TYPES = (_switch_type,)
|
||||
RETURN_NAMES = ("selected",)
|
||||
FUNCTION = "pick"
|
||||
|
||||
@classmethod
|
||||
def INPUT_TYPES(cls):
|
||||
return _generate_switch_input(cls._switch_type)
|
||||
|
||||
@classmethod
|
||||
def IS_CHANGED(cls, *values):
|
||||
return hashed_as_strings(values)
|
||||
|
||||
def pick(self, select, on_missing, **args):
|
||||
return _do_pick(self.__class__, select, on_missing, **args)
|
||||
|
||||
|
||||
class DreamBigIntSwitch:
|
||||
_switch_type = "INT"
|
||||
NODE_NAME = "Big Int Switch"
|
||||
ICON = "⭆"
|
||||
CATEGORY = NodeCategories.UTILS_SWITCHES
|
||||
RETURN_TYPES = (_switch_type,)
|
||||
RETURN_NAMES = ("selected",)
|
||||
FUNCTION = "pick"
|
||||
|
||||
@classmethod
|
||||
def INPUT_TYPES(cls):
|
||||
return _generate_switch_input(cls._switch_type)
|
||||
|
||||
@classmethod
|
||||
def IS_CHANGED(cls, *values):
|
||||
return hashed_as_strings(values)
|
||||
|
||||
def pick(self, select, on_missing, **args):
|
||||
return _do_pick(self.__class__, select, on_missing, **args)
|
||||
|
||||
|
||||
class DreamBoolToFloat:
|
||||
NODE_NAME = "Boolean To Float"
|
||||
ICON = "⬖"
|
||||
CATEGORY = NodeCategories.UTILS_SWITCHES
|
||||
RETURN_TYPES = ("FLOAT",)
|
||||
RETURN_NAMES = ("result",)
|
||||
FUNCTION = "pick"
|
||||
|
||||
@classmethod
|
||||
def INPUT_TYPES(cls):
|
||||
return {
|
||||
"required": {
|
||||
"boolean": ("BOOLEAN", {"default": False}),
|
||||
"on_true": ("FLOAT", {"default": 1.0}),
|
||||
"on_false": ("FLOAT", {"default": 0.0})
|
||||
}
|
||||
}
|
||||
|
||||
@classmethod
|
||||
def IS_CHANGED(cls, *values):
|
||||
return hashed_as_strings(values)
|
||||
|
||||
def pick(self, boolean, on_true, on_false):
|
||||
if boolean:
|
||||
return (on_true,)
|
||||
else:
|
||||
return (on_false,)
|
||||
|
||||
|
||||
class DreamBoolToInt:
|
||||
NODE_NAME = "Boolean To Int"
|
||||
ICON = "⬖"
|
||||
CATEGORY = NodeCategories.UTILS_SWITCHES
|
||||
RETURN_TYPES = ("INT",)
|
||||
RETURN_NAMES = ("result",)
|
||||
FUNCTION = "pick"
|
||||
|
||||
@classmethod
|
||||
def INPUT_TYPES(cls):
|
||||
return {
|
||||
"required": {
|
||||
"boolean": ("BOOLEAN", {"default": False}),
|
||||
"on_true": ("INT", {"default": 1}),
|
||||
"on_false": ("INT", {"default": 0})
|
||||
}
|
||||
}
|
||||
|
||||
@classmethod
|
||||
def IS_CHANGED(cls, *values):
|
||||
return hashed_as_strings(values)
|
||||
|
||||
def pick(self, boolean, on_true, on_false):
|
||||
if boolean:
|
||||
return (on_true,)
|
||||
else:
|
||||
return (on_false,)
|
||||
@@ -1,3 +1,4 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
import random
|
||||
import time
|
||||
|
||||
@@ -63,6 +64,52 @@ class RGBPalette:
|
||||
return _ColorIterator()
|
||||
|
||||
|
||||
class PartialPrompt:
|
||||
ID = "PARTIAL_PROMPT"
|
||||
|
||||
def __init__(self):
|
||||
self._data = {}
|
||||
|
||||
def add(self, text: str, weight: float):
|
||||
output = PartialPrompt()
|
||||
output._data = dict(self._data)
|
||||
output._data[text.strip()] = weight
|
||||
return output
|
||||
|
||||
def is_empty(self):
|
||||
return not self._data
|
||||
|
||||
def abs_sum(self):
|
||||
if not self._data:
|
||||
return 0.0
|
||||
return sum(map(abs, self._data.values()))
|
||||
|
||||
def abs_max(self):
|
||||
if not self._data:
|
||||
return 0.0
|
||||
return max(map(abs, self._data.values()))
|
||||
|
||||
def scaled_by(self, f: float):
|
||||
new_data = PartialPrompt()
|
||||
new_data._data = dict(self._data)
|
||||
for text, weight in new_data._data.items():
|
||||
new_data._data[text] = weight * f
|
||||
return new_data
|
||||
|
||||
def finalize(self, clamp: float):
|
||||
items = self._data.items()
|
||||
items = sorted(items, key=lambda pair: (pair[1], pair[0]))
|
||||
pos = list()
|
||||
neg = list()
|
||||
for text, w in sorted(items, key=lambda pair: (-pair[1], pair[0])):
|
||||
if w >= 0.0001:
|
||||
pos.append("({}:{:.3f})".format(text, min(clamp, w)))
|
||||
for text, w in sorted(items, key=lambda pair: (pair[1], pair[0])):
|
||||
if w <= -0.0001:
|
||||
neg.append("({}:{:.3f})".format(text, min(clamp, -w)))
|
||||
return ", ".join(pos), ", ".join(neg)
|
||||
|
||||
|
||||
class FrameCounter:
|
||||
ID = "FRAME_COUNTER"
|
||||
|
||||
@@ -90,6 +137,14 @@ class FrameCounter:
|
||||
def current_time_in_seconds(self):
|
||||
return float(self.current_frame) / self.frames_per_second
|
||||
|
||||
@property
|
||||
def total_time_in_seconds(self):
|
||||
return float(self.total_frames) / self.frames_per_second
|
||||
|
||||
@property
|
||||
def remaining_time_in_seconds(self):
|
||||
return self.total_time_in_seconds - self.current_time_in_seconds
|
||||
|
||||
@property
|
||||
def progress(self):
|
||||
return float(self.current_frame) / (max(2, self.total_frames) - 1)
|
||||
@@ -126,6 +181,6 @@ class AnimationSequence:
|
||||
|
||||
|
||||
class SharedTypes:
|
||||
frame_counter = {"frame_counter": (FrameCounter.ID, {"forceInput": True})}
|
||||
sequence = {"sequence": (AnimationSequence.ID, {"forceInput": True})}
|
||||
palette = {"palette": (RGBPalette.ID, {"forceInput": True})}
|
||||
frame_counter = {"frame_counter": (FrameCounter.ID,)}
|
||||
sequence = {"sequence": (AnimationSequence.ID,)}
|
||||
palette = {"palette": (RGBPalette.ID,)}
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
def run_uninstall():
|
||||
pass
|
||||
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
import math
|
||||
|
||||
from .categories import NodeCategories
|
||||
@@ -17,6 +18,7 @@ def _align_num(n: int, alignment: int, type: str):
|
||||
|
||||
class DreamFrameDimensions:
|
||||
NODE_NAME = "Common Frame Dimensions"
|
||||
ICON = "⌗"
|
||||
|
||||
@classmethod
|
||||
def INPUT_TYPES(cls):
|
||||
@@ -50,3 +52,4 @@ class DreamFrameDimensions:
|
||||
return (width, height, final_width, final_height)
|
||||
else:
|
||||
return (height, width, final_height, final_width)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user