Initial commit: ComfyUI Simple Variables node pack

Set/Get variable nodes for Image, Mask, Latent, Conditioning, Model, CLIP, VAE, String, Int, Float, and Any types.
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jessesep
2025-12-05 00:32:25 +01:00
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# ComfyUI Simple Variables
A custom node pack for ComfyUI that provides **Set/Get variable nodes** for storing and retrieving data by name across your workflow.
## Features
- Store any ComfyUI data type with a custom variable name
- Retrieve stored variables anywhere in your workflow
- Reduces wire clutter by allowing "wireless" data transfer
- Passthrough design - Set nodes output the same data they receive
## Supported Variable Types
| Type | Set Node | Get Node | Category |
|------|----------|----------|----------|
| Image | Set Image Variable | Get Image Variable | `variables/image` |
| Mask | Set Mask Variable | Get Mask Variable | `variables/mask` |
| Latent | Set Latent Variable | Get Latent Variable | `variables/latent` |
| Conditioning | Set Conditioning Variable | Get Conditioning Variable | `variables/conditioning` |
| Model | Set Model Variable | Get Model Variable | `variables/model` |
| CLIP | Set CLIP Variable | Get CLIP Variable | `variables/clip` |
| VAE | Set VAE Variable | Get VAE Variable | `variables/vae` |
| String | Set String Variable | Get String Variable | `variables/primitive` |
| Int | Set Int Variable | Get Int Variable | `variables/primitive` |
| Float | Set Float Variable | Get Float Variable | `variables/primitive` |
| Any | Set Any Variable | Get Any Variable | `variables` |
### Utility Nodes
- **List All Variables** - Shows all currently stored variables and their types
## Installation
1. Clone this repository into your ComfyUI `custom_nodes` folder:
```bash
cd ComfyUI/custom_nodes
git clone <your-repo-url> SimpleImageVariables
```
2. Restart ComfyUI
3. Search for "variable" in the node menu
## Usage
### Basic Example
```
[Load Image] → [Set Image Variable] (name: "reference")
↓
(passes image through to next node)
... elsewhere in workflow ...
[Get Image Variable] (name: "reference") → [Use Image Node]
```
### How It Works
1. **Set nodes** store the input data in memory with your chosen variable name
2. **Set nodes** also pass the data through, so you can continue your workflow normally
3. **Get nodes** retrieve the stored data by variable name
4. Variables persist for the duration of the ComfyUI session
### Tips
- Use descriptive variable names like `"upscaled_image"` or `"final_mask"`
- The **Set Any Variable** node accepts any data type (useful for custom node outputs)
- Use **List All Variables** to debug and see what's currently stored
- Variables are cleared when ComfyUI restarts
## Node Details
### Set Nodes
- **Inputs**:
- `data` - The data to store (type depends on node)
- `variable_name` - String name for the variable
- **Outputs**: Same data that was input (passthrough)
### Get Nodes
- **Inputs**:
- `variable_name` - String name of the variable to retrieve
- **Outputs**: The stored data
### Error Handling
If you try to Get a variable that hasn't been Set, you'll receive an error message listing all available variable names.
## License
MIT License - Free to use and modify.
## Credits
Created with assistance from Claude (Anthropic) for ComfyUI workflow optimization.
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"""
Simple Variables - Set and Get nodes for storing/retrieving data by name
Supports: Image, Mask, Latent, Conditioning, Model, CLIP, VAE, String, Int, Float, Any
"""
# Global storage for variables
_variable_storage = {}
# ============== IMAGE ==============
class SetImageVariable:
@classmethod
def INPUT_TYPES(cls):
return {
"required": {
"image": ("IMAGE",),
"variable_name": ("STRING", {"default": "my_image"}),
}
}
RETURN_TYPES = ("IMAGE",)
RETURN_NAMES = ("image",)
FUNCTION = "set_var"
CATEGORY = "variables/image"
def set_var(self, image, variable_name):
_variable_storage[variable_name] = image
return (image,)
class GetImageVariable:
@classmethod
def INPUT_TYPES(cls):
return {"required": {"variable_name": ("STRING", {"default": "my_image"})}}
RETURN_TYPES = ("IMAGE",)
RETURN_NAMES = ("image",)
FUNCTION = "get_var"
CATEGORY = "variables/image"
def get_var(self, variable_name):
if variable_name in _variable_storage:
return (_variable_storage[variable_name],)
raise ValueError(f"Variable '{variable_name}' not found")
# ============== MASK ==============
class SetMaskVariable:
@classmethod
def INPUT_TYPES(cls):
return {
"required": {
"mask": ("MASK",),
"variable_name": ("STRING", {"default": "my_mask"}),
}
}
RETURN_TYPES = ("MASK",)
RETURN_NAMES = ("mask",)
FUNCTION = "set_var"
CATEGORY = "variables/mask"
def set_var(self, mask, variable_name):
_variable_storage[variable_name] = mask
return (mask,)
class GetMaskVariable:
@classmethod
def INPUT_TYPES(cls):
return {"required": {"variable_name": ("STRING", {"default": "my_mask"})}}
RETURN_TYPES = ("MASK",)
RETURN_NAMES = ("mask",)
FUNCTION = "get_var"
CATEGORY = "variables/mask"
def get_var(self, variable_name):
if variable_name in _variable_storage:
return (_variable_storage[variable_name],)
raise ValueError(f"Variable '{variable_name}' not found")
# ============== LATENT ==============
class SetLatentVariable:
@classmethod
def INPUT_TYPES(cls):
return {
"required": {
"latent": ("LATENT",),
"variable_name": ("STRING", {"default": "my_latent"}),
}
}
RETURN_TYPES = ("LATENT",)
RETURN_NAMES = ("latent",)
FUNCTION = "set_var"
CATEGORY = "variables/latent"
def set_var(self, latent, variable_name):
_variable_storage[variable_name] = latent
return (latent,)
class GetLatentVariable:
@classmethod
def INPUT_TYPES(cls):
return {"required": {"variable_name": ("STRING", {"default": "my_latent"})}}
RETURN_TYPES = ("LATENT",)
RETURN_NAMES = ("latent",)
FUNCTION = "get_var"
CATEGORY = "variables/latent"
def get_var(self, variable_name):
if variable_name in _variable_storage:
return (_variable_storage[variable_name],)
raise ValueError(f"Variable '{variable_name}' not found")
# ============== CONDITIONING ==============
class SetConditioningVariable:
@classmethod
def INPUT_TYPES(cls):
return {
"required": {
"conditioning": ("CONDITIONING",),
"variable_name": ("STRING", {"default": "my_cond"}),
}
}
RETURN_TYPES = ("CONDITIONING",)
RETURN_NAMES = ("conditioning",)
FUNCTION = "set_var"
CATEGORY = "variables/conditioning"
def set_var(self, conditioning, variable_name):
_variable_storage[variable_name] = conditioning
return (conditioning,)
class GetConditioningVariable:
@classmethod
def INPUT_TYPES(cls):
return {"required": {"variable_name": ("STRING", {"default": "my_cond"})}}
RETURN_TYPES = ("CONDITIONING",)
RETURN_NAMES = ("conditioning",)
FUNCTION = "get_var"
CATEGORY = "variables/conditioning"
def get_var(self, variable_name):
if variable_name in _variable_storage:
return (_variable_storage[variable_name],)
raise ValueError(f"Variable '{variable_name}' not found")
# ============== MODEL ==============
class SetModelVariable:
@classmethod
def INPUT_TYPES(cls):
return {
"required": {
"model": ("MODEL",),
"variable_name": ("STRING", {"default": "my_model"}),
}
}
RETURN_TYPES = ("MODEL",)
RETURN_NAMES = ("model",)
FUNCTION = "set_var"
CATEGORY = "variables/model"
def set_var(self, model, variable_name):
_variable_storage[variable_name] = model
return (model,)
class GetModelVariable:
@classmethod
def INPUT_TYPES(cls):
return {"required": {"variable_name": ("STRING", {"default": "my_model"})}}
RETURN_TYPES = ("MODEL",)
RETURN_NAMES = ("model",)
FUNCTION = "get_var"
CATEGORY = "variables/model"
def get_var(self, variable_name):
if variable_name in _variable_storage:
return (_variable_storage[variable_name],)
raise ValueError(f"Variable '{variable_name}' not found")
# ============== CLIP ==============
class SetClipVariable:
@classmethod
def INPUT_TYPES(cls):
return {
"required": {
"clip": ("CLIP",),
"variable_name": ("STRING", {"default": "my_clip"}),
}
}
RETURN_TYPES = ("CLIP",)
RETURN_NAMES = ("clip",)
FUNCTION = "set_var"
CATEGORY = "variables/clip"
def set_var(self, clip, variable_name):
_variable_storage[variable_name] = clip
return (clip,)
class GetClipVariable:
@classmethod
def INPUT_TYPES(cls):
return {"required": {"variable_name": ("STRING", {"default": "my_clip"})}}
RETURN_TYPES = ("CLIP",)
RETURN_NAMES = ("clip",)
FUNCTION = "get_var"
CATEGORY = "variables/clip"
def get_var(self, variable_name):
if variable_name in _variable_storage:
return (_variable_storage[variable_name],)
raise ValueError(f"Variable '{variable_name}' not found")
# ============== VAE ==============
class SetVaeVariable:
@classmethod
def INPUT_TYPES(cls):
return {
"required": {
"vae": ("VAE",),
"variable_name": ("STRING", {"default": "my_vae"}),
}
}
RETURN_TYPES = ("VAE",)
RETURN_NAMES = ("vae",)
FUNCTION = "set_var"
CATEGORY = "variables/vae"
def set_var(self, vae, variable_name):
_variable_storage[variable_name] = vae
return (vae,)
class GetVaeVariable:
@classmethod
def INPUT_TYPES(cls):
return {"required": {"variable_name": ("STRING", {"default": "my_vae"})}}
RETURN_TYPES = ("VAE",)
RETURN_NAMES = ("vae",)
FUNCTION = "get_var"
CATEGORY = "variables/vae"
def get_var(self, variable_name):
if variable_name in _variable_storage:
return (_variable_storage[variable_name],)
raise ValueError(f"Variable '{variable_name}' not found")
# ============== STRING ==============
class SetStringVariable:
@classmethod
def INPUT_TYPES(cls):
return {
"required": {
"string": ("STRING", {"forceInput": True}),
"variable_name": ("STRING", {"default": "my_string"}),
}
}
RETURN_TYPES = ("STRING",)
RETURN_NAMES = ("string",)
FUNCTION = "set_var"
CATEGORY = "variables/primitive"
def set_var(self, string, variable_name):
_variable_storage[variable_name] = string
return (string,)
class GetStringVariable:
@classmethod
def INPUT_TYPES(cls):
return {"required": {"variable_name": ("STRING", {"default": "my_string"})}}
RETURN_TYPES = ("STRING",)
RETURN_NAMES = ("string",)
FUNCTION = "get_var"
CATEGORY = "variables/primitive"
def get_var(self, variable_name):
if variable_name in _variable_storage:
return (_variable_storage[variable_name],)
raise ValueError(f"Variable '{variable_name}' not found")
# ============== INT ==============
class SetIntVariable:
@classmethod
def INPUT_TYPES(cls):
return {
"required": {
"value": ("INT", {"forceInput": True}),
"variable_name": ("STRING", {"default": "my_int"}),
}
}
RETURN_TYPES = ("INT",)
RETURN_NAMES = ("value",)
FUNCTION = "set_var"
CATEGORY = "variables/primitive"
def set_var(self, value, variable_name):
_variable_storage[variable_name] = value
return (value,)
class GetIntVariable:
@classmethod
def INPUT_TYPES(cls):
return {"required": {"variable_name": ("STRING", {"default": "my_int"})}}
RETURN_TYPES = ("INT",)
RETURN_NAMES = ("value",)
FUNCTION = "get_var"
CATEGORY = "variables/primitive"
def get_var(self, variable_name):
if variable_name in _variable_storage:
return (_variable_storage[variable_name],)
raise ValueError(f"Variable '{variable_name}' not found")
# ============== FLOAT ==============
class SetFloatVariable:
@classmethod
def INPUT_TYPES(cls):
return {
"required": {
"value": ("FLOAT", {"forceInput": True}),
"variable_name": ("STRING", {"default": "my_float"}),
}
}
RETURN_TYPES = ("FLOAT",)
RETURN_NAMES = ("value",)
FUNCTION = "set_var"
CATEGORY = "variables/primitive"
def set_var(self, value, variable_name):
_variable_storage[variable_name] = value
return (value,)
class GetFloatVariable:
@classmethod
def INPUT_TYPES(cls):
return {"required": {"variable_name": ("STRING", {"default": "my_float"})}}
RETURN_TYPES = ("FLOAT",)
RETURN_NAMES = ("value",)
FUNCTION = "get_var"
CATEGORY = "variables/primitive"
def get_var(self, variable_name):
if variable_name in _variable_storage:
return (_variable_storage[variable_name],)
raise ValueError(f"Variable '{variable_name}' not found")
# ============== ANY (Universal) ==============
class SetAnyVariable:
@classmethod
def INPUT_TYPES(cls):
return {
"required": {
"variable_name": ("STRING", {"default": "my_var"}),
},
"optional": {
"any": ("*",),
}
}
RETURN_TYPES = ("*",)
RETURN_NAMES = ("any",)
FUNCTION = "set_var"
CATEGORY = "variables"
def set_var(self, variable_name, any=None):
_variable_storage[variable_name] = any
return (any,)
class GetAnyVariable:
@classmethod
def INPUT_TYPES(cls):
return {"required": {"variable_name": ("STRING", {"default": "my_var"})}}
RETURN_TYPES = ("*",)
RETURN_NAMES = ("any",)
FUNCTION = "get_var"
CATEGORY = "variables"
def get_var(self, variable_name):
if variable_name in _variable_storage:
return (_variable_storage[variable_name],)
raise ValueError(f"Variable '{variable_name}' not found. Available: {list(_variable_storage.keys())}")
# ============== LIST VARIABLES ==============
class ListVariables:
@classmethod
def INPUT_TYPES(cls):
return {"required": {}}
RETURN_TYPES = ("STRING",)
RETURN_NAMES = ("variable_list",)
FUNCTION = "list_vars"
CATEGORY = "variables"
def list_vars(self):
var_list = "\n".join([f"{k}: {type(v).__name__}" for k, v in _variable_storage.items()])
return (var_list if var_list else "(no variables set)",)
NODE_CLASS_MAPPINGS = {
# Image
"SetImageVariable": SetImageVariable,
"GetImageVariable": GetImageVariable,
# Mask
"SetMaskVariable": SetMaskVariable,
"GetMaskVariable": GetMaskVariable,
# Latent
"SetLatentVariable": SetLatentVariable,
"GetLatentVariable": GetLatentVariable,
# Conditioning
"SetConditioningVariable": SetConditioningVariable,
"GetConditioningVariable": GetConditioningVariable,
# Model
"SetModelVariable": SetModelVariable,
"GetModelVariable": GetModelVariable,
# CLIP
"SetClipVariable": SetClipVariable,
"GetClipVariable": GetClipVariable,
# VAE
"SetVaeVariable": SetVaeVariable,
"GetVaeVariable": GetVaeVariable,
# String
"SetStringVariable": SetStringVariable,
"GetStringVariable": GetStringVariable,
# Int
"SetIntVariable": SetIntVariable,
"GetIntVariable": GetIntVariable,
# Float
"SetFloatVariable": SetFloatVariable,
"GetFloatVariable": GetFloatVariable,
# Any
"SetAnyVariable": SetAnyVariable,
"GetAnyVariable": GetAnyVariable,
# Utility
"ListVariables": ListVariables,
}
NODE_DISPLAY_NAME_MAPPINGS = {
# Image
"SetImageVariable": "Set Image Variable",
"GetImageVariable": "Get Image Variable",
# Mask
"SetMaskVariable": "Set Mask Variable",
"GetMaskVariable": "Get Mask Variable",
# Latent
"SetLatentVariable": "Set Latent Variable",
"GetLatentVariable": "Get Latent Variable",
# Conditioning
"SetConditioningVariable": "Set Conditioning Variable",
"GetConditioningVariable": "Get Conditioning Variable",
# Model
"SetModelVariable": "Set Model Variable",
"GetModelVariable": "Get Model Variable",
# CLIP
"SetClipVariable": "Set CLIP Variable",
"GetClipVariable": "Get CLIP Variable",
# VAE
"SetVaeVariable": "Set VAE Variable",
"GetVaeVariable": "Get VAE Variable",
# String
"SetStringVariable": "Set String Variable",
"GetStringVariable": "Get String Variable",
# Int
"SetIntVariable": "Set Int Variable",
"GetIntVariable": "Get Int Variable",
# Float
"SetFloatVariable": "Set Float Variable",
"GetFloatVariable": "Get Float Variable",
# Any
"SetAnyVariable": "Set Any Variable",
"GetAnyVariable": "Get Any Variable",
# Utility
"ListVariables": "List All Variables",
}