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@@ -54,10 +54,8 @@ A simple node that can be connected with a boolean logic. A true response will u
![ComfyUI Screenshot](https://gseth.com/images/SNAG-4240.png)
### Noise Plus Blend
This node will generate a Gaussian blur noise based on the dimensions of the input image and will blend the noise into the entire image or only the mask region.
**Issue:** Generated faces/landscapes are realistic, but during upscale, the AI model smoothens the skin or texture, making it look plastic or adding smooth fine lines.
This node will generate a Gaussian blur noise based on the dimensions of the input image and will blend the noise into the entire image or only the mask region.<br>
**Issue:** Generated faces/landscapes are realistic, but during upscale, the AI model smoothens the skin or texture, making it look plastic or adding smooth fine lines.<br>
**Solution:** For upscaling, auto segment or manually mask the face or specified regions and add noise. Then, pass the blended image output to the K-Sampler and denoise at 0.20 - 0.50.
![ComfyUI Screenshot](https://gseth.com/images/SNAG-4241.png)
@@ -69,18 +67,18 @@ Denoise the image using Flux or SDXL sampler. Recommended sampler denoise: 0.10
![ComfyUI Screenshot](https://gseth.com/images/SNAG-4243.png)
**Settings:**
noise_scale: 0.30 - 0.50
blend_opacity: 10-25
noise_scale: 0.30 - 0.50.<br>
blend_opacity: 10-25.
If you find too many artifacts on the skin or other textures, reduce both values. Increase the values if upscaling output results in plastic, velvet-like smooth lines.
**Best Setting for AI-generated Faces:**
noise_scale: 0.40-0.50
blend_opacity: 15-25
noise_scale: 0.40-0.50.<br>
blend_opacity: 15-25.
**Best Setting for AI-generated texture (landscapes):**
noise_scale: 0.30
blend_opacity: 12-15
noise_scale: 0.30.<br>
blend_opacity: 12-15.
Results:
**Example 1**