Update README.md - consistency

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mcDandy
2025-12-19 23:10:19 +01:00
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@@ -56,8 +56,8 @@ You can also get the node from comfy manager under the name of More math.
### Shaders / Interpolation
- `clamp(x, min, max)`: Constrains x to be between min and max.
- `lerp(a, b, w)`: Linear interpolation: `a + (b - a) * w`.
- `step(edge, x)`: Returns 1.0 if x >= edge, else 0.0.
- `smoothstep(edge0, edge1, x)`: Hermite interpolation between edge0 and edge1.
- `step(x, edge)`: Returns 1.0 if x >= edge, else 0.0.
- `smoothstep(x, edge0, edge1)`: Hermite interpolation between edge0 and edge1.
### Aggregates & Tensor Operations
- `tmin(x, y)`: Element-wise minimum of x and y.