200 lines
9.7 KiB
Markdown
200 lines
9.7 KiB
Markdown
# avatar-graph-comfyui
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A custom_nodes module for creating real-time interactive avatars powered by blender bpy mesh api + Avatech Shape Flow runtime.
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# Demo
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https://github.com/avatechai/avatar-graph-comfyui/assets/18395202/47fd5a98-ab0f-4c5c-b132-5d4b0aa02763
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[➡️Open in Avatech Labs]()
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https://github.com/avatechai/avatar-graph-comfyui/assets/18395202/b229a4b3-88ba-4755-a8e0-9149260eef12
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[➡️Open in Avatech Labs]()
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https://github.com/avatechai/avatar-graph-comfyui/assets/18395202/e054e1a9-eb20-4ca6-be44-0ba9c7c07d50
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[➡️Open in Avatech Labs]()
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# Contents
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- [Demo](#demo)
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- [Custom Nodes](custom-nodes)
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- [Workflow Template](workflow-template)
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- [Image Preprocess Guide](#image-preprocess-guide)
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- [Shape Flow](#shape-flow)
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- [Installation](#installation)
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- [Development](#development)
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# Custom Nodes
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Custom nodes for ComfyUI.
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<details>
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<summary> Expand to see all the nodes available✨</summary>
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## Image Segmentation Nodes
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| Name | Description | Preview |
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| ---------------------------- | ----------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------ |
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| `Segmentation (SAM)` | Integrative SAM node allowing you to directly select and create multiple image segment output. | <img src="https://github.com/avatechai/avatar-graph-comfyui/assets/18395202/8aabeba8-5450-4d39-8203-e91f9ab47190" width="300"> |
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## Mesh Edit Nodes
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| Name | Description | Preview |
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| ---------------------------- | ----------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------ |
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| `Create Mesh Layer` | Create a mesh object from the input images (usually a segmented part of the entire image) | <img src="https://github.com/avatechai/avatar-graph-comfyui/assets/18395202/40740d25-9411-4cd3-a6c0-8b9008bca41c" width="300"> |
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| `Join Meshes` | Combine multiple meshes into a single mesh object | <img src="https://github.com/avatechai/avatar-graph-comfyui/assets/18395202/ba7afbc5-9cd5-4f97-9614-f71133f5783e" width="300"> |
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| `Match Texture Aspect Ratio` | Since the mesh is created in 1:1 aspect ratio, a re-scale is needed at the end of the operation | <img src="https://github.com/avatechai/avatar-graph-comfyui/assets/18395202/cb7155be-fb31-49f8-a24a-d001a1484ea7" width="300"> |
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| `Plane Texture Unwrap` | Will perform mesh face fill and UV Cube project on the target plane mesh, scaled to bounds. | <img src="https://github.com/avatechai/avatar-graph-comfyui/assets/18395202/4b9c0cf5-0497-47bf-8e06-5a3370084c11" width="300"> |
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## Shape Keys Nodes
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| Name | Description | Preview |
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| ---------------------------- | ----------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------ |
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| `Mesh Modify Shape Key` | Given shape key name & target vertex_group, modify the vertex / all vertex’s transform | <img src="https://github.com/avatechai/avatar-graph-comfyui/assets/18395202/ab4f259c-89a7-4f51-bc54-fd179e252073" width="300"> |
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| `Create Shape Flow` | Create runtime shape flow graph, allowing interactive inputs affecting shape keys value in runtime | <img src="https://github.com/avatechai/avatar-graph-comfyui/assets/18395202/abfdd801-0387-4c5d-9c11-6c23337ff1dd" width="300"> |
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## Avatar Output Nodes
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| Name | Description | Preview |
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| ---------------------------- | ----------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------ |
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| `Avatar Main Output` | The primary output of the .ava file. The embeded Avatar View will auto update with this node's output | <img src="https://github.com/avatechai/avatar-graph-comfyui/assets/18395202/6a9a8bb4-05ec-4a2e-98bf-194b6af3a62a" width="300"> |
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</details>
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# Workflow Template
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## Simple Rig Workflow
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To enable the character to blink eyes and talking.
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> **🎯Notice**
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>
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> For optimal results, please input a character image with an open mouth and a minimum resolution of 768x768. This higher resolution will enable the tool to accurately recognize and work with facial features.
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[💡Generate new image Guide](#character-gen-prompting-guide)
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[💡Make your character mouth open Guide](#mouth-open-guide-inpaint)
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### Download: 📂[Simple Rig Template](https://github.com/avatechai/avatar-graph-comfyui/blob/main/workflow_templates/SimpleEye+MouthMovement.json)
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# Image Preprocess Guide
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### 💡If you want to generate a new character image
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> you can download this Template and refer to the Guide!
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> <details>
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> <summary> Character Gen Prompting Guide </summary>
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>
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> # Character Gen Prompting Guide
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>> **🎯Notice**
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>>
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>> We need a character image with an open mouth and enable the tool to easily recognize facial features, so please add to the prompt:
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>>
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>> ```looking at viewer, detailed face, open mouth, [smile], solo,eye-level angle```
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>
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>
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>
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> ### Download: 📂[Character Gen Template](https://github.com/avatechai/avatar-graph-comfyui/blob/main/workflow_templates/SimpleCharacterGen.json)
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> Feel free to change any checkpoint model that suits your needs.
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>
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> </details>
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### 💡If you have a character image but it's not mouth open
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> you can download this Template and refer to the Guide!
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> <details>
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> <summary> Mouth Open Guide (Inpaint) </summary>
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>
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> # Mouth Open Guide (Inpaint)
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> To maintain consistency with the base image, it is recommended to utilize a checkpoint model that aligns with its style.
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>
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> 
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>
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> ### Download: 📂[MouthOpen Template](https://github.com/avatechai/avatar-graph-comfyui/blob/main/workflow_templates/MouthOpen_(inpaint).json)
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>
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> ### Inpaint Demonstration
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>
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> https://github.com/avatechai/avatar-graph-comfyui/assets/48451938/ff48c3d9-7292-4505-8993-8f117cee34ff
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>
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> ### Recommend Checkpoint Model List
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>
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> ##### Anime Style SD1.5
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>- https://civitai.com/models/35960/flat-2d-animerge
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>- https://civitai.com/models/24149/mistoonanime
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>- https://civitai.com/models/22364/kizuki-anime-hentai-checkpoint
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>##### Realistic Style SD1.5
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>- https://civitai.com/models/4201/realistic-vision-v51
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>- https://civitai.com/models/49463/am-i-real
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>- https://civitai.com/models/43331/majicmix-realistic
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>
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> </details>
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# Shape Flow
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# Installation
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1. `cd custom_nodes`
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2. `git clone https://github.com/avatechgg/avatar-graph-comfyui.git`
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3. Install deps `cd avatar-graph-comfyui && python -m pip install -r requirements.txt`
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4. Navigate to in your comfyui installation folder, open `comfyui/main.py` and add the following lines:
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```py
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def prompt_worker(q, server):
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e = execution.PromptExecutor(server)
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# This is a workaround since using blender as a python module, the bpy module has to be imported after in the custom thread, otherwise it will cause a segfault if imported in the custom nodes.
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# Add next line
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import global_bpy
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while True:
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item, item_id = q.get()
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# Add next line
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global_bpy.reset_bpy()
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```
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5. Restart comfyui
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6. Run comfyui with enable-cors-header `python main.py --enable-cors-header` or (mac)`python main.py --force-fp16 --enable-cors-header`
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# Development
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<details>
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<summary> If you are interested in contributing expand to see development details✨ </summary>
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For comfyui frontend extension, frontend js located at `avatar-graph-comfyui/js`
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Web stack used: [vanjs](https://github.com/vanjs-org/van) [tailwindcss](https://github.com/tailwindlabs/tailwindcss)
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## Install deps
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```
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pnpm i
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```
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Run the dev command to start the tailwindcss watcher
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```
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pnpm dev
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```
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For each changes, simply refresh the comfyui page to see the changes.
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<details>
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<summary>p.s. For tailwind autocomplete, add the following to your vscode settings.json.</summary>
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```json
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{
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"tailwindCSS.experimental.classRegex": [
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["class\\s?:\\s?([\\s\\S]*)", "(?:\"|')([^\"']*)(?:\"|')"]
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]
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}
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```
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</details>
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</details>
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