Commit Graph
1367 Commits
Author SHA1 Message Date
digital-garbageandClaude Opus 5 f601dffce0 docs: changelog for the player retry fix
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-22 17:25:26 +03:00
digital-garbageandClaude Opus 5 2adb8c462c fix(player): clips materialized during playback could never retry
_classifyVideoError requires _urlClips registration and only _syncPool
registered, so anything the sliding window added mid-playback was stuck on
"Loading" after one transient error.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-22 17:25:06 +03:00
digital-garbageandClaude Opus 5 52c8c6aed7 fix(editor): the linked-prompt hint promised a match it did not deliver
Project - Prompt (global) omits the postfix Studio appends to every scene, so
a linked node encoded less than Studio with no clue; the postfix is where
audio directions usually live.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-21 02:10:49 +03:00
digital-garbageandClaude Opus 5 a571e0ec7c fix(studio): say when a wired conditioning is being ignored
CLIP wins whenever it is connected and the wired CONDITIONING is never read;
the ownership label that knew this was computed and thrown away.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-21 01:58:11 +03:00
digital-garbageandClaude Opus 5 733266388b fix(sampler): gate steering on schedule position, not absolute sigma
H3's shifted schedules keep sigma high to the end, so max(0, 1-2*sigma) gave
the rating wrappers 0 of 4 steps on turbo and 4 of 20 at shift 3 while they
reported active. Read the base grid off the schedule; report the window.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-21 01:55:27 +03:00
digital-garbageandClaude Opus 5 e409ac8f82 fix(sampler): the value function path steered without saying so
Only the fixed-direction fallback announced its lift, so a working value
function was indistinguishable from nothing happening.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-21 01:50:25 +03:00
digital-garbageandClaude Opus 5 3e6cb7fbb3 fix(sampler): ask the value function for a gradient in its own space
Fitted on raw conditioning, it was handed H3's refined tensor and threw every
step; the run fell back to the fixed direction while reporting VF steering.
Take the gradient at the raw cond, lift it, cache it per scene.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-21 01:40:32 +03:00
digital-garbageandClaude Opus 5 68515b3825 fix(sampler): carry taste directions into the space the model consumes
H3 refines conditioning in extra_conds, so c_crossattn is 5376-dim hidden
state while the taste store holds 5120-dim raw text: embed_guidance raised,
score_slider swallowed it and steered nothing. Lift via the model's own
preprocessor; same bridge fixes DynaShift's prompt weighting.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-21 01:35:40 +03:00
digital-garbageandClaude Opus 5 1c4d449a83 fix(sampler): resample H3 keyframe pins when a second pass resizes the latent
A pin is packed as condition rows, so its token count belongs to the grid it was
encoded on and upscale_2x crashed the model placing it. LTX guides are dropped
here; on H3 the pin is the anchor, so it is brought along instead.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-21 00:26:07 +03:00
digital-garbageandClaude Opus 5 fce300cf48 feat(second pass): a resample factor, honoured only where it is real
H3's resizer interpolates to a requested size and takes 1.0-4.0; Lightricks' is a
fixed 2x network and now says it ignored the value instead of rounding quietly.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-21 00:16:07 +03:00
digital-garbageandClaude Opus 5 e1cd94104a fix(editor): the upsampler hint promised an LTX download that H3 refuses
'auto' will not fetch a 128-channel file for a 24-channel model, so the old text
sent H3 users to wait at the console for a download that never starts.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-21 00:13:24 +03:00
digital-garbageandClaude Opus 5 6bcd869d4e fix(sampler): carry_i2v_guides and mid_scene_guide had no H3 path
Both did LTX latent surgery unguarded: prepending frames off H3's 5k+2 grid and
attaching conditioning it never reads. Carry now pins the original reference at
frame 0; a mid-clip guide declines by the same rule as every other H3 pin.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-21 00:09:36 +03:00
digital-garbageandClaude Opus 5 a9d2c0d9f0 feat(detailing): load MiniMax H3's latent upscaler natively
ComfyUI has no branch for this architecture, so the only published 24-channel
upsampler needed its own node pack — and second_pass_op on H3 needs a 24-channel
one to run. Shape and statistics come off the checkpoint; it owns its normalisation.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-21 00:03:43 +03:00
digital-garbageandClaude Opus 5 d4a69eb873 fix(sampler): H3 scenes continue from the previous one, not just next to it
H3 has no latent conditioning, so a carried tail was noise it could overwrite:
the seam matched and the rest of the shot knew nothing about the scene before it.
The previous scene's last latent frame becomes this scene's frame-0 pin.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-20 23:59:27 +03:00
digital-garbageandClaude Opus 5 71777a9f29 fix(second pass): name the upsampler ComfyUI cannot load, instead of its traceback
Core's latent-upscale loader is an if/elif with no else, so an unrecognised file
falls off the end as "cannot access local variable 'model'". The architectures it
knows are probed here first, and an unknown one is reported by name and key shape.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-20 23:56:10 +03:00
digital-garbageandClaude Opus 5 a4839c36f2 refactor(loaders): SLA composes with the attention backend instead of replacing it
It is a toggle now, not a value in the list: SLA takes H3's packed self-attention
and the chosen backend takes the text refiner, masked calls and dense-last steps.
When SLA does not take, the chosen backend is still installed on its own.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-20 23:36:01 +03:00
digital-garbageandClaude Opus 5 caf13f4ed9 feat(loaders): SLA block-sparse attention for MiniMax H3
Picked in the diffusion model loader's attention list, not wired as a node.
Six settings folded under Advanced; offered only where CUDA and Triton run it
and ignored on any model that is not H3. Kernel vendored from LightX2V.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-20 23:06:15 +03:00
digital-garbageandClaude Opus 5 7ae308f261 fix(models): a project's graph is no longer the template for new projects
Saving a pipeline mirrored it into the global default, so every later project
adopted an imported workflow. Only FunPack's own seeded loaders travel now; the
family is recorded on its own. Also: creating a linked input no longer self-aborts.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-20 22:56:28 +03:00
digital-garbageandClaude Opus 5 33aaa1b883 fix(models): expose Studio's positive_conditioning; ignore dead pass-throughs
A CONDITIONING output had no port to reach in guided mode. It wires explicitly
only — it replaces the typed prompt. An unwired pass-through no longer counts as
a source, which had made every CLIP consumer read as ambiguous.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-20 19:46:31 +03:00
digital-garbageandClaude Opus 5 65814fa590 fix(models): H3's image-to-video latent had nowhere to wire
Studio's latent port does not exist in this family, so the node could be added,
filled in and never connected. Its LATENT and keyframe CONDITIONING now reach the
sampler, with a test that every open core input stays reachable in both families.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-20 19:30:40 +03:00
digital-garbageandClaude Opus 5 614ce0a196 feat(models): the LoRA loader gets a real picker; advanced inputs fold away
Rows are picked from a searchable list of installed files instead of typed into a
table of dropdowns, and an input the node calls advanced (the trained stack) is
folded away unless something feeds it.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-20 19:29:35 +03:00
digital-garbageandClaude Opus 5 e93ad88ec8 fix(models): a new project starts as FunPack's loaders, not as the last import
An imported workflow was copied into every new project, so a fresh wizard setup
handed the user third-party loaders to wire. It now seeds FunPack's own and
carries the picked files across; an audio VAE feeds the audio latent too.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-20 19:25:45 +03:00
digital-garbageandClaude Opus 5 eb78f35a1e fix(sampler): sweep leaked hooks below the blocks; log a hook census per run
v2a scale and bounded attention install on attn2 / video_to_audio_attn, which the
block-only sweep never reached and never tagged. The census prints what is still
installed before sampling, so a count that grows is proof rather than a hunch.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-20 19:14:24 +03:00
digital-garbageandClaude Opus 5 aa08b909f3 feat(models): seed the LoRA loader; empty list passes the model through
Empty is a working state now, logged as "No active LoRAs", so the hop every
LoRA needs is already wired into a fresh pipeline.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-20 19:09:33 +03:00
digital-garbage 41bba44b54 feat(models): a new project starts as FunPack's loaders, already wired
Seeded server-side on first read, once, per family — plus the family's own plumbing, so
nothing required is left to wire by hand. A seed never reaches the global default, which
would replace configured loaders with empty ones. Wizard and node picker follow.
2026-08-20 19:01:59 +03:00
digital-garbage 8d4a199e1f feat(sampler): second pass and segmented detailing on any model family
Both were switched off on H3 because Lightricks' upsampler is 128-channel — a fact about
the file, not the family. They now load any upsampler ComfyUI can (core's loader handles
the rest), refuse a mismatched one by name, and never download the LTX file for H3.
2026-08-20 18:38:36 +03:00
digital-garbage 1efa4ce5b2 feat(models): list inputs, loaders pinned to the top, auto-rewire on remove
A funpack_list widget renders as rows with Add/reorder/remove instead of raw JSON.
Loaders sit in a pinned section above everything else; imported workflows fall back to
what a node outputs. Removing a node joins its neighbours, the way ComfyUI's delete does.
2026-08-20 18:32:35 +03:00
digital-garbage 3837f8fc95 feat(loaders): FunPack diffusion/CLIP/VAE loaders; LoRA loader works alone
Quantization + a per-model attention backend read from ComfyUI's own registry, so only
installed ones are offered. The LoRA loader now takes its own list and scores wrapper
prefixes against the model's key map, instead of applying a diffusers LoRA as a silent no-op.
2026-08-20 18:20:16 +03:00
digital-garbage 9d15a2726f feat(models): bypass a whole group; fix bypassing connected nodes
The group button just sets the per-node bypass every card already has. The builder was
judging each node against a graph still holding its doomed siblings, so it refused any
bypass of connected nodes and left chains pointing at deleted ones — an output read only
by other leaving nodes needs no pass-through, and a leaving consumer needs no repair.
2026-08-14 23:54:22 +03:00
digital-garbage f3c8e33f47 feat(models): node groups and search
Groups come from the workflow's own group boxes and from each subgraph's name, so what
the author organised survives import. A group is a VIEW — nodes stay flat, every wire
keeps its real endpoints, there is no inside to navigate into. Search covers class, label,
widget names and values (model files) and socket types; it overrides folds.
2026-08-14 23:45:15 +03:00
digital-garbage b6163e9070 fix(import): resolve KJNodes Set/Get instead of importing them as nodes
They exist only in web/js/setgetnodes.js — no Python class — so the frontend resolves
them away and emitting one queues a type the backend has never heard of. Links are
re-pointed past each pair; a Get with no Set leaves the input unwired rather than dangling.
2026-08-14 23:24:08 +03:00
digital-garbage 36501d5aa2 fix(import): expand subgraphs instead of importing the uuid as a node class
A subgraph instance's type is a uuid from definitions.subgraphs, so every node inside it
was lost and the graph queued a class ComfyUI has never heard of. Boundary links are
rewired both ways, and promoted widget values win over the inner node's stale copy.
2026-08-14 23:19:53 +03:00
digital-garbage ec90c19d2f feat(models): missing requirements are a compact list above the grid
One line each with a + on the right, dismissible (persisted, returns as a one-line link).
Satisfied, optional and the guided-wiring rules fold away.
2026-08-14 23:11:14 +03:00
digital-garbage e1a907a93b fix: redirect the legacy /movie and /easy API prefix, not just the page
Old frontends build their API base from location.pathname, so a page left open on the old
URL polled /funpack/<old>/api/health, got 404, and sat on "Reloading ComfyUI" forever —
never reaching the reload that would have hit the page redirect.
2026-08-14 23:01:40 +03:00
digital-garbageandClaude Opus 5 58a2a24f10 feat(simple): Simple mode turns off refinement, and nothing else
The strip list had grown a second and a third justification — "cross-shot" and
"experimental / expensive" — and those were decisions about what is worth someone's time,
made for them. Eleven settings came off a run that way, none of them hidden, so the
controls stayed on screen and did nothing.

Now it strips refinement only: the five rating-driven sampler knobs, the Studio refiner
keys, and the per-sampler velocity bias / rescue that replay a rated bank. Those cannot
work here — there is no rating UI to feed them. Cross-shot memory, guides, ALG, bounded
attention, identity transfer, segmented detailing, the plateau cache and context windows
all run as configured.

The lists now mirror the frontend's own gates, and a test reads engine_settings.js to
hold them in step: stripped-but-visible is a control that lies, hidden-but-live is the
same lie inverted.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-14 20:26:31 +03:00
digital-garbageandClaude Opus 5 831de6e325 fix(simple): the second pass works in Simple mode again
Easy Gen loaded the same engine_settings.js and posted to the same endpoint with no
simple flag, so it always allowed the second pass. Simple mode stripped it because
"costs real time for a quality bet" got written into the rule, which is not a reason —
that is the user's call.

The rest of the strip list stands on a rule that actually holds: a setting belongs there
only if it CANNOT work in this mode — a no-op without a trained key (there is no rating
UI), or a relationship between shots (there is one shot). The second pass is neither. It
needs no rated history and no second shot, and upscaling a single shot is one of the
main things the mode is for.

The switch was on screen the whole time: Simple hides only the rating-gated knobs, so
Enable, the schedule and the between-pass operation all rendered and were then ignored.
Until this morning the run report that said so was being discarded too.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-14 03:31:41 +03:00
digital-garbageandClaude Opus 5 39ce5f7891 fix(builder): a linked input that doesn't fire says so
Linked inputs failed in silence. A link whose member names a node that was replaced, or
a widget renamed out from under it, wrote nothing — the node kept its own value, the
project setting never reached the graph, and no report line, log line or UI element said
which value won.

Each way it can fail is now reported, in a new `ignored` bucket: a value the user SET
that did not reach the graph. That is its own class — the run is valid, it just isn't
the one they configured — so it is kept apart from `unsatisfied`, which is mostly
routine.

The editor was discarding the build report entirely, so every line the builder already
wrote (including the anchorless-scene and Simple-mode notes) went nowhere. `ignored` now
raises the timeline notice, and the links that DID fire are logged to the console with
their values, so a setting can be confirmed without reading the queued prompt.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-14 02:40:00 +03:00
digital-garbageandClaude Opus 5 43bf9f1939 feat(editor): the project's Frames wins over a length the timeline gave a shot
A resize, trim or split moved a shot off project length as a side effect of a drag, and
nothing moved it back. Editing Frames now resets those shots to follow it.

Custom is the exception, and the same one the rest of the app already makes: a shot set
to Custom is locked against timeline resize too. It is the one length typed on purpose,
so the warning above the field is now only about those — with the button to fold them in
as well.

Quiet patches record no history (they fire per keystroke), but this one discards work,
so it takes one undo point. Only the first keystroke of a burst finds anything left in
timeline mode, so the stack gets one entry, not one per character.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-14 02:31:11 +03:00
digital-garbageandClaude Opus 5 bf73835e3b fix: wiring survives a project load; Frames says when it reaches nothing; anchor survives upscale_2x
Three unrelated reports.

Wires lost or "(not allowed)" after loading a project. /api/pipeline-ports read the
family from the GLOBAL models.json, so it described whichever project was saved last.
Open one on the other family and its saved wires point at ports that family has no rule
for. It takes ?pid= now, and the panel asks for the config before the rules that depend
on it. Reconcile also dropped a port wire when core_overrides named a deleted slot — it
cleared every other slot's wire to that port, then failed to add the replacement.

Guided mode also filtered harder than the builder validates. A node added through
"Any node…" has role `custom`, which no rule table mentions, so a custom VAE loader
could not reach the pipeline at all. A role with no rule for an output type now reaches
any port of that type; a role that HAS one keeps it, and internal links stay closed.
Both sides read the same list, since the panel hiding what the builder accepts is what
produced "(not allowed)".

Frames / scene silently missed shots. Any timeline resize, trim or split moves a scene
off project length for good, and nothing said so — typing 305 and rendering 450 read as
the edit being ignored. The Project panel now says how many shots it doesn't reach and
offers to put them back. The panel's fingerprint had to learn about scene state, or the
warning outlived the fix.

second_pass_op=upscale_2x no longer drops the i2v pin. The pinned frames in the upscaled
latent ARE the anchor — carried through the same upsampler as the rest of the clip — so
only the mask needed scaling to the new grid. Pass 2 at 4x the pixels was the run most
likely to drift off the reference, and it was the one running unpinned. The pin now
holds the upscaled anchor rather than the encoded source image, and the report says so.
Guide keyframes are still dropped: those are token indices, not pixels.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-14 02:24:53 +03:00
digital-garbageandClaude Opus 5 b56900b499 fix(refiner): follow the encoder instead of assuming Gemma3
LTX-2.5 encodes with Gemma4 where 2.3 used Gemma3. Concept steering finds a phrase
by matching its token ids inside the prompt's, so a tokenizer from the wrong family
still returns spans — pointing at the wrong tokens. Nothing raises; steering just
stops working.

The tokenizer now comes from the connected CLIP, which is by construction the one
that produced the conditioning. The download stays as the fallback for runs with no
CLIP, and says so rather than claiming to be Gemma3.

Learned state is stamped with its encoder and cleared when that changes, on both the
V1 and V2 paths. Clearing reuses Session Reset so the value function, x0 snapshots
and the keyless Absolute store go with it instead of being orphaned. An unstamped
key is adopted, never wiped: every key predating this has no stamp.

The vision probe no longer depends on the submodule being called gemma3_12b — it
still is on 2.5, where it holds Gemma4.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-13 20:03:37 +03:00
digital-garbage a458e1222f feat(ui): Simple mode is one prompt; shorter long-form hints
Assets and Properties stop being pinned in Simple mode. They become slide-overs
on the same zones — not rebuilt, not duplicated — reached from Media and
Advanced settings, and closed by their own ✕, Escape, or a click on the preview.
The preview then fills the window over one big prompt bound to the global
prompt, so split markers and the Composer still agree.

Hint audit: 113 of 126 user-facing strings were already a sentence or two. The
twelve that were not are rewritten — what it does, what it costs, when it does
nothing — the longest dropping from 1749 characters to 440.
2026-08-13 15:22:52 +03:00
digital-garbage 1b8ae08b08 feat(sampler): second pass gets an Enable switch; shorter hints
The pass was derived from whether the schedule field had content, so turning it
off meant deleting a schedule you wanted to keep. It has its own checkbox now
and the schedule is just configuration; enabling without one is reported rather
than silently ignored.

Trims the second-pass and ALG hints from four paragraphs to a sentence each.
The long-form detail stays behind the Details link, which is what it is for.
2026-08-13 15:15:58 +03:00
digital-garbage 8e3e23252f fix(wizard): ask for the mode after model selection
It sat second, before the project even existed. It belongs near the end, once
the pipeline is set up and the choice is about how much of the app to show.
2026-08-13 15:06:52 +03:00
digital-garbage 0a38ddbb48 feat: Simple mode switches the enhancements off
Simple mode is no longer presentational. A run made in it strips rating-driven
steering, cross-shot memory, experimental sampling and the second pass, and the
scene report says so. The set lives in one place, pipeline_caps.SIMPLE_MODE_*,
and is applied to a copy: the project keeps whatever the Editor set, so
switching back restores it.

Switching to Simple warns once what will be off. The wizard asks for the mode
up front and says it can be changed later.

Fonts: the About facts and the length readout drop monospace for tabular
figures, which is how Apple sets a spec list; what genuinely stays monospace
(log, prompts, node classes) moves to JetBrains Mono.
2026-08-13 14:58:28 +03:00
digital-garbage 957c562c95 fix(ui): trim the inspector in Simple mode; drop stale route references
Simple mode no longer renders the engine strip or the split preview (with its
sync-scenes button). The Project/Scene switch stays: it is the only route to
frames, fps, resolution and the t2v/i2v mode, so hiding it would have cost
function rather than clutter. Exposed node controls stay too — those are knobs
the user chose to surface.

Removes a dead .insp-tabs rule that never matched anything (the control is
.insp-switch), and the last /funpack/movie references, which were all comments
and docs.
2026-08-13 14:44:06 +03:00
digital-garbage 9ecdb7e07c feat: one app at /funpack/
The editor moves from /funpack/movie/ to /funpack/, taking its API to
/funpack/api/*. The frontend needed no change — api.js already derives its base
from the page's own path. /funpack/movie/ and /funpack/easy/ redirect there;
they are registered before the static catch-all, which would otherwise swallow
them, and after the /funpack/refinement_keys and /funpack/batch routes, which
still win by registration order.

Deletes hub.py and the easy_gen package: the hub picked between two apps that
are now one, and every Easy Gen frontend file was either a duplicate of an
editor file or a second way to do something the editor already does.

window.FunPackAppName went with them, so the three gates that read it —
models.js, sampler_panel.js, onboarding.js — now read the mode instead, live
rather than once at load. The wizard drops its second host table.
2026-08-13 14:38:47 +03:00
digital-garbage 5ca34a9b1d feat(ui): Simple mode keeps the Media Bin
The Media Bin IS the gallery, so Simple mode shows the same one the Editor does
rather than hiding it behind a second, parallel screen. Nothing to port from
Easy Gen's gallery.
2026-08-13 14:27:38 +03:00
digital-garbage 8ca4c1b0e3 feat(ui): Simple ⇄ Editor mode switch
Easy Gen becomes a mode of the editor rather than a second app. FunPackMode
stamps data-ui-mode on <html>; Simple hides the timeline, assets, dock tabs,
Composer, scene-selection and Auto Montage, and the rating-gated Studio and
Chain Sampler settings. Nothing is disabled and no state is dropped — switching
back shows everything as it was.

The transport bar moves to the preview header in Simple mode instead of being
rebuilt, so a running generation's timer keeps writing to the same buttons
across a switch.

The mode is folded into every ViewBus fingerprint, in one place rather than per
zone: each zone builds different content per mode, and without it a switch left
the old copy on screen.

First stage of the merge. Routes, the hub, and the easy_gen frontend still
stand; the inspector still shows its full field set in Simple mode.
2026-08-13 14:23:13 +03:00
digital-garbage b28071bca2 fix(ui): node shelf fills its row; light preview stage isn't black
The shelf capped tiles at 168px, so a pane wide enough for three but not four
left a dead strip down the right. Tiles now take 1fr and stretch to fill the
row — safe because the art is a fixed height, where an aspect-ratio would have
made a wide column a tall one too.

The preview letterbox stays black behind real video in both themes, but an
empty or generating stage is just a panel: in the light theme it was a black
rectangle with slate text and a vignette.
2026-08-13 14:13:28 +03:00
digital-garbage db70062bb7 feat(ui): one start screen, and chrome in the system face
The welcome card is gone. The full-screen splash is the start screen for both
frontends, shown whenever nothing is open — Begin, the last project, the full
project list (with import), and the maintenance actions. "Load an existing
project" now opens a picker inside that surface instead of handing off.

Chrome type follows Apple's conventions: group headers, field labels, tabs,
segmented controls, lane names and status chips are sentence-case system sans,
sized on the scale, with no letter-spacing. Monospace is now reserved for data —
timecodes, counts, paths, prompts, node classes — which is what it was doing in
the timeline ruler all along. Zone padding moves onto the 4pt grid.

Scene length/fps modes read "Project default" / "Timeline trim" instead of
labels too long for their control.
2026-08-12 19:56:10 +03:00