Clarify LCS vs traditional post-processing comparison headings
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@@ -10,11 +10,11 @@ This plugin steers colors directly in the 3D LCS during diffusion sampling — n
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> [中文版 README](README_zh.md)
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## LCS vs Post-Processing
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## LCS vs Traditional Post-Processing
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LCS operates **during** diffusion sampling, not after — this is the key difference from traditional color grading.
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LCS operates **during** diffusion sampling, not after — this is the key difference from traditional color grading (Photoshop, filters, etc.).
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| | Post-Processing | LCS |
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| | Traditional Post-Processing | LCS |
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|---|---|---|
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| **When** | After VAE decode, in pixel space | During sampling, in latent space |
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| **Mechanism** | Color filter on the final image | Modifies 3D color subspace mid-generation |
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@@ -10,11 +10,11 @@
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> [English README](README.md)
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## LCS 与后处理的区别
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## LCS 与传统后处理调色的区别
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LCS 在扩散采样**过程中**操作,而非生成之后——这是与传统调色的根本区别。
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LCS 在扩散采样**过程中**操作,而非生成之后——这是与传统调色(Photoshop、滤镜等)的根本区别。
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| | 后处理 | LCS |
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| | 传统后处理 | LCS |
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| **时机** | VAE 解码后,像素空间 | 采样过程中,潜在空间 |
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| **机制** | 对成品图像施加颜色滤镜 | 在生成中途修改 3D 颜色子空间 |
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