Clarify LCS vs traditional post-processing comparison headings

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facok
2026-03-17 06:56:35 +08:00
parent 49b3b4ae44
commit 773d2bd230
2 changed files with 6 additions and 6 deletions
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@@ -10,11 +10,11 @@ This plugin steers colors directly in the 3D LCS during diffusion sampling — n
> [中文版 README](README_zh.md)
## LCS vs Post-Processing
## LCS vs Traditional Post-Processing
LCS operates **during** diffusion sampling, not after — this is the key difference from traditional color grading.
LCS operates **during** diffusion sampling, not after — this is the key difference from traditional color grading (Photoshop, filters, etc.).
| | Post-Processing | LCS |
| | Traditional Post-Processing | LCS |
|---|---|---|
| **When** | After VAE decode, in pixel space | During sampling, in latent space |
| **Mechanism** | Color filter on the final image | Modifies 3D color subspace mid-generation |
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> [English README](README.md)
## LCS 与后处理的区别
## LCS 与传统后处理调色的区别
LCS 在扩散采样**过程中**操作,而非生成之后——这是与传统调色的根本区别。
LCS 在扩散采样**过程中**操作,而非生成之后——这是与传统调色(Photoshop、滤镜等)的根本区别。
| | 后处理 | LCS |
| | 传统后处理 | LCS |
|---|---|---|
| **时机** | VAE 解码后,像素空间 | 采样过程中,潜在空间 |
| **机制** | 对成品图像施加颜色滤镜 | 在生成中途修改 3D 颜色子空间 |