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<div align="center">
<h1>CSGO: Content-Style Composition in Text-to-Image Generation</h1>
[**Peng Xing**](https://github.com/xingp-ng)<sup>12*</sup> · [**Haofan Wang**](https://haofanwang.github.io/)<sup>1*</sup> · [**Yanpeng Sun**](https://scholar.google.com.hk/citations?user=a3FI8c4AAAAJ&hl=zh-CN&oi=ao/)<sup>2</sup> · [**Qixun Wang**](https://github.com/wangqixun)<sup>1</sup> · [**Xu Bai**](https://huggingface.co/baymin0220)<sup>1</sup> · [**Hao Ai**](https://github.com/aihao2000)<sup>13</sup> · [**Renyuan Huang**](https://github.com/DannHuang)<sup>14</sup> · [**Zechao Li**](https://zechao-li.github.io/)<sup>2✉</sup>
<sup>1</sup>InstantX Team · <sup>2</sup>Nanjing University of Science and Technology · <sup>3</sup>Beihang University · <sup>4</sup>Peking University
<sup>*</sup>equal contributions, <sup>✉</sup>corresponding authors
<a href='https://csgo-gen.github.io/'><img src='https://img.shields.io/badge/Project-Page-green'></a>
<a href='https://arxiv.org/abs/2404.02733'><img src='https://img.shields.io/badge/Technique-Report-red'></a>
[![Hugging Face](https://img.shields.io/badge/%F0%9F%A4%97%20Hugging%20Face-Models-blue)](https://huggingface.co/InstantX/CSGO)
[![Hugging Face](https://img.shields.io/badge/%F0%9F%A4%97%20Hugging%20Face-App-red)](https://huggingface.co/spaces/xingpng/CSGO/)
[![GitHub](https://img.shields.io/github/stars/instantX-research/CSGO?style=social)](https://github.com/instantX-research/CSGO)
</div>
## Updates 🔥
[//]: # (- **`2024/07/19`**: ✨ We support 🎞️ portrait video editing &#40;aka v2v&#41;! More to see [here]&#40;assets/docs/changelog/2024-07-19.md&#41;.)
[//]: # (- **`2024/07/17`**: 🍎 We support macOS with Apple Silicon, modified from [jeethu]&#40;https://github.com/jeethu&#41;'s PR [#143]&#40;https://github.com/KwaiVGI/LivePortrait/pull/143&#41;.)
[//]: # (- **`2024/07/10`**: 💪 We support audio and video concatenating, driving video auto-cropping, and template making to protect privacy. More to see [here]&#40;assets/docs/changelog/2024-07-10.md&#41;.)
[//]: # (- **`2024/07/09`**: 🤗 We released the [HuggingFace Space]&#40;https://huggingface.co/spaces/KwaiVGI/liveportrait&#41;, thanks to the HF team and [Gradio]&#40;https://github.com/gradio-app/gradio&#41;!)
[//]: # (Continuous updates, stay tuned!)
- **`2024/09/04`**: 🔥 We released the gradio code. You can simply configure it and use it directly.
- **`2024/09/03`**: 🔥 We released the online demo on [Hugggingface](https://huggingface.co/spaces/xingpng/CSGO/).
- **`2024/09/03`**: 🔥 We released the [pre-trained weight](https://huggingface.co/InstantX/CSGO).
- **`2024/09/03`**: 🔥 We released the initial version of the inference code.
- **`2024/08/30`**: 🔥 We released the technical report on [arXiv](https://arxiv.org/pdf/2408.16766)
- **`2024/07/15`**: 🔥 We released the [homepage](https://csgo-gen.github.io).
## Plan 💪
- [x] technical report
- [x] inference code
- [x] pre-trained weight [4_16]
- [x] pre-trained weight [4_32]
- [x] online demo
- [ ] IMAGStyle dataset
- [ ] training code
- [ ] more pre-trained weight
## Introduction 📖
This repo, named **CSGO**, contains the official PyTorch implementation of our paper [CSGO: Content-Style Composition in Text-to-Image Generation](https://arxiv.org/pdf/).
We are actively updating and improving this repository. If you find any bugs or have suggestions, welcome to raise issues or submit pull requests (PR) 💖.
## Pipeline 💻
<p align="center">
<img src="assets/image3_1.jpg">
</p>
## Capabilities 🚅
🔥 Our CSGO achieves **image-driven style transfer, text-driven stylized synthesis, and text editing-driven stylized synthesis**.
🔥 For more results, visit our <a href="https://csgo-gen.github.io"><strong>homepage</strong></a> 🔥
<p align="center">
<img src="assets/vis.jpg">
</p>
## Getting Started 🏁
### 1. Clone the code and prepare the environment
```bash
git clone https://github.com/instantX-research/CSGO
cd CSGO
# create env using conda
conda create -n CSGO python=3.9
conda activate CSGO
# install dependencies with pip
# for Linux and Windows users
pip install -r requirements.txt
```
### 2. Download pretrained weights
The easiest way to download the pretrained weights is from HuggingFace:
```bash
# first, ensure git-lfs is installed, see: https://docs.github.com/en/repositories/working-with-files/managing-large-files/installing-git-large-file-storage
git lfs install
# clone and move the weights
git clone https://huggingface.co/InstanX/CSGO CSGO
```
Our method is fully compatible with [SDXL](https://huggingface.co/stabilityai/stable-diffusion-xl-base-1.0), [VAE](https://huggingface.co/madebyollin/sdxl-vae-fp16-fix), [ControlNet](https://huggingface.co/TTPlanet/TTPLanet_SDXL_Controlnet_Tile_Realistic), and [Image Encoder](https://huggingface.co/h94/IP-Adapter/tree/main/sdxl_models/image_encoder).
Please download them and place them in the ./base_models folder.
tips:If you expect to load Controlnet directly using ControlNetPipeline as in CSGO, do the following:
```bash
git clone https://huggingface.co/TTPlanet/TTPLanet_SDXL_Controlnet_Tile_Realistic
mv TTPLanet_SDXL_Controlnet_Tile_Realistic/TTPLANET_Controlnet_Tile_realistic_v2_fp16.safetensors TTPLanet_SDXL_Controlnet_Tile_Realistic/diffusion_pytorch_model.safetensors
```
### 3. Inference 🚀
```python
import torch
from ip_adapter.utils import BLOCKS as BLOCKS
from ip_adapter.utils import controlnet_BLOCKS as controlnet_BLOCKS
from PIL import Image
from diffusers import (
AutoencoderKL,
ControlNetModel,
StableDiffusionXLControlNetPipeline,
)
from ip_adapter import CSGO
device = torch.device("cuda:0" if torch.cuda.is_available() else "cpu")
base_model_path = "./base_models/stable-diffusion-xl-base-1.0"
image_encoder_path = "./base_models/IP-Adapter/sdxl_models/image_encoder"
csgo_ckpt = "./CSGO/csgo.bin"
pretrained_vae_name_or_path ='./base_models/sdxl-vae-fp16-fix'
controlnet_path = "./base_models/TTPLanet_SDXL_Controlnet_Tile_Realistic"
weight_dtype = torch.float16
vae = AutoencoderKL.from_pretrained(pretrained_vae_name_or_path,torch_dtype=torch.float16)
controlnet = ControlNetModel.from_pretrained(controlnet_path, torch_dtype=torch.float16,use_safetensors=True)
pipe = StableDiffusionXLControlNetPipeline.from_pretrained(
base_model_path,
controlnet=controlnet,
torch_dtype=torch.float16,
add_watermarker=False,
vae=vae
)
pipe.enable_vae_tiling()
target_content_blocks = BLOCKS['content']
target_style_blocks = BLOCKS['style']
controlnet_target_content_blocks = controlnet_BLOCKS['content']
controlnet_target_style_blocks = controlnet_BLOCKS['style']
csgo = CSGO(pipe, image_encoder_path, csgo_ckpt, device, num_content_tokens=4,num_style_tokens=32,
target_content_blocks=target_content_blocks, target_style_blocks=target_style_blocks,controlnet=False,controlnet_adapter=True,
controlnet_target_content_blocks=controlnet_target_content_blocks,
controlnet_target_style_blocks=controlnet_target_style_blocks,
content_model_resampler=True,
style_model_resampler=True,
load_controlnet=False,
)
style_name = 'img_0.png'
content_name = 'img_0.png'
style_image = "../assets/{}".format(style_name)
content_image = Image.open('../assets/{}'.format(content_name)).convert('RGB')
caption ='a small house with a sheep statue on top of it'
num_sample=4
#image-driven style transfer
images = csgo.generate(pil_content_image= content_image, pil_style_image=style_image,
prompt=caption,
negative_prompt= "text, watermark, lowres, low quality, worst quality, deformed, glitch, low contrast, noisy, saturation, blurry",
content_scale=1.0,
style_scale=1.0,
guidance_scale=10,
num_images_per_prompt=num_sample,
num_samples=1,
num_inference_steps=50,
seed=42,
image=content_image.convert('RGB'),
controlnet_conditioning_scale=0.6,
)
#text-driven stylized synthesis
caption='a cat'
images = csgo.generate(pil_content_image= content_image, pil_style_image=style_image,
prompt=caption,
negative_prompt= "text, watermark, lowres, low quality, worst quality, deformed, glitch, low contrast, noisy, saturation, blurry",
content_scale=1.0,
style_scale=1.0,
guidance_scale=10,
num_images_per_prompt=num_sample,
num_samples=1,
num_inference_steps=50,
seed=42,
image=content_image.convert('RGB'),
controlnet_conditioning_scale=0.01,
)
#text editing-driven stylized synthesis
caption='a small house'
images = csgo.generate(pil_content_image= content_image, pil_style_image=style_image,
prompt=caption,
negative_prompt= "text, watermark, lowres, low quality, worst quality, deformed, glitch, low contrast, noisy, saturation, blurry",
content_scale=1.0,
style_scale=1.0,
guidance_scale=10,
num_images_per_prompt=num_sample,
num_samples=1,
num_inference_steps=50,
seed=42,
image=content_image.convert('RGB'),
controlnet_conditioning_scale=0.4,
)
```
### 4 Gradio interface ⚙️
We also provide a Gradio <a href='https://github.com/gradio-app/gradio'><img src='https://img.shields.io/github/stars/gradio-app/gradio'></a> interface for a better experience, just run by:
```bash
# For Linux and Windows users (and macOS)
python gradio/app.py
```
If you don't have the resources to configure it, we provide an online [demo](https://huggingface.co/spaces/xingpng/CSGO/).
## Demos
<p align="center">
<br>
🔥 For more results, visit our <a href="https://csgo-gen.github.io"><strong>homepage</strong></a> 🔥
</p>
### Content-Style Composition
<p align="center">
<img src="assets/page1.png">
</p>
<p align="center">
<img src="assets/page4.png">
</p>
### Cycle Translation
<p align="center">
<img src="assets/page8.png">
</p>
### Text-Driven Style Synthesis
<p align="center">
<img src="assets/page10.png">
</p>
### Text Editing-Driven Style Synthesis
<p align="center">
<img src="assets/page11.jpg">
</p>
## Star History
[![Star History Chart](https://api.star-history.com/svg?repos=instantX-research/CSGO&type=Date)](https://star-history.com/#instantX-research/CSGO&Date)
## Acknowledgements
This project is developed by InstantX Team, all copyright reserved.
## Citation 💖
If you find CSGO useful for your research, welcome to 🌟 this repo and cite our work using the following BibTeX:
```bibtex
@article{xing2024csgo,
title={CSGO: Content-Style Composition in Text-to-Image Generation},
author={Peng Xing and Haofan Wang and Yanpeng Sun and Qixun Wang and Xu Bai and Hao Ai and Renyuan Huang and Zechao Li},
year={2024},
journal = {arXiv 2408.16766},
}
```
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import sys
# sys.path.append("../")
sys.path.append("./")
import gradio as gr
import torch
from ip_adapter.utils import BLOCKS as BLOCKS
from ip_adapter.utils import controlnet_BLOCKS as controlnet_BLOCKS
from ip_adapter.utils import resize_content
import cv2
import numpy as np
import random
from PIL import Image
from transformers import AutoImageProcessor, AutoModel
from diffusers import (
AutoencoderKL,
ControlNetModel,
StableDiffusionXLControlNetPipeline,
)
from ip_adapter import CSGO
from transformers import BlipProcessor, BlipForConditionalGeneration
device = torch.device("cuda:0" if torch.cuda.is_available() else "cpu")
base_model_path = "stabilityai/stable-diffusion-xl-base-1.0"
image_encoder_path = "h94/IP-Adapter/sdxl_models/image_encoder"
csgo_ckpt ='InstantX/CSGO/csgo_4_32.bin'
pretrained_vae_name_or_path ='madebyollin/sdxl-vae-fp16-fix'
controlnet_path = "TTPlanet/TTPLanet_SDXL_Controlnet_Tile_Realistic"
weight_dtype = torch.float16
vae = AutoencoderKL.from_pretrained(pretrained_vae_name_or_path,torch_dtype=torch.float16)
controlnet = ControlNetModel.from_pretrained(controlnet_path, torch_dtype=torch.float16,use_safetensors=True)
pipe = StableDiffusionXLControlNetPipeline.from_pretrained(
base_model_path,
controlnet=controlnet,
torch_dtype=torch.float16,
add_watermarker=False,
vae=vae
)
pipe.enable_vae_tiling()
target_content_blocks = BLOCKS['content']
target_style_blocks = BLOCKS['style']
controlnet_target_content_blocks = controlnet_BLOCKS['content']
controlnet_target_style_blocks = controlnet_BLOCKS['style']
MAX_SEED = np.iinfo(np.int32).max
def randomize_seed_fn(seed: int, randomize_seed: bool) -> int:
if randomize_seed:
seed = random.randint(0, MAX_SEED)
return seed
def get_example():
case = [
[
"./assets/img_0.png",
'./assets/img_1.png',
"Image-Driven Style Transfer",
"there is a small house with a sheep statue on top of it",
0.6,
1.0,
],
[
None,
'./assets/img_1.png',
"Text-Driven Style Synthesis",
"a cat",
0.01,1.0
],
[
None,
'./assets/img_2.png',
"Text-Driven Style Synthesis",
"a building",
0.01, 1.0
],
[
"./assets/img_0.png",
'./assets/img_1.png',
"Text Edit-Driven Style Synthesis",
"there is a small house",
0.4,
1.0
],
]
return case
def run_for_examples(content_image_pil,style_image_pil,target, prompt, scale_c, scale_s):
return create_image(
content_image_pil=content_image_pil,
style_image_pil=style_image_pil,
prompt=prompt,
scale_c=scale_c,
scale_s=scale_s,
guidance_scale=7.0,
num_samples=3,
num_inference_steps=50,
seed=42,
target=target,
)
def randomize_seed_fn(seed: int, randomize_seed: bool) -> int:
if randomize_seed:
seed = random.randint(0, MAX_SEED)
return seed
def image_grid(imgs, rows, cols):
assert len(imgs) == rows * cols
w, h = imgs[0].size
grid = Image.new('RGB', size=(cols * w, rows * h))
grid_w, grid_h = grid.size
for i, img in enumerate(imgs):
grid.paste(img, box=(i % cols * w, i // cols * h))
return grid
def create_image(content_image_pil,
style_image_pil,
prompt,
scale_c,
scale_s,
guidance_scale,
num_samples,
num_inference_steps,
seed,
target="Image-Driven Style Transfer",
):
csgo = CSGO(pipe, image_encoder_path, csgo_ckpt, device, num_content_tokens=4, num_style_tokens=32,
target_content_blocks=target_content_blocks, target_style_blocks=target_style_blocks,
controlnet_adapter=True,
controlnet_target_content_blocks=controlnet_target_content_blocks,
controlnet_target_style_blocks=controlnet_target_style_blocks,
content_model_resampler=True,
style_model_resampler=True,
)
if content_image_pil is None:
content_image_pil = Image.fromarray(
np.zeros((1024, 1024, 3), dtype=np.uint8)).convert('RGB')
if prompt is None:
blip_processor = BlipProcessor.from_pretrained("Salesforce/blip-image-captioning-large")
blip_model = BlipForConditionalGeneration.from_pretrained("Salesforce/blip-image-captioning-large").to(device)
with torch.no_grad():
inputs = blip_processor(content_image_pil, return_tensors="pt").to(device)
out = blip_model.generate(**inputs)
prompt = blip_processor.decode(out[0], skip_special_tokens=True)
width, height, content_image = resize_content(content_image_pil)
style_image = style_image_pil
neg_content_prompt='text, watermark, lowres, low quality, worst quality, deformed, glitch, low contrast, noisy, saturation, blurry'
if target =="Image-Driven Style Transfer":
with torch.no_grad():
images = csgo.generate(pil_content_image=content_image, pil_style_image=style_image,
prompt=prompt,
negative_prompt=neg_content_prompt,
height=height,
width=width,
content_scale=1.0,
style_scale=scale_s,
guidance_scale=guidance_scale,
num_images_per_prompt=num_samples,
num_inference_steps=num_inference_steps,
num_samples=1,
seed=seed,
image=content_image.convert('RGB'),
controlnet_conditioning_scale=scale_c,
)
elif target =="Text-Driven Style Synthesis":
content_image = Image.fromarray(
np.zeros((1024, 1024, 3), dtype=np.uint8)).convert('RGB')
with torch.no_grad():
images = csgo.generate(pil_content_image=content_image, pil_style_image=style_image,
prompt=prompt,
negative_prompt="text, watermark, lowres, low quality, worst quality, deformed, glitch, low contrast, noisy, saturation, blurry",
height=height,
width=width,
content_scale=0.5,
style_scale=scale_s,
guidance_scale=7,
num_images_per_prompt=num_samples,
num_inference_steps=num_inference_steps,
num_samples=1,
seed=42,
image=content_image.convert('RGB'),
controlnet_conditioning_scale=scale_c,
)
elif target =="Text Edit-Driven Style Synthesis":
with torch.no_grad():
images = csgo.generate(pil_content_image=content_image, pil_style_image=style_image,
prompt=prompt,
negative_prompt=neg_content_prompt,
height=height,
width=width,
content_scale=1.0,
style_scale=scale_s,
guidance_scale=guidance_scale,
num_images_per_prompt=num_samples,
num_inference_steps=num_inference_steps,
num_samples=1,
seed=seed,
image=content_image.convert('RGB'),
controlnet_conditioning_scale=scale_c,
)
return [image_grid(images, 1, num_samples)]
def pil_to_cv2(image_pil):
image_np = np.array(image_pil)
image_cv2 = cv2.cvtColor(image_np, cv2.COLOR_RGB2BGR)
return image_cv2
# Description
title = r"""
<h1 align="center">CSGO: Content-Style Composition in Text-to-Image Generation</h1>
"""
description = r"""
<b>Official 🤗 Gradio demo</b> for <a href='https://github.com/instantX-research/CSGO' target='_blank'><b>CSGO: Content-Style Composition in Text-to-Image Generation</b></a>.<br>
How to use:<br>
1. Upload a content image if you want to use image-driven style transfer.
2. Upload a style image.
3. Sets the type of task to perform, by default image-driven style transfer is performed. Options are <b>Image-driven style transfer, Text-driven style synthesis, and Text editing-driven style synthesis<b>.
4. <b>If you choose a text-driven task, enter your desired prompt<b>.
5.If you don't provide a prompt, the default is to use the BLIP model to generate the caption.
6. Click the <b>Submit</b> button to begin customization.
7. Share your stylized photo with your friends and enjoy! 😊
Advanced usage:<br>
1. Click advanced options.
2. Choose different guidance and steps.
"""
article = r"""
---
📝 **Tips**
In CSGO, the more accurate the text prompts for content images, the better the content retention.
Text-driven style synthesis and text-edit-driven style synthesis are expected to be more stable in the next release.
---
📝 **Citation**
<br>
If our work is helpful for your research or applications, please cite us via:
```bibtex
@article{xing2024csgo,
title={CSGO: Content-Style Composition in Text-to-Image Generation},
author={Peng Xing and Haofan Wang and Yanpeng Sun and Qixun Wang and Xu Bai and Hao Ai and Renyuan Huang and Zechao Li},
year={2024},
journal = {arXiv 2408.16766},
}
```
📧 **Contact**
<br>
If you have any questions, please feel free to open an issue or directly reach us out at <b>xingp_ng@njust.edu.cn</b>.
"""
block = gr.Blocks(css="footer {visibility: hidden}").queue(max_size=10, api_open=False)
with block:
# description
gr.Markdown(title)
gr.Markdown(description)
with gr.Tabs():
with gr.Row():
with gr.Column():
with gr.Row():
with gr.Column():
content_image_pil = gr.Image(label="Content Image (optional)", type='pil')
style_image_pil = gr.Image(label="Style Image", type='pil')
target = gr.Radio(["Image-Driven Style Transfer", "Text-Driven Style Synthesis", "Text Edit-Driven Style Synthesis"],
value="Image-Driven Style Transfer",
label="task")
prompt = gr.Textbox(label="Prompt",
value="there is a small house with a sheep statue on top of it")
scale_c = gr.Slider(minimum=0, maximum=2.0, step=0.01, value=0.6, label="Content Scale")
scale_s = gr.Slider(minimum=0, maximum=2.0, step=0.01, value=1.0, label="Style Scale")
with gr.Accordion(open=False, label="Advanced Options"):
guidance_scale = gr.Slider(minimum=1, maximum=15.0, step=0.01, value=7.0, label="guidance scale")
num_samples = gr.Slider(minimum=1, maximum=4.0, step=1.0, value=1.0, label="num samples")
num_inference_steps = gr.Slider(minimum=5, maximum=100.0, step=1.0, value=50,
label="num inference steps")
seed = gr.Slider(minimum=-1000000, maximum=1000000, value=1, step=1, label="Seed Value")
randomize_seed = gr.Checkbox(label="Randomize seed", value=True)
generate_button = gr.Button("Generate Image")
with gr.Column():
generated_image = gr.Gallery(label="Generated Image")
generate_button.click(
fn=randomize_seed_fn,
inputs=[seed, randomize_seed],
outputs=seed,
queue=False,
api_name=False,
).then(
fn=create_image,
inputs=[content_image_pil,
style_image_pil,
prompt,
scale_c,
scale_s,
guidance_scale,
num_samples,
num_inference_steps,
seed,
target,],
outputs=[generated_image])
gr.Examples(
examples=get_example(),
inputs=[content_image_pil,style_image_pil,target, prompt, scale_c, scale_s],
fn=run_for_examples,
outputs=[generated_image],
cache_examples=True,
)
gr.Markdown(article)
block.launch(server_name="0.0.0.0", server_port=1234)
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diffusers==0.25.1
torch==2.0.1
torchaudio==2.0.2
torchvision==0.15.2
transformers==4.40.2
accelerate
safetensors
einops
spaces==0.19.4
omegaconf
peft
huggingface-hub==0.24.5
opencv-python
insightface
gradio
controlnet_aux
gdown
peft
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import os
os.environ['HF_ENDPOINT']='https://hf-mirror.com'
import torch
from ip_adapter.utils import BLOCKS as BLOCKS
from ip_adapter.utils import controlnet_BLOCKS as controlnet_BLOCKS
from ip_adapter.utils import resize_content
import cv2
from PIL import Image
from transformers import AutoImageProcessor, AutoModel
from diffusers import (
AutoencoderKL,
ControlNetModel,
StableDiffusionXLControlNetPipeline,
)
from ip_adapter import CSGO
from transformers import BlipProcessor, BlipForConditionalGeneration
device = torch.device("cuda:1" if torch.cuda.is_available() else "cpu")
base_model_path = "../../../base_models/stable-diffusion-xl-base-1.0"
image_encoder_path = "../../../base_models/IP-Adapter/sdxl_models/image_encoder"
csgo_ckpt = "/share2/xingpeng/DATA/blora/outputs/content_style_checkpoints_2/base_train_free_controlnet_S12_alldata_C_0_S_I_zero2_style_res_32_content_res4_drop/checkpoint-220000/ip_adapter.bin"
pretrained_vae_name_or_path ='../../../base_models/sdxl-vae-fp16-fix'
controlnet_path = "../../../base_models/TTPLanet_SDXL_Controlnet_Tile_Realistic"
weight_dtype = torch.float16
blip_processor = BlipProcessor.from_pretrained("Salesforce/blip-image-captioning-large")
blip_model = BlipForConditionalGeneration.from_pretrained("Salesforce/blip-image-captioning-large").to(device)
vae = AutoencoderKL.from_pretrained(pretrained_vae_name_or_path,torch_dtype=torch.float16)
controlnet = ControlNetModel.from_pretrained(controlnet_path, torch_dtype=torch.float16,use_safetensors=True)
pipe = StableDiffusionXLControlNetPipeline.from_pretrained(
base_model_path,
controlnet=controlnet,
torch_dtype=torch.float16,
add_watermarker=False,
vae=vae
)
pipe.enable_vae_tiling()
target_content_blocks = BLOCKS['content']
target_style_blocks = BLOCKS['style']
controlnet_target_content_blocks = controlnet_BLOCKS['content']
controlnet_target_style_blocks = controlnet_BLOCKS['style']
csgo = CSGO(pipe, image_encoder_path, csgo_ckpt, device, num_content_tokens=4,num_style_tokens=32,
target_content_blocks=target_content_blocks, target_style_blocks=target_style_blocks,controlnet_adapter=True,
controlnet_target_content_blocks=controlnet_target_content_blocks,
controlnet_target_style_blocks=controlnet_target_style_blocks,
content_model_resampler=True,
style_model_resampler=True,
)
style_name = 'img_1.png'
content_name = 'img_0.png'
style_image = Image.open("../assets/{}".format(style_name)).convert('RGB')
content_image = Image.open('../assets/{}'.format(content_name)).convert('RGB')
with torch.no_grad():
inputs = blip_processor(content_image, return_tensors="pt").to(device)
out = blip_model.generate(**inputs)
caption = blip_processor.decode(out[0], skip_special_tokens=True)
num_sample=1
width,height,content_image = resize_content(content_image)
images = csgo.generate(pil_content_image= content_image, pil_style_image=style_image,
prompt=caption,
negative_prompt= "text, watermark, lowres, low quality, worst quality, deformed, glitch, low contrast, noisy, saturation, blurry",
height=height,
width=width,
content_scale=0.5,
style_scale=1.0,
guidance_scale=10,
num_images_per_prompt=num_sample,
num_samples=1,
num_inference_steps=50,
seed=42,
image=content_image.convert('RGB'),
controlnet_conditioning_scale=0.6,
)
images[0].save("../assets/content_img_0_style_imag_1.png")
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diffusers==0.25.1
torch==2.0.1
torchaudio==2.0.2
torchvision==0.15.2
transformers==4.40.2
accelerate
safetensors
einops
spaces==0.19.4
omegaconf
peft
huggingface-hub==0.24.5
opencv-python
insightface
gradio
controlnet_aux
gdown
peft
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