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@@ -6,113 +6,184 @@
|
||||
|
||||
**Originally inspired by:** [mikkel/ComfyUI-text-overlay](https://github.com/mikkel/ComfyUI-text-overlay)
|
||||
|
||||
This node extends and refines the classic ComfyUI Text Overlay concept with a **re-engineered rendering engine**, **precise alignment logic**, **new customization parameters**, and **enhanced batch handling** — making it the most advanced text overlay solution available for ComfyUI.
|
||||
This module provides the **most feature‑rich and precise text overlay system available for ComfyUI**, including:
|
||||
|
||||
* Completely re‑engineered layout engine
|
||||
* Pixel‑perfect multiline stroke alignment
|
||||
* Opacity‑aware backgrounds and shadows
|
||||
* Letter/line spacing, padding, and alignment controls
|
||||
* Full animation engine (fade + directional movement)
|
||||
* Batch-aware rendering with smart caching
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||||
* Full video processing node with audio‑preserving re‑mux
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||||
|
||||
|
||||
---
|
||||

|
||||
## ✨ Key Features
|
||||
|
||||
## ✨ Key Improvements & New Features
|
||||
### ✔️ 1. Rebuilt Rendering Engine
|
||||
|
||||
### 🧱 1. Rebuilt Rendering Engine
|
||||
* Accurate bounding boxes for multiline text
|
||||
* Consistent stroke widths (even‑pixel enforcement)
|
||||
* Crisp, stable text edges with alpha‑aware compositing
|
||||
|
||||
* Fully restructured text rendering logic for higher precision and cleaner anti-aliasing.
|
||||
* Pixel-accurate bounding box calculations ensure text aligns perfectly to the intended position.
|
||||
* Consistent stroke behavior across font sizes with improved blending and color stability.
|
||||
### ✔️ 2. Advanced Layout and Typography
|
||||
|
||||
### 🎨 2. Extended Styling and Layout Control
|
||||
* **Letter spacing** and **line spacing**
|
||||
* **Padding** around the text block
|
||||
* Horizontal and vertical alignment: `left` / `center` / `right`, `top` / `middle` / `bottom`
|
||||
* **Per‑axis offset** (`x_shift`, `y_shift`)
|
||||
* Automatic multiline wrapping based on image width
|
||||
|
||||
* **Line spacing**, **letter spacing** and **padding** parameters for advanced multi-line composition.
|
||||
* **Independent X/Y shifting** for fine-tuned manual positioning.
|
||||
* **Full hex color control** for both text fill and stroke.
|
||||
* Supports transparent overlays for non-destructive compositing.
|
||||
### ✔️ 3. Styling Options
|
||||
|
||||
### 🧭 3. Smarter Alignment and Positioning
|
||||
* Fill + alpha
|
||||
* Stroke + alpha
|
||||
* Shadow + alpha + offset
|
||||
* Rounded background box with padding, color, radius, and alpha
|
||||
|
||||
* Expanded support for:
|
||||
### ✔️ 4. Animation System
|
||||
|
||||
* Horizontal alignment: `left`, `center`, `right`
|
||||
* Vertical alignment: `top`, `middle`, `bottom`
|
||||
* Reliable anchor-based alignment even on varying resolutions and batch images.
|
||||
Supports:
|
||||
|
||||
### 🔠 4. Font Management
|
||||
* `fade_in`
|
||||
* `fade_out`
|
||||
* `move_from_top`
|
||||
* `move_from_bottom`
|
||||
* `move_from_left`
|
||||
* `move_from_right`
|
||||
|
||||
* Custom fonts can be loaded directly from the repo’s `/fonts` directory.
|
||||
* Supports both `.ttf` and `.otf` formats.
|
||||
* Graceful fallback to a system font if a specified font is unavailable.
|
||||
With easing:
|
||||
|
||||
### ⚙️ 5. Batch and Workflow Enhancements
|
||||
* `linear`
|
||||
* `ease_in`
|
||||
* `ease_out`
|
||||
* `ease_in_out`
|
||||
|
||||
* Native **batch support** — automatically applies consistent overlay logic across all input images.
|
||||
* Optimized performance and memory use when processing large image sets.
|
||||
* Node parameters persist and preview correctly in ComfyUI sessions.
|
||||
Animation Parameters:
|
||||
|
||||
### 🧩 6. Developer & Extensibility Features
|
||||
* `animation_frames`
|
||||
* `animation_opacity_target`
|
||||
* `pause_frames_before_start`
|
||||
|
||||
* Modularized code for easier maintenance and feature additions.
|
||||
* Clean separation between text layout and rendering logic.
|
||||
* Ready for further extensions such as shadow layers, gradient text, or dynamic variable injection.
|
||||
### ✔️ 5. Batch-Smart Processing
|
||||
|
||||
* Automatically caches layout on first frame
|
||||
* Maintains perfect consistency across all frames
|
||||
* For animated batches: animates through first *N* frames, then holds the final pose
|
||||
|
||||
### ✔️ 6. Full Video Support
|
||||
|
||||
The **Advanced Text Overlay – Video** node:
|
||||
|
||||
* Reads a video frame‑by‑frame
|
||||
* Applies the same overlay logic
|
||||
* Writes a new MP4
|
||||
* **Automatically re‑injects the original audio track with ffmpeg**
|
||||
* Optional `delete_original` flag
|
||||
|
||||
---
|
||||
|
||||
## ⚙️ Installation
|
||||
## 📥 Installation
|
||||
|
||||
To install the **Advanced Text Overlay** node:
|
||||
Clone the repository inside your ComfyUI `custom_nodes` directory:
|
||||
|
||||
1. Locate your ComfyUI `custom_nodes` directory.
|
||||
Typically found at:
|
||||
```bash
|
||||
git clone https://github.com/scofano/ComfyUI-Advanced-TextOverlay
|
||||
```
|
||||
|
||||
```
|
||||
ComfyUI/custom_nodes/
|
||||
```
|
||||
2. Clone this repository into that directory:
|
||||
|
||||
```bash
|
||||
git clone https://github.com/scofano/ComfyUI-Advanced-TextOverlay
|
||||
```
|
||||
3. Restart ComfyUI.
|
||||
The node will appear under the **`image/text`** category as **“Advanced Text Overlay”**.
|
||||
Restart ComfyUI — the nodes will appear under **Advanced Text Overlay**.
|
||||
|
||||
---
|
||||
|
||||
## 🚀 Usage
|
||||
|
||||
1. Add the **Advanced Text Overlay** node to your ComfyUI workflow.
|
||||
2. Connect your image source to the node’s **image input**.
|
||||
3. Configure text and style parameters:
|
||||
### **Image Node: `Advanced Text Overlay`**
|
||||
|
||||
* Text content
|
||||
* Font and size
|
||||
* Fill and stroke colors
|
||||
* Alignment, spacing, and offset adjustments
|
||||
4. Connect the node’s output to your desired destination (e.g., preview, save image).
|
||||
Connect an image or batch → configure text parameters → render.
|
||||
|
||||
### **Video Node: `Advanced Text Overlay – Video`**
|
||||
|
||||
Provide a path to a video → configure overlay → output is written to ComfyUI's output directory.
|
||||
|
||||
---
|
||||
|
||||
## 🔧 Input Parameters
|
||||
|
||||
| Parameter | Type | Description |
|
||||
| ------------------------ | ------------- | ----------------------------------------------------------------------------- |
|
||||
| **image** | Image / Batch | Input image(s) to overlay text onto. |
|
||||
| **text** | String | The text content to render on the image. Supports multi-line text. |
|
||||
| **font** | String | Font name or filename (e.g., `arial.ttf`). Looks in `/fonts` or system fonts. |
|
||||
| **font_size** | Integer | Size of the text in pixels. |
|
||||
| **fill_color_hex** | String | Text fill color in hex format (e.g., `#FFFFFF`). |
|
||||
| **stroke_color_hex** | String | Stroke (outline) color in hex format (e.g., `#000000`). |
|
||||
| **stroke_thickness** | Float | Thickness of the text outline. |
|
||||
| **padding** | Float | Additional space around the text block. Useful for multi-line layouts. |
|
||||
| **horizontal_alignment** | Enum | `left`, `center`, or `right` horizontal alignment. |
|
||||
| **vertical_alignment** | Enum | `top`, `middle`, or `bottom` vertical alignment. |
|
||||
| **x_shift** | Float | Horizontal offset adjustment (pixels). |
|
||||
| **y_shift** | Float | Vertical offset adjustment (pixels). |
|
||||
| **line_spacing** | Float | Vertical spacing between lines of text. |
|
||||
| **letter_spacing** | Float | Horizontal spacing between letters. |
|
||||
### Text & Typography
|
||||
|
||||
| Parameter | Description |
|
||||
| ---------------- | ----------------------------------------- |
|
||||
| `text` | Text to draw; supports multiline `\n` |
|
||||
| `all_caps` | Force uppercase |
|
||||
| `font` | Font name or file; auto-searches `/fonts` |
|
||||
| `font_size` | Pixel size |
|
||||
| `letter_spacing` | Per-character spacing |
|
||||
| `line_spacing` | Spacing between lines |
|
||||
|
||||
### Color & Stroke
|
||||
|
||||
| Parameter | Description |
|
||||
| ------------------ | ---------------------------------------- |
|
||||
| `fill_color_hex` | Hex fill color |
|
||||
| `fill_alpha` | Opacity 0–1 |
|
||||
| `stroke_enable` | Toggle outline |
|
||||
| `stroke_color_hex` | Hex outline color |
|
||||
| `stroke_alpha` | Outline opacity |
|
||||
| `stroke_thickness` | Relative thickness (scaled by font size) |
|
||||
|
||||
### Layout & Position
|
||||
|
||||
| Parameter | Description |
|
||||
| ---------------------- | --------------------------- |
|
||||
| `padding` | Padding around text block |
|
||||
| `horizontal_alignment` | `left` / `center` / `right` |
|
||||
| `vertical_alignment` | `top` / `middle` / `bottom` |
|
||||
| `x_shift`, `y_shift` | Pixel offsets |
|
||||
|
||||
### Background Box
|
||||
|
||||
| Parameter | Description |
|
||||
| -------------- | ------------------------- |
|
||||
| `bg_enable` | Toggle background box |
|
||||
| `bg_padding` | Padding around text block |
|
||||
| `bg_radius` | Rounded corner radius |
|
||||
| `bg_color_hex` | Hex color |
|
||||
| `bg_alpha` | Opacity |
|
||||
|
||||
### Shadow
|
||||
|
||||
| Parameter | Description |
|
||||
| ------------------ | ------------- |
|
||||
| `shadow_enable` | Toggle shadow |
|
||||
| `shadow_distance` | Pixel offset |
|
||||
| `shadow_color_hex` | Shadow color |
|
||||
| `shadow_alpha` | Opacity |
|
||||
|
||||
### Animation
|
||||
|
||||
| Parameter | Description |
|
||||
| --------------------------- | ------------------------------- |
|
||||
| `animate` | Enable animation |
|
||||
| `animation_kind` | Fade or movement animation |
|
||||
| `animation_frames` | How many frames animation lasts |
|
||||
| `animation_opacity_target` | Target alpha |
|
||||
| `animation_ease` | Easing curve |
|
||||
| `pause_frames_before_start` | Delay before animation begins |
|
||||
|
||||
### Video-Specific Parameters
|
||||
|
||||
| Parameter | Description |
|
||||
| ---------------------------- | ------------------------------------ |
|
||||
| `video_path` | Input video |
|
||||
| `filename_prefix` | Naming prefix for output |
|
||||
| `delete_original` | Remove input after processing |
|
||||
| `pause_seconds_before_start` | Pause duration (converted to frames) |
|
||||
|
||||
---
|
||||
|
||||
## 🖼️ Output
|
||||
## 🧪 Output
|
||||
|
||||
The node outputs the modified image (or batch of images) with the specified text overlay applied according to the given configuration.
|
||||
* Image node → modified image/batch
|
||||
* Video node → MP4 written to ComfyUI output directory, with audio preserved
|
||||
|
||||
---
|
||||
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 629 KiB |
@@ -0,0 +1,48 @@
|
||||
from typing import Tuple
|
||||
|
||||
# Easing -------------------------------------------------------------
|
||||
def progress(t: int, T_minus1: int, ease: str) -> float:
|
||||
if T_minus1 <= 0:
|
||||
return 1.0
|
||||
x = float(t) / float(T_minus1)
|
||||
if ease == "linear":
|
||||
return x
|
||||
if ease == "ease_in":
|
||||
return x * x
|
||||
if ease == "ease_out":
|
||||
return 1 - (1 - x) * (1 - x)
|
||||
if ease == "ease_in_out":
|
||||
if x < 0.5:
|
||||
return 2 * x * x
|
||||
return 1 - (-2 * x + 2) ** 2 / 2
|
||||
return x
|
||||
|
||||
# Opacity ------------------------------------------------------------
|
||||
def compute_opacity(kind: str, p: float, target: float) -> float:
|
||||
"""
|
||||
kind: 'fade_in' | 'fade_out' | others
|
||||
p in [0,1], target in [0,1]
|
||||
"""
|
||||
target = max(0.0, min(1.0, float(target)))
|
||||
if kind == "fade_out":
|
||||
return target * (1.0 - p)
|
||||
if kind == "fade_in":
|
||||
return target * p
|
||||
return target
|
||||
|
||||
# Offsets ------------------------------------------------------------
|
||||
def compute_offsets(kind: str, p: float, img_w: int, img_h: int) -> Tuple[int, int]:
|
||||
"""
|
||||
Move from off-screen-ish towards the final position.
|
||||
p=0 => max offset, p=1 => 0 offset.
|
||||
"""
|
||||
dx = dy = 0.0
|
||||
if kind == "move_from_left":
|
||||
dx = -(img_w * (1.0 - p) * 0.5)
|
||||
elif kind == "move_from_right":
|
||||
dx = (img_w * (1.0 - p) * 0.5)
|
||||
elif kind == "move_from_top":
|
||||
dy = -(img_h * (1.0 - p) * 0.5)
|
||||
elif kind == "move_from_bottom":
|
||||
dy = (img_h * (1.0 - p) * 0.5)
|
||||
return int(round(dx)), int(round(dy))
|
||||
@@ -1,34 +1,46 @@
|
||||
import os
|
||||
import subprocess
|
||||
import numpy as np
|
||||
import torch
|
||||
from PIL import Image, ImageDraw, ImageFont
|
||||
|
||||
import imageio.v2 as imageio
|
||||
|
||||
try:
|
||||
from tqdm import tqdm
|
||||
except ImportError:
|
||||
# If tqdm isn't installed, fall back to a no-op wrapper
|
||||
def tqdm(x, **kwargs):
|
||||
return x
|
||||
|
||||
try:
|
||||
from comfy.utils import ProgressBar
|
||||
except Exception:
|
||||
ProgressBar = None
|
||||
|
||||
# Relative import so it works as a package module in ComfyUI
|
||||
from . import animations
|
||||
|
||||
class TextOverlay:
|
||||
"""
|
||||
Text overlay node with:
|
||||
- Fill/stroke alpha
|
||||
- Shadow and background box
|
||||
- Shadow and background box (both animate with opacity)
|
||||
- Pixel-perfect stroke alignment for MULTILINE text
|
||||
- Even stroke width for crisper edges
|
||||
- Default vertical_alignment = 'middle'
|
||||
- Batch animation: uses the first `animation_frames` frames for the animation,
|
||||
then holds the final pose for the rest of the video.
|
||||
- Mask animations removed. Renamed kinds: fade_in/fade_out, move_from_*.
|
||||
"""
|
||||
|
||||
_horizontal_alignments = ["left", "center", "right"]
|
||||
_vertical_alignments = ["top", "middle", "bottom"]
|
||||
|
||||
def __init__(self, device="cpu"):
|
||||
self.device = device
|
||||
self._loaded_font = None
|
||||
# cache (lines, widths, heights, tops, min_top, min_left, block_w, block_h)
|
||||
self._cached = None
|
||||
self._x = None
|
||||
self._y = None
|
||||
|
||||
@classmethod
|
||||
def INPUT_TYPES(cls):
|
||||
return {
|
||||
"required": {
|
||||
# keep image first so the node wiring stays obvious
|
||||
"image": ("IMAGE",),
|
||||
|
||||
# UI order (top → bottom)
|
||||
@@ -43,7 +55,7 @@ class TextOverlay:
|
||||
"fill_color_hex": ("STRING", {"default": "#FFFFFF"}),
|
||||
"fill_alpha": ("FLOAT", {"default": 1.0, "min": 0.0, "max": 1.0, "step": 0.01, "display": "slider"}),
|
||||
|
||||
# padding, hor_align, x_shift, vert align, y_shift, line_spacing
|
||||
# padding, alignment, offsets
|
||||
"padding": ("INT", {"default": 16, "min": 0, "max": 1024, "step": 1}),
|
||||
"vertical_alignment": (cls._vertical_alignments, {"default": "middle"}),
|
||||
"y_shift": ("INT", {"default": 0, "min": -1024, "max": 1024, "step": 1}),
|
||||
@@ -51,30 +63,43 @@ class TextOverlay:
|
||||
"x_shift": ("INT", {"default": 0, "min": -1024, "max": 1024, "step": 1}),
|
||||
"line_spacing": ("FLOAT", {"default": 4.0, "min": 0.0, "max": 50.0, "step": 0.5}),
|
||||
|
||||
# all strokes
|
||||
# strokes
|
||||
"stroke_enable": ("BOOLEAN", {"default": True}),
|
||||
"stroke_color_hex": ("STRING", {"default": "#000000"}),
|
||||
"stroke_thickness": ("FLOAT", {"default": 0.2, "min": 0.0, "max": 1.0, "step": 0.01}),
|
||||
"stroke_alpha": ("FLOAT", {"default": 1.0, "min": 0.0, "max": 1.0, "step": 0.01, "display": "slider"}),
|
||||
|
||||
# all boxes
|
||||
# background box
|
||||
"bg_enable": ("BOOLEAN", {"default": False}),
|
||||
"bg_padding": ("INT", {"default": 8, "min": 0, "max": 1024, "step": 1}),
|
||||
"bg_radius": ("INT", {"default": 8, "min": 0, "max": 512, "step": 1}),
|
||||
"bg_color_hex": ("STRING", {"default": "#000000"}),
|
||||
"bg_alpha": ("FLOAT", {"default": 0.50, "min": 0.0, "max": 1.0, "step": 0.01, "display": "slider"}),
|
||||
|
||||
# all shadows
|
||||
# shadow
|
||||
"shadow_enable": ("BOOLEAN", {"default": False}),
|
||||
"shadow_distance": ("INT", {"default": 3, "min": -50, "max": 50, "step": 1}),
|
||||
"shadow_color_hex": ("STRING", {"default": "#000000"}),
|
||||
"shadow_alpha": ("FLOAT", {"default": 1.0, "min": 0.0, "max": 1.0, "step": 0.01, "display": "slider"}),
|
||||
"shadow_alpha": ("FLOAT", {"default": 0.7, "min": 0.0, "max": 1.0, "step": 0.01, "display": "slider"}),
|
||||
|
||||
# --- animation controls ---
|
||||
"animate": ("BOOLEAN", {"default": False}),
|
||||
"animation_kind": ([
|
||||
"fade_in", "fade_out",
|
||||
"move_from_top", "move_from_bottom", "move_from_left", "move_from_right",
|
||||
], {"default": "fade_in"}),
|
||||
"animation_frames": ("INT", {"default": 32, "min": 1, "max": 1000, "step": 1}),
|
||||
"animation_ease": (["linear","ease_in","ease_out","ease_in_out"], {"default": "ease_in_out"}),
|
||||
"animation_opacity_target": ("FLOAT", {"default": 1.0, "min": 0.0, "max": 1.0, "step": 0.01, "display": "slider"}),
|
||||
|
||||
# how long to wait before starting overlay (frames for this node, seconds for the Video node)
|
||||
"pause_frames_before_start": ("INT", {"default": 0, "min": 0, "max": 100000, "step": 1}),
|
||||
}
|
||||
}
|
||||
|
||||
RETURN_TYPES = ("IMAGE",)
|
||||
FUNCTION = "batch_process"
|
||||
CATEGORY = "image/text"
|
||||
CATEGORY = "Advanced Text Overlay"
|
||||
|
||||
# ---------------- helpers ----------------
|
||||
|
||||
@@ -85,14 +110,13 @@ class TextOverlay:
|
||||
return tuple(int(hex_color[i:i + 2], 16) for i in (0, 2, 4))
|
||||
|
||||
def _normalize_text(self, text: str) -> str:
|
||||
# Convert literal "\n" to actual newlines
|
||||
return text.replace("\\n", "\n").replace("\\N", "\n")
|
||||
|
||||
def _load_font(self, font, font_size):
|
||||
fonts_dir = os.path.join(os.path.dirname(__file__), "fonts")
|
||||
font_path = os.path.join(fonts_dir, font)
|
||||
if not os.path.exists(font_path):
|
||||
font_path = font # fallback to system path or provided absolute path
|
||||
font_path = font
|
||||
try:
|
||||
return ImageFont.truetype(font_path, font_size)
|
||||
except Exception as e:
|
||||
@@ -100,26 +124,17 @@ class TextOverlay:
|
||||
return ImageFont.load_default()
|
||||
|
||||
def _wrap_lines(self, draw, text, font, max_width, padding, letter_spacing):
|
||||
"""
|
||||
Greedy wrapping that respects explicit newlines and preserves spaces
|
||||
(including multiple consecutive spaces).
|
||||
"""
|
||||
import re
|
||||
|
||||
paragraphs = self._normalize_text(text).split("\n")
|
||||
out_lines = []
|
||||
|
||||
for para in paragraphs:
|
||||
if para == "":
|
||||
out_lines.append("")
|
||||
continue
|
||||
|
||||
tokens = re.findall(r"\S+|\s+", para)
|
||||
|
||||
line = ""
|
||||
for tok in tokens:
|
||||
candidate = line + tok
|
||||
# include tracking in the width test
|
||||
char_count = max(0, len(candidate) - 1)
|
||||
candidate_px = draw.textlength(candidate, font=font) + char_count * letter_spacing
|
||||
if candidate_px <= (max_width - 2 * padding):
|
||||
@@ -131,52 +146,33 @@ class TextOverlay:
|
||||
else:
|
||||
out_lines.append(line)
|
||||
line = tok.lstrip()
|
||||
|
||||
out_lines.append(line)
|
||||
|
||||
return out_lines
|
||||
|
||||
|
||||
# ---------------- core drawing ----------------
|
||||
|
||||
def _compute_layout(self, img_w, img_h, draw, text, font, stroke_width, padding,
|
||||
h_align, v_align, x_shift, y_shift, line_spacing, letter_spacing, font_size, use_cache):
|
||||
"""
|
||||
Manual multiline layout so stroke/fill line positions are identical.
|
||||
|
||||
IMPORTANT: We compute the visual extents using per-line bbox plus letter spacing,
|
||||
so background boxes and centering reflect tracking.
|
||||
Returns:
|
||||
(lines, widths, heights, tops, min_top, min_left, block_w, block_h, x0, visual_top_y)
|
||||
"""
|
||||
|
||||
# derive a stable identifier for the font face (works across new FreeTypeFont instances)
|
||||
h_align, v_align, x_shift, y_shift, line_spacing, letter_spacing, font_size, use_cache):
|
||||
try:
|
||||
current_font_id = (font.getname(), getattr(font, "path", None))
|
||||
except Exception:
|
||||
current_font_id = (None, None)
|
||||
|
||||
|
||||
need_recompute = True
|
||||
|
||||
if self._cached is not None and use_cache:
|
||||
if hasattr(self, "_cached") and self._cached is not None and use_cache:
|
||||
(*_, cached_letter_spacing, cached_stroke_width,
|
||||
cached_text, cached_font_id, cached_font_size, cached_padding, cached_line_spacing) = self._cached
|
||||
if (
|
||||
cached_letter_spacing == letter_spacing and
|
||||
if (cached_letter_spacing == letter_spacing and
|
||||
cached_stroke_width == stroke_width and
|
||||
cached_text == text and
|
||||
cached_font_id == current_font_id and
|
||||
cached_font_size == font_size and
|
||||
cached_padding == padding and
|
||||
cached_line_spacing == line_spacing
|
||||
):
|
||||
cached_line_spacing == line_spacing):
|
||||
need_recompute = False
|
||||
|
||||
|
||||
if need_recompute:
|
||||
# wrap with spacing-aware width checks
|
||||
lines = self._wrap_lines(draw, text, font, img_w, padding, letter_spacing)
|
||||
|
||||
widths, heights, tops = [], [], []
|
||||
lefts, rights_sp = [], []
|
||||
for ln in lines:
|
||||
@@ -196,7 +192,6 @@ class TextOverlay:
|
||||
block_h = sum(heights) + (len(heights) - 1) * line_spacing if heights else 0
|
||||
min_top = min(tops) if tops else 0
|
||||
|
||||
# cache results to reuse on subsequent frames (append both letter_spacing and stroke_width)
|
||||
self._cached = (
|
||||
lines, widths, heights, tops, min_top, min_left,
|
||||
block_w, block_h,
|
||||
@@ -204,29 +199,23 @@ class TextOverlay:
|
||||
text, current_font_id, font_size, padding, line_spacing
|
||||
)
|
||||
|
||||
|
||||
# unpack cached values
|
||||
(lines, widths, heights, tops, min_top, min_left,
|
||||
block_w, block_h, cached_letter_spacing, cached_stroke_width, *_) = self._cached
|
||||
block_w, block_h, _cached_letter_spacing, _cached_stroke_width, *_) = self._cached
|
||||
|
||||
|
||||
# Horizontal anchor for the *visual* block (uses min_left/max_right w/ spacing)
|
||||
if h_align == "left":
|
||||
x0 = padding
|
||||
elif h_align == "center":
|
||||
x0 = (img_w - block_w) / 2
|
||||
else: # right
|
||||
else:
|
||||
x0 = img_w - block_w - padding
|
||||
|
||||
# Vertical anchor for the *visual* block
|
||||
if v_align == "top":
|
||||
visual_top_y = padding
|
||||
elif v_align == "middle":
|
||||
visual_top_y = (img_h - block_h) / 2
|
||||
else: # bottom
|
||||
else:
|
||||
visual_top_y = img_h - block_h - padding
|
||||
|
||||
# Snap + shifts
|
||||
x0 = int(round(x0 + x_shift))
|
||||
visual_top_y = int(round(visual_top_y + y_shift))
|
||||
|
||||
@@ -263,51 +252,50 @@ class TextOverlay:
|
||||
shadow_distance,
|
||||
font_alignment,
|
||||
use_cache=False,
|
||||
opacity_scale=1.0,
|
||||
dx=0,
|
||||
dy=0
|
||||
):
|
||||
# Prepare
|
||||
if image.mode != "RGBA":
|
||||
image = image.convert("RGBA")
|
||||
self._loaded_font = self._load_font(font, font_size)
|
||||
loaded_font = self._load_font(font, font_size)
|
||||
draw = ImageDraw.Draw(image, "RGBA")
|
||||
|
||||
# Apply ALL CAPS if requested (after literal "\n" handling via _wrap_lines)
|
||||
if all_caps:
|
||||
# Uppercase before wrapping so measurement/layout reflect final glyphs
|
||||
text = text.upper()
|
||||
|
||||
# Compute even stroke width (recommended for crisp outlines)
|
||||
opacity_scale = max(0.0, min(1.0, float(opacity_scale)))
|
||||
fill_alpha = max(0.0, min(1.0, float(fill_alpha) * opacity_scale))
|
||||
stroke_alpha = max(0.0, min(1.0, float(stroke_alpha) * opacity_scale))
|
||||
x_shift = int(round(x_shift + dx))
|
||||
y_shift = int(round(y_shift + dy))
|
||||
|
||||
sw = int(round(font_size * stroke_thickness * 0.5)) if stroke_enable else 0
|
||||
if sw % 2 == 1 and sw > 0:
|
||||
sw += 1
|
||||
|
||||
# Layout (manual lines)
|
||||
(lines, widths, heights, tops, min_top, min_left, block_w, block_h,
|
||||
x0, visual_top_y) = self._compute_layout(
|
||||
image.width, image.height, draw, text, self._loaded_font, sw,
|
||||
image.width, image.height, draw, text, loaded_font, sw,
|
||||
padding, horizontal_alignment, vertical_alignment, x_shift, y_shift,
|
||||
line_spacing, letter_spacing, font_size, use_cache
|
||||
)
|
||||
|
||||
|
||||
# Convert the visual top into the baseline y for the first line
|
||||
first_line_baseline_y = visual_top_y - min_top
|
||||
|
||||
# This is the x where we actually draw glyphs so that the visual left aligns to x0
|
||||
x_draw = x0 - min_left
|
||||
|
||||
# Per-line offsets to align each line within the block
|
||||
def _line_offset(i):
|
||||
if font_alignment == "left":
|
||||
return 0
|
||||
elif font_alignment == "center":
|
||||
return int(round((block_w - widths[i]) / 2))
|
||||
else: # "right"
|
||||
else:
|
||||
return int(round(block_w - widths[i]))
|
||||
|
||||
# Background box (perfectly aligned with visual extents)
|
||||
# Background (animated alpha)
|
||||
if bg_enable and block_w > 0 and block_h > 0:
|
||||
br, bgc, bb = self.hex_to_rgb(bg_color_hex)
|
||||
ba = int(max(0.0, min(1.0, bg_alpha)) * 255)
|
||||
ba = int(max(0.0, min(1.0, float(bg_alpha) * opacity_scale)) * 255)
|
||||
rect = [x0 - bg_padding, visual_top_y - bg_padding,
|
||||
x0 + block_w + bg_padding, visual_top_y + block_h + bg_padding]
|
||||
overlay = Image.new("RGBA", image.size, (0, 0, 0, 0))
|
||||
@@ -318,26 +306,26 @@ class TextOverlay:
|
||||
od.rectangle(rect, fill=(br, bgc, bb, ba))
|
||||
image = Image.alpha_composite(image, overlay)
|
||||
|
||||
# Shadow (per-line, before stroke/fill)
|
||||
# Shadow (animated alpha)
|
||||
if shadow_enable and block_w > 0 and block_h > 0:
|
||||
sh_r, sh_g, sh_b = self.hex_to_rgb(shadow_color_hex)
|
||||
sh_a = int(max(0.0, min(1.0, shadow_alpha)) * 255)
|
||||
sh_a = int(max(0.0, min(1.0, float(shadow_alpha) * opacity_scale)) * 255)
|
||||
sdx = sdy = int(shadow_distance)
|
||||
overlay = Image.new("RGBA", image.size, (0, 0, 0, 0))
|
||||
od = ImageDraw.Draw(overlay, "RGBA")
|
||||
|
||||
yy = first_line_baseline_y
|
||||
for i, (ln, h) in enumerate(zip(lines, heights)):
|
||||
xx = x_draw + _line_offset(i) # NEW
|
||||
xx = x_draw + _line_offset(i)
|
||||
for ch in ln:
|
||||
od.text((xx + sdx, yy + sdy), ch, font=self._loaded_font,
|
||||
od.text((xx + sdx, yy + sdy), ch, font=loaded_font,
|
||||
fill=(sh_r, sh_g, sh_b, sh_a))
|
||||
xx += draw.textlength(ch, font=self._loaded_font) + letter_spacing
|
||||
xx += draw.textlength(ch, font=loaded_font) + letter_spacing
|
||||
yy += int(round(h + line_spacing))
|
||||
|
||||
image = Image.alpha_composite(image, overlay)
|
||||
|
||||
|
||||
# Stroke + Fill (per-line; identical geometry/positions)
|
||||
# Stroke + Fill
|
||||
fr, fg, fb = self.hex_to_rgb(fill_color_hex)
|
||||
fa = int(max(0.0, min(1.0, fill_alpha)) * 255)
|
||||
sr, sg, sb = self.hex_to_rgb(stroke_color_hex)
|
||||
@@ -348,15 +336,15 @@ class TextOverlay:
|
||||
|
||||
yy = first_line_baseline_y
|
||||
for i, (ln, h) in enumerate(zip(lines, heights)):
|
||||
xx = x_draw + _line_offset(i) # NEW
|
||||
xx = x_draw + _line_offset(i)
|
||||
for ch in ln:
|
||||
if sw > 0 and sa > 0:
|
||||
od.text((xx, yy), ch, font=self._loaded_font,
|
||||
od.text((xx, yy), ch, font=loaded_font,
|
||||
fill=(sr, sg, sb, sa),
|
||||
stroke_width=sw, stroke_fill=(sr, sg, sb, sa))
|
||||
if fa > 0:
|
||||
od.text((xx, yy), ch, font=self._loaded_font, fill=(fr, fg, fb, fa))
|
||||
xx += draw.textlength(ch, font=self._loaded_font) + letter_spacing
|
||||
od.text((xx, yy), ch, font=loaded_font, fill=(fr, fg, fb, fa))
|
||||
xx += draw.textlength(ch, font=loaded_font) + letter_spacing
|
||||
yy += int(round(h + line_spacing))
|
||||
|
||||
image = Image.alpha_composite(image, overlay)
|
||||
@@ -395,35 +383,37 @@ class TextOverlay:
|
||||
shadow_alpha,
|
||||
shadow_distance,
|
||||
font_alignment,
|
||||
animate=False,
|
||||
animation_kind='fade_in',
|
||||
animation_frames=24,
|
||||
animation_ease='ease_out',
|
||||
animation_opacity_target=1.0,
|
||||
pause_frames_before_start=0,
|
||||
):
|
||||
"""Handles both single and batch image processing (with layout caching across frames)."""
|
||||
"""
|
||||
Single image (H,W,C):
|
||||
- animate=False -> one output image
|
||||
- animate=True -> returns exactly `animation_frames` frames
|
||||
|
||||
# Single image
|
||||
Batch (B,H,W,C) video:
|
||||
- animate=False -> draw per-frame with no animation changes
|
||||
- animate=True -> animation starts after `pause_before_start` frames,
|
||||
then runs for up to `animation_frames` frames.
|
||||
Frames after that hold the final pose.
|
||||
|
||||
NOTE: This node has no FPS info; here `pause_before_start` is effectively
|
||||
in frames (not seconds). For 30fps video and a 1s pause, use 30.
|
||||
"""
|
||||
|
||||
pause_frames = max(0, int(pause_frames_before_start))
|
||||
|
||||
# Single image (H, W, C)
|
||||
if len(image.shape) == 3:
|
||||
np_img = image.cpu().numpy()
|
||||
pil_img = Image.fromarray((np_img * 255).astype(np.uint8))
|
||||
out_img = self.draw_text(
|
||||
pil_img, text, all_caps,
|
||||
font_size, letter_spacing, font,
|
||||
fill_color_hex, fill_alpha,
|
||||
stroke_enable,
|
||||
stroke_color_hex, stroke_alpha, stroke_thickness,
|
||||
padding, horizontal_alignment, vertical_alignment,
|
||||
x_shift, y_shift, line_spacing,
|
||||
bg_enable, bg_color_hex, bg_alpha, bg_padding, bg_radius,
|
||||
shadow_enable, shadow_color_hex, shadow_alpha, shadow_distance,font_alignment,
|
||||
use_cache=False,
|
||||
)
|
||||
out = np.array(out_img).astype(np.float32) / 255.0
|
||||
return (torch.tensor(out),)
|
||||
|
||||
# Batch of images
|
||||
else:
|
||||
np_imgs = image.cpu().numpy()
|
||||
outs = []
|
||||
use_cache = False
|
||||
for arr in np_imgs:
|
||||
pil_img = Image.fromarray((arr * 255).astype(np.uint8))
|
||||
if not animate:
|
||||
# No timeline here → pause_before_start is ignored
|
||||
out_img = self.draw_text(
|
||||
pil_img, text, all_caps,
|
||||
font_size, letter_spacing, font,
|
||||
@@ -433,11 +423,435 @@ class TextOverlay:
|
||||
padding, horizontal_alignment, vertical_alignment,
|
||||
x_shift, y_shift, line_spacing,
|
||||
bg_enable, bg_color_hex, bg_alpha, bg_padding, bg_radius,
|
||||
shadow_enable, shadow_color_hex, shadow_alpha, shadow_distance,font_alignment,
|
||||
use_cache=use_cache, # reuse wrapped lines/metrics for next frames
|
||||
shadow_enable, shadow_color_hex, shadow_alpha, shadow_distance, font_alignment,
|
||||
use_cache=False,
|
||||
)
|
||||
out = np.array(out_img).astype(np.float32) / 255.0
|
||||
return (torch.tensor(out),)
|
||||
|
||||
T = max(1, int(animation_frames))
|
||||
outs = []
|
||||
|
||||
# Prime layout cache (fills self._cached)
|
||||
_ = self.draw_text(
|
||||
pil_img, text, all_caps,
|
||||
font_size, letter_spacing, font,
|
||||
fill_color_hex, 1.0,
|
||||
stroke_enable,
|
||||
stroke_color_hex, 1.0, stroke_thickness,
|
||||
padding, horizontal_alignment, vertical_alignment,
|
||||
x_shift, y_shift, line_spacing,
|
||||
bg_enable, bg_color_hex, bg_alpha, bg_padding, bg_radius,
|
||||
shadow_enable, shadow_color_hex, shadow_alpha, shadow_distance, font_alignment,
|
||||
use_cache=False,
|
||||
)
|
||||
use_cache = True
|
||||
|
||||
for t_idx in range(T):
|
||||
if t_idx < pause_frames:
|
||||
# Before the pause ends: no text overlay at all
|
||||
out_img = pil_img.copy()
|
||||
else:
|
||||
active_frames = max(1, T - pause_frames)
|
||||
local_idx = t_idx - pause_frames
|
||||
eff_local = min(local_idx, active_frames - 1)
|
||||
|
||||
p = animations.progress(eff_local, max(1, active_frames - 1), animation_ease)
|
||||
op = animations.compute_opacity(animation_kind, p, float(animation_opacity_target))
|
||||
dx, dy = animations.compute_offsets(animation_kind, p, pil_img.width, pil_img.height)
|
||||
|
||||
out_img = self.draw_text(
|
||||
pil_img, text, all_caps,
|
||||
font_size, letter_spacing, font,
|
||||
fill_color_hex, fill_alpha,
|
||||
stroke_enable,
|
||||
stroke_color_hex, stroke_alpha, stroke_thickness,
|
||||
padding, horizontal_alignment, vertical_alignment,
|
||||
x_shift, y_shift, line_spacing,
|
||||
bg_enable, bg_color_hex, bg_alpha, bg_padding, bg_radius,
|
||||
shadow_enable, shadow_color_hex, shadow_alpha, shadow_distance, font_alignment,
|
||||
use_cache=use_cache,
|
||||
opacity_scale=op,
|
||||
dx=dx,
|
||||
dy=dy,
|
||||
)
|
||||
|
||||
outs.append(np.array(out_img).astype(np.float32) / 255.0)
|
||||
use_cache = True
|
||||
|
||||
return (torch.tensor(np.stack(outs)),)
|
||||
|
||||
NODE_CLASS_MAPPINGS = {"Advanced Text Overlay": TextOverlay}
|
||||
# Batch (B, H, W, C)
|
||||
if not (hasattr(image, "shape") and len(image.shape) == 4):
|
||||
raise ValueError("Unsupported image tensor shape")
|
||||
|
||||
B, H, W, C = image.shape
|
||||
|
||||
# Non-animated batch
|
||||
if not animate:
|
||||
out_list = []
|
||||
for i in range(B):
|
||||
np_img = image[i].cpu().numpy()
|
||||
pil_img = Image.fromarray((np_img * 255).astype(np.uint8))
|
||||
|
||||
if i < pause_frames:
|
||||
# Pass-through until pause is over
|
||||
out_img = pil_img
|
||||
else:
|
||||
out_img = self.draw_text(
|
||||
pil_img, text, all_caps,
|
||||
font_size, letter_spacing, font,
|
||||
fill_color_hex, fill_alpha,
|
||||
stroke_enable,
|
||||
stroke_color_hex, stroke_alpha, stroke_thickness,
|
||||
padding, horizontal_alignment, vertical_alignment,
|
||||
x_shift, y_shift, line_spacing,
|
||||
bg_enable, bg_color_hex, bg_alpha, bg_padding, bg_radius,
|
||||
shadow_enable, shadow_color_hex, shadow_alpha, shadow_distance, font_alignment,
|
||||
use_cache=False,
|
||||
)
|
||||
|
||||
out_list.append(np.array(out_img).astype(np.float32) / 255.0)
|
||||
return (torch.tensor(np.stack(out_list)),)
|
||||
|
||||
# Animated batch: animate on frames [pause_frames .. pause_frames+T-1],
|
||||
# then hold on frames after that
|
||||
T = max(1, int(animation_frames))
|
||||
|
||||
# Prime cache once using first frame
|
||||
np_img0 = image[0].cpu().numpy()
|
||||
pil_img0 = Image.fromarray((np_img0 * 255).astype(np.uint8))
|
||||
_ = self.draw_text(
|
||||
pil_img0, text, all_caps,
|
||||
font_size, letter_spacing, font,
|
||||
fill_color_hex, 1.0,
|
||||
stroke_enable,
|
||||
stroke_color_hex, 1.0, stroke_thickness,
|
||||
padding, horizontal_alignment, vertical_alignment,
|
||||
x_shift, y_shift, line_spacing,
|
||||
bg_enable, bg_color_hex, bg_alpha, bg_padding, bg_radius,
|
||||
shadow_enable, shadow_color_hex, shadow_alpha, shadow_distance, font_alignment,
|
||||
use_cache=False,
|
||||
)
|
||||
use_cache = True
|
||||
|
||||
out_list = []
|
||||
for i in range(B):
|
||||
np_img = image[i].cpu().numpy()
|
||||
pil_img = Image.fromarray((np_img * 255).astype(np.uint8))
|
||||
|
||||
if i < pause_frames:
|
||||
# No overlay yet
|
||||
out_img = pil_img
|
||||
else:
|
||||
eff_idx = i - pause_frames
|
||||
eff_t = min(eff_idx, T - 1) # frames beyond animation hold the last pose
|
||||
|
||||
p = animations.progress(eff_t, max(1, T - 1), animation_ease)
|
||||
op = animations.compute_opacity(animation_kind, p, float(animation_opacity_target))
|
||||
dx, dy = animations.compute_offsets(animation_kind, p, pil_img.width, pil_img.height)
|
||||
|
||||
out_img = self.draw_text(
|
||||
pil_img, text, all_caps,
|
||||
font_size, letter_spacing, font,
|
||||
fill_color_hex, fill_alpha,
|
||||
stroke_enable,
|
||||
stroke_color_hex, stroke_alpha, stroke_thickness,
|
||||
padding, horizontal_alignment, vertical_alignment,
|
||||
x_shift, y_shift, line_spacing,
|
||||
bg_enable, bg_color_hex, bg_alpha, bg_padding, bg_radius,
|
||||
shadow_enable, shadow_color_hex, shadow_alpha, shadow_distance, font_alignment,
|
||||
use_cache=use_cache,
|
||||
opacity_scale=op,
|
||||
dx=dx,
|
||||
dy=dy,
|
||||
)
|
||||
|
||||
out_list.append(np.array(out_img).astype(np.float32) / 255.0)
|
||||
|
||||
return (torch.tensor(np.stack(out_list)),)
|
||||
|
||||
class TextOverlayVideo:
|
||||
"""
|
||||
Video version of Advanced Text Overlay.
|
||||
|
||||
- Input: full video file path (STRING).
|
||||
- Output: STRING with full path of processed video in ComfyUI's output folder.
|
||||
- Uses the same text / animation controls as TextOverlay, and animates
|
||||
over the first `animation_frames` frames, then holds the final pose.
|
||||
"""
|
||||
|
||||
_horizontal_alignments = TextOverlay._horizontal_alignments
|
||||
_vertical_alignments = TextOverlay._vertical_alignments
|
||||
|
||||
# Make this an output node so the prompt has outputs
|
||||
OUTPUT_NODE = True
|
||||
|
||||
@classmethod
|
||||
def INPUT_TYPES(cls):
|
||||
base = TextOverlay.INPUT_TYPES()["required"].copy()
|
||||
base.pop("image")
|
||||
|
||||
# 🔧 rename the pause key for the video node
|
||||
base["pause_seconds_before_start"] = base.pop("pause_frames_before_start")
|
||||
|
||||
required = {
|
||||
"video_path": ("STRING", {"multiline": False, "default": ""}),
|
||||
"filename_prefix": ("STRING", {"default": "TxtOver"}),
|
||||
"delete_original": ("BOOLEAN", {"default": False}),
|
||||
}
|
||||
required.update(base)
|
||||
|
||||
return {"required": required}
|
||||
|
||||
|
||||
RETURN_TYPES = ("STRING",)
|
||||
RETURN_NAMES = ("video_path",)
|
||||
FUNCTION = "process_video"
|
||||
CATEGORY = "Advanced Text Overlay"
|
||||
|
||||
def _get_output_dir(self):
|
||||
# Default ComfyUI output folder if available
|
||||
try:
|
||||
import folder_paths
|
||||
return folder_paths.get_output_directory()
|
||||
except Exception:
|
||||
# Fallback if run standalone
|
||||
out_dir = os.path.join(os.getcwd(), "output")
|
||||
os.makedirs(out_dir, exist_ok=True)
|
||||
return out_dir
|
||||
|
||||
def _make_unique_path(self, out_dir, filename_prefix, src_path):
|
||||
src_base = os.path.splitext(os.path.basename(src_path))[0]
|
||||
base_name = f"{filename_prefix}_{src_base}.mp4"
|
||||
out_full = os.path.join(out_dir, base_name)
|
||||
idx = 1
|
||||
while os.path.exists(out_full):
|
||||
base_name = f"{filename_prefix}_{src_base}_{idx}.mp4"
|
||||
out_full = os.path.join(out_dir, base_name)
|
||||
idx += 1
|
||||
return out_full
|
||||
|
||||
def process_video(
|
||||
self,
|
||||
video_path,
|
||||
filename_prefix,
|
||||
delete_original,
|
||||
text,
|
||||
all_caps,
|
||||
font,
|
||||
font_size,
|
||||
letter_spacing,
|
||||
font_alignment,
|
||||
fill_color_hex,
|
||||
fill_alpha,
|
||||
padding,
|
||||
vertical_alignment,
|
||||
y_shift,
|
||||
horizontal_alignment,
|
||||
x_shift,
|
||||
line_spacing,
|
||||
stroke_enable,
|
||||
stroke_color_hex,
|
||||
stroke_thickness,
|
||||
stroke_alpha,
|
||||
bg_enable,
|
||||
bg_padding,
|
||||
bg_radius,
|
||||
bg_color_hex,
|
||||
bg_alpha,
|
||||
shadow_enable,
|
||||
shadow_distance,
|
||||
shadow_color_hex,
|
||||
shadow_alpha,
|
||||
animate,
|
||||
animation_kind,
|
||||
animation_frames,
|
||||
animation_ease,
|
||||
animation_opacity_target,
|
||||
pause_seconds_before_start,
|
||||
):
|
||||
|
||||
"""
|
||||
Reads the video frame by frame, applies the same text overlay logic as the
|
||||
batch TextOverlay, and writes a new video file.
|
||||
Returns the full path string to the new video.
|
||||
|
||||
Shows progress in:
|
||||
- ComfyUI (ProgressBar)
|
||||
- Console (tqdm)
|
||||
|
||||
After writing the processed video, we mux the original audio track
|
||||
from `video_path` into the output file using ffmpeg, if available.
|
||||
"""
|
||||
if not video_path or not os.path.exists(video_path):
|
||||
raise FileNotFoundError(f"Video file not found: {video_path}")
|
||||
|
||||
out_dir = self._get_output_dir()
|
||||
out_path = self._make_unique_path(out_dir, filename_prefix, video_path)
|
||||
|
||||
# Reuse your existing text overlay logic on each frame
|
||||
overlay = TextOverlay()
|
||||
|
||||
reader = imageio.get_reader(video_path)
|
||||
meta = reader.get_meta_data()
|
||||
fps = meta.get("fps", 30)
|
||||
|
||||
# Try to get a sane total frame count
|
||||
nframes_meta = meta.get("nframes", None)
|
||||
duration = meta.get("duration", None) # seconds, if available
|
||||
|
||||
# Convert pause_seconds_before_start (seconds) to frames
|
||||
try:
|
||||
pause_frames = max(0, int(round(float(pause_seconds_before_start) * float(fps))))
|
||||
except Exception:
|
||||
pause_frames = max(0, int(pause_seconds_before_start))
|
||||
|
||||
total_frames = None
|
||||
|
||||
# 1) Trust nframes only if it's a reasonable integer
|
||||
if isinstance(nframes_meta, (int, float)) and 0 < nframes_meta < 1e8:
|
||||
total_frames = int(nframes_meta)
|
||||
|
||||
# 2) Otherwise, estimate from duration * fps if we have that
|
||||
elif isinstance(duration, (int, float)) and duration > 0 and fps > 0:
|
||||
total_frames = int(duration * fps)
|
||||
|
||||
# ComfyUI progress bar
|
||||
comfy_pbar = None
|
||||
if ProgressBar is not None and isinstance(total_frames, int) and total_frames > 0:
|
||||
comfy_pbar = ProgressBar(total_frames)
|
||||
|
||||
# tqdm progress bar
|
||||
if isinstance(total_frames, int) and total_frames > 0:
|
||||
frame_iter = tqdm(reader, total=total_frames, desc="TextOverlayVideo")
|
||||
else:
|
||||
frame_iter = tqdm(reader, desc="TextOverlayVideo")
|
||||
|
||||
T = max(1, int(animation_frames)) if animate else 1
|
||||
|
||||
writer = imageio.get_writer(
|
||||
out_path,
|
||||
fps=fps,
|
||||
macro_block_size=1 # avoid auto-resizing to multiples of 16
|
||||
)
|
||||
|
||||
try:
|
||||
for i, frame in enumerate(frame_iter):
|
||||
pil_img = Image.fromarray(frame)
|
||||
|
||||
if i < pause_frames:
|
||||
# Before pause: pass the frame through with no overlay
|
||||
out_img = pil_img
|
||||
else:
|
||||
if animate:
|
||||
# Animation timing: animate on frames [pause_frames .. pause_frames+T-1],
|
||||
# then hold last pose afterwards
|
||||
eff_idx = i - pause_frames
|
||||
eff_t = min(eff_idx, T - 1)
|
||||
p = animations.progress(eff_t, max(1, T - 1), animation_ease)
|
||||
op = animations.compute_opacity(animation_kind, p, float(animation_opacity_target))
|
||||
dx, dy = animations.compute_offsets(animation_kind, p, pil_img.width, pil_img.height)
|
||||
else:
|
||||
op = 1.0
|
||||
dx = dy = 0
|
||||
|
||||
use_cache = (i > pause_frames)
|
||||
|
||||
out_img = overlay.draw_text(
|
||||
pil_img,
|
||||
text,
|
||||
all_caps,
|
||||
font_size,
|
||||
letter_spacing,
|
||||
font,
|
||||
fill_color_hex,
|
||||
fill_alpha,
|
||||
stroke_enable,
|
||||
stroke_color_hex,
|
||||
stroke_alpha,
|
||||
stroke_thickness,
|
||||
padding,
|
||||
horizontal_alignment,
|
||||
vertical_alignment,
|
||||
x_shift,
|
||||
y_shift,
|
||||
line_spacing,
|
||||
bg_enable,
|
||||
bg_color_hex,
|
||||
bg_alpha,
|
||||
bg_padding,
|
||||
bg_radius,
|
||||
shadow_enable,
|
||||
shadow_color_hex,
|
||||
shadow_alpha,
|
||||
shadow_distance,
|
||||
font_alignment,
|
||||
use_cache=use_cache,
|
||||
opacity_scale=op,
|
||||
dx=dx,
|
||||
dy=dy,
|
||||
)
|
||||
|
||||
writer.append_data(np.array(out_img))
|
||||
|
||||
# Update ComfyUI progress
|
||||
if comfy_pbar is not None:
|
||||
comfy_pbar.update(1)
|
||||
|
||||
|
||||
finally:
|
||||
writer.close()
|
||||
reader.close()
|
||||
|
||||
# ---- NEW: mux original audio into the processed video using ffmpeg ----
|
||||
try:
|
||||
# We create a temporary output file, then replace the original out_path
|
||||
tmp_out = out_path + ".tmp_audio.mp4"
|
||||
|
||||
# ffmpeg command:
|
||||
# - input 0: processed video (no audio)
|
||||
# - input 1: original video (with audio)
|
||||
# - copy streams without re-encoding: -c copy
|
||||
# - map video from 0, audio from 1
|
||||
cmd = [
|
||||
"ffmpeg",
|
||||
"-y", # overwrite without asking
|
||||
"-i", out_path,
|
||||
"-i", video_path,
|
||||
"-c", "copy",
|
||||
"-map", "0:v:0",
|
||||
"-map", "1:a:0",
|
||||
tmp_out,
|
||||
]
|
||||
|
||||
completed = subprocess.run(
|
||||
cmd,
|
||||
stdout=subprocess.PIPE,
|
||||
stderr=subprocess.PIPE,
|
||||
check=False,
|
||||
)
|
||||
|
||||
if completed.returncode == 0:
|
||||
os.replace(tmp_out, out_path)
|
||||
else:
|
||||
# If something goes wrong, keep the silent video and print the error
|
||||
print("[TextOverlayVideo] ffmpeg failed to mux audio, keeping silent video.")
|
||||
print(completed.stderr.decode("utf-8", errors="ignore"))
|
||||
|
||||
except Exception as e:
|
||||
# Fail gracefully: overlay still works, just no audio
|
||||
print(f"[TextOverlayVideo] Could not mux audio from original video: {e}")
|
||||
|
||||
# NEW: optionally delete the original input video after processing is finished
|
||||
if delete_original:
|
||||
try:
|
||||
os.remove(video_path)
|
||||
except Exception as e:
|
||||
print(f"[TextOverlayVideo] Failed to delete original video '{video_path}': {e}")
|
||||
|
||||
return (out_path,)
|
||||
|
||||
NODE_CLASS_MAPPINGS = {
|
||||
"Advanced Text Overlay": TextOverlay,
|
||||
"Advanced Text Overlay - Video": TextOverlayVideo,
|
||||
}
|
||||
|
||||
+1
-1
@@ -2,7 +2,7 @@
|
||||
[project]
|
||||
name = "advanced-textoverlay" # Unique and immutable node identifier.
|
||||
description = "Advanced Text Overlay Node for ComfyUI featuring rebuilt rendering logic, precise alignment, custom fonts, and extended styling controls."
|
||||
version = "1.2.0" # Semantic versioning
|
||||
version = "1.4.0" # Semantic versioning
|
||||
dependencies = [] # Populated from requirements.txt if present.
|
||||
|
||||
[project.urls]
|
||||
|
||||
+3
-1
@@ -1,3 +1,5 @@
|
||||
numpy
|
||||
torch
|
||||
Pillow
|
||||
Pillow
|
||||
imageio
|
||||
tqdm
|
||||
Reference in New Issue
Block a user